1459 lines
45 KiB
C++
1459 lines
45 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <stdio.h>
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#include <math.h>
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#include <float.h>
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#include <osg/BufferObject>
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#include <osg/Notify>
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#include <osg/GLExtensions>
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#include <osg/Timer>
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#include <osg/Image>
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#include <osg/State>
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#include <osg/PrimitiveSet>
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#include <osg/Array>
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#include <OpenThreads/ScopedLock>
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#include <OpenThreads/Mutex>
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// #define CHECK_CONSISTENCY
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using namespace osg;
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// static cache of deleted buffer object lists which can only
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// by completely deleted once the appropriate OpenGL context
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// is set. Used osg::BufferObject::deleteBufferObject(..) and flushDeletedBufferObjects(..) below.
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typedef std::multimap<unsigned int,GLuint> BufferObjectMap;
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typedef osg::buffered_object<BufferObjectMap> DeletedBufferObjectCache;
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static OpenThreads::Mutex s_mutex_deletedBufferObjectCache;
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static DeletedBufferObjectCache s_deletedBufferObjectCache;
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unsigned int s_minimumNumberOfGLBufferObjectsToRetainInCache = 1000;
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// GLBufferObject
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//
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GLBufferObject::GLBufferObject(unsigned int contextID, BufferObject* bufferObject):
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_contextID(contextID),
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_glObjectID(0),
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_profile(0,0,0),
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_allocatedSize(0),
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_dirty(true),
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_bufferObject(0),
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_set(0),
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_previous(0),
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_next(0),
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_extensions(0)
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{
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assign(bufferObject);
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_extensions = GLBufferObject::getExtensions(contextID, true);
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_extensions->glGenBuffers(1, &_glObjectID);
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}
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GLBufferObject::~GLBufferObject()
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{
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}
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void GLBufferObject::bindBuffer()
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{
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_extensions->glBindBuffer(_profile._target,_glObjectID);
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if (_set) _set->moveToBack(this);
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}
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void GLBufferObject::setBufferObject(BufferObject* bufferObject)
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{
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assign(bufferObject);
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}
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void GLBufferObject::assign(BufferObject* bufferObject)
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{
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_bufferObject = bufferObject;
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if (_bufferObject)
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{
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_profile = bufferObject->getProfile();
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_dirty = true;
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_bufferEntries.clear();
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}
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else
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{
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_profile.setProfile(0,0,0);
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// clear all previous entries;
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_bufferEntries.clear();
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}
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}
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void GLBufferObject::clear()
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{
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_bufferEntries.clear();
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_dirty = true;
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}
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void GLBufferObject::compileBuffer()
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{
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_dirty = false;
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_bufferEntries.reserve(_bufferObject->getNumBufferData());
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bool compileAll = false;
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bool offsetChanged = false;
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unsigned int newTotalSize = 0;
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unsigned int i=0;
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for(; i<_bufferObject->getNumBufferData(); ++i)
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{
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BufferData* bd = _bufferObject->getBufferData(i);
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if (i<_bufferEntries.size())
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{
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BufferEntry& entry = _bufferEntries[i];
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if (offsetChanged ||
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entry.dataSource != bd ||
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entry.dataSize != bd->getTotalDataSize())
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{
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unsigned int previousEndOfBufferDataMarker = entry.offset + entry.dataSize;
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// osg::notify(osg::NOTICE)<<"GLBufferObject::compileBuffer(..) updating BufferEntry"<<std::endl;
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entry.offset = newTotalSize;
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entry.modifiedCount = 0xffffff;
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entry.dataSize = bd->getTotalDataSize();
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entry.dataSource = bd;
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newTotalSize += entry.dataSize;
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if (previousEndOfBufferDataMarker==newTotalSize)
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{
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offsetChanged = true;
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}
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}
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}
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else
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{
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BufferEntry entry;
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entry.offset = newTotalSize;
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entry.modifiedCount = 0xffffff;
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entry.dataSize = bd->getTotalDataSize();
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entry.dataSource = bd;
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#if 0
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osg::notify(osg::NOTICE)<<"entry"<<std::endl;
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osg::notify(osg::NOTICE)<<" offset "<<entry.offset<<std::endl;
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osg::notify(osg::NOTICE)<<" dataSize "<<entry.dataSize<<std::endl;
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osg::notify(osg::NOTICE)<<" dataSource "<<entry.dataSource<<std::endl;
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osg::notify(osg::NOTICE)<<" modifiedCount "<<entry.modifiedCount<<std::endl;
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#endif
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newTotalSize += entry.dataSize;
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_bufferEntries.push_back(entry);
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}
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}
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if (i<_bufferEntries.size())
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{
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// triming end of bufferEntries as the source data is has less entries than the originally held.
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_bufferEntries.erase(_bufferEntries.begin()+i, _bufferEntries.end());
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}
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_extensions->glBindBuffer(_profile._target, _glObjectID);
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if (newTotalSize > _profile._size)
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{
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osg::notify(osg::NOTICE)<<"newTotalSize="<<newTotalSize<<", _profile._size="<<_profile._size<<std::endl;
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_profile._size = newTotalSize;
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if (_set)
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{
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_set->moveToSet(this, _set->getParent()->getGLBufferObjectSet(_profile));
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}
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}
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if (_allocatedSize != _profile._size)
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{
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_allocatedSize = _profile._size;
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_extensions->glBufferData(_profile._target, _profile._size, NULL, _profile._usage);
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}
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char* vboMemory = 0;
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#if 0
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vboMemory = extensions->glMapBuffer(_target, GL_WRITE_ONLY_ARB);
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#endif
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for(BufferEntries::iterator itr = _bufferEntries.begin();
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itr != _bufferEntries.end();
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++itr)
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{
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BufferEntry& entry = *itr;
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if (compileAll || entry.modifiedCount != entry.dataSource->getModifiedCount())
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{
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// osg::notify(osg::NOTICE)<<"GLBufferObject::compileBuffer(..) downloading BufferEntry "<<&entry<<std::endl;
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entry.modifiedCount = entry.dataSource->getModifiedCount();
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if (vboMemory)
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memcpy(vboMemory + (GLsizeiptrARB)entry.offset, entry.dataSource->getDataPointer(), entry.dataSize);
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else
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_extensions->glBufferSubData(_profile._target, (GLintptrARB)entry.offset, (GLsizeiptrARB)entry.dataSize, entry.dataSource->getDataPointer());
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}
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}
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// Unmap the texture image buffer
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if (vboMemory) _extensions->glUnmapBuffer(_profile._target);
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}
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void GLBufferObject::deleteGLObject()
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{
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if (_glObjectID!=0)
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{
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_extensions->glDeleteBuffers(1, &_glObjectID);
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_glObjectID = 0;
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_allocatedSize = 0;
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_bufferEntries.clear();
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}
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}
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void GLBufferObject::deleteBufferObject(unsigned int contextID,GLuint globj)
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{
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osg::notify(osg::NOTICE)<<"GLBufferObject::deleteBufferObject("<<std::endl;
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}
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#if 0
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void GLBufferObject::flushDeletedBufferObjects(unsigned int contextID,double /*currentTime*/, double& availableTime)
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{
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// if no time available don't try to flush objects.
