fab7c4d715
up glBlendEquation.
36 lines
942 B
C++
36 lines
942 B
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/BlendEquation>
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using namespace osg;
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BlendEquation::BlendEquation():
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_equation(FUNC_ADD_EXT)
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{
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}
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BlendEquation::BlendEquation(GLenum equation):
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_equation(equation)
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{
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}
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BlendEquation::~BlendEquation()
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{
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}
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void BlendEquation::apply(State&) const
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{
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glBlendEquation(_equation);
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}
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