768 lines
33 KiB
CMake
768 lines
33 KiB
CMake
IF(WIN32)
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CMAKE_MINIMUM_REQUIRED(VERSION 2.4.6 FATAL_ERROR)
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ELSE(WIN32)
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IF(APPLE)
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CMAKE_MINIMUM_REQUIRED(VERSION 2.6.0 FATAL_ERROR)
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IF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4 AND ${CMAKE_PATCH_VERSION} LESS 7)
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MESSAGE("Warning: A critical CMake bug exists in 2.4.6 and below. Trying to build Universal Binaries will result in a compile error that seems unrelated. Either avoid building Universal Binaries by changing the CMAKE_OSX_ARCHITECTURES field to list only your architecture, or upgrade to the current CVS version of CMake or a newer stable version if it exists.")
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ENDIF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4 AND ${CMAKE_PATCH_VERSION} LESS 7)
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ELSE(APPLE)
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CMAKE_MINIMUM_REQUIRED(VERSION 2.4.0 FATAL_ERROR)
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ENDIF(APPLE)
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ENDIF(WIN32)
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if(COMMAND cmake_policy)
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# Works around warnings libraries linked against that don't
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# have absolute paths (e.g. -lpthreads)
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cmake_policy(SET CMP0003 NEW)
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# Works around warnings about escaped quotes in ADD_DEFINITIONS
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# statements.
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cmake_policy(SET CMP0005 NEW)
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# cmake-2.6.1 introduces policy cmp0008 decide how to treat full path libraries that do not appear to be valid library file names
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# quote from cvslog "Such libraries worked by accident in the VS IDE and Xcode generators in CMake 2.4 and below."
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if(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} GREATER 4 AND ${CMAKE_PATCH_VERSION} GREATER 0)
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cmake_policy(SET CMP0008 OLD)
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endif(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} GREATER 4 AND ${CMAKE_PATCH_VERSION} GREATER 0)
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endif(COMMAND cmake_policy)
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PROJECT(OpenSceneGraph)
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SET(OPENSCENEGRAPH_MAJOR_VERSION 2)
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SET(OPENSCENEGRAPH_MINOR_VERSION 7)
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SET(OPENSCENEGRAPH_PATCH_VERSION 8)
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SET(OPENSCENEGRAPH_SOVERSION 53)
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# set to 0 when not a release candidate, non zero means that any generated
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# svn tags will be treated as release candidates of given number
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SET(OPENSCENEGRAPH_RELEASE_CANDIDATE 0)
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SET(OPENSCENEGRAPH_VERSION ${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION})
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SET(OSG_PLUGINS osgPlugins-${OPENSCENEGRAPH_VERSION})
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SET(OSG_PLUGIN_PREFIX "")
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IF (CYGWIN)
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SET(OSG_PLUGIN_PREFIX "cygwin_")
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ENDIF(CYGWIN)
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IF(MINGW)
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SET(OSG_PLUGIN_PREFIX "mingw_")
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ENDIF(MINGW)
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# We want to build SONAMES shared librariess
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SET(OPENSCENEGRAPH_SONAMES TRUE)
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SET(OPENTHREADS_SONAMES TRUE)
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SET(OpenThreads_SOURCE_DIR ${OpenSceneGraph_SOURCE_DIR})
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# We have some custom .cmake scripts not in the official distribution.
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# Maybe this can be used override existing behavior if needed?
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SET(CMAKE_MODULE_PATH "${OpenSceneGraph_SOURCE_DIR}/CMakeModules;${CMAKE_MODULE_PATH}")
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# Okay, here's the problem: On some platforms, linking against OpenThreads
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# is not enough and explicit linking to the underlying thread library
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# is also required (e.g. FreeBSD). But OpenThreads may be built with different
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# backends (Pthreads, Sproc, Windows) so we don't know what the underlying
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# thread library is because some platforms support multiple backends (e.g.
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# IRIX supports Sproc and Pthreads). Linking all libraries won't work
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# because the libraries may be incompatible.
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# So the current solution is to attempt best guess linking and exempt certain
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# cases. With IRIX, we're going to hope explicit linking to the underlying
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# library is not necessary. We currently don't case for pthreads on Windows
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# which might be an issue on things like Cygwin. This may need to be fixed.
