OpenSceneGraph/include/osg/Array
Robert Osfield 00cc3a1833 Converted the instance of osgNew and osgDelete back to new and delete as part
of depecating the include/osg/MemoryManager
2002-12-16 13:40:58 +00:00

278 lines
9.5 KiB
Plaintext

//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_ARRAY
#define OSG_ARRAY 1
#include <osg/Object>
#include <osg/GL>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/UByte4>
#include <vector>
namespace osg {
class ArrayVisitor;
class ConstArrayVisitor;
class ValueVisitor;
class ConstValueVisitor;
class SG_EXPORT Array : public Object
{
public:
enum Type
{
ArrayType = 0,
ByteArrayType = 1,
ShortArrayType = 2,
IntArrayType = 3,
UByteArrayType = 4,
UShortArrayType = 5,
UIntArrayType = 6,
UByte4ArrayType = 7,
FloatArrayType = 8,
Vec2ArrayType = 9,
Vec3ArrayType = 10,
Vec4ArrayType = 11
};
Array(Type arrayType=ArrayType,GLint dataSize=0,GLenum dataType=0):
_arrayType(arrayType),
_dataSize(dataSize),
_dataType(dataType) {}
Array(const Array& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Object(array,copyop),
_arrayType(array._arrayType),
_dataSize(array._dataSize),
_dataType(array._dataType) {}
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Array*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const;
virtual void accept(ArrayVisitor&) = 0;
virtual void accept(ConstArrayVisitor&) const = 0;
virtual void accept(unsigned int index,ValueVisitor&) = 0;
virtual void accept(unsigned int index,ConstValueVisitor&) const = 0;
Type getType() const { return _arrayType; }
GLint getDataSize() const { return _dataSize; }
GLenum getDataType() const { return _dataType; }
virtual const GLvoid* getDataPointer() const = 0;
virtual unsigned int getNumElements() const = 0;
protected:
virtual ~Array() {}
Type _arrayType;
GLint _dataSize;
GLenum _dataType;
};
template<typename T, Array::Type ARRAYTYPE, int DataSize, int DataType>
class TemplateArray : public Array, public std::vector<T>
{
public:
TemplateArray() : Array(ARRAYTYPE,DataSize,DataType) {}
TemplateArray(const TemplateArray& ta,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Array(ta,copyop),
std::vector<T>(ta) {}
TemplateArray(unsigned int no) :
Array(ARRAYTYPE,DataSize,DataType),
std::vector<T>(no) {}
TemplateArray(unsigned int no,T* ptr) :
Array(ARRAYTYPE,DataSize,DataType),
std::vector<T>(ptr,ptr+no) {}
template <class InputIterator>
TemplateArray(InputIterator first,InputIterator last) :
Array(ARRAYTYPE,DataSize,DataType),
std::vector<T>(first,last) {}
virtual Object* cloneType() const { return new TemplateArray(); }
virtual Object* clone(const CopyOp& copyop) const { return new TemplateArray(*this,copyop); }
virtual void accept(ArrayVisitor& av) { av.apply(*this); }
virtual void accept(ConstArrayVisitor& av) const { av.apply(*this); }
virtual void accept(unsigned int index,ValueVisitor& vv) { vv.apply( (*this)[index] ); }
virtual void accept(unsigned int index,ConstValueVisitor& vv) const { vv.apply( (*this)[index] );}
virtual const GLvoid* getDataPointer() const { if (!empty()) return &front(); else return 0; }
virtual unsigned int getNumElements() const { return size(); }
protected:
virtual ~TemplateArray() {}
};
class SG_EXPORT IndexArray : public Array
{
public:
IndexArray(Type arrayType=ArrayType,GLint dataSize=0,GLenum dataType=0):
Array(arrayType,dataSize,dataType) {}
IndexArray(const Array& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Array(array,copyop) {}
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const IndexArray*>(obj)!=NULL; }
virtual unsigned int index(unsigned int pos) const = 0;
protected:
virtual ~IndexArray() {}
};
template<typename T, Array::Type ARRAYTYPE, int DataSize, int DataType>
class TemplateIndexArray : public IndexArray, public std::vector<T>
{
public:
TemplateIndexArray() : IndexArray(ARRAYTYPE,DataSize,DataType) {}
TemplateIndexArray(const TemplateIndexArray& ta,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
