OpenSceneGraph/include/osgDB/OutputStream
Robert Osfield b6404d18c3 From Pjotr Svetachov, "Today I found a bug in the IutputStream class when saving array
attributes in vec3b format. It looks like my compiler takes the wrong
overload and outputs integers instead of characters. The problem is
that vec3b is of type signed char and that is not the same as char (
see http://stackoverflow.com/questions/436513/char-signed-char-char-unsigned-char
) and visual studio 2013 will promote it to integer when choosing an
overload.
It looks like that the InputStream class already takes care of this
issue (if it didn't it would have read everything ok and I would have
not even stumbled upon this bug. :) )"
2014-04-29 13:41:35 +00:00

229 lines
9.8 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// Written by Wang Rui, (C) 2010
#ifndef OSGDB_OUTPUTSTREAM
#define OSGDB_OUTPUTSTREAM
#include <osg/Version>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Quat>
#include <osg/Matrix>
#include <osg/BoundingBox>
#include <osg/BoundingSphere>
#include <osg/Array>
#include <osg/PrimitiveSet>
#include <osgDB/ReaderWriter>
#include <osgDB/StreamOperator>
#include <iostream>
#include <sstream>
namespace osgDB
{
class OutputException : public osg::Referenced
{
public:
OutputException( const std::vector<std::string>& fields, const std::string& err ) : _error(err)
{
for ( unsigned int i=0; i<fields.size(); ++i )
{
_field += fields[i];
_field += " ";
}
}
const std::string& getField() const { return _field; }
const std::string& getError() const { return _error; }
protected:
std::string _field;
std::string _error;
};
class OSGDB_EXPORT OutputStream
{
public:
typedef std::map<const osg::Array*, unsigned int> ArrayMap;
typedef std::map<const osg::Object*, unsigned int> ObjectMap;
enum WriteType
{
WRITE_UNKNOWN = 0,
WRITE_SCENE,
WRITE_IMAGE,
WRITE_OBJECT
};
enum WriteImageHint
{
WRITE_USE_IMAGE_HINT = 0, /*!< Use image hint, write inline data or use external */
WRITE_USE_EXTERNAL, /*!< Use external file on disk and write only the filename */
WRITE_INLINE_DATA, /*!< Write Image::data() to stream */
WRITE_INLINE_FILE, /*!< Write the image file itself to stream */
WRITE_EXTERNAL_FILE /*!< Write Image::data() to disk and use it as external file */
};
OutputStream( const osgDB::Options* options );
virtual ~OutputStream();
void setFileVersion( const std::string& d, int v ) { _domainVersionMap[d] = v; }
int getFileVersion( const std::string& d=std::string() ) const;
bool isBinary() const { return _out->isBinary(); }
const std::string& getSchemaName() const { return _schemaName; }
const osgDB::Options* getOptions() const { return _options.get(); }
void setWriteImageHint( WriteImageHint hint ) { _writeImageHint = hint; }
WriteImageHint getWriteImageHint() const { return _writeImageHint; }
// Serialization related functions
OutputStream& operator<<( bool b ) { _out->writeBool(b); return *this; }
OutputStream& operator<<( char c ) { _out->writeChar(c); return *this; }
OutputStream& operator<<( signed char c) { _out->writeChar(c); return *this; }
OutputStream& operator<<( unsigned char c ) { _out->writeUChar(c); return *this; }
OutputStream& operator<<( short s ) { _out->writeShort(s); return *this; }
OutputStream& operator<<( unsigned short s ) { _out->writeUShort(s); return *this; }
OutputStream& operator<<( int i ) { _out->writeInt(i); return *this; }
OutputStream& operator<<( unsigned int i ) { _out->writeUInt(i); return *this; }
OutputStream& operator<<( long l ) { _out->writeLong(l); return *this; }
OutputStream& operator<<( unsigned long l ) { _out->writeULong(l); return *this; }
OutputStream& operator<<( float f ) { _out->writeFloat(f); return *this; }
OutputStream& operator<<( double d ) { _out->writeDouble(d); return *this; }
OutputStream& operator<<( const std::string& s ) { _out->writeString(s); return *this; }
OutputStream& operator<<( const char* s ) { _out->writeString(s); return *this; }
OutputStream& operator<<( std::ostream& (*fn)(std::ostream&) ) { _out->writeStream(fn); return *this; }
OutputStream& operator<<( std::ios_base& (*fn)(std::ios_base&) ) { _out->writeBase(fn); return *this; }
OutputStream& operator<<( const ObjectGLenum& value ) { _out->writeGLenum(value); return *this; }
OutputStream& operator<<( const ObjectProperty& prop ) { _out->writeProperty(prop); return *this; }
OutputStream& operator<<( const ObjectMark& mark ) { _out->writeMark(mark); return *this; }
OutputStream& operator<<( const osg::Vec2b& v );
OutputStream& operator<<( const osg::Vec3b& v );
OutputStream& operator<<( const osg::Vec4b& v );
OutputStream& operator<<( const osg::Vec2ub& v );
OutputStream& operator<<( const osg::Vec3ub& v );
OutputStream& operator<<( const osg::Vec4ub& v );