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FIND_PACKAGE(Threads)
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IF(CMAKE_SYSTEM MATCHES IRIX)
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# Erase CMAKE_THREAD_LIBS_INIT and hope it works
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SET(CMAKE_THREAD_LIBS_INIT "" CACHE INTERNAL "")
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ENDIF(CMAKE_SYSTEM MATCHES IRIX)
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OPTION(OSG_MAINTAINER "Enable OpenSceneGraph maintainer build methods, such as making svn branches, tags, updating ChangeLog." OFF)
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IF (OSG_MAINTAINER)
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SET(OPENSCENEGRAPH_SVN "trunk")
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#SET(OPENSCENEGRAPH_SVN "branches")
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SET(OPENSCENEGRAPH_BRANCH OpenSceneGraph-${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION})
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#
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# Provide target for tagging a release
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#
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SET(SVNCOMMAND svn)
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SET(SVNTRUNKDIR http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk)
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SET(SVNTAGDIR http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags)
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SET(SVNBRANCHDIR http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branch)
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IF (OPENSCENEGRAPH_SVN STREQUAL "trunk")
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SET(SVNSOURCEDIR ${SVNTRUNKDIR})
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ELSE (OPENSCENEGRAPH_SVN STREQUAL "trunk")
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SET(SVNSOURCEDIR ${SVNBRANCH_DIR}/${OPENSCENEGRAPH_BRANCH})
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ENDIF(OPENSCENEGRAPH_SVN STREQUAL "trunk")
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IF (OPENSCENEGRAPH_RELEASE_CANDIDATE EQUAL 0)
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SET(RELEASE_NAME OpenSceneGraph-${OPENSCENEGRAPH_VERSION})
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ELSE (OPENSCENEGRAPH_RELEASE_CANDIDATE EQUAL 0)
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SET(RELEASE_NAME OpenSceneGraph-${OPENSCENEGRAPH_VERSION}-rc${OPENSCENEGRAPH_RELEASE_CANDIDATE})
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ENDIF(OPENSCENEGRAPH_RELEASE_CANDIDATE EQUAL 0)
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ADD_CUSTOM_TARGET(tag-test
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COMMAND echo ${SVNCOMMAND} copy ${SVNSOURCEDIR} ${SVNTAGDIR}/${RELEASE_NAME} -m "Release ${RELEASE_NAME}"
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)
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ADD_CUSTOM_TARGET(tag-run
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COMMAND ${SVNCOMMAND} copy ${SVNSOURCEDIR} ${SVNTAGDIR}/${RELEASE_NAME} -m "Release ${RELEASE_NAME}"
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)
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ADD_CUSTOM_TARGET(branch-test
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COMMAND echo ${SVNCOMMAND} copy ${SVNSOURCEDIR} ${SVNBRANCHDIR}/${OPENSCENEGRAPH_BRANCH} -m "Branch ${OPENSCENEGRAPH_BRANCH}"
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)
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ADD_CUSTOM_TARGET(branch-run
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COMMAND ${SVNCOMMAND} copy ${SVNSOURCEDIR} ${SVNBRANCHDIR}/${OPENSCENEGRAPH_BRANCH} -m "Branch ${OPENSCENEGRAPH_BRANCH}"
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)
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#
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# Provide target for generating ChangeLog
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#
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SET(GENERATELOGS svn2cl)
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ADD_CUSTOM_TARGET(ChangeLog
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COMMAND ${SVNCOMMAND} update
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COMMAND ${GENERATELOGS}
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)
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ENDIF(OSG_MAINTAINER)
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# Find OpenGL
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FIND_PACKAGE(OpenGL)
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IF(APPLE)
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FIND_LIBRARY(CARBON_LIBRARY Carbon)
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FIND_LIBRARY(COCOA_LIBRARY Cocoa)
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ENDIF(APPLE)
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IF(UNIX)
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# Not sure what this will do on Cygwin and Msys
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# Also, remember OS X X11 is a user installed option so it may not exist.
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FIND_PACKAGE(X11)
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# Some Unicies need explicit linkage to the Math library or the build fails.
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FIND_LIBRARY(MATH_LIBRARY m)
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ENDIF(UNIX)
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# Make the headers visible to everything
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IF(NOT ${PROJECT_BINARY_DIR} EQUAL ${PROJECT_SOURCE_DIR})
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INCLUDE_DIRECTORIES(${PROJECT_BINARY_DIR}/include)
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ENDIF(NOT ${PROJECT_BINARY_DIR} EQUAL ${PROJECT_SOURCE_DIR})
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INCLUDE_DIRECTORIES(
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${OpenSceneGraph_SOURCE_DIR}/include
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${OPENGL_INCLUDE_DIR}
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)
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# Common global definitions
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#ADD_DEFINITIONS(-D)
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# Platform specific definitions
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IF(WIN32)
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IF(MSVC)
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# This option is to enable the /MP switch for Visual Studio 2005 and above compilers
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OPTION(WIN32_USE_MP "Set to ON to build OpenSceneGraph with the /MP option (Visual Studio 2005 and above)." OFF)
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MARK_AS_ADVANCED(WIN32_USE_MP)
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IF(WIN32_USE_MP)
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
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ENDIF(WIN32_USE_MP)
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# turn off various warnings
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foreach(warning 4244 4251 4267 4275 4290 4786 4305 4996)
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd${warning}")
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endforeach(warning)
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# More MSVC specific compilation flags
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ADD_DEFINITIONS(-D_SCL_SECURE_NO_WARNINGS)
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ADD_DEFINITIONS(-D_CRT_SECURE_NO_DEPRECATE)
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ENDIF(MSVC)
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#needed for net plugin
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SET (OSG_SOCKET_LIBS wsock32)
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# Both Cygwin and Msys need -DNOMINMAX ???
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IF(UNIX)
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ADD_DEFINITIONS(-DNOMINMAX)
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ENDIF(UNIX)
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########################################################################################################
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# the foolowing options are MSVC specific,
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# the first OSG_MSVC_VERSIONED_DLL activate a custom build-time layout that should allow to run examples and application
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# fron bin folder without requiring installation step.
