OpenSceneGraph/include/osg/DrawPixels
Robert Osfield 12226e4371 Converted the instances of const built in types being returned from methods
and passed as paramters into straight forward non const built in types,
i.e. const bool foogbar(const int) becomes bool foobar(int).
2002-09-02 12:31:35 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_DRAWPIXELS
#define OSG_DRAWPIXELS 1
#include <osg/Drawable>
#include <osg/Vec3>
#include <osg/Image>
namespace osg {
/** DrawPixels is an osg::Drawable subclass which encapsulates the drawing of
* images using glDrawPixels.*/
class SG_EXPORT DrawPixels : public Drawable
{
public:
DrawPixels();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
DrawPixels(const DrawPixels& drawimage,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
virtual Object* cloneType() const { return osgNew DrawPixels(); }
virtual Object* clone(const CopyOp& copyop) const { return osgNew DrawPixels(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawPixels*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawPixels"; }
void setPosition(const osg::Vec3& position);
osg::Vec3& getPosition() { return _position; }
const osg::Vec3& getPosition() const { return _position; }
void setImage(osg::Image* image) { _image = image; }
osg::Image* getImage() { return _image.get(); }
const osg::Image* getImage() const { return _image.get(); }
void setUseCompleteImage() { _useSubImage = false; }
void setSubImageDimensions(unsigned int offsetX,unsigned int offsetY,unsigned int width,unsigned int height);
void getSubImageDimensions(unsigned int& offsetX,unsigned int& offsetY,unsigned int& width,unsigned int& height) const;
bool getUseSubImage() const { return _useSubImage; }
virtual void drawImmediateMode(State& state);
protected:
DrawPixels& operator = (const DrawPixels&) { return *this;}
virtual ~DrawPixels();
virtual bool computeBound() const;
Vec3 _position;
ref_ptr<Image> _image;
bool _useSubImage;
unsigned int _offsetX, _offsetY, _width, _height;
};
}
#endif