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if (availableTime<=0.0) return;
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const osg::Timer& timer = *osg::Timer::instance();
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osg::Timer_t start_tick = timer.tick();
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double elapsedTime = 0.0;
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedBufferObjectCache);
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const Extensions* extensions = getExtensions(contextID,true);
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unsigned int noDeleted = 0;
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BufferObjectMap& dll = s_deletedBufferObjectCache[contextID];
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BufferObjectMap::iterator ditr=dll.begin();
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for(;
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ditr!=dll.end() && elapsedTime<availableTime;
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++ditr)
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{
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extensions->glDeleteBuffers(1,&(ditr->second));
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elapsedTime = timer.delta_s(start_tick,timer.tick());
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++noDeleted;
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}
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if (ditr!=dll.begin()) dll.erase(dll.begin(),ditr);
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// if (noDeleted!=0) notify(osg::NOTICE)<<"Number VBOs deleted = "<<noDeleted<<" BO's left"<<dll.size()<<std::endl;
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}
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availableTime -= elapsedTime;
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}
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void GLBufferObject::discardDeletedBufferObjects(unsigned int contextID)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedBufferObjectCache);
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BufferObjectMap& dll = s_deletedBufferObjectCache[contextID];
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dll.clear();
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}
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#endif
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//////////////////////////////////////////////////////////////////////////////
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//
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// Extension support
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//
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typedef buffered_value< ref_ptr<GLBufferObject::Extensions> > BufferedExtensions;
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static BufferedExtensions s_extensions;
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GLBufferObject::Extensions* GLBufferObject::getExtensions(unsigned int contextID,bool createIfNotInitalized)
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{
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if (!s_extensions[contextID] && createIfNotInitalized) s_extensions[contextID] = new GLBufferObject::Extensions(contextID);
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return s_extensions[contextID].get();
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}
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void GLBufferObject::setExtensions(unsigned int contextID,Extensions* extensions)
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{
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s_extensions[contextID] = extensions;
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}
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GLBufferObject::Extensions::Extensions(unsigned int contextID)
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{
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setupGLExtensions(contextID);
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}
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GLBufferObject::Extensions::Extensions(const Extensions& rhs):
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Referenced()
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{
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_glGenBuffers = rhs._glGenBuffers;
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_glBindBuffer = rhs._glBindBuffer;
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_glBufferData = rhs._glBufferData;
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_glBufferSubData = rhs._glBufferSubData;
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_glDeleteBuffers = rhs._glDeleteBuffers;
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_glIsBuffer = rhs._glIsBuffer;
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_glGetBufferSubData = rhs._glGetBufferSubData;
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_glMapBuffer = rhs._glMapBuffer;
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_glUnmapBuffer = rhs._glUnmapBuffer;
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_glGetBufferParameteriv = rhs._glGetBufferParameteriv;
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_glGetBufferPointerv = rhs._glGetBufferPointerv;
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}
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void GLBufferObject::Extensions::lowestCommonDenominator(const Extensions& rhs)
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{
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if (!rhs._glGenBuffers) _glGenBuffers = rhs._glGenBuffers;
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if (!rhs._glBindBuffer) _glBindBuffer = rhs._glBindBuffer;
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if (!rhs._glBufferData) _glBufferData = rhs._glBufferData;
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if (!rhs._glBufferSubData) _glBufferSubData = rhs._glBufferSubData;
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if (!rhs._glDeleteBuffers) _glDeleteBuffers = rhs._glDeleteBuffers;
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if (!rhs._glIsBuffer) _glIsBuffer = rhs._glIsBuffer;
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if (!rhs._glGetBufferSubData) _glGetBufferSubData = rhs._glGetBufferSubData;
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if (!rhs._glMapBuffer) _glMapBuffer = rhs._glMapBuffer;
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if (!rhs._glUnmapBuffer) _glUnmapBuffer = rhs._glUnmapBuffer;
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if (!rhs._glGetBufferParameteriv) _glGetBufferParameteriv = rhs._glGetBufferParameteriv;
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if (!rhs._glGetBufferParameteriv) _glGetBufferPointerv = rhs._glGetBufferPointerv;
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}
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void GLBufferObject::Extensions::setupGLExtensions(unsigned int contextID)
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{
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setGLExtensionFuncPtr(_glGenBuffers, "glGenBuffers","glGenBuffersARB");
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setGLExtensionFuncPtr(_glBindBuffer, "glBindBuffer","glBindBufferARB");
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setGLExtensionFuncPtr(_glBufferData, "glBufferData","glBufferDataARB");
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setGLExtensionFuncPtr(_glBufferSubData, "glBufferSubData","glBufferSubDataARB");
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setGLExtensionFuncPtr(_glDeleteBuffers, "glDeleteBuffers","glDeleteBuffersARB");
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setGLExtensionFuncPtr(_glIsBuffer, "glIsBuffer","glIsBufferARB");
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setGLExtensionFuncPtr(_glGetBufferSubData, "glGetBufferSubData","glGetBufferSubDataARB");
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setGLExtensionFuncPtr(_glMapBuffer, "glMapBuffer","glMapBufferARB");
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setGLExtensionFuncPtr(_glUnmapBuffer, "glUnmapBuffer","glUnmapBufferARB");
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setGLExtensionFuncPtr(_glGetBufferParameteriv, "glGetBufferParameteriv","glGetBufferParameterivARB");
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setGLExtensionFuncPtr(_glGetBufferPointerv, "glGetBufferPointerv","glGetBufferPointervARB");
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_isPBOSupported = OSG_GL3_FEATURES || osg::isGLExtensionSupported(contextID,"GL_ARB_pixel_buffer_object");
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}
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void GLBufferObject::Extensions::glGenBuffers(GLsizei n, GLuint *buffers) const
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{
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if (_glGenBuffers) _glGenBuffers(n, buffers);
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else notify(WARN)<<"Error: glGenBuffers not supported by OpenGL driver"<<std::endl;
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}
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void GLBufferObject::Extensions::glBindBuffer(GLenum target, GLuint buffer) const
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{
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if (_glBindBuffer) _glBindBuffer(target, buffer);
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else notify(WARN)<<"Error: glBindBuffer not supported by OpenGL driver"<<std::endl;
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}
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void GLBufferObject::Extensions::glBufferData(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage) const
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{
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if (_glBufferData) _glBufferData(target, size, data, usage);
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else notify(WARN)<<"Error: glBufferData not supported by OpenGL driver"<<std::endl;
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}
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void GLBufferObject::Extensions::glBufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data) const
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{
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if (_glBufferSubData) _glBufferSubData(target, offset, size, data);
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else notify(WARN)<<"Error: glBufferData not supported by OpenGL driver"<<std::endl;
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}
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void GLBufferObject::Extensions::glDeleteBuffers(GLsizei n, const GLuint *buffers) const
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{
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if (_glDeleteBuffers) _glDeleteBuffers(n, buffers);
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else notify(WARN)<<"Error: glBufferData not supported by OpenGL driver"<<std::endl;
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}
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GLboolean GLBufferObject::Extensions::glIsBuffer (GLuint buffer) const
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{