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# it also prepend "osg${OPENSCENEGRAPH_SOVERSION}-" to only .dll files, leaving .lib files untouched in lib
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# it also use a hack to get rid of Debug and Release folder in MSVC projects
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# all the .dll and .pdb are in bin and all the .lib and .exp are in lib
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#
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# the second option disable incremental linking in debug build , that is enabled by default by CMake
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##########################################################################################################
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IF(MSVC)
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IF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4 AND ${CMAKE_PATCH_VERSION} LESS 7)
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MESSAGE("Warning: disabling versioned options 2.4.6 exibits inconsintencies in .pdb naming, at least under MSVC, suggested upgrading at least to 2.4.7")
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SET(OSG_MSVC_VERSIONED_DLL OFF)
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SET(OSG_MSVC_DEBUG_INCREMENTAL_LINK ON)
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ELSE(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4 AND ${CMAKE_PATCH_VERSION} LESS 7)
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OPTION(OSG_MSVC_VERSIONED_DLL "Set to ON to build OpenSceneGraph with versioned dll names" ON)
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MARK_AS_ADVANCED(OSG_MSVC_VERSIONED_DLL)
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OPTION(OSG_MSVC_DEBUG_INCREMENTAL_LINK "Set to OFF to build OpenSceneGraph without incremental linking in debug (release is off by default)" ON)
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MARK_AS_ADVANCED(OSG_MSVC_DEBUG_INCREMENTAL_LINK)
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IF(NOT OSG_MSVC_DEBUG_INCREMENTAL_LINK)
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SET(CMAKE_MODULE_LINKER_FLAGS_DEBUG "/debug /INCREMENTAL:NO")
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SET(CMAKE_SHARED_LINKER_FLAGS_DEBUG "/debug /INCREMENTAL:NO")
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SET(CMAKE_EXE_LINKER_FLAGS_DEBUG "/debug /INCREMENTAL:NO")
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ENDIF(NOT OSG_MSVC_DEBUG_INCREMENTAL_LINK)
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ENDIF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4 AND ${CMAKE_PATCH_VERSION} LESS 7)
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ENDIF(MSVC)
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ENDIF(WIN32)
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########################################################################################################
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##### these were settings located in SetupCommon.cmake used in Luigi builds.... find out what are useful
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########################################################################################################
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#luigi#SET(CMAKE_VERBOSE_MAKEFILE TRUE)
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#luigi#SET(CMAKE_SKIP_RPATH TRUE)
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#luigi#SET(CMAKE_SKIP_RULE_DEPENDENCY TRUE)
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#luigi#IF(UNIX)
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#luigi# LIST_CONTAINS(contains "g++" ${CMAKE_CXX_COMPILER_LIST})
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#luigi# IF (contains)
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#luigi# MESSAGE(${MY_MESSAGE_DEFAULT} "${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} setting CMAKE_CXX_COMPILER to g++")
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#luigi# SET(CMAKE_CXX_COMPILER "g++")
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#luigi# SET(CMAKE_CXX_COMPILER_LOADED 2)
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#luigi# SET(CMAKE_CXX_COMPILER_WORKS 2)
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#luigi# ENDIF (contains)
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#luigi# SET(CMAKE_CXX_FLAGS_RELEASE "-O2")
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#luigi# SET(CMAKE_CXX_FLAGS_DEBUG "-ggdb -gstabs")
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#luigi#ENDIF(UNIX)
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########################################################################################################
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OPTION(OSG_USE_FLOAT_MATRIX "Set to ON to build OpenSceneGraph with float Matrix instead of double." OFF)
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MARK_AS_ADVANCED(OSG_USE_FLOAT_MATRIX)
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OPTION(OSG_USE_FLOAT_PLANE "Set to ON to build OpenSceneGraph with float Plane instead of double." OFF)
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MARK_AS_ADVANCED(OSG_USE_FLOAT_PLANE)
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OPTION(OSG_USE_FLOAT_BOUNDINGSPHERE "Set to ON to build OpenSceneGraph with float BoundingSphere instead of double." ON)
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MARK_AS_ADVANCED(OSG_USE_FLOAT_BOUNDINGSPHERE)
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OPTION(OSG_USE_FLOAT_BOUNDINGBOX "Set to ON to build OpenSceneGraph with float BoundingBox instead of double." ON)
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MARK_AS_ADVANCED(OSG_USE_FLOAT_BOUNDINGBOX)
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OPTION(OSG_USE_UTF8_FILENAME "Set to ON to use a UTF8 locale for filenames instead of the default locale." OFF)
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MARK_AS_ADVANCED(OSG_USE_UTF8_FILENAME)
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OPTION(OSG_DISABLE_MSVC_WARNINGS "Set to OFF to not disable MSVC wartnings genertated by OSG headers." ON)
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MARK_AS_ADVANCED(OSG_DISABLE_MSVC_WARNINGS)
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OPTION(OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION "Set to ON to use the ref_ptr<> T* operator() output conversion. " ON)
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################################################################################
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# Set Config file
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SET(OPENSCENEGRAPH_CONFIG_HEADER "${PROJECT_BINARY_DIR}/include/osg/Config")
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CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/src/osg/Config.in"
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"${OPENSCENEGRAPH_CONFIG_HEADER}")
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# INSTALL_FILES(/include/osg/ FILES "${OPENSCENEGRAPH_CONFIG_HEADER}")
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################################################################################
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# 3rd Party Dependency Stuff
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IF(WIN32)
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INCLUDE(Find3rdPartyDependencies)
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ENDIF(WIN32)
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# Common to all platforms:
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FIND_PACKAGE(FreeType)
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FIND_PACKAGE(FLTK)
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FIND_PACKAGE(GLUT)
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FIND_PACKAGE(SDL)
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FIND_PACKAGE(FOX)
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FIND_PACKAGE(Inventor)
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FIND_PACKAGE(Jasper)
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FIND_PACKAGE(OpenEXR)
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FIND_PACKAGE(COLLADA)
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FIND_PACKAGE(Xine)
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FIND_PACKAGE(OpenVRML)
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FIND_PACKAGE(Performer)
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FIND_PACKAGE(ZLIB)
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FIND_PACKAGE(GDAL)
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FIND_PACKAGE(CURL)
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FIND_PACKAGE(ZLIB)
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FIND_PACKAGE(ITK)
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FIND_PACKAGE(LibVNCServer)
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FIND_PACKAGE(OurDCMTK)
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FIND_PACKAGE(XUL)
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SET(wxWidgets_USE_LIBS base core gl net)
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FIND_PACKAGE(wxWidgets)
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# To select a specific version of QT define DESIRED_QT_VERSION
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# via cmake -DDESIRED_QT_VERSION=4
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IF (DESIRED_QT_VERSION)
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IF (DESIRED_QT_VERSION MATCHES 4)
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FIND_PACKAGE(Qt4)
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ELSE(DESIRED_QT_VERSION MATCHES 4)
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FIND_PACKAGE(Qt3)
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ENDIF(DESIRED_QT_VERSION MATCHES 4)
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ELSE(DESIRED_QT_VERSION)
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FIND_PACKAGE(Qt4)
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IF (NOT QT4_FOUND)
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FIND_PACKAGE(Qt3)
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ENDIF(NOT QT4_FOUND)
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ENDIF(DESIRED_QT_VERSION)
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#use pkg-config to find various modues
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INCLUDE(FindPkgConfig OPTIONAL)
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IF(PKG_CONFIG_FOUND)
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INCLUDE(FindPkgConfig)
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PKG_CHECK_MODULES(GTK gtk+-2.0)
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IF(WIN32)
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PKG_CHECK_MODULES(GTKGL gtkglext-win32-1.0)
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ELSE(WIN32)
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PKG_CHECK_MODULES(GTKGL gtkglext-x11-1.0)
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ENDIF(WIN32)
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PKG_CHECK_MODULES(RSVG librsvg-2.0)
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PKG_CHECK_MODULES(CAIRO cairo)
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PKG_CHECK_MODULES(POPPLER poppler-glib)
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ENDIF(PKG_CONFIG_FOUND)
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#
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# Test to determine if we want the "tripledot" form of the GLU tesselator callback.
