210 lines
7.4 KiB
C++
210 lines
7.4 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
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#include <osgManipulator/Translate2DDragger>
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#include <osgManipulator/Command>
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#include <osg/ShapeDrawable>
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#include <osg/Geometry>
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#include <osg/LineWidth>
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#include <osg/Material>
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using namespace osgManipulator;
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Translate2DDragger::Translate2DDragger()
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{
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_projector = new PlaneProjector(osg::Plane(0.0,1.0,0.0,0.0));
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_polygonOffset = new osg::PolygonOffset(-1.0f,-1.0f);
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setColor(osg::Vec4(0.0f, 1.0f, 0.0f, 1.0f));
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setPickColor(osg::Vec4(1.0f, 1.0f, 0.0f, 1.0f));
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}
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Translate2DDragger::Translate2DDragger(const osg::Plane& plane)
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{
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_projector = new PlaneProjector(plane);
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_polygonOffset = new osg::PolygonOffset(-1.0f,-1.0f);
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setColor(osg::Vec4(0.0f, 1.0f, 0.0f, 1.0f));
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setPickColor(osg::Vec4(1.0f, 1.0f, 0.0f, 1.0f));
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}
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Translate2DDragger::~Translate2DDragger()
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{
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}
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bool Translate2DDragger::handle(const PointerInfo& pointer, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
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{
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// Check if the dragger node is in the nodepath.
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if (!pointer.contains(this)) return false;
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switch (ea.getEventType())
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{
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// Pick start.
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case (osgGA::GUIEventAdapter::PUSH):
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{
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// Get the LocalToWorld matrix for this node and set it for the projector.
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osg::NodePath nodePathToRoot;
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computeNodePathToRoot(*this,nodePathToRoot);
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osg::Matrix localToWorld = osg::computeLocalToWorld(nodePathToRoot);
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_projector->setLocalToWorld(localToWorld);
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if (_projector->project(pointer, _startProjectedPoint))
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{
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// Generate the motion command.
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osg::ref_ptr<TranslateInPlaneCommand> cmd = new TranslateInPlaneCommand(_projector->getPlane());
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cmd->setStage(MotionCommand::START);
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cmd->setReferencePoint(_startProjectedPoint);
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cmd->setLocalToWorldAndWorldToLocal(_projector->getLocalToWorld(),_projector->getWorldToLocal());
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// Dispatch command.
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dispatch(*cmd);
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// Set color to pick color.
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setMaterialColor(_pickColor,*this);
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getOrCreateStateSet()->setAttributeAndModes(_polygonOffset.get(), osg::StateAttribute::ON);
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aa.requestRedraw();
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}
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return true;
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}
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// Pick move.
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case (osgGA::GUIEventAdapter::DRAG):
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{
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osg::Vec3d projectedPoint;
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if (_projector->project(pointer, projectedPoint))
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{
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// Generate the motion command.
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osg::ref_ptr<TranslateInPlaneCommand> cmd = new TranslateInPlaneCommand(_projector->getPlane());
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cmd->setStage(MotionCommand::MOVE);
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cmd->setLocalToWorldAndWorldToLocal(_projector->getLocalToWorld(),_projector->getWorldToLocal());
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cmd->setTranslation(projectedPoint - _startProjectedPoint);
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cmd->setReferencePoint(_startProjectedPoint);
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// Dispatch command.
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dispatch(*cmd);
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aa.requestRedraw();
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}
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return true;
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}
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// Pick finish.
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case (osgGA::GUIEventAdapter::RELEASE):
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{
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osg::ref_ptr<TranslateInPlaneCommand> cmd = new TranslateInPlaneCommand(_projector->getPlane());
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cmd->setStage(MotionCommand::FINISH);
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cmd->setReferencePoint(_startProjectedPoint);
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cmd->setLocalToWorldAndWorldToLocal(_projector->getLocalToWorld(),_projector->getWorldToLocal());
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// Dispatch command.
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dispatch(*cmd);
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// Reset color.
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setMaterialColor(_color,*this);
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getOrCreateStateSet()->removeAttribute(_polygonOffset.get());
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aa.requestRedraw();
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return true;
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}
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default:
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return false;
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}
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}
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void Translate2DDragger::setupDefaultGeometry()
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{
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// Create a line.
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osg::Geode* lineGeode = new osg::Geode;
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{
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osg::Geometry* geometry = new osg::Geometry();
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osg::Vec3Array* vertices = new osg::Vec3Array(2);
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(*vertices)[0] = osg::Vec3(0.0f,0.0f,-0.5f);
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(*vertices)[1] = osg::Vec3(0.0f,0.0f,0.5f);
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geometry->setVertexArray(vertices);
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geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES,0,2));
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lineGeode->addDrawable(geometry);
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}
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// Turn of lighting for line and set line width.
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osg::LineWidth* linewidth = new osg::LineWidth();
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linewidth->setWidth(2.0f);
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lineGeode->getOrCreateStateSet()->setAttributeAndModes(linewidth, osg::StateAttribute::ON);
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lineGeode->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
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osg::Geode* geode = new osg::Geode;
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// Create left cone.
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{
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osg::Cone* cone = new osg::Cone (osg::Vec3(0.0f, 0.0f, -0.5f), 0.025f, 0.10f);
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osg::Quat rotation; rotation.makeRotate(osg::Vec3(0.0f,0.0f,-1.0f), osg::Vec3(0.0f, 0.0f, 1.0f));
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cone->setRotation(rotation);
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geode->addDrawable(new osg::ShapeDrawable(cone));
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}
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// Create right cone.
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{
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osg::Cone* cone = new osg::Cone (osg::Vec3(0.0f, 0.0f, 0.5f), 0.025f, 0.10f);
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geode->addDrawable(new osg::ShapeDrawable(cone));
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}
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// Create an invisible cylinder for picking the line.
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{
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osg::Cylinder* cylinder = new osg::Cylinder (osg::Vec3(0.0f,0.0f,0.0f), 0.015f, 1.0f);
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osg::Drawable* drawable = new osg::ShapeDrawable(cylinder);
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setDrawableToAlwaysCull(*drawable);
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geode->addDrawable(drawable);
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}
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// MatrixTransform to rotate the geometry according to the normal of the plane.
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osg::MatrixTransform* xform = new osg::MatrixTransform;
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// Create an arrow in the X axis.
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{
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osg::MatrixTransform* arrow = new osg::MatrixTransform;
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arrow->addChild(lineGeode);
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arrow->addChild(geode);
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// Rotate X-axis arrow appropriately.
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osg::Quat rotation; rotation.makeRotate(osg::Vec3(1.0f, 0.0f, 0.0f), osg::Vec3(0.0f, 0.0f, 1.0f));
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arrow->setMatrix(osg::Matrix(rotation));
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xform->addChild(arrow);
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}
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// Create an arrow in the Z axis.
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{
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osg::Group* arrow = new osg::Group;
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arrow->addChild(lineGeode);
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arrow->addChild(geode);
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xform->addChild(arrow);
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}
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// Rotate the xform so that the geometry lies on the plane.
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{
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osg::Vec3 normal = _projector->getPlane().getNormal(); normal.normalize();
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osg::Quat rotation; rotation.makeRotate(osg::Vec3(0.0f, 1.0f, 0.0f), normal);
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xform->setMatrix(osg::Matrix(rotation));
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}
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addChild(xform);
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}
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