OutputStream& operator<<( const osg::Vec2s& v );
OutputStream& operator<<( const osg::Vec3s& v );
OutputStream& operator<<( const osg::Vec4s& v );
OutputStream& operator<<( const osg::Vec2us& v );
OutputStream& operator<<( const osg::Vec3us& v );
OutputStream& operator<<( const osg::Vec4us& v );
OutputStream& operator<<( const osg::Vec2i& v );
OutputStream& operator<<( const osg::Vec3i& v );
OutputStream& operator<<( const osg::Vec4i& v );
OutputStream& operator<<( const osg::Vec2ui& v );
OutputStream& operator<<( const osg::Vec3ui& v );
OutputStream& operator<<( const osg::Vec4ui& v );
OutputStream& operator<<( const osg::Vec2f& v );
OutputStream& operator<<( const osg::Vec3f& v );
OutputStream& operator<<( const osg::Vec4f& v );
OutputStream& operator<<( const osg::Vec2d& v );
OutputStream& operator<<( const osg::Vec3d& v );
OutputStream& operator<<( const osg::Vec4d& v );
OutputStream& operator<<( const osg::Quat& q );
OutputStream& operator<<( const osg::Plane& p );
OutputStream& operator<<( const osg::Matrixf& mat );
OutputStream& operator<<( const osg::Matrixd& mat );
OutputStream& operator<<( const osg::BoundingBoxf& bb );
OutputStream& operator<<( const osg::BoundingBoxd& bb );
OutputStream& operator<<( const osg::BoundingSpheref& bb );
OutputStream& operator<<( const osg::BoundingSphered& bb );
OutputStream& operator<<( const osg::Image* img ) { writeImage(img); return *this; }
OutputStream& operator<<( const osg::Array* a ) { if (OPENSCENEGRAPH_SOVERSION>=112) writeObject(a); else writeArray(a); return *this; }
OutputStream& operator<<( const osg::PrimitiveSet* p ) { if (OPENSCENEGRAPH_SOVERSION>=112) writeObject(p); else writePrimitiveSet(p); return *this; }
OutputStream& operator<<( const osg::Object* obj ) { writeObject(obj); return *this; }
OutputStream& operator<<( const osg::ref_ptr<osg::Image>& ptr ) { writeImage(ptr.get()); return *this; }
OutputStream& operator<<( const osg::ref_ptr<osg::Array>& ptr ) { if (OPENSCENEGRAPH_SOVERSION>=112) writeObject(ptr.get()); else writeArray(ptr.get()); return *this; }
OutputStream& operator<<( const osg::ref_ptr<osg::PrimitiveSet>& ptr ) { if (OPENSCENEGRAPH_SOVERSION>=112) writeObject(ptr.get()); else writePrimitiveSet(ptr.get()); return *this; }
template<typename T> OutputStream& operator<<( const osg::ref_ptr<T>& ptr ) { writeObject(ptr.get()); return *this; }
// Convenient methods for writing
void writeWrappedString( const std::string& str ) { _out->writeWrappedString(str); }
void writeCharArray( const char* s, unsigned int size ) { _out->writeCharArray(s, size); }
// method for converting all data structure sizes to unsigned int to ensure architecture portability.
template<typename T>
void writeSize(T size) { *this<<static_cast<unsigned int>(size); }
// Global writing functions
void writeArray( const osg::Array* a );
void writePrimitiveSet( const osg::PrimitiveSet* p );
void writeImage( const osg::Image* img );
void writeObject( const osg::Object* obj );
void writeObjectFields( const osg::Object* obj );
void writeObjectFields( const osg::Object* obj, const std::string& compoundName );
/// set an output iterator, used directly when not using OutputStream with a traditional file releated stream.
void setOutputIterator( OutputIterator* oi ) { _out = oi; }
/// start writing to OutputStream treating it as a traditional file releated stream, handles headers and versioning
void start( OutputIterator* outIterator, WriteType type );
void compress( std::ostream* ostream );
// Schema handlers
void writeSchema( std::ostream& fout );
// Exception handlers
inline void throwException( const std::string& msg );
const OutputException* getException() const { return _exception.get(); }
// Property & mask variables
ObjectProperty PROPERTY;
ObjectMark BEGIN_BRACKET;
ObjectMark END_BRACKET;
protected:
template<typename T>
void writeArrayImplementation( const T*, int write_size, unsigned int numInRow=1 );
unsigned int findOrCreateArrayID( const osg::Array* array, bool& newID );
unsigned int findOrCreateObjectID( const osg::Object* obj, bool& newID );
ArrayMap _arrayMap;
ObjectMap _objectMap;
typedef std::map<std::string, int> VersionMap;
VersionMap _domainVersionMap;
WriteImageHint _writeImageHint;
bool _useSchemaData;
bool _useRobustBinaryFormat;
typedef std::map<std::string, std::string> SchemaMap;
SchemaMap _inbuiltSchemaMap;
std::vector<std::string> _fields;
std::string _schemaName;
std::string _compressorName;
std::stringstream _compressSource;
osg::ref_ptr<OutputIterator> _out;
osg::ref_ptr<OutputException> _exception;
osg::ref_ptr<const osgDB::Options> _options;
};
void OutputStream::throwException( const std::string& msg )
{
_exception = new OutputException(_fields, msg);
}
}
#endif