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#
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IF(NOT DEFAULT_GLU_TESS_CALLBACK_TRIPLEDOT)
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IF(WIN32 OR CMAKE_SYSTEM_NAME MATCHES "Linux")
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# Skip the compile check for platforms that never need the variable
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# form.
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SET(DEFAULT_GLU_TESS_CALLBACK_TRIPLEDOT false)
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ELSE(WIN32 OR CMAKE_SYSTEM_NAME MATCHES "Linux")
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# For other platforms perform the check
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INCLUDE(CheckCXXSourceCompiles)
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SET(CMAKE_REQUIRED_DEFINITIONS -DGLU_TESS_CALLBACK_TRIPLEDOT)
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SET(CMAKE_REQUIRED_INCLUDES ${CMAKE_CURRENT_SOURCE_DIR}/include ${GLUT_INCLUDE_DIR} ${GL_INCLUDE_DIR})
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SET(CMAKE_REQUIRED_LIBRARIES ${GLUT_LIBRARY} ${GL_LIBRARY})
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CHECK_CXX_SOURCE_COMPILES(
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"#include <osg/GL>
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#include <osg/GLU>
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static void testcb(GLvoid *, void*) { }
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int main() {
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GLUtesselator *t = gluNewTess();
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gluTessCallback(t, GLU_TESS_VERTEX_DATA, (GLU_TESS_CALLBACK) testcb);
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return 0;
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}"
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GLU_Tesselator_Needs_Variable_Parameter_Callback_Convention_Failure_Means_No)
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SET(DEFAULT_GLU_TESS_CALLBACK_TRIPLEDOT
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${GLU_Tesselator_Needs_Variable_Parameter_Callback_Convention_Failure_Means_No})
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ENDIF(WIN32 OR CMAKE_SYSTEM_NAME MATCHES "Linux")
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ENDIF(NOT DEFAULT_GLU_TESS_CALLBACK_TRIPLEDOT)
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OPTION(OSG_GLU_TESS_CALLBACK_TRIPLEDOT "Set to ON to build with variable parameter (...) version of GLU tesselator callback" ${DEFAULT_GLU_TESS_CALLBACK_TRIPLEDOT})
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IF(OSG_GLU_TESS_CALLBACK_TRIPLEDOT)
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ADD_DEFINITIONS(-DGLU_TESS_CALLBACK_TRIPLEDOT)
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ENDIF(OSG_GLU_TESS_CALLBACK_TRIPLEDOT)
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# Platform specific:
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# (We can approach this one of two ways. We can try to FIND everything
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# and simply check if we found the packages before actually building
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# or we can hardcode the cases. The advantage of the former is that
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# packages that are installed on platforms that don't require them
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# will still get built (presuming no compatibility issues). But this
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# also means modules that are redundant may get built. For example,
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# OS X doesn't need GIF, JPEG, PNG, TIFF, etc because it uses QuickTime.
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# Also, it will clutter the CMake menu with "NOT_FOUND".
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# The downside to the latter is that it is harder to build those
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# potentially redundant modules.)
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# Image readers/writers depend on 3rd party libraries except for OS X which
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# can use Quicktime.
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IF(NOT APPLE)
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FIND_PACKAGE(GIFLIB)
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FIND_PACKAGE(JPEG)
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FIND_PACKAGE(PNG)
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FIND_PACKAGE(TIFF)
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|
# QuickTime is required for OS X, but optional for Windows.
|
|
IF(WIN32)
|
|
FIND_PACKAGE(QuickTime)
|
|
ENDIF(WIN32)
|
|
|
|
ELSE(NOT APPLE)
|
|
FIND_PACKAGE(QuickTime)
|
|
ENDIF(NOT APPLE)
|
|
|
|
################################################################################
|
|
# Create bin and lib directories if required
|
|
|
|
IF("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}")
|
|
FILE(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin ${CMAKE_BINARY_DIR}/lib ${CMAKE_BINARY_DIR}/lib/${OSG_PLUGINS})
|
|
ENDIF("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}")
|
|
|
|
|
|
################################################################################
|
|
# Installation stuff
|
|
|
|
SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "add a postfix, usually d on windows")
|
|
ADD_DEFINITIONS(-DOSG_DEBUG_POSTFIX=${CMAKE_DEBUG_POSTFIX})
|
|
|
|
IF(UNIX AND NOT WIN32)
|
|
IF(CMAKE_BUILD_TYPE STREQUAL "Debug")
|
|
ADD_DEFINITIONS("-D_DEBUG")
|
|
ENDIF(CMAKE_BUILD_TYPE STREQUAL "Debug")
|
|
ENDIF(UNIX AND NOT WIN32)
|
|
|
|
IF(CYGWIN)
|
|
IF(CMAKE_BUILD_TYPE STREQUAL "Debug")
|
|
ADD_DEFINITIONS("-D_DEBUG")
|
|
ENDIF(CMAKE_BUILD_TYPE STREQUAL "Debug")
|
|
ENDIF(CYGWIN)
|
|
|
|
IF(UNIX AND NOT WIN32 AND NOT APPLE)
|
|
IF(CMAKE_SIZEOF_VOID_P MATCHES "8")
|
|
SET(LIB_POSTFIX "64" CACHE STRING "suffix for 32/64 dir placement")
|
|
MARK_AS_ADVANCED(LIB_POSTFIX)
|
|
ENDIF(CMAKE_SIZEOF_VOID_P MATCHES "8")
|
|
ENDIF(UNIX AND NOT WIN32 AND NOT APPLE)
|
|
IF(NOT DEFINED LIB_POSTFIX)
|
|
SET(LIB_POSTFIX "")
|
|
ENDIF(NOT DEFINED LIB_POSTFIX)