IndexArray(ta,copyop),
std::vector<T>(ta) {}
TemplateIndexArray(unsigned int no) :
IndexArray(ARRAYTYPE,DataSize,DataType),
std::vector<T>(no) {}
TemplateIndexArray(unsigned int no,T* ptr) :
IndexArray(ARRAYTYPE,DataSize,DataType),
std::vector<T>(ptr,ptr+no) {}
template <class InputIterator>
TemplateIndexArray(InputIterator first,InputIterator last) :
IndexArray(ARRAYTYPE,DataSize,DataType),
std::vector<T>(first,last) {}
virtual Object* cloneType() const { return new TemplateIndexArray(); }
virtual Object* clone(const CopyOp& copyop) const { return new TemplateIndexArray(*this,copyop); }
virtual void accept(ArrayVisitor& av) { av.apply(*this); }
virtual void accept(ConstArrayVisitor& av) const { av.apply(*this); }
virtual void accept(unsigned int index,ValueVisitor& vv) { vv.apply( (*this)[index] ); }
virtual void accept(unsigned int index,ConstValueVisitor& vv) const { vv.apply( (*this)[index] );}
virtual const GLvoid* getDataPointer() const { if (!empty()) return &front(); else return 0; }
virtual unsigned int getNumElements() const { return size(); }
virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; }
protected:
virtual ~TemplateIndexArray() {}
};
typedef TemplateIndexArray<GLbyte,Array::ByteArrayType,1,GL_BYTE> ByteArray;
typedef TemplateIndexArray<GLshort,Array::ShortArrayType,1,GL_SHORT> ShortArray;
typedef TemplateIndexArray<GLint,Array::IntArrayType,1,GL_INT> IntArray;
typedef TemplateIndexArray<GLubyte,Array::UByteArrayType,1,GL_UNSIGNED_BYTE> UByteArray;
typedef TemplateIndexArray<GLushort,Array::UShortArrayType,1,GL_UNSIGNED_SHORT> UShortArray;
typedef TemplateIndexArray<GLuint,Array::UIntArrayType,1,GL_UNSIGNED_INT> UIntArray;
typedef TemplateArray<GLfloat,Array::FloatArrayType,1,GL_FLOAT> FloatArray;
typedef TemplateArray<UByte4,Array::UByte4ArrayType,4,GL_UNSIGNED_BYTE> UByte4Array;
typedef TemplateArray<Vec2,Array::Vec2ArrayType,2,GL_FLOAT> Vec2Array;
typedef TemplateArray<Vec3,Array::Vec3ArrayType,3,GL_FLOAT> Vec3Array;
typedef TemplateArray<Vec4,Array::Vec4ArrayType,4,GL_FLOAT> Vec4Array;
class ArrayVisitor
{
public:
ArrayVisitor() {}
virtual void apply(Array&) {}
virtual void apply(ByteArray&) {}
virtual void apply(ShortArray&) {}
virtual void apply(IntArray&) {}
virtual void apply(UByteArray&) {}
virtual void apply(UShortArray&) {}
virtual void apply(UIntArray&) {}
virtual void apply(UByte4Array&) {}
virtual void apply(FloatArray&) {}
virtual void apply(Vec2Array&) {}
virtual void apply(Vec3Array&) {}
virtual void apply(Vec4Array&) {}
};
class ConstArrayVisitor
{
public:
ConstArrayVisitor() {}
virtual void apply(const Array&) {}
virtual void apply(const ByteArray&) {}
virtual void apply(const ShortArray&) {}
virtual void apply(const IntArray&) {}
virtual void apply(const UByteArray&) {}
virtual void apply(const UShortArray&) {}
virtual void apply(const UIntArray&) {}
virtual void apply(const UByte4Array&) {}
virtual void apply(const FloatArray&) {}
virtual void apply(const Vec2Array&) {}
virtual void apply(const Vec3Array&) {}
virtual void apply(const Vec4Array&) {}
};
class ValueVisitor
{
public:
ValueVisitor() {}
virtual void apply(GLbyte&) {}
virtual void apply(GLshort&) {}
virtual void apply(GLint&) {}
virtual void apply(GLushort&) {}
virtual void apply(GLubyte&) {}
virtual void apply(GLuint&) {}
virtual void apply(GLfloat&) {}
virtual void apply(UByte4&) {}
virtual void apply(Vec2&) {}
virtual void apply(Vec3&) {}
virtual void apply(Vec4&) {}
};
class ConstValueVisitor
{
public:
ConstValueVisitor() {}
virtual void apply(const GLbyte&) {}
virtual void apply(const GLshort&) {}
virtual void apply(const GLint&) {}
virtual void apply(const GLushort&) {}
virtual void apply(const GLubyte&) {}
virtual void apply(const GLuint&) {}
virtual void apply(const GLfloat&) {}
virtual void apply(const UByte4&) {}
virtual void apply(const Vec2&) {}
virtual void apply(const Vec3&) {}
virtual void apply(const Vec4&) {}
};
}
#endif