fc061f7b15
when no windows have previously been set up.
746 lines
23 KiB
C++
746 lines
23 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY
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{
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}
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without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgViewer/Viewer>
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#include <osgUtil/GLObjectsVisitor>
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#include <osg/GLExtensions>
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#include <osg/io_utils>
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using namespace osgViewer;
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Viewer::Viewer():
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_firstFrame(true),
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_done(false),
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_keySetsDone(osgGA::GUIEventAdapter::KEY_Escape),
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_threadingModel(ThreadPerContext),
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_numThreadsOnBarrier(0)
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{
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}
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Viewer::~Viewer()
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{
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//osg::notify(osg::NOTICE)<<"Viewer::~Viewer()"<<std::endl;
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stopThreading();
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if (_scene.valid() && _scene->getDatabasePager())
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{
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_scene->getDatabasePager()->cancel();
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_scene->setDatabasePager(0);
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}
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//osg::notify(osg::NOTICE)<<"finish Viewer::~Viewer()"<<std::endl;
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}
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void Viewer::setThreadingModel(ThreadingModel threadingModel)
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{
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if (_threadingModel == threadingModel) return;
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if (_threadingModel!=SingleThreaded) stopThreading();
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_threadingModel = threadingModel;
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if (_threadingModel!=SingleThreaded) startThreading();
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}
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void Viewer::stopThreading()
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{
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if (_numThreadsOnBarrier==0) return;
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osg::notify(osg::INFO)<<"Viewer::stopThreading() - stopping threading"<<std::endl;
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Contexts contexts;
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getContexts(contexts);
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// delete all the graphics threads.
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for(Contexts::iterator itr = contexts.begin();
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itr != contexts.end();
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++itr)
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{
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(*itr)->setGraphicsThread(0);
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}
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_startRenderingBarrier = 0;
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_endRenderingDispatchBarrier = 0;
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_numThreadsOnBarrier = 0;
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}
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// Compile operation, that compile OpenGL objects.
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struct CompileOperation : public osg::GraphicsOperation
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{
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CompileOperation(osg::Node* scene):
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osg::GraphicsOperation("Compile",false),
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_scene(scene)
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{
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}
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virtual void operator () (osg::GraphicsContext* context)
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{
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// OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mutex);
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// osg::notify(osg::NOTICE)<<"Compile "<<context<<" "<<OpenThreads::Thread::CurrentThread()<<std::endl;
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// context->makeCurrentImplementation();
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osgUtil::GLObjectsVisitor compileVisitor;
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compileVisitor.setState(context->getState());
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// do the compile traversal
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_scene->accept(compileVisitor);
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// osg::notify(osg::NOTICE)<<"Done Compile "<<context<<" "<<OpenThreads::Thread::CurrentThread()<<std::endl;
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}
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osg::ref_ptr<osg::Node> _scene;
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};
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// Draw operation, that does a draw on the scene graph.
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struct RunOperations : public osg::GraphicsOperation
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{
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RunOperations(osg::GraphicsContext* gc):
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osg::GraphicsOperation("RunOperation",true),
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_originalContext(gc)
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{
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}
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virtual void operator () (osg::GraphicsContext* gc)
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{
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gc->runOperations();
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}
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osg::GraphicsContext* _originalContext;
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};
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unsigned int Viewer::computeNumberOfThreadsIncludingMainRequired()
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{
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Contexts contexts;
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getContexts(contexts);
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if (contexts.empty()) return 0;
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if (contexts.size()==1 || _threadingModel==SingleThreaded)
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{
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return 1;
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}
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bool firstContextAsMainThread = _threadingModel == ThreadPerContext;
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return firstContextAsMainThread ? contexts.size() : contexts.size()+1;
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}
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void Viewer::startThreading()
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{
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unsigned int numThreadsIncludingMainThread = computeNumberOfThreadsIncludingMainRequired();
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// return if we don't need multiple threads.
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if (numThreadsIncludingMainThread <= 1) return;
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// return if threading is already up and running
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if (numThreadsIncludingMainThread == _numThreadsOnBarrier) return;
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if (_numThreadsOnBarrier!=0)
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{
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// we already have threads running but not the right number, so stop them and then create new threads.
