OpenSceneGraph/include/osgViewer/api/Win32/GraphicsHandleWin32
2019-08-30 19:28:55 +02:00

184 lines
6.6 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVIEWER_GRAPHICSHANDLEWIN32
#define OSGVIEWER_GRAPHICSHANDLEWIN32 1
#include <osgViewer/Export>
// Fallback if not correctly detected in CMake macro
#ifndef _WIN32_WINNT
//#define _WIN32_WINNT 0x0A00 // Windows 10
//#define _WIN32_WINNT 0x0603 // Windows 8.1
//#define _WIN32_WINNT 0x0602 // Windows 8
//#define _WIN32_WINNT 0x0601 // Windows 7
//#define _WIN32_WINNT 0x0600 // Windows Server 2008
//#define _WIN32_WINNT 0x0600 // Windows Vista
//#define _WIN32_WINNT 0x0502 // Windows Server 2003 with SP1, Windows XP with SP2
//#define _WIN32_WINNT 0x0501 // Windows Server 2003, Windows XP
#define _WIN32_WINNT 0x0500 // Windows NT
#endif
#include <windows.h>
#if defined(OSG_USE_EGL)
#include "EGL/egl.h"
#endif
namespace osgViewer
{
/** Class to encapsulate platform-specific OpenGL context handle variables.
* Derived osg::GraphicsContext classes can inherit from this class to
* share OpenGL resources.*/
#if defined(OSG_USE_EGL)
class OSGVIEWER_EXPORT GraphicsHandleWin32
{
public:
struct EGLContextInfo {
EGLContextInfo() { clear(); }
EGLContextInfo(EGLContext _eglContext, EGLDisplay _eglDisplay, EGLSurface _eglSurface) : eglContext(_eglContext), eglDisplay(_eglDisplay), eglSurface(_eglSurface) {}
EGLContextInfo(const EGLContextInfo& o) : eglContext(o.eglContext), eglDisplay(o.eglDisplay), eglSurface(o.eglSurface) {}
EGLContextInfo& operator=(const EGLContextInfo& o) { eglContext = o.eglContext; eglDisplay = o.eglDisplay; eglSurface = o.eglSurface; return *this; }
void clear() { eglContext = EGL_NO_CONTEXT; eglDisplay = EGL_NO_DISPLAY; eglSurface = EGL_NO_SURFACE; }
bool isEmpty() { return eglContext == 0 && eglDisplay == 0; }
EGLContext eglContext;
EGLDisplay eglDisplay;
EGLSurface eglSurface;
};
GraphicsHandleWin32()
: _hwnd(0), _hdc(0) {}
/** Set native window.*/
inline void setHWND(HWND hwnd) { _hwnd = hwnd; }
/** Get native window.*/
inline HWND getHWND() const { return _hwnd; }
/** Set device context.*/
inline void setHDC(HDC hdc) { _hdc = hdc; }
/** Get device context.*/
inline HDC getHDC() const { return _hdc; }
/** Set native EGL graphics context.*/
inline void setEGLContext(const EGLContextInfo& eglContextInfo) { _eglContextInfo = eglContextInfo; }
/** Get native EGL graphics context.*/
inline const EGLContextInfo& getEGLContext() const { return _eglContextInfo; }
protected:
HWND _hwnd;
HDC _hdc;
EGLContextInfo _eglContextInfo;
};
#else
class OSGVIEWER_EXPORT GraphicsHandleWin32
{
public:
GraphicsHandleWin32() :
_hwnd(0),
_hdc(0),
_hglrc(0) {}
/** Set native window.*/
inline void setHWND(HWND hwnd) { _hwnd = hwnd; }
/** Get native window.*/
inline HWND getHWND() const { return _hwnd; }
/** Set device context.*/
inline void setHDC(HDC hdc) { _hdc = hdc; }
/** Get device context.*/
inline HDC getHDC() const { return _hdc; }
/** Set native OpenGL graphics context.*/
inline void setWGLContext(HGLRC hglrc) { _hglrc = hglrc; }
/** Get native OpenGL graphics context.*/
inline HGLRC getWGLContext() const { return _hglrc; }
protected:
HWND _hwnd;
HDC _hdc;
HGLRC _hglrc;
};
#endif
}
// Definitions required to create an OpenGL pixel format, from the WGL_ARB_pixel_format specification document.
// See http://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt
#ifndef WGL_ARB_pixel_format
#define WGL_ARB_pixel_format 1
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NEED_PALETTE_ARB 0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
#define WGL_TRANSPARENT_ARB 0x200A
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
#define WGL_SHARE_DEPTH_ARB 0x200C
#define WGL_SHARE_STENCIL_ARB 0x200D
#define WGL_SHARE_ACCUM_ARB 0x200E
#define WGL_SUPPORT_GDI_ARB 0x200F
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_STEREO_ARB 0x2012
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201A
#define WGL_ALPHA_BITS_ARB 0x201B
#define WGL_ALPHA_SHIFT_ARB 0x201C
#define WGL_ACCUM_BITS_ARB 0x201D
#define WGL_ACCUM_RED_BITS_ARB 0x201E
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_SWAP_EXCHANGE_ARB 0x2028
#define WGL_SWAP_COPY_ARB 0x2029
#define WGL_SWAP_UNDEFINED_ARB 0x202A
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_TYPE_COLORINDEX_ARB 0x202C
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
#endif
#endif