Go to file
2007-07-19 12:09:25 +00:00
applications Fixed GraphcicsContext::getMaxContextID so it properly returns the current max contextID. 2007-07-17 10:54:17 +00:00
CMakeModules From Sherman Wilcox, added serach for freetype234 2007-06-29 16:37:11 +00:00
doc/Doxyfiles Changed SHORT_NAMES = NO to SHORT_NAMES = YES to avoid crappy Windows problems 2007-05-29 07:25:13 +00:00
examples Added support for using multiple load threads as a thread pool used by the MasterOperation 2007-07-19 12:09:25 +00:00
include Added missing export symbol. 2007-07-18 09:05:11 +00:00
src Added setting of ThreadSafeRefUnref to true. 2007-07-18 16:48:25 +00:00
VisualStudio Removed more of the old VisualStudio build system 2007-04-10 13:12:58 +00:00
Xcode From Martin Lavery, updates to Xcode projects 2007-07-12 16:37:06 +00:00
AUTHORS.txt Updated ChangeLog, osgversion and AUTHORS.txt for 2.1 dev release 2007-07-09 11:37:06 +00:00
ChangeLog Renamed include/osg/OperationsThread to OperationThread. 2007-07-12 15:54:45 +00:00
CMakeLists.txt Updated version number in prep for 2.1.1 dev release 2007-07-11 15:50:05 +00:00
configure Added a basic configure script to allow the setting of Release build by default. 2007-05-26 15:55:26 +00:00
genwrapper.conf Updated wrappers 2007-05-27 19:35:50 +00:00
LICENSE.txt Added missing LGPL section to LICENSE.txt 2006-11-20 10:12:57 +00:00
NEWS.txt Updated ChangeLog 2007-06-15 16:17:33 +00:00
README.txt Updated version number for 2.1.0 dev release 2007-07-09 11:05:24 +00:00
runexamples.bat Removed the command line parameters form the examples that now have a default 2007-06-09 10:07:07 +00:00

Welcome to the OpenSceneGraph (OSG).

For up-to-date information on the project, in-depth details on how to 
compile and run libraries and examples, see the documentation on the 
OpenSceneGraph website:

    http://www.openscenegraph.org
  
For the impatient, read the simplified build notes below.

Robert Osfield.
Project Lead.
9th July 2007.

--

How to build the OpenSceneGraph
===============================

The OpenSceneGraph uses the CMake build system to generate a 
platform-specific build environment.  CMake reads the CMakeLists.txt 
files that you'll find throughout the OpenSceneGraph directories, 
checks for installed dependenciesand then generates the appropriate 
build system.

If you don't already have CMake installed on your system you can grab 
it from http://www.cmake.org, use version 2.4.6 or later.

Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX) 
use the cmake or ccmake command-line utils, or use the included tiny 
configure script that'll run cmake for you.  The configure script 
simply runs 'cmake . -DCMAKE_BUILD_TYPE=Release' to ensure that you 
get the best performance from your final libraries/applications.
 
  cd OpenSceneGraph
  ./configure
  make
  sudo make install
  
Alternatively, you can create an out-of-source build directory and run 
cmake or ccmake from there. The advantage to this approach is that the 
temporary files created by CMake won't clutter the OpenSceneGraph 
source directory, and also makes it possible to have multiple 
independent build targets by creating multiple build directories. In a 
directory alongside the OpenSceneGraph use:

  mkdir build
  cd build
  cmake ../OpenSceneGraph -DCMAKE_BUILD_TYPE=Release
  make
  sudo make install

Under Windows use the GUI tool CMakeSetup to build your VisualStudio 
files. The following page on our wiki dedicated to the CMake build 
system should help guide you through the process:

   http://www.openscenegraph.com/index.php?page=Build.CMake

Under OSX you can either use the CMake build system above, or use the 
Xcode projects that you will find in the OpenSceneGraph/Xcode 
directory.

For further details on compilation, installation and platform-specific 
information read "Getting Started" at http://www.openscenegraph.org, 
under "Documentation".