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stopThreading();
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}
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osg::notify(osg::INFO)<<"Viewer::startThreading() - starting threading"<<std::endl;
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// using multi-threading so make sure that new objects are allocated with thread safe ref/unref
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osg::Referenced::setThreadSafeReferenceCounting(true);
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if (getSceneData())
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{
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osg::notify(osg::INFO)<<"Making scene thread safe"<<std::endl;
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// make sure that existing scene graph objects are allocated with thread safe ref/unref
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getSceneData()->setThreadSafeRefUnref(true);
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// update the scene graph so that it has enough GL object buffer memory for the graphics contexts that will be using it.
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getSceneData()->resizeGLObjectBuffers(osg::DisplaySettings::instance()->getMaxNumberOfGraphicsContexts());
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}
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Contexts contexts;
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getContexts(contexts);
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int numProcessors = OpenThreads::GetNumberOfProcessors();
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bool affinity = true;
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bool firstContextAsMainThread = numThreadsIncludingMainThread==contexts.size();
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// osg::notify(osg::NOTICE)<<"numThreadsIncludingMainThread=="<<numThreadsIncludingMainThread<<std::endl;
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_numThreadsOnBarrier = numThreadsIncludingMainThread;
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_startRenderingBarrier = new osg::BarrierOperation(_numThreadsOnBarrier, osg::BarrierOperation::NO_OPERATION);
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_endRenderingDispatchBarrier = new osg::BarrierOperation(_numThreadsOnBarrier, osg::BarrierOperation::NO_OPERATION);
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osg::ref_ptr<osg::SwapBuffersOperation> swapOp = new osg::SwapBuffersOperation();
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Contexts::iterator citr = contexts.begin();
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unsigned int processNum = 0;
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if (firstContextAsMainThread)
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{
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if (affinity) OpenThreads::SetProcessorAffinityOfCurrentThread(processNum % numProcessors);
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++processNum;
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++citr;
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}
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for(;
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citr != contexts.end();
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++citr,
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++processNum)
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{
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osg::GraphicsContext* gc = (*citr);
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// create the a graphics thread for this context
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gc->createGraphicsThread();
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if (affinity) gc->getGraphicsThread()->setProcessorAffinity(processNum % numProcessors);
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gc->getGraphicsThread()->add(new CompileOperation(getSceneData()));
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// add the startRenderingBarrier
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gc->getGraphicsThread()->add(_startRenderingBarrier.get());
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// add the rendering operation itself.
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gc->getGraphicsThread()->add(new RunOperations(gc));
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// add the endRenderingDispatchBarrier
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gc->getGraphicsThread()->add(_endRenderingDispatchBarrier.get());
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// add the swap buffers
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gc->getGraphicsThread()->add(swapOp.get());
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}
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for(citr = contexts.begin();
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citr != contexts.end();
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++citr)
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{
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osg::GraphicsContext* gc = (*citr);
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if (gc->getGraphicsThread() && !gc->getGraphicsThread()->isRunning())
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{
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//osg::notify(osg::NOTICE)<<" gc->getGraphicsThread()->startThread() "<<gc->getGraphicsThread()<<std::endl;
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gc->getGraphicsThread()->startThread();
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// OpenThreads::Thread::YieldCurrentThread();
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}
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}
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}
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void Viewer::checkWindowStatus()
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{
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unsigned int numThreadsIncludingMainThread = computeNumberOfThreadsIncludingMainRequired();
