OpenSceneGraph/src
Robert Osfield fa65527fee From Philip Lowman, "If you change CMAKE_INSTALL_PREFIX in the cache editor after building the OSG, it causes the entire project to rebuild (at least with the CMake makefile generator due to changing preprocessor definitions applied across all targets).
I suggest moving the definition of OSG_DEFAULT_LIBRARY_PATH (which is responsible for this global rebuild) into osgDB/CMakeLists.txt which is the only library in the code where this definition is (and is likely ever to be) used.  This way if the user changes it, only osgDB will rebuild."
2008-11-14 20:50:40 +00:00
..
OpenThreads Added Thread::Init() to CurrentThread 2008-11-05 10:27:49 +00:00
osg Removed the redundent prepending of application name. 2008-11-11 16:59:12 +00:00
osgDB From Philip Lowman, "If you change CMAKE_INSTALL_PREFIX in the cache editor after building the OSG, it causes the entire project to rebuild (at least with the CMake makefile generator due to changing preprocessor definitions applied across all targets). 2008-11-14 20:50:40 +00:00
osgFX Set the default setting of LineWidth to 2.0 to ensure that old default behavior 2008-07-16 16:05:43 +00:00
osgGA From Michael Platings, Converted std::fstream/ifstream/ofstream to osgDB::fstream/ifstream/ofstream and 2008-11-07 15:08:08 +00:00
osgIntrospection Reverted the changes for ill fated tweaks for Apple build 2008-04-24 11:34:43 +00:00
osgManipulator From Jean-Sebastien Guay and Robert Osfield, added setDataVariance(osg::DYNAMIC) to avoid problems to optimization. 2008-10-07 15:41:47 +00:00
osgParticle From Tim Moore, "his submission fixes a bug when the ModularEmitter and ParticleSystem are in different frames of reference. Specifically, it supports the case where the ParticleSystem is not in the world frame. One way this can come up is if your world coordinate system is Earth-centric; the float coordinates of particles don't have enough precision to avoid terrible jitter and other rendering artifacts, so it's convenient to root the particle systems in a local Z-up coordinate system that gets moved around from time to time. 2008-09-18 10:39:37 +00:00
osgPlugins Removed reduncent #includes 2008-11-14 18:15:12 +00:00
osgShadow Changed to using stdio.h. 2008-11-06 16:48:55 +00:00
osgSim From Mathias Froehlich, build fixes 2008-10-07 12:31:42 +00:00
osgTerrain Introduced support for controlling mipmapping of osgTerrain::ImageLayer and compression of osgTerrain::HeightFieldLayer. 2008-10-20 08:43:25 +00:00
osgText From Mathias Froehlich, "Attached one namespace/scope lookup problem which shows up on irix." 2008-09-18 15:16:57 +00:00
osgUtil Fixed IntersectionVisitor::accept(Camera) handling of relative Cameras. 2008-11-06 13:38:11 +00:00
osgViewer From Wojciech Lewandowski, "Attached are modifications to GraphicsWindowWin32. By default workaround is 2008-11-14 17:03:59 +00:00
osgVolume Added support for different pixel formats and datatypes in copyImage() method 2008-11-05 15:04:11 +00:00
osgWidget From Michael Platings, Converted std::fstream/ifstream/ofstream to osgDB::fstream/ifstream/ofstream and 2008-11-07 15:08:08 +00:00
osgWrappers Updated wrappers 2008-11-12 14:20:15 +00:00
CMakeLists.txt Introduced beginings of osgVolume NodeKit. 2008-09-16 15:32:23 +00:00