|
|
|
|
# Here we apparantly do some funky stuff with making the bin/ and lib/
|
|
# folders which is probably needed to work around a very old CMake bug?
|
|
|
|
#SET(OUTPUT_BINDIR ${PROJECT_BINARY_DIR}/bin/${CMAKE_SYSTEM_NAME})
|
|
SET(OUTPUT_BINDIR ${PROJECT_BINARY_DIR}/bin)
|
|
MAKE_DIRECTORY(${OUTPUT_BINDIR})
|
|
IF(MSVC AND NOT MSVC_IDE)
|
|
MAKE_DIRECTORY(${OUTPUT_BINDIR}/${OSG_PLUGINS})
|
|
ENDIF(MSVC AND NOT MSVC_IDE)
|
|
|
|
#SET(OUTPUT_LIBDIR ${PROJECT_BINARY_DIR}/lib/${CMAKE_SYSTEM_NAME})
|
|
SET(OUTPUT_LIBDIR ${PROJECT_BINARY_DIR}/lib)
|
|
MAKE_DIRECTORY(${OUTPUT_LIBDIR})
|
|
IF(NOT MSVC)
|
|
MAKE_DIRECTORY(${OUTPUT_LIBDIR}/${OSG_PLUGINS})
|
|
ENDIF(NOT MSVC)
|
|
|
|
# On CMake 2.4.x use EXECUTABLE_OUTPUT_PATH and LIBRARY_OUTPUT_PATH and later
|
|
# we work around the DLL placement by use of the PREFIX target property hack
|
|
#
|
|
# On CMake 2.6.x use the newly minted CMAKE_LIBRARY_OUTPUT_DIRECTORY,
|
|
# CMAKE_ARCHIVE_OUTPUT_DIRECTORY & CMAKE_RUNTIME_OUTPUT_DIRECTORY
|
|
|
|
IF(CMAKE_MAJOR_VERSION EQUAL 2 AND CMAKE_MINOR_VERSION GREATER 4)
|
|
# If CMake >= 2.6.0
|
|
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${OUTPUT_LIBDIR})
|
|
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${OUTPUT_BINDIR})
|
|
IF(WIN32)
|
|
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${OUTPUT_BINDIR})
|
|
ELSE(WIN32)
|
|
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${OUTPUT_LIBDIR})
|
|
ENDIF(WIN32)
|
|
ELSE(CMAKE_MAJOR_VERSION EQUAL 2 AND CMAKE_MINOR_VERSION GREATER 4)
|
|
SET(EXECUTABLE_OUTPUT_PATH ${OUTPUT_BINDIR})
|
|
SET(LIBRARY_OUTPUT_PATH ${OUTPUT_LIBDIR})
|
|
ENDIF(CMAKE_MAJOR_VERSION EQUAL 2 AND CMAKE_MINOR_VERSION GREATER 4)
|
|
|
|
#SET(INSTALL_BINDIR OpenSceneGraph/bin)
|
|
#SET(INSTALL_INCDIR OpenSceneGraph/include)
|
|
#SET(INSTALL_LIBDIR OpenSceneGraph/lib)
|
|
#SET(INSTALL_DOCDIR OpenSceneGraph/doc)
|
|
|
|
################################################################################
|
|
# User Options
|
|
|
|
|
|
# Expose CMAKE_INCLUDE_PATH and CMAKE_LIBARY_PATH to the GUI so users
|
|
# may set these values without needing to manipulate the environment.
|
|
SET(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} CACHE STRING "You may add additional search paths here. Use ; to separate multiple paths.")
|
|
SET(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} CACHE STRING "You may add additional search paths here. Use ; to separate multiple paths.")
|
|
# We are proposing that a new variable called CMAKE_PREFIX_PATH be introduced
|
|
# to CMake to compliment CMAKE_INCLUDE_PATH and CMAKE_LIBRARY_PATH.
|
|
# A formal feature request has been submited to CMake, Bug #4947.
|
|
# It is intended for those users who have common prefixes for their INCLUDE
|
|
# and LIBRARY locations. So if users have headers in /usr/local/include
|
|
# and libraries in /usr/local/lib, the common prefix is /usr/local.
|
|
# It should also cover the case where headers and libraries are
|
|
# in the same directory.
|
|
# Our proposal expects that FIND_* commands will automatically search for
|
|
# CMAKE_PREFIX_PATH right after CMAKE_INCLUDE_PATH or CMAKE_LIBRARY_PATH.
|
|
# Obviously, since CMake does not currently support this, we must write
|
|
# our Find*.cmake modules to explicitly support this. Otherwise, this variable
|
|
# will have no impact.
|
|
# This is unofficial so this may be removed or changed at anytime.
|
|
SET(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} CACHE STRING "(EXPERIMENTAL) You may add additional search paths here. Use ; to separate multiple paths.")