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if (_glIsBuffer) return _glIsBuffer(buffer);
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else
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{
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notify(WARN)<<"Error: glIsBuffer not supported by OpenGL driver"<<std::endl;
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return GL_FALSE;
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}
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}
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void GLBufferObject::Extensions::glGetBufferSubData (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data) const
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{
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if (_glGetBufferSubData) _glGetBufferSubData(target,offset,size,data);
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else notify(WARN)<<"Error: glGetBufferSubData not supported by OpenGL driver"<<std::endl;
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}
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GLvoid* GLBufferObject::Extensions::glMapBuffer (GLenum target, GLenum access) const
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{
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if (_glMapBuffer) return _glMapBuffer(target,access);
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else
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{
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notify(WARN)<<"Error: glMapBuffer not supported by OpenGL driver"<<std::endl;
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return 0;
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}
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}
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GLboolean GLBufferObject::Extensions::glUnmapBuffer (GLenum target) const
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{
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if (_glUnmapBuffer) return _glUnmapBuffer(target);
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else
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{
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notify(WARN)<<"Error: glUnmapBuffer not supported by OpenGL driver"<<std::endl;
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return GL_FALSE;
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}
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}
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void GLBufferObject::Extensions::glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params) const
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{
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if (_glGetBufferParameteriv) _glGetBufferParameteriv(target,pname,params);
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else notify(WARN)<<"Error: glGetBufferParameteriv not supported by OpenGL driver"<<std::endl;
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}
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void GLBufferObject::Extensions::glGetBufferPointerv (GLenum target, GLenum pname, GLvoid* *params) const
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{
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if (_glGetBufferPointerv) _glGetBufferPointerv(target,pname,params);
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else notify(WARN)<<"Error: glGetBufferPointerv not supported by OpenGL driver"<<std::endl;
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// GLBufferObjectSet
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//
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GLBufferObjectSet::GLBufferObjectSet(GLBufferObjectManager* parent, const BufferObjectProfile& profile):
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_parent(parent),
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_contextID(parent->getContextID()),
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_profile(profile),
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_numOfGLBufferObjects(0),
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_head(0),
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_tail(0)
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{
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osg::notify(osg::NOTICE)<<"GLBufferObjectSet::GLBufferObjectSet _profile._size="<<_profile._size<<std::endl;
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}
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GLBufferObjectSet::~GLBufferObjectSet()
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{
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#if 0
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osg::notify(osg::NOTICE)<<"GLBufferObjectSet::~GLBufferObjectSet(), _numOfGLBufferObjects="<<_numOfGLBufferObjects<<std::endl;
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osg::notify(osg::NOTICE)<<" _orphanedGLBufferObjects = "<<_orphanedGLBufferObjects.size()<<std::endl;
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osg::notify(osg::NOTICE)<<" _head = "<<_head<<std::endl;
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osg::notify(osg::NOTICE)<<" _tail = "<<_tail<<std::endl;
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#endif
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}
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bool GLBufferObjectSet::checkConsistency() const
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{
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#ifndef CHECK_CONSISTENCY
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return true;
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#else
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// osg::notify(osg::NOTICE)<<"GLBufferObjectSet::checkConsistency()"<<std::endl;
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// check consistency of linked list.
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unsigned int numInList = 0;
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GLBufferObject* to = _head;
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while(to!=0)
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{
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++numInList;
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if (to->_next)
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{
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if ((to->_next)->_previous != to)
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{
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osg::notify(osg::NOTICE)<<"GLBufferObjectSet::checkConsistency() : Error (to->_next)->_previous != to "<<std::endl;
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return false;
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}
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}
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else
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{
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if (_tail != to)
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{
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osg::notify(osg::NOTICE)<<"GLBufferObjectSet::checkConsistency() : Error _trail != to"<<std::endl;
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return false;
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}
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}
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to = to->_next;
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}
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unsigned int totalNumber = numInList + _orphanedGLBufferObjects.size();
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if (totalNumber != _numOfGLBufferObjects)
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{
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osg::notify(osg::NOTICE)<<"Error numInList + _orphanedGLBufferObjects.size() != _numOfGLBufferObjects"<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" numInList = "<<numInList<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" _orphanedGLBufferObjects.size() = "<<_orphanedGLBufferObjects.size()<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" _pendingOrphanedGLBufferObjects.size() = "<<_pendingOrphanedGLBufferObjects.size()<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" _numOfGLBufferObjects = "<<_numOfGLBufferObjects<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
#endif
|
|
}
|
|
|
|
void GLBufferObjectSet::handlePendingOrphandedGLBufferObjects()
|
|
{
|
|
// osg::notify(osg::NOTICE)<<"handlePendingOrphandedGLBufferObjects()"<<_pendingOrphanedGLBufferObjects.size()<<std::endl;
|
|
|
|
if (_pendingOrphanedGLBufferObjects.empty()) return;
|
|
|
|
unsigned int numOrphaned = _pendingOrphanedGLBufferObjects.size();
|
|
|
|
for(GLBufferObjectList::iterator itr = _pendingOrphanedGLBufferObjects.begin();
|
|
itr != _pendingOrphanedGLBufferObjects.end();
|
|
++itr)
|
|
{
|
|
GLBufferObject* to = itr->get();
|
|
|
|
_orphanedGLBufferObjects.push_back(to);
|
|
|
|
remove(to);
|
|
|
|
#if 0
|
|
osg::notify(osg::NOTICE)<<" HPOTO after _head = "<<_head<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" HPOTO after _tail = "<<_tail<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" HPOTO after to->_previous = "<<to->_previous<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" HPOTO after to->_next = "<<to->_next<<std::endl;
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
// update the GLBufferObjectManager's running total of active + orphaned GLBufferObjects
|
|
_parent->getNumberOrphanedGLBufferObjects() += numOrphaned;
|
|
_parent->getNumberActiveGLBufferObjects() -= numOrphaned;
|
|
|
|
_pendingOrphanedGLBufferObjects.clear();
|
|
|
|
checkConsistency();
|
|
}
|
|
|
|
void GLBufferObjectSet::flushAllDeletedGLBufferObjects()
|
|
{
|
|
for(GLBufferObjectList::iterator itr = _orphanedGLBufferObjects.begin();
|
|
itr != _orphanedGLBufferObjects.end();
|
|
++itr)
|
|
{
|
|
|
|
(*itr)->deleteGLObject();
|
|
|
|
osg::notify(osg::NOTICE)<<"Deleting textureobject id="<<(*itr)->getGLObjectID()<<std::endl;
|
|
}
|
|
|
|
unsigned int numDeleted = _orphanedGLBufferObjects.size();
|
|
_numOfGLBufferObjects -= numDeleted;
|
|
|
|
// update the GLBufferObjectManager's running total of current pool size
|
|
_parent->getCurrGLBufferObjectPoolSize() -= numDeleted*_profile._size;
|
|
_parent->getNumberOrphanedGLBufferObjects() -= numDeleted;
|
|
_parent->getNumberDeleted() += numDeleted;
|
|
|
|
_orphanedGLBufferObjects.clear();
|
|
}
|
|
|
|
void GLBufferObjectSet::discardAllDeletedGLBufferObjects()
|
|
{
|
|
unsigned int numDiscarded = _orphanedGLBufferObjects.size();
|
|
|
|
_numOfGLBufferObjects -= numDiscarded;
|
|
|
|
// update the GLBufferObjectManager's running total of current pool size
|
|
_parent->setCurrGLBufferObjectPoolSize( _parent->getCurrGLBufferObjectPoolSize() - numDiscarded*_profile._size );
|
|
|
|
// update the number of active and orphaned TextureOjects
|
|
_parent->getNumberOrphanedGLBufferObjects() -= 1;
|
|
_parent->getNumberActiveGLBufferObjects() += 1;
|
|
_parent->getNumberDeleted() += 1;
|
|
|
|
|
|
// just clear the list as there is nothing else we can do with them when discarding them
|
|
_orphanedGLBufferObjects.clear();
|
|
}
|
|
|
|
void GLBufferObjectSet::flushDeletedGLBufferObjects(double currentTime, double& availableTime)
|
|
{
|
|
// if nothing to delete return
|
|
if (_orphanedGLBufferObjects.empty()) return;
|
|
|
|
// if no time available don't try to flush objects.
