OpenSceneGraph/src/osgPlugins/lib3ds/atmosphere.cpp
2003-01-24 15:12:54 +00:00

306 lines
7.1 KiB
C++

/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
*/
#define LIB3DS_EXPORT
#include "atmosphere.h"
#include "chunk.h"
#include "readwrite.h"
/*!
* \defgroup atmosphere Atmosphere Settings
*
* \author J.E. Hoffmann <je-h@gmx.net>
*/
static Lib3dsBool
fog_read(Lib3dsFog *fog, FILE *f)
{
Lib3dsChunk c;
Lib3dsWord chunk;
if (!lib3ds_chunk_read_start(&c, LIB3DS_FOG, f)) {
return(LIB3DS_FALSE);
}
fog->near_plane=lib3ds_float_read(f);
fog->near_density=lib3ds_float_read(f);
fog->far_plane=lib3ds_float_read(f);
fog->far_density=lib3ds_float_read(f);
lib3ds_chunk_read_tell(&c, f);
while ((chunk=lib3ds_chunk_read_next(&c, f))!=0) {
switch (chunk) {
case LIB3DS_LIN_COLOR_F:
{
int i;
for (i=0; i<3; ++i) {
fog->col[i]=lib3ds_float_read(f);
}
}
break;
case LIB3DS_COLOR_F:
break;
case LIB3DS_FOG_BGND:
{
fog->fog_background=LIB3DS_TRUE;
}
break;
default:
lib3ds_chunk_unknown(chunk);
}
}
lib3ds_chunk_read_end(&c, f);
return(LIB3DS_TRUE);
}
static Lib3dsBool
layer_fog_read(Lib3dsLayerFog *fog, FILE *f)
{
Lib3dsChunk c;
Lib3dsWord chunk;
if (!lib3ds_chunk_read_start(&c, LIB3DS_LAYER_FOG, f)) {
return(LIB3DS_FALSE);
}
fog->near_y=lib3ds_float_read(f);
fog->far_y=lib3ds_float_read(f);
fog->density=lib3ds_float_read(f);
fog->flags=lib3ds_dword_read(f);
lib3ds_chunk_read_tell(&c, f);
while ((chunk=lib3ds_chunk_read_next(&c, f))!=0) {
switch (chunk) {
case LIB3DS_LIN_COLOR_F:
lib3ds_rgb_read(fog->col,f);
break;
case LIB3DS_COLOR_F:
lib3ds_rgb_read(fog->col,f);
break;
default:
lib3ds_chunk_unknown(chunk);
}
}
lib3ds_chunk_read_end(&c, f);
return(LIB3DS_TRUE);
}
static Lib3dsBool
distance_cue_read(Lib3dsDistanceCue *cue, FILE *f)
{
Lib3dsChunk c;
Lib3dsWord chunk;
if (!lib3ds_chunk_read_start(&c, LIB3DS_DISTANCE_CUE, f)) {
return(LIB3DS_FALSE);
}
cue->near_plane=lib3ds_float_read(f);
cue->near_dimming=lib3ds_float_read(f);
cue->far_plane=lib3ds_float_read(f);
cue->far_dimming=lib3ds_float_read(f);
lib3ds_chunk_read_tell(&c, f);
while ((chunk=lib3ds_chunk_read_next(&c, f))!=0) {
switch (chunk) {
case LIB3DS_DCUE_BGND:
{
cue->cue_background=LIB3DS_TRUE;
}
break;
default:
lib3ds_chunk_unknown(chunk);
}
}
lib3ds_chunk_read_end(&c, f);
return(LIB3DS_TRUE);
}
/*!
