OpenSceneGraph/src/osg/TexEnvFilter.cpp

39 lines
1.2 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GLExtensions>
#include <osg/TexEnvFilter>
using namespace osg;
TexEnvFilter::TexEnvFilter(float lodBias) :
_lodBias(lodBias)
{
}
TexEnvFilter::~TexEnvFilter()
{
}
void TexEnvFilter::apply(State&) const
{
// note from RO, need to adapt to do testing per graphics context.
static float glVersion = atof( (const char *)glGetString( GL_VERSION ) );
static bool s_isTexLodBias = glVersion>=1.4 || isGLExtensionSupported("GL_EXT_texture_lod_bias");
if (s_isTexLodBias)
{
glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, _lodBias);
}
}