|
|
if (availableTime<=0.0) return;
|
|
|
|
// if we don't have too many orphaned texture objects then don't bother deleting them, as we can potentially reuse them later.
|
|
if (_parent->getNumberOrphanedGLBufferObjects()<=s_minimumNumberOfGLBufferObjectsToRetainInCache) return;
|
|
|
|
unsigned int numDeleted = 0;
|
|
unsigned int maxNumObjectsToDelete = _parent->getNumberOrphanedGLBufferObjects()-s_minimumNumberOfGLBufferObjectsToRetainInCache;
|
|
if (maxNumObjectsToDelete>4) maxNumObjectsToDelete = 4;
|
|
|
|
ElapsedTime timer;
|
|
|
|
GLBufferObjectList::iterator itr = _orphanedGLBufferObjects.begin();
|
|
for(;
|
|
itr != _orphanedGLBufferObjects.end() && timer.elapsedTime()<availableTime && numDeleted<maxNumObjectsToDelete;
|
|
++itr)
|
|
{
|
|
|
|
osg::notify(osg::NOTICE)<<"Deleting textureobject id="<<itr->get()<<std::endl;
|
|
|
|
(*itr)->deleteGLObject();
|
|
|
|
++numDeleted;
|
|
}
|
|
|
|
// osg::notify(osg::NOTICE)<<"Size before = "<<_orphanedGLBufferObjects.size();
|
|
_orphanedGLBufferObjects.erase(_orphanedGLBufferObjects.begin(), itr);
|
|
//osg::notify(osg::NOTICE)<<", after = "<<_orphanedGLBufferObjects.size()<<" numDeleted = "<<numDeleted<<std::endl;
|
|
|
|
// update the number of TO's in this GLBufferObjectSet
|
|
_numOfGLBufferObjects -= numDeleted;
|
|
|
|
_parent->setCurrGLBufferObjectPoolSize( _parent->getCurrGLBufferObjectPoolSize() - numDeleted*_profile._size );
|
|
|
|
// update the number of active and orphaned TextureOjects
|
|
_parent->getNumberOrphanedGLBufferObjects() -= numDeleted;
|
|
_parent->getNumberActiveGLBufferObjects() += numDeleted;
|
|
_parent->getNumberDeleted() += numDeleted;
|
|
|
|
availableTime -= timer.elapsedTime();
|
|
}
|
|
|
|
bool GLBufferObjectSet::makeSpace(unsigned int& size)
|
|
{
|
|
if (!_orphanedGLBufferObjects.empty())
|
|
{
|
|
unsigned int sizeAvailable = _orphanedGLBufferObjects.size() * _profile._size;
|
|
if (size>sizeAvailable) size -= sizeAvailable;
|
|
else size = 0;
|
|
|
|
flushAllDeletedGLBufferObjects();
|
|
}
|
|
|
|
return size==0;
|
|
}
|
|
|
|
GLBufferObject* GLBufferObjectSet::takeFromOrphans(BufferObject* bufferObject)
|
|
{
|
|
// take front of orphaned list.
|
|
ref_ptr<GLBufferObject> glbo = _orphanedGLBufferObjects.front();
|
|
|
|
// remove from orphan list.
|
|
_orphanedGLBufferObjects.pop_front();
|
|
|
|
// assign to new texture
|
|
glbo->assign(bufferObject);
|
|
glbo->setProfile(_profile);
|
|
|
|
// update the number of active and orphaned TextureOjects
|
|
_parent->getNumberOrphanedGLBufferObjects() -= 1;
|
|
_parent->getNumberActiveGLBufferObjects() += 1;
|
|
|
|
// place at back of active list
|
|
addToBack(glbo.get());
|
|
|
|
// osg::notify(osg::NOTICE)<<"Reusing orhpahned GLBufferObject, _numOfGLBufferObjects="<<_numOfGLBufferObjects<<std::endl;
|
|
|
|
return glbo.release();
|
|
}
|
|
|
|
|
|
GLBufferObject* GLBufferObjectSet::takeOrGenerate(BufferObject* bufferObject)
|
|
{
|
|
// see if we can recyle GLBufferObject from the orphane list
|
|
if (!_pendingOrphanedGLBufferObjects.empty())
|
|
{
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
|
|
handlePendingOrphandedGLBufferObjects();
|
|
return takeFromOrphans(bufferObject);
|
|
}
|
|
else if (!_orphanedGLBufferObjects.empty())
|
|
{
|
|
return takeFromOrphans(bufferObject);
|
|
}
|
|
|
|
unsigned int minFrameNumber = _parent->getFrameNumber();
|
|
|
|
// see if we can reuse GLBufferObject by taking the least recently used active GLBufferObject
|
|
if ((_parent->getMaxGLBufferObjectPoolSize()!=0) &&
|
|
(!_parent->hasSpace(_profile._size)) &&
|
|
(_numOfGLBufferObjects>1) &&
|
|
(_head != 0) &&
|
|
(_head->_frameLastUsed<minFrameNumber))
|
|
{
|
|
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
|
|
|
|
ref_ptr<GLBufferObject> glbo = _head;
|
|
|
|
ref_ptr<BufferObject> original_BufferObject = glbo->getBufferObject();
|
|
|
|
if (original_BufferObject.valid())
|
|
{
|
|
original_BufferObject->setGLBufferObject(_contextID,0);
|
|
// osg::notify(osg::NOTICE)<<"GLBufferObjectSet="<<this<<": Reusing an active GLBufferObject "<<glbo.get()<<" _numOfGLBufferObjects="<<_numOfGLBufferObjects<<" size="<<_profile._size<<std::endl;
|
|
}
|
|
else
|
|
{
|
|
// osg::notify(osg::NOTICE)<<"Reusing a recently orphaned active GLBufferObject "<<glbo.get()<<std::endl;
|
|
}
|
|
|
|
moveToBack(glbo.get());
|
|
|
|
// assign to new texture
|
|
glbo->setBufferObject(bufferObject);
|
|
glbo->setProfile(_profile);
|
|
|
|
return glbo.release();
|
|
}
|
|
|
|
//
|
|
GLBufferObject* glbo = new GLBufferObject(_contextID, const_cast<BufferObject*>(bufferObject));
|
|
glbo->setProfile(_profile);
|
|
glbo->_set = this;
|
|
++_numOfGLBufferObjects;
|
|
|
|
// update the current texture pool size
|
|
_parent->getCurrGLBufferObjectPoolSize() += _profile._size;
|
|
_parent->getNumberActiveGLBufferObjects() += 1;
|
|
|
|
addToBack(glbo);
|
|
|
|
// osg::notify(osg::NOTICE)<<"Created new GLBufferObject, _numOfGLBufferObjects "<<_numOfGLBufferObjects<<std::endl;
