OpenSceneGraph/include/osg/Switch
Robert Osfield 12226e4371 Converted the instances of const built in types being returned from methods
and passed as paramters into straight forward non const built in types,
i.e. const bool foogbar(const int) becomes bool foobar(int).
2002-09-02 12:31:35 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_SWITCH
#define OSG_SWITCH 1
#include <osg/Group>
namespace osg {
/** Switch is a Group node which allows switching between children.
Typical uses would be for objects which might need to be rendered
differently at different times, for instance a switch could be used
to represent the different states of a traffic light.
*/
class SG_EXPORT Switch : public Group
{
public :
/**
* Special mode values for the Switch. Use these if you want to
* turn on/off all child nodes.
*/
enum SwitchType {
/** Turn on all children. */
ALL_CHILDREN_ON=-1,
/** Turn off all children. */
ALL_CHILDREN_OFF=-2
};
Switch();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Switch(const Switch&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Node(osg, Switch);
virtual void traverse(NodeVisitor& nv);
/**
* Selects the active child Node or enables a special
* SwitchType mode.
* @param value the number of the active child
* (first child == number 0) or SwitchType. Invalid values
* will be ignored.
*/
inline void setValue(int value) { _value = value; }
/**
* Returns the number of the active child Node or the SwitchType.
*/
inline int getValue() const { return _value; }
protected :
virtual ~Switch() {}
/** The current Switch value. */
int _value;
};
}
#endif