339 lines
13 KiB
C++
339 lines
13 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_TEXTURE
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#define OSG_TEXTURE 1
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#include <osg/GL>
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#include <osg/Image>
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#include <osg/StateAttribute>
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#include <osg/ref_ptr>
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#include <osg/Vec4>
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#include <osg/buffered_value>
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// if not defined by gl.h use the definition found in:
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// http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_filter_anisotropic.txt
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#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#endif
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#ifndef GL_ARB_texture_compression
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#define GL_COMPRESSED_ALPHA_ARB 0x84E9
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#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
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#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
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#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
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#define GL_COMPRESSED_RGB_ARB 0x84ED
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#define GL_COMPRESSED_RGBA_ARB 0x84EE
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#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
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#define GL_TEXTURE_IMAGE_SIZE_ARB 0x86A0
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#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
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#endif
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#ifndef GL_EXT_texture_compression_s3tc
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#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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#endif
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#ifndef GL_MIRRORED_REPEAT_IBM
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#define GL_MIRRORED_REPEAT_IBM 0x8370
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#endif
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#ifndef GL_CLAMP_TO_EDGE
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#define GL_CLAMP_TO_EDGE 0x812F
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#endif
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#ifndef GL_CLAMP_TO_BORDER_ARB
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#define GL_CLAMP_TO_BORDER_ARB 0x812D
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#endif
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#ifndef GL_GENERATE_MIPMAP_SGIS
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#define GL_GENERATE_MIPMAP_SGIS 0x8191
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#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
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#endif
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#ifndef GL_TEXTURE_3D
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#define GL_TEXTURE_3D 0x806F
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#endif
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namespace osg {
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/** Texture base class which encapsulates OpenGl texture functionality which common betweent the various types of OpenGL textures.*/
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class SG_EXPORT Texture : public osg::StateAttribute
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{
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public :
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Texture();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Texture(const Texture& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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virtual osg::Object* cloneType() const = 0;
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virtual osg::Object* clone(const CopyOp& copyop) const = 0;
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Texture *>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "Texture"; }
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virtual Type getType() const { return TEXTURE; }
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virtual bool isTextureAttribute() const { return true; }
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enum WrapParameter {
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WRAP_S,
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WRAP_T,
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WRAP_R
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};
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enum WrapMode {
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CLAMP = GL_CLAMP,
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CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
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CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER_ARB,
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REPEAT = GL_REPEAT,
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MIRROR = GL_MIRRORED_REPEAT_IBM
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};
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/** Set the texture wrap mode.*/
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void setWrap(WrapParameter which, WrapMode wrap);
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/** Get the texture wrap mode.*/
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WrapMode getWrap(WrapParameter which) const;
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/** Sets the border color for this texture. Makes difference only if
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* wrap mode is CLAMP_TO_BORDER */
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void setBorderColor(const Vec4& color) { _borderColor = color; dirtyTextureParameters(); }
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const Vec4& getBorderColor() const { return _borderColor; }
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enum FilterParameter {
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MIN_FILTER,
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MAG_FILTER
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};
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enum FilterMode {
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LINEAR = GL_LINEAR,
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LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR,
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LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST,
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NEAREST = GL_NEAREST,
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NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR,
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NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST
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};
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/** Set the texture filter mode.*/
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void setFilter(FilterParameter which, FilterMode filter);
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/** Get the texture filter mode.*/
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FilterMode getFilter(FilterParameter which) const;
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/** Set the maximum anisotropy value, default value is 1.0 for
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* no anisotropic filtering. If hardware does not support anisotropic
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* filtering then normal filtering is used, equivilant to a max anisotropy value of 1.0.
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* valid range is 1.0f upwards. The maximum value depends on the graphics
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* system being used.*/
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void setMaxAnisotropy(float anis);
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/** Get the maximum anisotropy value.*/
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inline float getMaxAnisotropy() const { return _maxAnisotropy; }
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enum InternalFormatMode {
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USE_IMAGE_DATA_FORMAT,
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USE_USER_DEFINED_FORMAT,
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USE_ARB_COMPRESSION,
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USE_S3TC_DXT1_COMPRESSION,
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USE_S3TC_DXT3_COMPRESSION,
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USE_S3TC_DXT5_COMPRESSION
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};
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/** Set the internal format mode.
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* Note, If the mode is set USE_IMAGE_DATA_FORMAT, USE_ARB_COMPRESSION,
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* USE_S3TC_COMPRESSION the internalFormat is automatically selected,
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* and will overwrite the previous _internalFormat.
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*/
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inline void setInternalFormatMode(InternalFormatMode mode) { _internalFormatMode = mode; }
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/** Get the internal format mode.*/
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inline InternalFormatMode getInternalFormatMode() const { return _internalFormatMode; }
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/** Set the internal format to use when creating OpenGL textures.
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* Also sets the internalFormatMode to USE_USER_DEFINED_FORMAT.
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*/
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inline void setInternalFormat(GLint internalFormat)
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{
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_internalFormatMode = USE_USER_DEFINED_FORMAT;
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_internalFormat = internalFormat;
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}
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/** Get the internal format to use when creating OpenGL textures.*/
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inline GLint getInternalFormat() const { if (_internalFormat==0) computeInternalFormat(); return _internalFormat; }
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bool isCompressedInternalFormat() const;
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/** Get the handle to the texture object for the current context.*/
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/** return the OpenGL texture object for specified context.*/
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inline GLuint& getTextureObject(unsigned int contextID) const
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{
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// get the globj for the current contextID.