|
|
|
|
return glbo;
|
|
}
|
|
|
|
void GLBufferObjectSet::moveToBack(GLBufferObject* to)
|
|
{
|
|
#if 0
|
|
osg::notify(osg::NOTICE)<<"GLBufferObjectSet::moveToBack("<<to<<")"<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" before _head = "<<_head<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" before _tail = "<<_tail<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" before to->_previous = "<<to->_previous<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" before to->_next = "<<to->_next<<std::endl;
|
|
#endif
|
|
|
|
to->_frameLastUsed = _parent->getFrameNumber();
|
|
|
|
// nothing to do if we are already tail
|
|
if (to==_tail) return;
|
|
|
|
// if no tail exists then assign 'to' as tail and head
|
|
if (_tail==0)
|
|
{
|
|
osg::notify(osg::NOTICE)<<"Error ***************** Should not get here !!!!!!!!!"<<std::endl;
|
|
_head = to;
|
|
_tail = to;
|
|
return;
|
|
}
|
|
|
|
if (to->_next==0)
|
|
{
|
|
osg::notify(osg::NOTICE)<<"Error ***************** Should not get here either !!!!!!!!!"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
|
|
if (to->_previous)
|
|
{
|
|
(to->_previous)->_next = to->_next;
|
|
}
|
|
else
|
|
{
|
|
// 'to' is the head, so moving it to the back will mean we need a new head
|
|
if (to->_next)
|
|
{
|
|
_head = to->_next;
|
|
}
|
|
}
|
|
|
|
(to->_next)->_previous = to->_previous;
|
|
|
|
_tail->_next = to;
|
|
|
|
to->_previous = _tail;
|
|
to->_next = 0;
|
|
|
|
_tail = to;
|
|
|
|
#if 0
|
|
osg::notify(osg::NOTICE)<<" m2B after _head = "<<_head<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" m2B after _tail = "<<_tail<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" m2B after to->_previous = "<<to->_previous<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" m2B after to->_next = "<<to->_next<<std::endl;
|
|
#endif
|
|
checkConsistency();
|
|
}
|
|
|
|
void GLBufferObjectSet::addToBack(GLBufferObject* to)
|
|
{
|
|
#if 0
|
|
osg::notify(osg::NOTICE)<<"GLBufferObjectSet::addToBack("<<to<<")"<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" before _head = "<<_head<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" before _tail = "<<_tail<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" before to->_previous = "<<to->_previous<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" before to->_next = "<<to->_next<<std::endl;
|
|
#endif
|
|
|
|
if (to->_previous !=0 || to->_next !=0)
|
|
{
|
|
moveToBack(to);
|
|
}
|
|
else
|
|
{
|
|
to->_frameLastUsed = _parent->getFrameNumber();
|
|
|
|
if (_tail) _tail->_next = to;
|
|
to->_previous = _tail;
|
|
|
|
if (!_head) _head = to;
|
|
_tail = to;
|
|
}
|
|
#if 0
|
|
osg::notify(osg::NOTICE)<<" a2B after _head = "<<_head<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" a2B after _tail = "<<_tail<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" a2B after to->_previous = "<<to->_previous<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" a2B after to->_next = "<<to->_next<<std::endl;
|
|
#endif
|
|
checkConsistency();
|
|
}
|
|
|
|
void GLBufferObjectSet::orphan(GLBufferObject* to)
|
|
{
|
|
// osg::notify(osg::NOTICE)<<"GLBufferObjectSet::orphan("<<to<<")"<<std::endl;
|
|
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
|
|
|
|
// disconnect from original texture
|
|
to->setBufferObject(0);
|
|
|
|
// add orphan 'to' to the pending list of orphans, these will then be
|
|
// handled in the handlePendingOrphandedGLBufferObjects() where the TO's
|
|
// will be removed from the active list, and then placed in the orhpanGLBufferObject
|
|
// list. This double buffered approach to handling orphaned TO's is used
|
|
// to avoid having to mutex the process of appling active TO's.
|
|
_pendingOrphanedGLBufferObjects.push_back(to);
|
|
|
|
#if 0
|
|
osg::notify(osg::NOTICE)<<"GLBufferObjectSet::orphan("<<to<<") _pendingOrphanedGLBufferObjects.size()="<<_pendingOrphanedGLBufferObjects.size()<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" _orphanedGLBufferObjects.size()="<<_orphanedGLBufferObjects.size()<<std::endl;
|
|
#endif
|
|
}
|
|
|
|
void GLBufferObjectSet::remove(GLBufferObject* to)
|
|
{
|
|
if (to->_previous!=0)
|
|
{
|
|
(to->_previous)->_next = to->_next;
|
|
}
|
|
else
|
|
{
|
|
// 'to' was head so assign _head to the next in list
|
|
_head = to->_next;
|
|
}
|
|
|
|
if (to->_next!=0)
|
|
{
|
|
(to->_next)->_previous = to->_previous;
|
|
}
|
|
else
|
|
{
|
|
// 'to' was tail so assing tail to the previous in list
|
|
_tail = to->_previous;
|
|
}
|
|
|
|
// reset the 'to' list pointers as it's no longer in the active list.
|
|
to->_next = 0;
|
|
to->_previous = 0;
|
|
}
|
|
|
|
|
|
void GLBufferObjectSet::moveToSet(GLBufferObject* to, GLBufferObjectSet* set)
|
|
{
|
|
if (set==this) return;
|
|
if (!set) return;
|
|
|
|
// remove 'to' from original set
|
|
--_numOfGLBufferObjects;
|
|
remove(to);
|
|
|
|
// register 'to' with new set.
