12226e4371
and passed as paramters into straight forward non const built in types, i.e. const bool foogbar(const int) becomes bool foobar(int).
169 lines
7.0 KiB
Plaintext
169 lines
7.0 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_MATERIAL
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#define OSG_MATERIAL 1
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#include <osg/Vec4>
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#include <osg/StateAttribute>
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namespace osg {
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/** Material - encapsulates OpenGL glMaterial state.*/
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class SG_EXPORT Material : public StateAttribute
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{
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public :
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Material();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Material(const Material& mat,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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StateAttribute(mat,copyop),
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_colorMode(mat._colorMode),
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_ambientFrontAndBack(mat._ambientFrontAndBack),
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_ambientFront(mat._ambientFront),
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_ambientBack(mat._ambientBack),
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_diffuseFrontAndBack(mat._diffuseFrontAndBack),
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_diffuseFront(mat._diffuseFront),
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_diffuseBack(mat._diffuseBack),
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_specularFrontAndBack(mat._specularFrontAndBack),
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_specularFront(mat._specularFront),
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_specularBack(mat._specularBack),
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_emissionFrontAndBack(mat._emissionFrontAndBack),
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_emissionFront(mat._emissionFront),
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_emissionBack(mat._emissionBack),
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_shininessFrontAndBack(mat._shininessFrontAndBack),
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_shininessFront(mat._shininessFront),
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_shininessBack(mat._shininessBack) {}
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META_StateAttribute(osg, Material, MATERIAL);
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
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virtual int compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Paramter macro's below.
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COMPARE_StateAttribute_Types(Material,sa)
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// compare each paramter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_colorMode)
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COMPARE_StateAttribute_Parameter(_ambientFrontAndBack)
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COMPARE_StateAttribute_Parameter(_ambientFront)
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COMPARE_StateAttribute_Parameter(_ambientBack)
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COMPARE_StateAttribute_Parameter(_diffuseFrontAndBack)
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COMPARE_StateAttribute_Parameter(_diffuseFront)
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COMPARE_StateAttribute_Parameter(_diffuseBack)
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COMPARE_StateAttribute_Parameter(_specularFrontAndBack)
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COMPARE_StateAttribute_Parameter(_specularFront)
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COMPARE_StateAttribute_Parameter(_specularBack)
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COMPARE_StateAttribute_Parameter(_emissionFrontAndBack)
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COMPARE_StateAttribute_Parameter(_emissionFront)
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COMPARE_StateAttribute_Parameter(_emissionBack)
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COMPARE_StateAttribute_Parameter(_shininessFrontAndBack)
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COMPARE_StateAttribute_Parameter(_shininessFront)
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COMPARE_StateAttribute_Parameter(_shininessBack)
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return 0; // passed all the above comparison macro's, must be equal.
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}
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virtual void getAssociatedModes(std::vector<GLMode>& modes) const
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{
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// Have to think about the role of _colorMode
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// in setting the colormaterial... also need to take the
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// color material enable/disable out of the the apply()...
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modes.push_back(GL_COLOR_MATERIAL);
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}
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virtual void apply(State& state) const;
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enum Face {
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FRONT = GL_FRONT,
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BACK = GL_BACK,
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FRONT_AND_BACK = GL_FRONT_AND_BACK
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};
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enum ColorMode {
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AMBIENT = GL_AMBIENT,
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DIFFUSE = GL_DIFFUSE,
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SPECULAR = GL_SPECULAR,
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EMISSION = GL_EMISSION,
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AMBIENT_AND_DIFFUSE = GL_AMBIENT_AND_DIFFUSE,
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OFF
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};
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inline void setColorMode(ColorMode mode) { _colorMode = mode; }
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inline ColorMode getColorMode() const { return _colorMode; }
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void setAmbient( Face face, const Vec4& ambient );
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const Vec4& getAmbient(Face face) const;
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inline bool getAmbientFrontAndBack() const { return _ambientFrontAndBack; }
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void setDiffuse( Face face, const Vec4& diffuse );
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const Vec4& getDiffuse(Face face) const;
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inline bool getDiffuseFrontAndBack() const { return _diffuseFrontAndBack; }
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/** Set specular value of specified face(s) of the material,
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* valid specular[0..3] range is 0.0 to 1.0.*/
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void setSpecular( Face face, const Vec4& specular );
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/** Get the specular value for specified face.*/
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const Vec4& getSpecular(Face face) const;
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/** Get the whether specular values are equal for front and back faces.*/
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inline bool getSpecularFrontAndBack() const { return _specularFrontAndBack; }
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/** Set emission value of specified face(s) of the material,
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* valid emmison[0..3] range is 0.0 to 1.0.*/
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void setEmission( Face face, const Vec4& emission );
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/** Get the emmsion value for specified face.*/
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const Vec4& getEmission(Face face) const;
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/** Get the whether emission values are equal for front and back faces.*/
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inline bool getEmissionFrontAndBack() const { return _emissionFrontAndBack; }
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/** Set shininess of specified face(s) of the material, valid shininess range is 0.0 to 128.0.*/
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void setShininess(Face face, float shininess );
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/** Get the shininess value for specified face.*/
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float getShininess(Face face) const;
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/** Get the whether shininess values are equal for front and back faces.*/
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inline bool getShininessFrontAndBack() const { return _shininessFrontAndBack; }
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/** Set the alpha value of ambient,diffuse,specular and emission colors,
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* of specified face, to 1-transparency. Valid transparency range is 0.0 to 1.0.*/
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void setTransparency(Face face,float trans);
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/** Set the alpha value of ambient,diffuse,specular and emission colors.
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* Valid transparency range is 0.0 to 1.0.*/
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void setAlpha(Face face,float alpha);
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protected :
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virtual ~Material();
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ColorMode _colorMode;
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bool _ambientFrontAndBack;
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Vec4 _ambientFront; // r, g, b, w
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Vec4 _ambientBack; // r, g, b, w
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bool _diffuseFrontAndBack;
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Vec4 _diffuseFront; // r, g, b, w
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Vec4 _diffuseBack; // r, g, b, w
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bool _specularFrontAndBack;
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Vec4 _specularFront; // r, g, b, w
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Vec4 _specularBack; // r, g, b, w
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bool _emissionFrontAndBack;
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Vec4 _emissionFront; // r, g, b, w
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Vec4 _emissionBack; // r, g, b, w
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bool _shininessFrontAndBack;
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float _shininessFront; // values 0 - 128.0
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float _shininessBack; // values 0 - 128.0
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};
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}
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#endif
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