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if (numThreadsIncludingMainThread != _numThreadsOnBarrier)
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{
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stopThreading();
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if (numThreadsIncludingMainThread > 1) startThreading();
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}
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if (numThreadsIncludingMainThread==0) _done = true;
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}
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void Viewer::init()
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{
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osg::notify(osg::INFO)<<"Viewer::init()"<<std::endl;
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osg::ref_ptr<osgGA::GUIEventAdapter> initEvent = _eventQueue->createEvent();
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initEvent->setEventType(osgGA::GUIEventAdapter::FRAME);
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if (_cameraManipulator.valid())
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{
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_cameraManipulator->init(*initEvent, *this);
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}
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}
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void Viewer::getContexts(Contexts& contexts, bool onlyValid)
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{
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typedef std::set<osg::GraphicsContext*> ContextSet;
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ContextSet contextSet;
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if (_camera.valid() &&
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_camera->getGraphicsContext() &&
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(_camera->getGraphicsContext()->valid() || !onlyValid))
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{
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contextSet.insert(_camera->getGraphicsContext());
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}
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for(unsigned int i=0; i<getNumSlaves(); ++i)
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{
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Slave& slave = getSlave(i);
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if (slave._camera.valid() &&
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slave._camera->getGraphicsContext() &&
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(slave._camera->getGraphicsContext()->valid() || !onlyValid))
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{
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contextSet.insert(slave._camera->getGraphicsContext());
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}
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}
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contexts.clear();
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contexts.reserve(contextSet.size());
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for(ContextSet::iterator itr = contextSet.begin();
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itr != contextSet.end();
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++itr)
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{
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contexts.push_back(const_cast<osg::GraphicsContext*>(*itr));
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}
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}
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void Viewer::getWindows(Windows& windows, bool onlyValid)
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{
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windows.clear();
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Contexts contexts;
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getContexts(contexts, onlyValid);
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for(Contexts::iterator itr = contexts.begin();
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itr != contexts.end();
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++itr)
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{
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osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(*itr);
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if (gw) windows.push_back(gw);
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}
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}
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void Viewer::realize()
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{
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//osg::notify(osg::INFO)<<"Viewer::realize()"<<std::endl;
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setCameraWithFocus(0);
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Contexts contexts;
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getContexts(contexts);
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if (contexts.empty())
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{
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// no windows are already set up so set up a default view
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setUpViewAcrossAllScreens();
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getContexts(contexts);
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}
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if (contexts.empty())
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{
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osg::notify(osg::NOTICE)<<"Viewer::realize() - failed to set up any windows"<<std::endl;
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_done = true;
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return;
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}
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for(Contexts::iterator citr = contexts.begin();
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citr != contexts.end();