|
|
to->_set = set;
|
|
++set->_numOfGLBufferObjects;
|
|
set->addToBack(to);
|
|
}
|
|
|
|
|
|
|
|
GLBufferObjectManager::GLBufferObjectManager(unsigned int contextID):
|
|
_contextID(contextID),
|
|
_numActiveGLBufferObjects(0),
|
|
_numOrphanedGLBufferObjects(0),
|
|
_currGLBufferObjectPoolSize(0),
|
|
_maxGLBufferObjectPoolSize(0),
|
|
_frameNumber(0),
|
|
_numFrames(0),
|
|
_numDeleted(0),
|
|
_deleteTime(0.0),
|
|
_numGenerated(0),
|
|
_generateTime(0.0),
|
|
_numApplied(0),
|
|
_applyTime(0.0)
|
|
{
|
|
}
|
|
|
|
void GLBufferObjectManager::setMaxGLBufferObjectPoolSize(unsigned int size)
|
|
{
|
|
if (_maxGLBufferObjectPoolSize == size) return;
|
|
|
|
if (size<_currGLBufferObjectPoolSize)
|
|
{
|
|
osg::notify(osg::NOTICE)<<"Warning: new MaxGLBufferObjectPoolSize="<<size<<" is smaller than current GLBufferObjectPoolSize="<<_currGLBufferObjectPoolSize<<std::endl;
|
|
}
|
|
|
|
_maxGLBufferObjectPoolSize = size;
|
|
}
|
|
|
|
bool GLBufferObjectManager::makeSpace(unsigned int size)
|
|
{
|
|
for(GLBufferObjectSetMap::iterator itr = _glBufferObjectSetMap.begin();
|
|
itr != _glBufferObjectSetMap.end() && size>0;
|
|
++itr)
|
|
{
|
|
if ((*itr).second->makeSpace(size)) return true;
|
|
}
|
|
|
|
return size==0;
|
|
}
|
|
|
|
|
|
GLBufferObject* GLBufferObjectManager::generateGLBufferObject(const BufferObject* bufferObject)
|
|
{
|
|
ElapsedTime elapsedTime(&(getGenerateTime()));
|
|
++getNumberGenerated();
|
|
|
|
BufferObjectProfile profile(bufferObject->getTarget(), bufferObject->getUsage(), bufferObject->computeRequiredBufferSize());
|
|
|
|
// osg::notify(osg::NOTICE)<<"GLBufferObjectManager::generateGLBufferObject size="<<bufferObject->computeRequiredBufferSize()<<std::endl;
|
|
|
|
GLBufferObjectSet* glbos = getGLBufferObjectSet(profile);
|
|
return glbos->takeOrGenerate(const_cast<BufferObject*>(bufferObject));
|
|
}
|
|
|
|
GLBufferObjectSet* GLBufferObjectManager::getGLBufferObjectSet(const BufferObjectProfile& profile)
|
|
{
|
|
osg::ref_ptr<GLBufferObjectSet>& tos = _glBufferObjectSetMap[profile];
|
|
if (!tos) tos = new GLBufferObjectSet(this, profile);
|
|
return tos.get();
|
|
}
|
|
|
|
void GLBufferObjectManager::handlePendingOrphandedGLBufferObjects()
|
|
{
|
|
for(GLBufferObjectSetMap::iterator itr = _glBufferObjectSetMap.begin();
|
|
itr != _glBufferObjectSetMap.end();
|
|
++itr)
|
|
{
|
|
(*itr).second->handlePendingOrphandedGLBufferObjects();
|
|
}
|
|
}
|
|
|
|
void GLBufferObjectManager::flushAllDeletedGLBufferObjects()
|
|
{
|
|
ElapsedTime elapsedTime(&(getDeleteTime()));
|
|
|
|
for(GLBufferObjectSetMap::iterator itr = _glBufferObjectSetMap.begin();
|
|
itr != _glBufferObjectSetMap.end();
|
|
++itr)
|
|
{
|
|
(*itr).second->flushAllDeletedGLBufferObjects();
|
|
}
|
|
}
|
|
|
|
void GLBufferObjectManager::discardAllDeletedGLBufferObjects()
|
|
{
|
|
for(GLBufferObjectSetMap::iterator itr = _glBufferObjectSetMap.begin();
|
|
itr != _glBufferObjectSetMap.end();
|
|
++itr)
|
|
{
|
|
(*itr).second->discardAllDeletedGLBufferObjects();
|
|
}
|
|
}
|
|
|
|
void GLBufferObjectManager::flushDeletedGLBufferObjects(double currentTime, double& availableTime)
|
|
{
|
|
ElapsedTime elapsedTime(&(getDeleteTime()));
|
|
|
|
for(GLBufferObjectSetMap::iterator itr = _glBufferObjectSetMap.begin();
|
|
(itr != _glBufferObjectSetMap.end()) && (availableTime > 0.0);
|
|
++itr)
|
|
{
|
|
(*itr).second->flushDeletedGLBufferObjects(currentTime, availableTime);
|
|
}
|
|
}
|
|
|
|
void GLBufferObjectManager::releaseGLBufferObject(GLBufferObject* to)
|
|
{
|
|
if (to->_set) to->_set->orphan(to);
|
|
else osg::notify(osg::NOTICE)<<"GLBufferObjectManager::releaseGLBufferObject(GLBufferObject* to) Not implemented yet"<<std::endl;
|
|
}
|
|
|
|
|
|
void GLBufferObjectManager::newFrame(osg::FrameStamp* fs)
|
|
{
|
|
if (fs) _frameNumber = fs->getFrameNumber();
|
|
else ++_frameNumber;
|
|
|
|
++_numFrames;
|
|
}
|
|
|
|
void GLBufferObjectManager::reportStats()
|
|
{
|
|
double numFrames(_numFrames==0 ? 1.0 : _numFrames);
|
|
osg::notify(osg::NOTICE)<<"GLBufferObjectMananger::reportStats()"<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" total _numOfGLBufferObjects="<<_numActiveGLBufferObjects<<", _numOrphanedGLBufferObjects="<<_numOrphanedGLBufferObjects<<" _currGLBufferObjectPoolSize="<<_currGLBufferObjectPoolSize<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" total _numGenerated="<<_numGenerated<<", _generateTime="<<_generateTime<<", averagePerFrame="<<_generateTime/numFrames*1000.0<<"ms"<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" total _numDeleted="<<_numDeleted<<", _deleteTime="<<_deleteTime<<", averagePerFrame="<<_deleteTime/numFrames*1000.0<<"ms"<<std::endl;
|
|
osg::notify(osg::NOTICE)<<" total _numApplied="<<_numApplied<<", _applyTime="<<_applyTime<<", averagePerFrame="<<_applyTime/numFrames*1000.0<<"ms"<<std::endl;
|
|
}
|
|
|
|
void GLBufferObjectManager::resetStats()
|
|
{
|
|
_numFrames = 0;
|
|
_numDeleted = 0;
|
|
_deleteTime = 0;
|
|
|
|
_numGenerated = 0;
|
|
_generateTime = 0;
|
|
|
|
_numApplied = 0;
|
|
_applyTime = 0;
|
|
}
|
|
|
|
|
|
|
|
osg::ref_ptr<GLBufferObjectManager>& GLBufferObjectManager::getGLBufferObjectManager(unsigned int contextID)
|
|
{
|
|
typedef osg::buffered_object< ref_ptr<GLBufferObjectManager> > GLBufferObjectManagerBuffer;
|
|
static GLBufferObjectManagerBuffer s_GLBufferObjectManager;
|
|
if (!s_GLBufferObjectManager[contextID]) s_GLBufferObjectManager[contextID] = new GLBufferObjectManager(contextID);
|
|
return s_GLBufferObjectManager[contextID];
|
|
}
|
|
|
|