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return _handleList[contextID];
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}
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inline unsigned int& getModifiedTag(unsigned int contextID) const
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{
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// get the modified tag for the current contextID.
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return _modifiedTag[contextID];
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}
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inline unsigned int& getTextureParameterDirty(unsigned int contextID) const
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{
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// get the dirty flag for the current contextID.
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return _texParametersDirtyList[contextID];
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}
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/** Force a recompile on next apply() of associated OpenGL texture objects.*/
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void dirtyTextureObject();
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/** Force a resetting on next apply() of associated OpenGL texture parameters.*/
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void dirtyTextureParameters();
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/** use deleteTextureObject instead of glDeleteTextures to allow
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* OpenGL texture objects to cached until they can be deleted
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* by the OpenGL context in which they were created, specified
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* by contextID.*/
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static void deleteTextureObject(unsigned int contextID,GLuint handle);
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/** flush all the cached display list which need to be deleted
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* in the OpenGL context related to contextID.*/
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static void flushDeletedTextureObjects(unsigned int contextID);
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/** Texture is pure virtual base class, apply must be overriden. */
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virtual void apply(State& state) const = 0;
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/** Calls apply(state) to compile the texture. */
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virtual void compile(State& state) const;
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/** Extensions class which encapsulates the querring of extensions and
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* associated function pointers, and provide convinience wrappers to
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* check for the extensions or use the associated functions.*/
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class Extensions : public osg::Referenced
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{
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public:
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Extensions();
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Extensions(const Extensions& rhs);
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void lowestCommonDenominator(const Extensions& rhs);
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void setupGLExtenions();
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bool isTextureFilterAnisotropicSupported() const { return _isTextureFilterAnisotropicSupported; }
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bool isTextureCompressionARBSupported() const { return _isTextureCompressionARBSupported; }
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bool isTextureCompressionS3TCSupported() const { return _isTextureCompressionS3TCSupported; }
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bool isTextureMirroredRepeatSupported() const { return _isTextureMirroredRepeatSupported; }
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bool isTextureEdgeClampSupported() const { return _isTextureEdgeClampSupported; }
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bool isTextureBorderClampSupported() const { return _isTextureBorderClampSupported; }
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bool isGenerateMipMapSupported() const { return _isGenerateMipMapSupported; }
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GLint maxTextureSize() const { return _maxTextureSize; }
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bool isCompressedTexImage2DSupported() const { return _glCompressedTexImage2D!=0; }
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void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) const;
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protected:
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~Extensions() {}
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bool _isTextureFilterAnisotropicSupported;
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bool _isTextureCompressionARBSupported;
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bool _isTextureCompressionS3TCSupported;
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bool _isTextureMirroredRepeatSupported;
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bool _isTextureEdgeClampSupported;
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bool _isTextureBorderClampSupported;
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bool _isGenerateMipMapSupported;
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GLint _maxTextureSize;
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void* _glCompressedTexImage2D;
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};
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/** Function to call to get the extension of a specified context.
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* If the Exentsion object for that context has not yet been created then
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* and the 'createIfNotInitalized' flag been set to false then returns NULL.
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* If 'createIfNotInitalized' is true then the Extensions object is
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* automatically created. However, in this case the extension object
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* only be created with the graphics context associated with ContextID..*/
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static const Extensions* getExtensions(unsigned int contextID,bool createIfNotInitalized);
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/** setExtensions allows users to override the extensions across graphics contexts.
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* typically used when you have different extensions supported across graphics pipes
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* but need to ensure that they all use the same low common denominator extensions.*/
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static void setExtensions(unsigned int contextID,Extensions* extensions);
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protected :
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virtual ~Texture();
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virtual void computeInternalFormat() const = 0;
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void computeInternalFormatWithImage(osg::Image& image) const;
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bool isCompressedInternalFormat(GLint internalFormat) const;
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/** Helper method which does setting of texture paramters. */
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void applyTexParameters(GLenum target, State& state) const;
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/** Helper method which does the creation of the texture itself, and
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* does not set or use texture binding. */
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void applyTexImage2D(GLenum target, Image* image, State& state, GLsizei& width, GLsizei& height,GLsizei& numMimpmapLevels) const;
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
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int compareTexture(const Texture& rhs) const;
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typedef buffered_value<GLuint> TextureNameList;
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mutable TextureNameList _handleList;
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typedef buffered_value<unsigned int> ImageModifiedTag;
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mutable ImageModifiedTag _modifiedTag;
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typedef buffered_value<unsigned int> TexParameterDirtyList;
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mutable TexParameterDirtyList _texParametersDirtyList;
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WrapMode _wrap_s;
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WrapMode _wrap_t;
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WrapMode _wrap_r;
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FilterMode _min_filter;
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FilterMode _mag_filter;
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float _maxAnisotropy;
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Vec4 _borderColor;
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InternalFormatMode _internalFormatMode;
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mutable GLint _internalFormat;
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};
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}
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#endif
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