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++citr)
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{
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(*citr)->realize();
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}
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bool grabFocus = true;
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if (grabFocus)
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{
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for(Contexts::iterator citr = contexts.begin();
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citr != contexts.end();
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++citr)
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{
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osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(*citr);
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if (gw)
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{
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gw->grabFocusIfPointerInWindow();
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}
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}
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}
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startThreading();
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// initialize the global timer to be relative to the current time.
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osg::Timer::instance()->setStartTick();
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}
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void Viewer::frame()
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{
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if (_done) return;
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// osg::notify(osg::NOTICE)<<std::endl<<"Viewer::frame()"<<std::endl<<std::endl;
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if (_firstFrame)
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{
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init();
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_firstFrame = false;
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}
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frameAdvance();
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frameEventTraversal();
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frameUpdateTraversal();
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frameRenderingTraversals();
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}
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void Viewer::frameAdvance()
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{
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if (_done) return;
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// osg::notify(osg::NOTICE)<<"Viewer::frameAdvance()."<<std::endl;
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_scene->frameAdvance();
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}
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void Viewer::frameEventTraversal()
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{
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if (_done) return;
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// osg::notify(osg::NOTICE)<<"Viewer::frameEventTraversal()."<<std::endl;
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// need to copy events from the GraphicsWindow's into local EventQueue;
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osgGA::EventQueue::Events events;
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Contexts contexts;
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getContexts(contexts);
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osgGA::GUIEventAdapter* eventState = getEventQueue()->getCurrentEventState();
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osg::Matrix masterCameraVPW = getCamera()->getViewMatrix() * getCamera()->getProjectionMatrix();
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if (getCamera()->getViewport())
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{
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osg::Viewport* viewport = getCamera()->getViewport();
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masterCameraVPW *= viewport->computeWindowMatrix();
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eventState->setInputRange( viewport->x(), viewport->y(), viewport->x() + viewport->width(), viewport->y() + viewport->height());
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}
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else
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{
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eventState->setInputRange(-1.0, -1.0, 1.0, 1.0);
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}
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for(Contexts::iterator citr = contexts.begin();
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citr != contexts.end();
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++citr)
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{
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osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(*citr);
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if (gw)
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{
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gw->checkEvents();
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osgGA::EventQueue::Events gw_events;
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gw->getEventQueue()->takeEvents(gw_events);
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for(osgGA::EventQueue::Events::iterator itr = gw_events.begin();
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itr != gw_events.end();
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++itr)
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{
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osgGA::GUIEventAdapter* event = itr->get();
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bool pointerEvent = false;
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float x = event->getX();
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float y = event->getY();