GLBufferObject* GLBufferObject::createGLBufferObject(unsigned int contextID, const BufferObject* bufferObject)
|
|
{
|
|
return GLBufferObjectManager::getGLBufferObjectManager(contextID)->generateGLBufferObject(bufferObject);
|
|
}
|
|
|
|
void GLBufferObject::flushAllDeletedBufferObjects(unsigned int contextID)
|
|
{
|
|
GLBufferObjectManager::getGLBufferObjectManager(contextID)->flushAllDeletedGLBufferObjects();
|
|
}
|
|
|
|
void GLBufferObject::discardAllDeletedBufferObjects(unsigned int contextID)
|
|
{
|
|
GLBufferObjectManager::getGLBufferObjectManager(contextID)->discardAllDeletedGLBufferObjects();
|
|
}
|
|
|
|
void GLBufferObject::flushDeletedBufferObjects(unsigned int contextID,double currentTime, double& availbleTime)
|
|
{
|
|
GLBufferObjectManager::getGLBufferObjectManager(contextID)->flushDeletedGLBufferObjects(currentTime, availbleTime);
|
|
}
|
|
|
|
void GLBufferObject::releaseGLBufferObject(unsigned int contextID, GLBufferObject* to)
|
|
{
|
|
GLBufferObjectManager::getGLBufferObjectManager(contextID)->releaseGLBufferObject(to);
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// BufferObject
|
|
//
|
|
BufferObject::BufferObject()
|
|
{
|
|
}
|
|
|
|
BufferObject::BufferObject(const BufferObject& bo,const CopyOp& copyop):
|
|
Object(bo,copyop)
|
|
{
|
|
}
|
|
|
|
BufferObject::~BufferObject()
|
|
{
|
|
releaseGLObjects(0);
|
|
}
|
|
|
|
|
|
void BufferObject::setBufferData(unsigned int index, BufferData* bd)
|
|
{
|
|
if (index>=_bufferDataList.size()) _bufferDataList.resize(index+1);
|
|
_bufferDataList[index] = bd;
|
|
}
|
|
|
|
void BufferObject::dirty()
|
|
{
|
|
for(unsigned int i=0; i<_glBufferObjects.size(); ++i)
|
|
{
|
|
if (_glBufferObjects[i].valid()) _glBufferObjects[i]->dirty();
|
|
}
|
|
}
|
|
|
|
void BufferObject::resizeGLObjectBuffers(unsigned int maxSize)
|
|
{
|
|
_glBufferObjects.resize(maxSize);
|
|
}
|
|
|
|
void BufferObject::releaseGLObjects(State* state) const
|
|
{
|
|
if (state)
|
|
{
|
|
unsigned int contextID = state->getContextID();
|
|
if (_glBufferObjects[contextID].valid())
|
|
{
|
|
GLBufferObject::releaseGLBufferObject(contextID, _glBufferObjects[contextID].get());
|
|
_glBufferObjects[contextID] = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(unsigned int i=0; i<_glBufferObjects.size();++i)
|
|
{
|
|
if (_glBufferObjects[i].valid())
|
|
{
|
|
GLBufferObject::releaseGLBufferObject(i, _glBufferObjects[i].get());
|
|
_glBufferObjects[i] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
unsigned int BufferObject::addBufferData(BufferData* bd)
|
|
{
|
|
if (!bd) return 0;
|
|
|
|
// check to see if bd exists in BufferObject already, is so return without doing anything
|
|
for(BufferDataList::iterator itr = _bufferDataList.begin();
|
|
itr != _bufferDataList.end();
|
|
++itr)
|
|
{
|
|
if (*itr == bd) return bd->getBufferIndex();
|
|
}
|
|
|
|
// bd->setBufferIndex(_bufferDataList.size());
|
|
|
|
_bufferDataList.push_back(bd);
|
|
|
|
// osg::notify(osg::NOTICE)<<"BufferObject "<<this<<":"<<className()<<"::addBufferData("<<bd<<"), bufferIndex= "<<_bufferDataList.size()-1<<std::endl;
|
|
|
|
return _bufferDataList.size()-1;
|
|
}
|
|
|
|
void BufferObject::removeBufferData(unsigned int index)
|
|
{
|
|
if (index>=_bufferDataList.size())
|
|
{
|
|
osg::notify(osg::WARN)<<"Error "<<className()<<"::removeBufferData("<<index<<") out of range."<<std::endl;
|
|
return;
|
|
}
|
|
|
|
// osg::notify(osg::NOTICE)<<"BufferObject::"<<this<<":"<<className()<<"::removeBufferData("<<index<<"), size= "<<_bufferDataList.size()<<std::endl;
|
|
|
|
// alter the indices of the BufferData after the entry to be removed so their indices are correctly placed.
|
|
for(unsigned int i=index+1; i<_bufferDataList.size(); ++i)
|
|
{
|
|
_bufferDataList[i]->setBufferIndex(i-1);
|
|
}
|
|
|
|
// remove the entry
|
|
_bufferDataList.erase(_bufferDataList.begin() + index);
|
|
|
|
for(unsigned int i=0; i<_glBufferObjects.size(); ++i)
|
|
{
|
|
if (_glBufferObjects[i].valid()) _glBufferObjects[i]->clear();
|
|
}
|
|
|
|
}
|
|
|
|
void BufferObject::removeBufferData(BufferData* bd)
|
|
{
|
|
// osg::notify(osg::NOTICE)<<"BufferObject::"<<this<<":"<<className()<<"::removeBufferData("<<bd<<"), index="<<bd->getBufferIndex()<<" size= "<<_bufferDataList.size()<<std::endl;
|
|
|
|
if (!bd || bd->getBufferObject()!=this) return;
|
|
|
|
removeBufferData(bd->getBufferIndex());
|
|
}
|
|
|
|
unsigned int BufferObject::computeRequiredBufferSize() const
|
|
{
|
|
unsigned int newTotalSize = 0;
|
|
for(BufferDataList::const_iterator itr = _bufferDataList.begin();
|
|
itr != _bufferDataList.end();
|
|
++itr)
|
|
{
|
|
BufferData* bd = *itr;
|
|
newTotalSize += bd->getTotalDataSize();
|
|
}
|
|
return newTotalSize;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// BufferData
|
|
//
|
|
BufferData::~BufferData()
|
|
{
|
|
setBufferObject(0);
|
|
}
|
|
|
|
void BufferData::setBufferObject(BufferObject* bufferObject)
|
|
{
|
|
if (_bufferObject==bufferObject) return;
|
|
|
|
if (_bufferObject.valid())
|
|
{
|
|
_bufferObject->removeBufferData(_bufferIndex);
|
|
}
|
|
|
|
_bufferObject = bufferObject;
|
|
_bufferIndex = _bufferObject.valid() ? _bufferObject->addBufferData(this) : 0;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// VertexBufferObject
|
|
//
|
|
VertexBufferObject::VertexBufferObject()
|
|
{
|
|
setTarget(GL_ARRAY_BUFFER_ARB);
|
|
setUsage(GL_STATIC_DRAW_ARB);
|
|
// _usage = GL_DYNAMIC_DRAW_ARB;
|
|
// _usage = GL_STREAM_DRAW_ARB;
|
|
}
|
|
|
|
VertexBufferObject::VertexBufferObject(const VertexBufferObject& vbo,const CopyOp& copyop):
|
|
