294 lines
11 KiB
C++
294 lines
11 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//osgIntrospection - Copyright (C) 2005 Marco Jez
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#ifndef OSGINTROSPECTION_ATTRIBUTES_
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#define OSGINTROSPECTION_ATTRIBUTES_
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#include <osgIntrospection/CustomAttribute>
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#include <osgIntrospection/Value>
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#include <osgIntrospection/Exceptions>
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#include <osgIntrospection/Type>
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namespace osgIntrospection
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{
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/// By adding this attribute to a PropertyInfo you specify that there
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/// is no default value for that property.
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class NoDefaultValueAttribute: public CustomAttribute {};
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/// By adding this attribute to a PropertyInfo you specify a custom
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/// default value for that property.
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class DefaultValueAttribute: public CustomAttribute
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{
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public:
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DefaultValueAttribute(const Value& v): _v(v) {}
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const Value& getDefaultValue() const { return _v; }
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private:
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Value _v;
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};
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/// Base struct for custom property getters. Descendants may override
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/// one or more of the get() methods to provide the means for retrieving
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/// the value of a property. The first version of get() is used with
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/// indexed properties, the second one serves simple properties and the
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/// last one is used with array properties.
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struct PropertyGetter
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{
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virtual Value get(Value& /*instance*/, const ValueList& /*indices*/) const { throw PropertyAccessException("[n/a inside a custom accessor]", PropertyAccessException::IGET); }
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virtual Value get(Value& /*instance*/) const { throw PropertyAccessException("[n/a inside a custom accessor]", PropertyAccessException::GET); }
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virtual Value get(Value& /*instance*/, int /*i*/) const { throw PropertyAccessException("[n/a inside a custom accessor]", PropertyAccessException::AGET); }
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virtual Value get(const Value& /*instance*/, const ValueList& /*indices*/) const { throw PropertyAccessException("[n/a inside a custom accessor]", PropertyAccessException::IGET); }
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virtual Value get(const Value& /*instance*/) const { throw PropertyAccessException("[n/a inside a custom accessor]", PropertyAccessException::GET); }
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virtual Value get(const Value& /*instance*/, int /*i*/) const { throw PropertyAccessException("[n/a inside a custom accessor]", PropertyAccessException::AGET); }
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virtual ~PropertyGetter() {}
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};
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/// By setting an attribute of this class you can specify a custom object
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/// that will be used to retrieve the value of a property instead of the
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/// default getter method.
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class CustomPropertyGetAttribute: public CustomAttribute
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{
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public:
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CustomPropertyGetAttribute(const PropertyGetter* getter)
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: CustomAttribute(), _getter(getter) {}
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const PropertyGetter* getGetter() const { return _getter; }
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~CustomPropertyGetAttribute()
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{
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delete _getter;
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}
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private:
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const PropertyGetter* _getter;
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};
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/// Base struct for custom property setters. Descendants may override
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/// one or more of the set() methods to provide the means for setting
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/// the value of a property. The first version of set() is used with
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/// indexed properties, the second one serves simple properties and the
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/// last one is used with array properties.
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struct PropertySetter
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{
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virtual void set(Value& /*instance*/, ValueList& /*indices*/, const Value& /*value*/) const { throw PropertyAccessException("[n/a inside a custom accessor]", PropertyAccessException::ISET); }
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virtual void set(Value& /*instance*/, const Value& /*value*/) const { throw PropertyAccessException("[n/a inside a custom accessor]", PropertyAccessException::SET); }
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virtual void set(Value& /*instance*/, int /*i*/, const Value& /*value*/) const { throw PropertyAccessException("[n/a inside a custom accessor]", PropertyAccessException::ASET); }
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virtual ~PropertySetter() {}
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};
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/// By setting an attribute of this class you can specify a custom object
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/// that will be used to set the value of a property instead of the
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/// default setter method.
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class CustomPropertySetAttribute: public CustomAttribute
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{
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public:
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CustomPropertySetAttribute(const PropertySetter* setter)
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: CustomAttribute(), _setter(setter) {}
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const PropertySetter* getSetter() const { return _setter; }
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~CustomPropertySetAttribute()
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{
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delete _setter;
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}
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private:
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const PropertySetter* _setter;
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};
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/// Base struct for custom array property counters. Descendants should
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/// override the count() method which must return the number of items
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/// in a chosen array property for the given instance.
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struct PropertyCounter
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{
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virtual int count(const Value& /*instance*/) const { throw PropertyAccessException("[n/a inside a custom accessor]", PropertyAccessException::COUNT); }
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virtual ~PropertyCounter() {}
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};
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/// By setting an attribute of this class you can specify a custom object
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/// that will be used to count the number of items in an array property.