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bool invert_y = event->getMouseYOrientation()==osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS;
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if (invert_y) y = gw->getTraits()->height - y;
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switch(event->getEventType())
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{
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case(osgGA::GUIEventAdapter::PUSH):
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case(osgGA::GUIEventAdapter::RELEASE):
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case(osgGA::GUIEventAdapter::DRAG):
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case(osgGA::GUIEventAdapter::MOVE):
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{
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pointerEvent = true;
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if (event->getEventType()!=osgGA::GUIEventAdapter::DRAG || !getCameraWithFocus())
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{
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osg::GraphicsContext::Cameras& cameras = gw->getCameras();
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for(osg::GraphicsContext::Cameras::iterator citr = cameras.begin();
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citr != cameras.end();
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++citr)
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{
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osg::Camera* camera = *citr;
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osg::Viewport* viewport = camera ? camera->getViewport() : 0;
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if (viewport &&
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x >= viewport->x() && y >= viewport->y() &&
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x <= (viewport->x()+viewport->width()) && y <= (viewport->y()+viewport->height()) )
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{
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setCameraWithFocus(camera);
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}
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}
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}
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break;
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}
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default:
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break;
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}
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if (pointerEvent)
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{
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if (getCameraWithFocus())
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{
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osg::Viewport* viewport = getCameraWithFocus()->getViewport();
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osg::Matrix localCameraVPW = getCameraWithFocus()->getViewMatrix() * getCameraWithFocus()->getProjectionMatrix();
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if (viewport) localCameraVPW *= viewport->computeWindowMatrix();
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osg::Matrix matrix( osg::Matrix::inverse(localCameraVPW) * masterCameraVPW );
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osg::Vec3d new_coord = osg::Vec3d(x,y,0.0) * matrix;
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x = new_coord.x();
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y = new_coord.y();
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event->setInputRange(eventState->getXmin(), eventState->getYmin(), eventState->getXmax(), eventState->getYmax());
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event->setX(x);
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event->setY(y);
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event->setMouseYOrientation(osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS);
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}
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// pass along the new pointer events details to the eventState of the viewer
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eventState->setX(x);
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eventState->setY(y);
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eventState->setButtonMask(event->getButtonMask());
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eventState->setMouseYOrientation(osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS);
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}
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else
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{
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event->setInputRange(eventState->getXmin(), eventState->getYmin(), eventState->getXmax(), eventState->getYmax());
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event->setX(eventState->getX());
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event->setY(eventState->getY());
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event->setButtonMask(eventState->getButtonMask());
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event->setMouseYOrientation(eventState->getMouseYOrientation());
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}
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//osg::notify(osg::NOTICE)<<" mouse x = "<<event->getX()<<" y="<<event->getY()<<std::endl;
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// osg::notify(osg::NOTICE)<<" mouse Xmin = "<<event->getXmin()<<" Ymin="<<event->getYmin()<<" xMax="<<event->getXmax()<<" Ymax="<<event->getYmax()<<std::endl;
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}
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events.insert(events.end(), gw_events.begin(), gw_events.end());
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}
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}
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#if 0
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// pointer coordinate transform
