OpenSceneGraph/examples/osgviewerFOX/FOX_OSG.cpp
Robert Osfield 6b4e2fbdf2 From Alexandre Amalric, Fox example
From Robert Osfield, CMake build support for FOX example
2007-07-24 14:02:53 +00:00

194 lines
5.2 KiB
C++

#include <iostream>
#include "FOX_OSG.h"
// Map
FXDEFMAP(GraphicsWindowFOX) GraphicsWindowFOX_Map[] = {
//________Message_Type_________ ___ID___ ________Message_Handler________
FXMAPFUNC(SEL_CONFIGURE, 0, GraphicsWindowFOX::onConfigure),
FXMAPFUNC(SEL_KEYPRESS, 0, GraphicsWindowFOX::onKeyPress),
FXMAPFUNC(SEL_KEYRELEASE, 0, GraphicsWindowFOX::onKeyRelease),
FXMAPFUNC(SEL_LEFTBUTTONPRESS, 0, GraphicsWindowFOX::onLeftBtnPress),
FXMAPFUNC(SEL_LEFTBUTTONRELEASE, 0, GraphicsWindowFOX::onLeftBtnRelease),
FXMAPFUNC(SEL_MIDDLEBUTTONPRESS, 0, GraphicsWindowFOX::onMiddleBtnPress),
FXMAPFUNC(SEL_MIDDLEBUTTONRELEASE, 0, GraphicsWindowFOX::onMiddleBtnRelease),
FXMAPFUNC(SEL_RIGHTBUTTONPRESS, 0, GraphicsWindowFOX::onRightBtnPress),
FXMAPFUNC(SEL_RIGHTBUTTONRELEASE, 0, GraphicsWindowFOX::onRightBtnRelease),
FXMAPFUNC(SEL_MOTION, 0, GraphicsWindowFOX::onMotion)
};
FXIMPLEMENT(GraphicsWindowFOX, FXGLCanvas, GraphicsWindowFOX_Map, ARRAYNUMBER(GraphicsWindowFOX_Map))
GraphicsWindowFOX::GraphicsWindowFOX(FXComposite *parent, FXGLVisual *vis,
FXObject *tgt, FXSelector sel,
FXuint opts, FXint x, FXint y,
FXint w, FXint h)
: FXGLCanvas(parent, vis, tgt, sel, opts, x, y, w, h)
{
// default cursor to standard
_oldCursor = new FXCursor(parent->getApp(),CURSOR_CROSS);
_traits = new GraphicsContext::Traits;
_traits->x = x;
_traits->y = y;
_traits->width = w;
_traits->height = h;
_traits->windowDecoration = false;
_traits->doubleBuffer = true;
_traits->sharedContext = 0;
init();
}
void GraphicsWindowFOX::init()
{
if (valid())
{
setState( new osg::State );
getState()->setGraphicsContext(this);
if (_traits.valid() && _traits->sharedContext)
{
getState()->setContextID( _traits->sharedContext->getState()->getContextID() );
incrementContextIDUsageCount( getState()->getContextID() );
}
else
{
getState()->setContextID( osg::GraphicsContext::createNewContextID() );
}
}
}
GraphicsWindowFOX::~GraphicsWindowFOX()
{
}
void GraphicsWindowFOX::grabFocus()
{
// focus this window
setFocus();
}
void GraphicsWindowFOX::grabFocusIfPointerInWindow()
{
// do nothing
}
void GraphicsWindowFOX::useCursor(bool cursorOn)
{
if (cursorOn) {
// show the old cursor
setDefaultCursor(_oldCursor);
}
else {
setDefaultCursor(NULL);
}
}
bool GraphicsWindowFOX::makeCurrentImplementation()
{
FXGLCanvas::makeCurrent();
return true;
}
bool GraphicsWindowFOX::releaseContext()
{
FXGLCanvas::makeNonCurrent();
return true;
}
void GraphicsWindowFOX::swapBuffersImplementation()
{
FXGLCanvas::swapBuffers();
}
long GraphicsWindowFOX::onConfigure(FXObject *sender, FXSelector sel, void* ptr)
{
// set GL viewport (not called by FXGLCanvas::onConfigure on all platforms...)
// update the window dimensions, in case the window has been resized.
getEventQueue()->windowResize(0, 0, getWidth(), getHeight());
resized(0, 0, getWidth(), getHeight());
return FXGLCanvas::onConfigure(sender, sel, ptr);
}
long GraphicsWindowFOX::onKeyPress(FXObject *sender, FXSelector sel, void* ptr)
{
int key = ((FXEvent*)ptr)->code;
getEventQueue()->keyPress(key);
return FXGLCanvas::onKeyPress(sender, sel, ptr);
}
long GraphicsWindowFOX::onKeyRelease(FXObject *sender, FXSelector sel, void* ptr)
{
int key = ((FXEvent*)ptr)->code;
getEventQueue()->keyRelease(key);
return FXGLCanvas::onKeyRelease(sender, sel, ptr);
}
long GraphicsWindowFOX::onLeftBtnPress(FXObject *sender, FXSelector sel, void* ptr)
{
handle(this,FXSEL(SEL_FOCUS_SELF,0),ptr);
FXEvent* event=(FXEvent*)ptr;
getEventQueue()->mouseButtonPress(event->click_x, event->click_y, 1);
return FXGLCanvas::onLeftBtnPress(sender, sel, ptr);
}
long GraphicsWindowFOX::onLeftBtnRelease(FXObject *sender, FXSelector sel, void* ptr)
{
FXEvent* event=(FXEvent*)ptr;
getEventQueue()->mouseButtonRelease(event->click_x, event->click_y, 1);
return FXGLCanvas::onLeftBtnRelease(sender, sel, ptr);
}
long GraphicsWindowFOX::onMiddleBtnPress(FXObject *sender, FXSelector sel, void* ptr)
{
handle(this,FXSEL(SEL_FOCUS_SELF,0),ptr);
FXEvent* event=(FXEvent*)ptr;
getEventQueue()->mouseButtonPress(event->click_x, event->click_y, 2);
return FXGLCanvas::onMiddleBtnPress(sender, sel, ptr);
}
long GraphicsWindowFOX::onMiddleBtnRelease(FXObject *sender, FXSelector sel, void* ptr)
{
FXEvent* event=(FXEvent*)ptr;
getEventQueue()->mouseButtonRelease(event->click_x, event->click_y, 2);
return FXGLCanvas::onMiddleBtnRelease(sender, sel, ptr);
}
long GraphicsWindowFOX::onRightBtnPress(FXObject *sender, FXSelector sel, void* ptr)
{
handle(this,FXSEL(SEL_FOCUS_SELF,0),ptr);
FXEvent* event=(FXEvent*)ptr;
getEventQueue()->mouseButtonPress(event->click_x, event->click_y, 3);
return FXGLCanvas::onRightBtnPress(sender, sel, ptr);
}
long GraphicsWindowFOX::onRightBtnRelease(FXObject *sender, FXSelector sel, void* ptr)
{
FXEvent* event=(FXEvent*)ptr;
getEventQueue()->mouseButtonRelease(event->click_x, event->click_y, 3);
return FXGLCanvas::onRightBtnRelease(sender, sel, ptr);
}
long GraphicsWindowFOX::onMotion(FXObject *sender, FXSelector sel, void* ptr)
{
FXEvent* event=(FXEvent*)ptr;
getEventQueue()->mouseMotion(event->win_x, event->win_y);
return FXGLCanvas::onMotion(sender, sel, ptr);
}