|
|
|
|
|
|
# Dynamic vs Static Linking
|
|
OPTION(DYNAMIC_OPENSCENEGRAPH "Set to ON to build OpenSceneGraph for dynamic linking. Use OFF for static." ON)
|
|
IF (DYNAMIC_OPENSCENEGRAPH)
|
|
SET(OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC "SHARED")
|
|
ELSE (DYNAMIC_OPENSCENEGRAPH)
|
|
SET(OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC "STATIC")
|
|
ENDIF(DYNAMIC_OPENSCENEGRAPH)
|
|
|
|
INCLUDE(OsgMacroUtils)
|
|
# OSG Core
|
|
ADD_SUBDIRECTORY(src)
|
|
|
|
# OSG Applications
|
|
OPTION(BUILD_OSG_APPLICATIONS "Enable to build OSG Applications (e.g. osgviewer)" ON)
|
|
IF (BUILD_OSG_APPLICATIONS)
|
|
ADD_SUBDIRECTORY(applications)
|
|
ENDIF(BUILD_OSG_APPLICATIONS)
|
|
|
|
# OSG Examples
|
|
OPTION(BUILD_OSG_EXAMPLES "Enable to build OSG Examples" OFF)
|
|
IF (BUILD_OSG_EXAMPLES)
|
|
ADD_SUBDIRECTORY(examples)
|
|
ENDIF(BUILD_OSG_EXAMPLES)
|
|
|
|
# This is for an advanced option to give aggressive warnings
|
|
# under different compilers. If yours is not implemented, this option
|
|
# will not be made available.
|
|
IF(CMAKE_COMPILER_IS_GNUCXX)
|
|
# To be complete, we might also do GNUCC flags,
|
|
# but everything here is C++ code.
|
|
# -Wshadow and -Woverloaded-virtual are also interesting flags, but OSG
|
|
# returns too many hits.
|
|
# FYI, if we do implement GNUCC, then -Wmissing-prototypes in another
|
|
# interesting C-specific flag.
|
|
# Also, there is a bug in gcc 4.0. Under C++, -pedantic will create
|
|
# errors instead of warnings for certain issues, including superfluous
|
|
# semicolons and commas, and the use of long long. -fpermissive seems
|
|
# to be the workaround.
|
|
SET(OSG_AGGRESSIVE_WARNING_FLAGS "-Wall -Wparentheses -Wformat=2 -Wno-long-long -Wno-import -pedantic -Wreturn-type -Wmissing-braces -Wunknown-pragmas -Wunused -fpermissive")
|
|
ELSE(CMAKE_COMPILER_IS_GNUCXX)
|
|
IF(MSVC)
|
|
# FIXME: What are good aggressive warning flags for Visual Studio?
|
|
# And do we need to further subcase this for different versions of VS?
|
|
# CMake variables: MSVC60, MSVC70, MSVC71, MSVC80, CMAKE_COMPILER_2005
|
|
SET(OSG_AGGRESSIVE_WARNING_FLAGS "/W4")
|
|
|
|
|
|
ELSE(MSVC)
|
|
# CMake lacks an elseif, so other non-gcc, non-VS compilers need
|
|
# to be listed below. If unhandled, OSG_AGGRESSIVE_WARNING_FLAGS should
|
|
# remain unset.
|
|
ENDIF(MSVC)
|
|
ENDIF(CMAKE_COMPILER_IS_GNUCXX)
|
|
|
|
# This part is for the CMake menu option to toggle the warnings on/off.
|
|
# This will only be made available if we set values for OSG_AGGRESSIVE_WARNING_FLAGS.
|
|
IF(OSG_AGGRESSIVE_WARNING_FLAGS)
|
|
OPTION(OSG_USE_AGGRESSIVE_WARNINGS "Enable to activate aggressive warnings" ON)
|
|
MARK_AS_ADVANCED(OSG_USE_AGGRESSIVE_WARNINGS)
|
|
|
|
IF(OSG_USE_AGGRESSIVE_WARNINGS)
|
|
IF(NOT "${OLD_CMAKE_CXX_FLAGS_WAS_SET}")
|
|
SET(OLD_CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}" CACHE INTERNAL "Old CXX flags")
|
|
SET(OLD_CMAKE_CXX_FLAGS_WAS_SET 1 CACHE INTERNAL "Old CXX flags was set")
|
|
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OSG_AGGRESSIVE_WARNING_FLAGS}" CACHE STRING "Flags used by the compiler during all build types." FORCE)
|
|
ENDIF(NOT "${OLD_CMAKE_CXX_FLAGS_WAS_SET}")
|
|
ELSE(OSG_USE_AGGRESSIVE_WARNINGS)
|
|
# FIXME: This will lose any changes made after OLD_CMAKE_CXX_FLAGS was
|
|
# set. The better way would be to parse the string and remove each
|
|
# option explicitly.
|
|
IF("${OLD_CMAKE_CXX_FLAGS_WAS_SET}")
|
|
SET(CMAKE_CXX_FLAGS "${OLD_CMAKE_CXX_FLAGS}" CACHE STRING "Flags used by the compiler during all build types." FORCE)
|
|
SET(OLD_CMAKE_CXX_FLAGS_WAS_SET 0 CACHE INTERNAL "Old CXX flags was set")
|
|
ENDIF("${OLD_CMAKE_CXX_FLAGS_WAS_SET}")
|
|
ENDIF(OSG_USE_AGGRESSIVE_WARNINGS)
|
|
ENDIF(OSG_AGGRESSIVE_WARNING_FLAGS)
