31e4185aa6
older versions of GLUT.
306 lines
7.1 KiB
C++
306 lines
7.1 KiB
C++
/*
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* The 3D Studio File Format Library
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* Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
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* All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2.1 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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* License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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*/
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#define LIB3DS_EXPORT
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#include "atmosphere.h"
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#include "chunk.h"
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#include "readwrite.h"
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/*!
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* \defgroup atmosphere Atmosphere Settings
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*
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* \author J.E. Hoffmann <je-h@gmx.net>
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*/
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static Lib3dsBool
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fog_read(Lib3dsFog *fog, FILE *f)
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{
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Lib3dsChunk c;
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Lib3dsWord chunk;
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if (!lib3ds_chunk_read_start(&c, LIB3DS_FOG, f)) {
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return(LIB3DS_FALSE);
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}
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fog->near_plane=lib3ds_float_read(f);
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fog->near_density=lib3ds_float_read(f);
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fog->far_plane=lib3ds_float_read(f);
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fog->far_density=lib3ds_float_read(f);
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lib3ds_chunk_read_tell(&c, f);
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while ((chunk=lib3ds_chunk_read_next(&c, f))!=0) {
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switch (chunk) {
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case LIB3DS_LIN_COLOR_F:
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{
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int i;
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for (i=0; i<3; ++i) {
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fog->col[i]=lib3ds_float_read(f);
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}
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}
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break;
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case LIB3DS_COLOR_F:
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break;
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case LIB3DS_FOG_BGND:
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{
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fog->fog_background=LIB3DS_TRUE;
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}
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break;
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default:
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lib3ds_chunk_unknown(chunk);
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}
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}
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lib3ds_chunk_read_end(&c, f);
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return(LIB3DS_TRUE);
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}
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static Lib3dsBool
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layer_fog_read(Lib3dsLayerFog *fog, FILE *f)
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{
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Lib3dsChunk c;
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Lib3dsWord chunk;
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if (!lib3ds_chunk_read_start(&c, LIB3DS_LAYER_FOG, f)) {
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return(LIB3DS_FALSE);
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}
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fog->near_y=lib3ds_float_read(f);
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fog->far_y=lib3ds_float_read(f);
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fog->density=lib3ds_float_read(f);
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fog->flags=lib3ds_dword_read(f);
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lib3ds_chunk_read_tell(&c, f);
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while ((chunk=lib3ds_chunk_read_next(&c, f))!=0) {
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switch (chunk) {
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case LIB3DS_LIN_COLOR_F:
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lib3ds_rgb_read(fog->col,f);
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break;
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case LIB3DS_COLOR_F:
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lib3ds_rgb_read(fog->col,f);
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break;
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default:
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lib3ds_chunk_unknown(chunk);
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}
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}
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lib3ds_chunk_read_end(&c, f);
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return(LIB3DS_TRUE);
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}
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static Lib3dsBool
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distance_cue_read(Lib3dsDistanceCue *cue, FILE *f)
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{
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Lib3dsChunk c;
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Lib3dsWord chunk;
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if (!lib3ds_chunk_read_start(&c, LIB3DS_DISTANCE_CUE, f)) {
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return(LIB3DS_FALSE);
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}
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cue->near_plane=lib3ds_float_read(f);
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cue->near_dimming=lib3ds_float_read(f);
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cue->far_plane=lib3ds_float_read(f);
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cue->far_dimming=lib3ds_float_read(f);
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lib3ds_chunk_read_tell(&c, f);
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while ((chunk=lib3ds_chunk_read_next(&c, f))!=0) {
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switch (chunk) {
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case LIB3DS_DCUE_BGND:
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{
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cue->cue_background=LIB3DS_TRUE;
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}
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break;
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default:
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lib3ds_chunk_unknown(chunk);
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}
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}
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lib3ds_chunk_read_end(&c, f);
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return(LIB3DS_TRUE);
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}
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/*!
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* \ingroup atmosphere
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*/
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Lib3dsBool
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lib3ds_atmosphere_read(Lib3dsAtmosphere *atmosphere, FILE *f)
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{
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Lib3dsChunk c;
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if (!lib3ds_chunk_read(&c, f)) {
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return(LIB3DS_FALSE);
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}
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switch (c.chunk) {
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case LIB3DS_FOG:
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{
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lib3ds_chunk_read_reset(&c, f);
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if (!fog_read(&atmosphere->fog, f)) {
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return(LIB3DS_FALSE);
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}
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}
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break;
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case LIB3DS_LAYER_FOG:
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{
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lib3ds_chunk_read_reset(&c, f);
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if (!layer_fog_read(&atmosphere->layer_fog, f)) {
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return(LIB3DS_FALSE);
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}
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}
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break;
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case LIB3DS_DISTANCE_CUE:
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{
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lib3ds_chunk_read_reset(&c, f);
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if (!distance_cue_read(&atmosphere->dist_cue, f)) {
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return(LIB3DS_FALSE);
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}
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}
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break;
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case LIB3DS_USE_FOG:
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{
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atmosphere->fog.use=LIB3DS_TRUE;
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}
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break;
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case LIB3DS_USE_LAYER_FOG:
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{
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atmosphere->fog.use=LIB3DS_TRUE;
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}
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break;
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case LIB3DS_USE_DISTANCE_CUE:
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{
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atmosphere->dist_cue.use=LIB3DS_TRUE;
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}
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break;
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}
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return(LIB3DS_TRUE);
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}
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/*!