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for(osgGA::EventQueue::Events::iterator itr = events.begin();
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itr != events.end();
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++itr)
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{
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osgGA::GUIEventAdapter* event = itr->get();
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if (getEventQueue()->getUseFixedMouseInputRange())
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{
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event->setInputRange(eventState->getXmin(), eventState->getYmin(), eventState->getXmax(), eventState->getYmax());
|
|
}
|
|
|
|
switch(event->getEventType())
|
|
{
|
|
case(osgGA::GUIEventAdapter::PUSH):
|
|
case(osgGA::GUIEventAdapter::RELEASE):
|
|
case(osgGA::GUIEventAdapter::DRAG):
|
|
case(osgGA::GUIEventAdapter::MOVE):
|
|
eventState->setX(event->getX());
|
|
eventState->setY(event->getY());
|
|
eventState->setButtonMask(event->getButtonMask());
|
|
// osg::notify(osg::NOTICE)<<" mouse x = "<<event->getX()<<" y="<<event->getY()<<std::endl;
|
|
// osg::notify(osg::NOTICE)<<" mouse Xmin = "<<event->getXmin()<<" Ymin="<<event->getYmin()<<" xMax="<<event->getXmax()<<" Ymax="<<event->getYmax()<<std::endl;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
#else
|
|
#endif
|
|
|
|
// osg::notify(osg::NOTICE)<<"mouseEventState Xmin = "<<eventState->getXmin()<<" Ymin="<<eventState->getYmin()<<" xMax="<<eventState->getXmax()<<" Ymax="<<eventState->getYmax()<<std::endl;
|
|
|
|
|
|
_eventQueue->frame( _scene->getFrameStamp()->getReferenceTime() );
|
|
_eventQueue->takeEvents(events);
|
|
|
|
|
|
#if 0
|
|
// osg::notify(osg::NOTICE)<<"Events "<<events.size()<<std::endl;
|
|
for(osgGA::EventQueue::Events::iterator itr = events.begin();
|
|
itr != events.end();
|
|
++itr)
|
|
{
|
|
osgGA::GUIEventAdapter* event = itr->get();
|
|
switch(event->getEventType())
|
|
{
|
|
case(osgGA::GUIEventAdapter::PUSH):
|
|
osg::notify(osg::NOTICE)<<" PUSH "<<event->getButton()<<" x="<<event->getX()<<" y="<<event->getY()<<std::endl;
|
|
break;
|
|
case(osgGA::GUIEventAdapter::RELEASE):
|
|
osg::notify(osg::NOTICE)<<" RELEASE "<<event->getButton()<<" x="<<event->getX()<<" y="<<event->getY()<<std::endl;
|
|
break;
|
|
case(osgGA::GUIEventAdapter::DRAG):
|
|
osg::notify(osg::NOTICE)<<" DRAG "<<event->getButtonMask()<<" x="<<event->getX()<<" y="<<event->getY()<<std::endl;
|
|
break;
|
|
case(osgGA::GUIEventAdapter::MOVE):
|
|
osg::notify(osg::NOTICE)<<" MOVE "<<event->getButtonMask()<<" x="<<event->getX()<<" y="<<event->getY()<<std::endl;
|
|
break;
|
|
case(osgGA::GUIEventAdapter::SCROLL):
|
|
osg::notify(osg::NOTICE)<<" SCROLL "<<event->getScrollingMotion()<<std::endl;
|
|
break;
|
|
case(osgGA::GUIEventAdapter::KEYDOWN):
|
|
osg::notify(osg::NOTICE)<<" KEYDOWN '"<<(char)event->getKey()<<"'"<<std::endl;
|
|
break;
|
|
case(osgGA::GUIEventAdapter::KEYUP):
|
|
osg::notify(osg::NOTICE)<<" KEYUP '"<<(char)event->getKey()<<"'"<<std::endl;
|
|
break;
|
|
case(osgGA::GUIEventAdapter::RESIZE):
|
|
osg::notify(osg::NOTICE)<<" RESIZE "<<std::endl;
|
|
break;
|
|
case(osgGA::GUIEventAdapter::FRAME):
|
|
// osg::notify(osg::NOTICE)<<" FRAME "<<std::endl;
|
|
break;
|
|
default:
|
|
// osg::notify(osg::NOTICE)<<" Event not handled"<<std::endl;
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// osg::notify(osg::NOTICE)<<"Events "<<events.size()<<std::endl;
|
|
|
|
if (_keySetsDone!=0)
|
|
{
|
|
for(osgGA::EventQueue::Events::iterator itr = events.begin();
|
|
itr != events.end();
|
|
++itr)
|
|
{
|
|
osgGA::GUIEventAdapter* event = itr->get();
|
|
switch(event->getEventType())
|
|
{
|
|
case(osgGA::GUIEventAdapter::KEYUP):
|
|
if (event->getKey()==_keySetsDone) _done = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_done) return;
|
|
|
|
for(osgGA::EventQueue::Events::iterator itr = events.begin();
|
|
itr != events.end();
|
|
++itr)
|
|
{
|
|
osgGA::GUIEventAdapter* event = itr->get();
|
|
|
|
bool handled = false;
|
|
|
|
if (_cameraManipulator.valid())
|
|
{
|
|
_cameraManipulator->handle( *event, *this);
|
|
}
|
|
|
|
for(EventHandlers::iterator hitr = _eventHandlers.begin();
|
|
hitr != _eventHandlers.end() && !handled;
|
|
++hitr)
|
|
{
|
|
handled = (*hitr)->handle( *event, *this, 0, 0);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void Viewer::frameUpdateTraversal()
|
|
{
|
|
if (_done) return;
|
|
|
|
if (_scene.valid()) _scene->frameUpdateTraversal();
|
|
|
|
if (_cameraManipulator.valid())
|
|
{
|
|
_camera->setViewMatrix(_cameraManipulator->getInverseMatrix());
|
|
}
|
|
|
|
updateSlaves();
|
|
}
|
|
|
|
void Viewer::frameRenderingTraversals()
|
|
{
|
|
// check to see if windows are still valid
|
|
checkWindowStatus();
|
|
|
|
if (_done) return;
|
|
|
|
osgDB::DatabasePager* dp = _scene->getDatabasePager();
|
|
if (dp)
|
|
{
|
|
dp->signalBeginFrame(_scene->getFrameStamp());
|
|
}
|
|
|
|
// osg::notify(osg::NOTICE)<<std::endl<<"Joing _startRenderingBarrier block"<<std::endl;
|
|
|
|
|
|
Contexts contexts;
|
|
getContexts(contexts);
|
|
|
|
// dispatch the the rendering threads
|
|
if (_startRenderingBarrier.valid()) _startRenderingBarrier->block();
|
|
|
|
Contexts::iterator itr;
|
|
for(itr = contexts.begin();
|
|
itr != contexts.end();
|
|
++itr)
|
|
{
|
|
if (_done) return;
|
|
if (!((*itr)->getGraphicsThread()))
|
|
{
|
|
(*itr)->makeCurrent();
|
|
(*itr)->runOperations();
|
|
}
|
|
}
|
|
|
|
// osg::notify(osg::NOTICE)<<"Joing _endRenderingDispatchBarrier block"<<std::endl;
|
|
|
|
// wait till the rendering dispatch is done.
|
|
if (_endRenderingDispatchBarrier.valid()) _endRenderingDispatchBarrier->block();
|
|
|
|
for(itr = contexts.begin();
|
|
itr != contexts.end();
|
|
++itr)
|
|
{
|
|
if (_done) return;
|
|
|
|
if (!((*itr)->getGraphicsThread()))
|
|
{
|
|
(*itr)->makeCurrent();
|
|
(*itr)->swapBuffers();
|
|
}
|
|
}
|
|
|
|
if (dp)
|
|
{
|
|
dp->signalEndFrame();
|
|
}
|
|
}
|
|
|
|
void Viewer::releaseAllGLObjects()
|
|
{
|
|
osg::notify(osg::NOTICE)<<"Viewer::releaseAllGLObjects() not implemented yet."<<std::endl;
|
|
}
|
|
|
|
void Viewer::cleanup()
|
|
{
|
|
osg::notify(osg::NOTICE)<<"Viewer::cleanup() not implemented yet."<<std::endl;
|
|
}
|
|
|