|
|
|
|
# Set defaults for Universal Binaries. We want 32-bit Intel/PPC on 10.4
|
|
# and 32/64-bit Intel/PPC on >= 10.5. Anything <= 10.3 doesn't support.
|
|
IF(APPLE)
|
|
# These are just defaults/recommendations, but how we want to build
|
|
# out of the box. But the user needs to be able to change these options.
|
|
# So we must only set the values the first time CMake is run, or we
|
|
# will overwrite any changes the user sets.
|
|
# FORCE is used because the options are not reflected in the UI otherwise.
|
|
# Seems like a good place to add version specific compiler flags too.
|
|
IF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)
|
|
# This is really fragile, but CMake doesn't provide the OS system
|
|
# version information we need. (Darwin versions can be changed
|
|
# independently of OS X versions.)
|
|
# It does look like CMake handles the CMAKE_OSX_SYSROOT automatically.
|
|
IF(EXISTS /Developer/SDKs/MacOSX10.5.sdk)
|
|
# 64-bit compiles are not supported with Carbon. We should enable
|
|
# 64-bit compilation by default once osgviewer has been
|
|
# rewritten with Cocoa.
|
|
#SET(CMAKE_OSX_ARCHITECTURES "ppc;i386;ppc64;x86_64" CACHE STRING "Build architectures for OSX" FORCE)
|
|
SET(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX" FORCE)
|
|
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.5 -ftree-vectorize -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
|
|
ELSE(EXISTS /Developer/SDKs/MacOSX10.5.sdk)
|
|
IF(EXISTS /Developer/SDKs/MacOSX10.4u.sdk)
|
|
SET(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX" FORCE)
|
|
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.4 -ftree-vectorize -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
|
|
ELSE(EXISTS /Developer/SDKs/MacOSX10.4u.sdk)
|
|
# No Universal Binary support
|
|
# Should break down further to set the -mmacosx-version-min,
|
|
# but the SDK detection is too unreliable here.
|
|
ENDIF(EXISTS /Developer/SDKs/MacOSX10.4u.sdk)
|
|
ENDIF(EXISTS /Developer/SDKs/MacOSX10.5.sdk)
|
|
ENDIF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)
|
|
|
|
OPTION(OSG_BUILD_APPLICATION_BUNDLES "Enable the building of applications and examples as OSX Bundles" OFF)
|
|
|
|
ENDIF(APPLE)
|
|
|
|
|
|
#
|
|
# Provide target for generating wrappers
|
|
#
|
|
SET(GENWRAPPER genwrapper)
|
|
|
|
ADD_CUSTOM_TARGET(wrappers
|
|
COMMAND ${GENWRAPPER} -c ${OpenSceneGraph_SOURCE_DIR}/src/osgWrappers/genwrapper.conf -t ${OpenSceneGraph_SOURCE_DIR}/src/osgWrappers/Doxyfile.template -d ${OpenSceneGraph_SOURCE_DIR} | doxygen -
|
|
COMMAND ${GENWRAPPER} -c ${OpenSceneGraph_SOURCE_DIR}/src/osgWrappers/genwrapper.conf -l ${OpenSceneGraph_SOURCE_DIR}
|
|
)
|
|
|
|
# For Doxygen
|
|
INCLUDE(${CMAKE_ROOT}/Modules/Documentation.cmake OPTIONAL)
|
|
OPTION(BUILD_DOCUMENTATION "Build OpenSceneGraph reference documentation using doxygen (use: make DoxygenDoc)" OFF)
|
|
MARK_AS_ADVANCED(CLEAR BUILD_DOCUMENTATION)
|
|
# To build the documention, you will have to enable it
|
|
# and then do the equivalent of "make DoxygenDoc".
|
|
IF(BUILD_DOCUMENTATION)
|
|
|
|
OPTION(BUILD_REF_DOCS_SEARCHENGINE "Enable doxygen's search engine (requires that documentation to be installed on a php enabled web server)" OFF)
|
|
IF(BUILD_REF_DOCS_SEARCHENGINE)
|
|
SET(SEARCHENGINE YES)
|
|
ELSE(BUILD_REF_DOCS_SEARCHENGINE)
|
|
SET(SEARCHENGINE NO)
|
|
ENDIF(BUILD_REF_DOCS_SEARCHENGINE)
|
|
|
|
OPTION(BUILD_REF_DOCS_TAGFILE "Generate a tag file named osg.tag on the documentation web server" OFF)
|
|
IF(BUILD_REF_DOCS_TAGFILE)
|
|
SET(GENERATE_TAGFILE "${OpenSceneGraph_BINARY_DIR}/doc/OpenSceneGraphReferenceDocs/osg.tag")
|
|
ELSE(BUILD_REF_DOCS_TAGFILE)
|
|
SET(GENERATE_TAGFILE "")
|
|
ENDIF(BUILD_REF_DOCS_TAGFILE)
|
|
|
|
IF(DOT)
|
|
SET(HAVE_DOT YES)
|
|
ELSE(DOT)
|
|
SET(HAVE_DOT NO)
|
|
ENDIF(DOT)
|
|
|
|
# If html help generation was requested. DOCUMENTATION_HTML_HELP is defined by Documentation.cmake
|
|
SET(GENERATE_HTMLHELP "NO")
|
|
IF(DOCUMENTATION_HTML_HELP)
|
|
# on windows Documentation.cmake finds the html help workshop fi it exists. On u*ix we might have it with wine but no way to point it out
|
|
IF(NOT WIN32)
|
|
SET(HTML_HELP_COMPILER "" CACHE FILEPATH "Enter location of the HTML help compiler to let doxygen compile html")
|
|
MARK_AS_ADVANCED(HTML_HELP_COMPILER)
|
|
ENDIF(NOT WIN32)
|
|
# this var sets a proper value in .doxygen files when coniguring them below
|
|
SET(GENERATE_HTMLHELP "YES")
|
|
endif(DOCUMENTATION_HTML_HELP)
|
|
|
|
