OpenSceneGraph/include/osg/DOFTransform
Robert Osfield 29490a8c1c Updates to DOFTransform so that its overrides the traverse() and compute*() methods
rather than depending upon callbacks for animating and compute matrices.  Merged the
put/inverseput code between Sasa's and Ferndinand's DOF code.

From Bora Utka, Added support to osg::Sequence/OpenFlight AnimNode to the flt plugin.
2002-08-12 13:42:43 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//created by Sasa Bistrovic
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#if !defined(OSG_DOFTRANSFORM)
#define OSG_DOFTRANSFORM
//base class:
#include <osg/MatrixTransform>
namespace osg{
/** DOFTransform - encapsulates Multigen DOF behavior*/
class SG_EXPORT DOFTransform : public Transform
{
public:
/** constructor*/
DOFTransform();
/**copy constructor*/
DOFTransform(const DOFTransform& dof, const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Transform(dof, copyop),
_minHPR(dof._minHPR),
_maxHPR(dof._maxHPR),
_currentHPR(dof._currentHPR),
_incrementHPR(dof._incrementHPR),
_minTranslate(dof._minTranslate),
_maxTranslate(dof._maxTranslate),
_currentTranslate(dof._currentTranslate),
_incrementTranslate(dof._incrementTranslate),
_minScale(dof._minScale),
_maxScale(dof._maxScale),
_currentScale(dof._currentScale),
_incrementScale(dof._incrementScale),
_Put(dof._Put),
_inversePut(dof._inversePut),
_limitationFlags(dof._limitationFlags),
_animationOn(dof._animationOn),
_increasingFlags(dof._increasingFlags) {}
META_Node(osg, DOFTransform);
virtual void traverse(NodeVisitor& nv);
void setMinHPR(const Vec3& hpr) {_minHPR = hpr;}
void setMaxHPR(const Vec3& hpr) {_maxHPR = hpr;}
void setCurrentHPR(const Vec3& hpr) {_currentHPR = hpr;}
void setIncrementHPR(const Vec3& hpr) {_incrementHPR = hpr;}
void updateCurrentHPR(const Vec3& hpr);
void setMinTranslate(const Vec3& translate) {_minTranslate = translate;}
void setMaxTranslate(const Vec3& translate) {_maxTranslate = translate;}
void setCurrentTranslate(const Vec3& translate){_currentTranslate = translate;}
void setIncrementTranslate(const Vec3& translate) {_incrementTranslate = translate;}
void updateCurrentTranslate(const Vec3& translate);
void setMinScale(const Vec3& scale) {_minScale = scale;}
void setMaxScale(const Vec3& scale) {_maxScale = scale;}
void setCurrentScale(const Vec3& scale) {_currentScale = scale;}
void setIncrementScale(const Vec3& scale) {_incrementScale = scale;}
void updateCurrentScale(const Vec3& scale);
void setPutMatrix(const Matrix& put) {_Put = put;}
void setInversePutMatrix(const Matrix& inversePut) {_inversePut = inversePut;}
void setLimitationFlags(const unsigned long flags) {_limitationFlags = flags;}
inline const Vec3& getCurrentHPR() const {return _currentHPR;}
inline const Vec3& getCurrentTranslate() const {return _currentTranslate;}
inline const Vec3& getCurrentScale() const {return _currentScale;}
inline const Matrix& getPutMatrix() const {return _Put;}
inline const Matrix& getInversePutMatrix() const {return _inversePut;}
inline const unsigned long getLimitationFlags() const {return _limitationFlags;}
inline void setAnimationOn(bool do_animate) {_animationOn = do_animate;}
inline const bool animationOn() const {return _animationOn;}
void animate();
virtual const bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const;
virtual const bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor* nv) const;
protected:
virtual ~DOFTransform() {}
Vec3 _minHPR;
Vec3 _maxHPR;
Vec3 _currentHPR;
Vec3 _incrementHPR;
Vec3 _minTranslate;
Vec3 _maxTranslate;
Vec3 _currentTranslate;
Vec3 _incrementTranslate;
Vec3 _minScale;
Vec3 _maxScale;
Vec3 _currentScale;
Vec3 _incrementScale;
Matrix _Put;
Matrix _inversePut;
unsigned long _limitationFlags;
/* bits from left to right
0 = x translation limited (2^31)
1 = y translation limited (2^30)
2 = z translation limited (2^29)
3 = pitch limited (2^28)
4 = roll limited (2^27)
5 = yaw limited (2^26)
6 = x scale limited (2^25)
7 = y scale limited (2^24)
8 = z scale limited (2^23)
else reserved
*/
bool _animationOn;
/** flags indicating whether value is incerasing or decreasing in animation
bits form right to left, 1 means increasing while 0 is decreasing
0 = x translation
1 = y translation
2 = z translation
3 = pitch
4 = roll
5 = yaw
6 = x scale
7 = y scale
8 = z scale
*/
unsigned short _increasingFlags;
};
}
#endif