OpenSceneGraph/src/osg/Version.in
2009-11-23 09:53:08 +00:00

74 lines
3.5 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VERSION
#define OSG_VERSION 1
#include <osg/Export>
extern "C" {
#define OPENSCENEGRAPH_MAJOR_VERSION @OPENSCENEGRAPH_MAJOR_VERSION@
#define OPENSCENEGRAPH_MINOR_VERSION @OPENSCENEGRAPH_MINOR_VERSION@
#define OPENSCENEGRAPH_PATCH_VERSION @OPENSCENEGRAPH_PATCH_VERSION@
#define OPENSCENEGRAPH_SOVERSION @OPENSCENEGRAPH_SOVERSION@
/* Convenience macro that can be used to decide whether a feature is present or not i.e.
* #if OSG_MIN_VERSION_REQUIRED(2,9,5)
* your code here
* #endif
*/
#define OSG_MIN_VERSION_REQUIRED(MAJOR, MINOR, PATCH) ((OPENSCENEGRAPH_MAJOR_VERSION>MAJOR) || (OPENSCENEGRAPH_MAJOR_VERSION==MAJOR && (OPENSCENEGRAPH_MINOR_VERSION>MINOR || (OPENSCENEGRAPH_MINOR_VERSION==MINOR && OPENSCENEGRAPH_PATCH_VERSION>=PATCH))))
#define OSG_VERSION_LESS_THAN(MAJOR, MINOR, PATCH) ((OPENSCENEGRAPH_MAJOR_VERSION<MAJOR) || (OPENSCENEGRAPH_MAJOR_VERSION==MAJOR && (OPENSCENEGRAPH_MINOR_VERSION<MINOR || (OPENSCENEGRAPH_MINOR_VERSION==MINOR && OPENSCENEGRAPH_PATCH_VERSION<PATCH))))
#define OSG_VERSION_LESS_OR_EQUAL(MAJOR, MINOR, PATCH) ((OPENSCENEGRAPH_MAJOR_VERSION<MAJOR) || (OPENSCENEGRAPH_MAJOR_VERSION==MAJOR && (OPENSCENEGRAPH_MINOR_VERSION<MINOR || (OPENSCENEGRAPH_MINOR_VERSION==MINOR && OPENSCENEGRAPH_PATCH_VERSION<=PATCH))))
#define OSG_VERSION_GREATER_THAN(MAJOR, MINOR, PATCH) ((OPENSCENEGRAPH_MAJOR_VERSION>MAJOR) || (OPENSCENEGRAPH_MAJOR_VERSION==MAJOR && (OPENSCENEGRAPH_MINOR_VERSION>MINOR || (OPENSCENEGRAPH_MINOR_VERSION==MINOR && OPENSCENEGRAPH_PATCH_VERSION>PATCH))))
#define OSG_VERSION_GREATER_OR_EQUAL(MAJOR, MINOR, PATCH) ((OPENSCENEGRAPH_MAJOR_VERSION>MAJOR) || (OPENSCENEGRAPH_MAJOR_VERSION==MAJOR && (OPENSCENEGRAPH_MINOR_VERSION>MINOR || (OPENSCENEGRAPH_MINOR_VERSION==MINOR && OPENSCENEGRAPH_PATCH_VERSION>=PATCH))))
/**
* osgGetVersion() returns the library version number.
* Numbering convention : OpenSceneGraph-1.0 will return 1.0 from osgGetVersion.
*
* This C function can be also used to check for the existence of the OpenSceneGraph
* library using autoconf and its m4 macro AC_CHECK_LIB.
*
* Here is the code to add to your configure.in:
\verbatim
#
# Check for the OpenSceneGraph (OSG) library
#
AC_CHECK_LIB(osg, osgGetVersion, ,
[AC_MSG_ERROR(OpenSceneGraph library not found. See http://www.openscenegraph.org)],)
\endverbatim
*/
extern OSG_EXPORT const char* osgGetVersion();
/** The osgGetSOVersion() method returns the OpenSceneGraph shared object version number. */
extern OSG_EXPORT const char* osgGetSOVersion();
/** The osgGetLibraryName() method returns the library name in human-friendly form. */
extern OSG_EXPORT const char* osgGetLibraryName();
// old defines for backwards compatibility.
#define OSG_VERSION_MAJOR OPENSCENEGRAPH_MAJOR_VERSION
#define OSG_VERSION_MINOR OPENSCENEGRAPH_MINOR_VERSION
#define OSG_VERSION_PATCH OPENSCENEGRAPH_PATCH_VERSION
#define OSG_VERSION_RELEASE OSG_VERSION_PATCH
#define OSG_VERSION_REVISION 0
}
#endif