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* \ingroup atmosphere
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*/
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Lib3dsBool
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lib3ds_atmosphere_write(Lib3dsAtmosphere *atmosphere, FILE *f)
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{
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if (atmosphere->fog.use) { /*---- LIB3DS_FOG ----*/
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Lib3dsChunk c;
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c.chunk=LIB3DS_FOG;
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if (!lib3ds_chunk_write_start(&c,f)) {
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return(LIB3DS_FALSE);
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}
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lib3ds_float_write(atmosphere->fog.near_plane,f);
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lib3ds_float_write(atmosphere->fog.near_density,f);
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lib3ds_float_write(atmosphere->fog.far_plane,f);
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lib3ds_float_write(atmosphere->fog.far_density,f);
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{
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Lib3dsChunk c;
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c.chunk=LIB3DS_COLOR_F;
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c.size=18;
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lib3ds_chunk_write(&c,f);
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lib3ds_rgb_write(atmosphere->fog.col,f);
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}
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if (atmosphere->fog.fog_background) {
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Lib3dsChunk c;
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c.chunk=LIB3DS_FOG_BGND;
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c.size=6;
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lib3ds_chunk_write(&c,f);
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}
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if (!lib3ds_chunk_write_end(&c,f)) {
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return(LIB3DS_FALSE);
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}
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}
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if (atmosphere->layer_fog.use) { /*---- LIB3DS_LAYER_FOG ----*/
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Lib3dsChunk c;
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c.chunk=LIB3DS_LAYER_FOG;
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c.size=40;
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lib3ds_chunk_write(&c,f);
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lib3ds_float_write(atmosphere->layer_fog.near_y,f);
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lib3ds_float_write(atmosphere->layer_fog.far_y,f);
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lib3ds_float_write(atmosphere->layer_fog.near_y,f);
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lib3ds_dword_write(atmosphere->layer_fog.flags,f);
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{
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Lib3dsChunk c;
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c.chunk=LIB3DS_COLOR_F;
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c.size=18;
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lib3ds_chunk_write(&c,f);
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lib3ds_rgb_write(atmosphere->fog.col,f);
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}
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}
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if (atmosphere->dist_cue.use) { /*---- LIB3DS_DISTANCE_CUE ----*/
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Lib3dsChunk c;
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c.chunk=LIB3DS_DISTANCE_CUE;
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if (!lib3ds_chunk_write_start(&c,f)) {
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return(LIB3DS_FALSE);
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}
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lib3ds_float_write(atmosphere->dist_cue.near_plane,f);
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lib3ds_float_write(atmosphere->dist_cue.near_dimming,f);
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lib3ds_float_write(atmosphere->dist_cue.far_plane,f);
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lib3ds_float_write(atmosphere->dist_cue.far_dimming,f);
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if (atmosphere->dist_cue.cue_background) {
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Lib3dsChunk c;
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c.chunk=LIB3DS_DCUE_BGND;
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c.size=6;
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lib3ds_chunk_write(&c,f);
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}
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if (!lib3ds_chunk_write_end(&c,f)) {
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return(LIB3DS_FALSE);
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}
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}
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if (atmosphere->fog.use) { /*---- LIB3DS_USE_FOG ----*/
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Lib3dsChunk c;
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c.chunk=LIB3DS_USE_FOG;
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c.size=6;
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lib3ds_chunk_write(&c,f);
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}
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if (atmosphere->layer_fog.use) { /*---- LIB3DS_USE_LAYER_FOG ----*/
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Lib3dsChunk c;
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c.chunk=LIB3DS_USE_LAYER_FOG;
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c.size=6;
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lib3ds_chunk_write(&c,f);
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}
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if (atmosphere->dist_cue.use) { /*---- LIB3DS_USE_DISTANCE_CUE ----*/
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Lib3dsChunk c;
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c.chunk=LIB3DS_USE_V_GRADIENT;
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c.size=6;
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lib3ds_chunk_write(&c,f);
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}
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return(LIB3DS_TRUE);
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}
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/*!
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\typedef Lib3dsAtmosphere
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\ingroup atmosphere
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\sa _Lib3dsAtmosphere
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*/
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