27 lines
490 B
GLSL
27 lines
490 B
GLSL
#version 330
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#extension GL_OVR_multiview2 : enable
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#define NUM_VIEWS 4
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layout(num_views = NUM_VIEWS) in;
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uniform mat4 osg_ModelViewMatrix;
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uniform mat4 osg_ProjectionMatrices[NUM_VIEWS];
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in vec4 osg_Vertex;
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in vec4 osg_Color;
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in vec4 osg_MultiTexCoord0;
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out vec4 color;
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out vec2 texcoord;
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void main(void)
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{
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mat4 mvp = osg_ProjectionMatrices[gl_ViewID_OVR] * osg_ModelViewMatrix;
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color = osg_Color;
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texcoord = osg_MultiTexCoord0.xy;
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gl_Position = mvp * osg_Vertex;
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}
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