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class CustomPropertyCountAttribute: public CustomAttribute
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{
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public:
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CustomPropertyCountAttribute(const PropertyCounter* counter)
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: CustomAttribute(), _counter(counter) {}
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const PropertyCounter* getCounter() const { return _counter; }
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~CustomPropertyCountAttribute()
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{
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delete _counter;
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}
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private:
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const PropertyCounter* _counter;
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};
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/// Base struct for custom array property adders. Descendants should
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/// override the add() method whose purpose is to add a new item to
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/// an array property.
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struct PropertyAdder
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{
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virtual void add(Value&, const Value&) const { throw PropertyAccessException("[n/a inside a custom accessor]", PropertyAccessException::ADD); }
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virtual ~PropertyAdder() {}
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};
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/// By setting an attribute of this class you can specify a custom object
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/// that will be used to add a new item to an array property.
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class CustomPropertyAddAttribute: public CustomAttribute
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{
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public:
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CustomPropertyAddAttribute(const PropertyAdder* adder)
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: CustomAttribute(), _adder(adder) {}
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const PropertyAdder* getAdder() const { return _adder; }
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~CustomPropertyAddAttribute()
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{
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delete _adder;
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}
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private:
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const PropertyAdder* _adder;
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};
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/// Base struct for custom array property removers. Descendants should
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/// override the remove() method whose purpose is to remove an item from
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/// an array property.
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struct PropertyRemover
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{
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virtual void remove(Value&, int) const { throw PropertyAccessException("[n/a inside a custom accessor]", PropertyAccessException::REMOVE); }
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virtual ~PropertyRemover() {}
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};
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/// By setting an attribute of this class you can specify a custom object
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/// that will be used to remove an item from an array property.
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class CustomPropertyRemoveAttribute: public CustomAttribute
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{
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public:
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CustomPropertyRemoveAttribute(const PropertyRemover* remover)
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: CustomAttribute(), _remover(remover) {}
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const PropertyRemover* getRemover() const { return _remover; }
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~CustomPropertyRemoveAttribute()
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{
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delete _remover;
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}
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private:
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const PropertyRemover* _remover;
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};
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/// This struct allows customization of an indexed property's index set.
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/// You must derive from this struct and provide a concrete implementation
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/// of getIndexValueSet(), which must return (in parameter values) a list
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/// of valid values to be used as indices. The whichindex parameter
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/// specifies which index is being queried (0 = first index, 1 = second
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/// index, ...).
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/// See CustomIndexAttribute for details.
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struct IndexInfo
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{
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virtual const ParameterInfoList& getIndexParameters() const = 0;
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virtual void getIndexValueSet(int whichindex, const Value& instance, ValueList& values) const = 0;
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virtual ~IndexInfo() {}
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};
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/// By default each index in an indexed property is assumed to be an
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/// enumeration. When serialization is performed, indices are chosen
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/// from the set of enum labels that were defined for the index type.
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/// With this attribute you can provide custom code to determine the
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/// set of values to be used as indices, instead of the default enum
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/// values. This attribute is required, for example, when the number
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/// and/or value of indices is not constant over time (such as in
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/// associative containers).
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class CustomIndexAttribute: public CustomAttribute
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{
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public:
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CustomIndexAttribute(const IndexInfo* ii)
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: CustomAttribute(), _ii(ii) {}
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const IndexInfo* getIndexInfo() const
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{
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return _ii;
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}
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~CustomIndexAttribute()
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{
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delete _ii;
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}
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private:
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const IndexInfo* _ii;
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};
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/// Attribute for overriding the type of a property with a custom
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/// type. If you add this attribute to a PropertyInfo object, then
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/// all subsequent calls to getValue()/getArrayItem()/getIndexedValue()
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/// will perform a conversion from the actual property's type to
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/// the custom type specified through this attribute. Similarly, all
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/// methods in PropertyInfo that alter the property's value will accept
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/// a value of the custom type instead of the actual type. In this
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/// case the conversion is implicit and occurs later within the accessor
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/// methods.
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class PropertyTypeAttribute: public CustomAttribute
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{
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public:
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PropertyTypeAttribute(const Type& type)
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: CustomAttribute(), _type(type) {}
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const Type& getPropertyType() const
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{
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return _type;
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}
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private:
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const Type& _type;
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};
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/// Attribute for overriding the type of an index (of an indexed
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/// property) with a custom type. Behaves like PropertyTypeAttribute,
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/// but it affects the value of an index instead of the property's
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/// value itself.
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/// NOTE: property with custom indexing attributes are not affected
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/// by this attribute!
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class IndexTypeAttribute: public CustomAttribute
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{
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public:
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IndexTypeAttribute(int whichindex, const Type& type)
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: CustomAttribute(), _wi(whichindex), _type(type) {}
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int getWhichIndex() const
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{
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return _wi;
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}
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const Type& getIndexType() const
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{
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return _type;
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}
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private:
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int _wi;
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const Type& _type;
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};
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}
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#endif
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