OpenSceneGraph/src/osgManipulator/Translate2DDragger.cpp

210 lines
7.4 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#include <osgManipulator/Translate2DDragger>
#include <osgManipulator/Command>
#include <osg/ShapeDrawable>
#include <osg/Geometry>
#include <osg/LineWidth>
#include <osg/Material>
using namespace osgManipulator;
Translate2DDragger::Translate2DDragger()
{
_projector = new PlaneProjector(osg::Plane(0.0,1.0,0.0,0.0));
_polygonOffset = new osg::PolygonOffset(-1.0f,-1.0f);
setColor(osg::Vec4(0.0f, 1.0f, 0.0f, 1.0f));
setPickColor(osg::Vec4(1.0f, 1.0f, 0.0f, 1.0f));
}
Translate2DDragger::Translate2DDragger(const osg::Plane& plane)
{
_projector = new PlaneProjector(plane);
_polygonOffset = new osg::PolygonOffset(-1.0f,-1.0f);
setColor(osg::Vec4(0.0f, 1.0f, 0.0f, 1.0f));
setPickColor(osg::Vec4(1.0f, 1.0f, 0.0f, 1.0f));
}
Translate2DDragger::~Translate2DDragger()
{
}
bool Translate2DDragger::handle(const PointerInfo& pointer, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
// Check if the dragger node is in the nodepath.
if (!pointer.contains(this)) return false;
switch (ea.getEventType())
{
// Pick start.
case (osgGA::GUIEventAdapter::PUSH):
{
// Get the LocalToWorld matrix for this node and set it for the projector.
osg::NodePath nodePathToRoot;
computeNodePathToRoot(*this,nodePathToRoot);
osg::Matrix localToWorld = osg::computeLocalToWorld(nodePathToRoot);
_projector->setLocalToWorld(localToWorld);
if (_projector->project(pointer, _startProjectedPoint))
{
// Generate the motion command.
osg::ref_ptr<TranslateInPlaneCommand> cmd = new TranslateInPlaneCommand(_projector->getPlane());
cmd->setStage(MotionCommand::START);
cmd->setReferencePoint(_startProjectedPoint);
cmd->setLocalToWorldAndWorldToLocal(_projector->getLocalToWorld(),_projector->getWorldToLocal());
// Dispatch command.
dispatch(*cmd);
// Set color to pick color.
setMaterialColor(_pickColor,*this);
getOrCreateStateSet()->setAttributeAndModes(_polygonOffset.get(), osg::StateAttribute::ON);
aa.requestRedraw();
}
return true;
}
// Pick move.
case (osgGA::GUIEventAdapter::DRAG):
{
osg::Vec3d projectedPoint;
if (_projector->project(pointer, projectedPoint))
{
// Generate the motion command.
osg::ref_ptr<TranslateInPlaneCommand> cmd = new TranslateInPlaneCommand(_projector->getPlane());
cmd->setStage(MotionCommand::MOVE);
cmd->setLocalToWorldAndWorldToLocal(_projector->getLocalToWorld(),_projector->getWorldToLocal());
cmd->setTranslation(projectedPoint - _startProjectedPoint);
cmd->setReferencePoint(_startProjectedPoint);
// Dispatch command.
dispatch(*cmd);
aa.requestRedraw();
}
return true;
}
// Pick finish.
case (osgGA::GUIEventAdapter::RELEASE):
{
osg::ref_ptr<TranslateInPlaneCommand> cmd = new TranslateInPlaneCommand(_projector->getPlane());
cmd->setStage(MotionCommand::FINISH);
cmd->setReferencePoint(_startProjectedPoint);
cmd->setLocalToWorldAndWorldToLocal(_projector->getLocalToWorld(),_projector->getWorldToLocal());
// Dispatch command.
dispatch(*cmd);
// Reset color.
setMaterialColor(_color,*this);
getOrCreateStateSet()->removeAttribute(_polygonOffset.get());
aa.requestRedraw();
return true;
}
default:
return false;
}
}
void Translate2DDragger::setupDefaultGeometry()
{
// Create a line.
osg::Geode* lineGeode = new osg::Geode;
{
osg::Geometry* geometry = new osg::Geometry();
osg::Vec3Array* vertices = new osg::Vec3Array(2);
(*vertices)[0] = osg::Vec3(0.0f,0.0f,-0.5f);
(*vertices)[1] = osg::Vec3(0.0f,0.0f,0.5f);
geometry->setVertexArray(vertices);
geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES,0,2));
lineGeode->addDrawable(geometry);
}
// Turn of lighting for line and set line width.
osg::LineWidth* linewidth = new osg::LineWidth();
linewidth->setWidth(2.0f);
lineGeode->getOrCreateStateSet()->setAttributeAndModes(linewidth, osg::StateAttribute::ON);
lineGeode->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
osg::Geode* geode = new osg::Geode;
// Create left cone.
{
osg::Cone* cone = new osg::Cone (osg::Vec3(0.0f, 0.0f, -0.5f), 0.025f, 0.10f);
osg::Quat rotation; rotation.makeRotate(osg::Vec3(0.0f,0.0f,-1.0f), osg::Vec3(0.0f, 0.0f, 1.0f));
cone->setRotation(rotation);
geode->addDrawable(new osg::ShapeDrawable(cone));
}
// Create right cone.
{
osg::Cone* cone = new osg::Cone (osg::Vec3(0.0f, 0.0f, 0.5f), 0.025f, 0.10f);
geode->addDrawable(new osg::ShapeDrawable(cone));
}
// Create an invisible cylinder for picking the line.
{
osg::Cylinder* cylinder = new osg::Cylinder (osg::Vec3(0.0f,0.0f,0.0f), 0.015f, 1.0f);
osg::Drawable* drawable = new osg::ShapeDrawable(cylinder);
setDrawableToAlwaysCull(*drawable);
geode->addDrawable(drawable);
}
// MatrixTransform to rotate the geometry according to the normal of the plane.
osg::MatrixTransform* xform = new osg::MatrixTransform;
// Create an arrow in the X axis.
{
osg::MatrixTransform* arrow = new osg::MatrixTransform;
arrow->addChild(lineGeode);
arrow->addChild(geode);
// Rotate X-axis arrow appropriately.
osg::Quat rotation; rotation.makeRotate(osg::Vec3(1.0f, 0.0f, 0.0f), osg::Vec3(0.0f, 0.0f, 1.0f));
arrow->setMatrix(osg::Matrix(rotation));
xform->addChild(arrow);
}
// Create an arrow in the Z axis.
{
osg::Group* arrow = new osg::Group;
arrow->addChild(lineGeode);
arrow->addChild(geode);
xform->addChild(arrow);
}
// Rotate the xform so that the geometry lies on the plane.
{
osg::Vec3 normal = _projector->getPlane().getNormal(); normal.normalize();
osg::Quat rotation; rotation.makeRotate(osg::Vec3(0.0f, 1.0f, 0.0f), normal);
xform->setMatrix(osg::Matrix(rotation));
}
addChild(xform);
}