# This processes our doxyfile.cmake and substitutes paths to generate
|
|
# a final Doxyfile
|
|
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/doc/Doxyfiles/doxyfile.cmake
|
|
${PROJECT_BINARY_DIR}/doc/openscenegraph.doxyfile
|
|
)
|
|
# copy the osg logo to documentations target folder
|
|
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/PlatformSpecifics/Windows/icons/src/osg32-32.png
|
|
${PROJECT_BINARY_DIR}/doc/OpenSceneGraphReferenceDocs/osg32-32.png COPYONLY
|
|
)
|
|
#INSTALL(FILES ${PROJECT_BINARY_DIR}/doc/${PROJECT_NAME}ReferenceDocs-${OPENSCENEGRAPH_VERSION}.chm DESTINATION doc OPTIONAL COMPONENT openscenegraph-doc)
|
|
INSTALL(DIRECTORY ${PROJECT_BINARY_DIR}/doc/OpenSceneGraphReferenceDocs DESTINATION doc COMPONENT openscenegraph-doc)
|
|
|
|
# now set up openthreads documentation generation
|
|
IF(BUILD_REF_DOCS_TAGFILE)
|
|
SET(GENERATE_TAGFILE "${OpenSceneGraph_BINARY_DIR}/doc/OpenThreadsReferenceDocs/ot.tag")
|
|
ENDIF(BUILD_REF_DOCS_TAGFILE)
|
|
|
|
# This processes our openthreads.doxyfile.cmake and generate a final doxyfile
|
|
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/doc/Doxyfiles/openthreads.doxyfile.cmake
|
|
${PROJECT_BINARY_DIR}/doc/openthreads.doxyfile
|
|
)
|
|
# copy the osg logo to documentations target folder
|
|
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/PlatformSpecifics/Windows/icons/src/osg32-32.png
|
|
${PROJECT_BINARY_DIR}/doc/OpenThreadsReferenceDocs/osg32-32.png COPYONLY
|
|
)
|
|
#INSTALL(FILES ${PROJECT_BINARY_DIR}/doc/${PROJECT_NAME}ReferenceDocs-${OPENSCENEGRAPH_VERSION}.chm DESTINATION doc OPTIONAL COMPONENT openscenegraph-doc)
|
|
INSTALL(DIRECTORY ${PROJECT_BINARY_DIR}/doc/OpenThreadsReferenceDocs DESTINATION doc COMPONENT openthreads-doc)
|
|
|
|
# Process our other doxyfiles but don't create targets for these
|
|
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/doc/Doxyfiles/all_Doxyfile
|
|
${PROJECT_BINARY_DIR}/doc/all_Doxyfile)
|
|
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/doc/Doxyfiles/auto_Doxyfile
|
|
${PROJECT_BINARY_DIR}/doc/auto_Doxyfile)
|
|
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/doc/Doxyfiles/core_Doxyfile
|
|
${PROJECT_BINARY_DIR}/doc/core_Doxyfile)
|
|
|
|
# This creates a new target to build documentation.
|
|
# It runs ${DOXYGEN} which is the full path and executable to
|
|
# Doxygen on your system, set by the FindDoxygen.cmake module
|
|
# (called by FindDocumentation.cmake).
|
|
# It runs the final generated Doxyfile against it.
|
|
# The DOT_PATH is substituted into the Doxyfile.
|
|
ADD_CUSTOM_TARGET(doc_openscenegraph ${DOXYGEN}
|
|
${PROJECT_BINARY_DIR}/doc/openscenegraph.doxyfile
|
|
)
|
|
ADD_CUSTOM_TARGET(doc_openthreads ${DOXYGEN}
|
|
${PROJECT_BINARY_DIR}/doc/openthreads.doxyfile
|
|
)
|
|
ENDIF(BUILD_DOCUMENTATION)
|
|
|
|
OPTION(BUILD_DASHBOARD_REPORTS "Set to ON to activate reporting of OpenSceneGraph builds here http://www.cdash.org/CDashPublic/index.php?project=OpenSceneGraph" OFF)
|
|
IF(BUILD_DASHBOARD_REPORTS)
|
|
# The following are required to uses Dart and the Cdash dashboard
|
|
# viewable here : http://www.cdash.org/CDashPublic/index.php?project=OpenSceneGraph
|
|
INCLUDE(Dart)
|
|
ENDIF(BUILD_DASHBOARD_REPORTS)
|
|
|
|
# This needs to be run very last so other parts of the scripts can take
|
|
# advantage of this.
|
|
IF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)
|
|
SET(OSG_CONFIG_HAS_BEEN_RUN_BEFORE 1 CACHE INTERNAL "Flag to track whether this is the first time running CMake or if CMake has been configured before")
|
|
ENDIF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)
|
|
|
|
# CPack is only available for cmake version >= 2.6.0
|
|
IF(CMAKE_MAJOR_VERSION EQUAL 2 AND CMAKE_MINOR_VERSION GREATER 4)
|
|
# If CMake >= 2.6.0
|
|
OPTION(BUILD_OSG_PACKAGES "Set to ON to generate CPack configuration files and default packaging targets" OFF)
|
|
IF(BUILD_OSG_PACKAGES)
|
|
INCLUDE(OsgCPack)
|
|
ENDIF(BUILD_OSG_PACKAGES)
|
|
ENDIF(CMAKE_MAJOR_VERSION EQUAL 2 AND CMAKE_MINOR_VERSION GREATER 4)
|
|
|
|
#-----------------------------------------------------------------------------
|
|
### uninstall target
|
|
#-----------------------------------------------------------------------------
|
|
CONFIGURE_FILE(
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules/cmake_uninstall.cmake.in"
|
|
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
|
|
IMMEDIATE @ONLY)
|
|
ADD_CUSTOM_TARGET(uninstall
|
|
"${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
|