* \ingroup atmosphere
*/
Lib3dsBool
lib3ds_atmosphere_read(Lib3dsAtmosphere *atmosphere, FILE *f)
{
Lib3dsChunk c;
if (!lib3ds_chunk_read(&c, f)) {
return(LIB3DS_FALSE);
}
switch (c.chunk) {
case LIB3DS_FOG:
{
lib3ds_chunk_read_reset(&c, f);
if (!fog_read(&atmosphere->fog, f)) {
return(LIB3DS_FALSE);
}
}
break;
case LIB3DS_LAYER_FOG:
{
lib3ds_chunk_read_reset(&c, f);
if (!layer_fog_read(&atmosphere->layer_fog, f)) {
return(LIB3DS_FALSE);
}
}
break;
case LIB3DS_DISTANCE_CUE:
{
lib3ds_chunk_read_reset(&c, f);
if (!distance_cue_read(&atmosphere->dist_cue, f)) {
return(LIB3DS_FALSE);
}
}
break;
case LIB3DS_USE_FOG:
{
atmosphere->fog.use=LIB3DS_TRUE;
}
break;
case LIB3DS_USE_LAYER_FOG:
{
atmosphere->fog.use=LIB3DS_TRUE;
}
break;
case LIB3DS_USE_DISTANCE_CUE:
{
atmosphere->dist_cue.use=LIB3DS_TRUE;
}
break;
}
return(LIB3DS_TRUE);
}
/*!
* \ingroup atmosphere
*/
Lib3dsBool
lib3ds_atmosphere_write(Lib3dsAtmosphere *atmosphere, FILE *f)
{
if (atmosphere->fog.use) { /*---- LIB3DS_FOG ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_FOG;
if (!lib3ds_chunk_write_start(&c,f)) {
return(LIB3DS_FALSE);
}
lib3ds_float_write(atmosphere->fog.near_plane,f);
lib3ds_float_write(atmosphere->fog.near_density,f);
lib3ds_float_write(atmosphere->fog.far_plane,f);
lib3ds_float_write(atmosphere->fog.far_density,f);
{
Lib3dsChunk c;
c.chunk=LIB3DS_COLOR_F;
c.size=18;
lib3ds_chunk_write(&c,f);
lib3ds_rgb_write(atmosphere->fog.col,f);
}
if (atmosphere->fog.fog_background) {
Lib3dsChunk c;
c.chunk=LIB3DS_FOG_BGND;
c.size=6;
lib3ds_chunk_write(&c,f);
}
if (!lib3ds_chunk_write_end(&c,f)) {
return(LIB3DS_FALSE);
}
}
if (atmosphere->layer_fog.use) { /*---- LIB3DS_LAYER_FOG ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_LAYER_FOG;
c.size=40;
lib3ds_chunk_write(&c,f);
lib3ds_float_write(atmosphere->layer_fog.near_y,f);
lib3ds_float_write(atmosphere->layer_fog.far_y,f);
lib3ds_float_write(atmosphere->layer_fog.near_y,f);
lib3ds_dword_write(atmosphere->layer_fog.flags,f);
{
Lib3dsChunk c;
c.chunk=LIB3DS_COLOR_F;
c.size=18;
lib3ds_chunk_write(&c,f);
lib3ds_rgb_write(atmosphere->fog.col,f);
}
}
if (atmosphere->dist_cue.use) { /*---- LIB3DS_DISTANCE_CUE ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_DISTANCE_CUE;
if (!lib3ds_chunk_write_start(&c,f)) {
return(LIB3DS_FALSE);
}
lib3ds_float_write(atmosphere->dist_cue.near_plane,f);
lib3ds_float_write(atmosphere->dist_cue.near_dimming,f);
lib3ds_float_write(atmosphere->dist_cue.far_plane,f);
lib3ds_float_write(atmosphere->dist_cue.far_dimming,f);
if (atmosphere->dist_cue.cue_background) {
Lib3dsChunk c;
c.chunk=LIB3DS_DCUE_BGND;
c.size=6;
lib3ds_chunk_write(&c,f);
}
if (!lib3ds_chunk_write_end(&c,f)) {
return(LIB3DS_FALSE);
}
}
if (atmosphere->fog.use) { /*---- LIB3DS_USE_FOG ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_USE_FOG;
c.size=6;
lib3ds_chunk_write(&c,f);
}
if (atmosphere->layer_fog.use) { /*---- LIB3DS_USE_LAYER_FOG ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_USE_LAYER_FOG;
c.size=6;
lib3ds_chunk_write(&c,f);
}
if (atmosphere->dist_cue.use) { /*---- LIB3DS_USE_DISTANCE_CUE ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_USE_V_GRADIENT;
c.size=6;
lib3ds_chunk_write(&c,f);
}
return(LIB3DS_TRUE);
}
/*!
\typedef Lib3dsAtmosphere
\ingroup atmosphere
\sa _Lib3dsAtmosphere
*/