BufferObject(vbo,copyop)
|
|
{
|
|
}
|
|
|
|
VertexBufferObject::~VertexBufferObject()
|
|
{
|
|
}
|
|
|
|
unsigned int VertexBufferObject::addArray(osg::Array* array)
|
|
{
|
|
return addBufferData(array);
|
|
}
|
|
|
|
void VertexBufferObject::removeArray(osg::Array* array)
|
|
{
|
|
removeBufferData(array);
|
|
}
|
|
|
|
void VertexBufferObject::setArray(unsigned int i, Array* array)
|
|
{
|
|
setBufferData(i,array);
|
|
}
|
|
|
|
Array* VertexBufferObject::getArray(unsigned int i)
|
|
{
|
|
return dynamic_cast<osg::Array*>(getBufferData(i));
|
|
}
|
|
|
|
const Array* VertexBufferObject::getArray(unsigned int i) const
|
|
{
|
|
return dynamic_cast<const osg::Array*>(getBufferData(i));
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// ElementBufferObject
|
|
//
|
|
ElementBufferObject::ElementBufferObject()
|
|
{
|
|
setTarget(GL_ELEMENT_ARRAY_BUFFER_ARB);
|
|
setUsage(GL_STATIC_DRAW_ARB);
|
|
}
|
|
|
|
ElementBufferObject::ElementBufferObject(const ElementBufferObject& vbo,const CopyOp& copyop):
|
|
BufferObject(vbo,copyop)
|
|
{
|
|
}
|
|
|
|
ElementBufferObject::~ElementBufferObject()
|
|
{
|
|
}
|
|
|
|
unsigned int ElementBufferObject::addDrawElements(osg::DrawElements* drawElements)
|
|
{
|
|
return addBufferData(drawElements);
|
|
}
|
|
|
|
void ElementBufferObject::removeDrawElements(osg::DrawElements* drawElements)
|
|
{
|
|
removeBufferData(drawElements);
|
|
}
|
|
|
|
void ElementBufferObject::setDrawElements(unsigned int i, DrawElements* drawElements)
|
|
{
|
|
setBufferData(i,drawElements);
|
|
}
|
|
|
|
DrawElements* ElementBufferObject::getDrawElements(unsigned int i)
|
|
{
|
|
return dynamic_cast<DrawElements*>(getBufferData(i));
|
|
}
|
|
|
|
const DrawElements* ElementBufferObject::getDrawElements(unsigned int i) const
|
|
{
|
|
return dynamic_cast<const DrawElements*>(getBufferData(i));
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PixelBufferObject
|
|
//
|
|
PixelBufferObject::PixelBufferObject(osg::Image* image):
|
|
BufferObject()
|
|
{
|
|
setTarget(GL_PIXEL_UNPACK_BUFFER_ARB);
|
|
setUsage(GL_STREAM_DRAW_ARB);
|
|
|
|
osg::notify(osg::INFO)<<"Constructing PixelBufferObject for image="<<image<<std::endl;
|
|
|
|
setBufferData(0, image);
|
|
}
|
|
|
|
PixelBufferObject::PixelBufferObject(const PixelBufferObject& buffer,const CopyOp& copyop):
|
|
BufferObject(buffer,copyop)
|
|
{
|
|
}
|
|
|
|
PixelBufferObject::~PixelBufferObject()
|
|
{
|
|
}
|
|
|
|
void PixelBufferObject::setImage(osg::Image* image)
|
|
{
|
|
setBufferData(0, image);
|
|
}
|
|
|
|
Image* PixelBufferObject::getImage()
|
|
{
|
|
return dynamic_cast<Image*>(getBufferData(0));
|
|
}
|
|
|
|
const Image* PixelBufferObject::getImage() const
|
|
{
|
|
return dynamic_cast<const Image*>(getBufferData(0));
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PixelDataBufferObject
|
|
//
|
|
//--------------------------------------------------------------------------------
|
|
PixelDataBufferObject::PixelDataBufferObject()
|
|
{
|
|
setTarget(GL_ARRAY_BUFFER_ARB);
|
|
setUsage(GL_DYNAMIC_DRAW_ARB);
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------
|
|
PixelDataBufferObject::PixelDataBufferObject(const PixelDataBufferObject& buffer,const CopyOp& copyop):
|
|
BufferObject(buffer,copyop)
|
|
{
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------
|
|
PixelDataBufferObject::~PixelDataBufferObject()
|
|
{
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------
|
|
void PixelDataBufferObject::compileBuffer(State& state) const
|
|
{
|
|
unsigned int contextID = state.getContextID();
|
|
if ( _profile._size == 0) return;
|
|
|
|
GLBufferObject* bo = getOrCreateGLBufferObject(contextID);
|
|
if (!bo || !bo->isDirty()) return;
|
|
|
|
bo->_extensions->glBindBuffer(_profile._target, bo->getGLObjectID());
|
|
bo->_extensions->glBufferData(_profile._target, _profile._size, NULL, _profile._usage);
|
|
bo->_extensions->glBindBuffer(_profile._target, 0);
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------
|
|
void PixelDataBufferObject::bindBufferInReadMode(State& state)
|
|
{
|
|
unsigned int contextID = state.getContextID();
|
|
|
|
GLBufferObject* bo = getOrCreateGLBufferObject(contextID);
|
|
if (!bo) return;
|
|
|
|
if (bo->isDirty()) compileBuffer(state);
|
|
|
|
bo->_extensions->glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, bo->getGLObjectID());
|
|
|
|
_mode[contextID] = READ;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------
|
|
void PixelDataBufferObject::bindBufferInWriteMode(State& state)
|
|
{
|
|
unsigned int contextID = state.getContextID();
|
|
|
|
GLBufferObject* bo = getOrCreateGLBufferObject(contextID);
|
|
if (!bo) return;
|
|
|
|
if (bo->isDirty()) compileBuffer(state);
|
|
|
|
bo->_extensions->glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, bo->getGLObjectID());
|
|
|
|
_mode[contextID] = WRITE;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------
|
|
void PixelDataBufferObject::unbindBuffer(unsigned int contextID) const
|
|
{
|
|
GLBufferObject::Extensions* extensions = GLBufferObject::getExtensions(contextID,true);
|
|
|
|
switch(_mode[contextID])
|
|
{
|
|
case READ:
|
|
extensions->glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB,0);
|
|
break;
|
|
case WRITE:
|
|
extensions->glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB,0);
|
|
break;
|
|
default:
|
|
extensions->glBindBuffer(_profile._target,0);
|
|
break;
|
|
}
|
|
|
|
_mode[contextID] = NONE;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------
|
|
void PixelDataBufferObject::resizeGLObjectBuffers(unsigned int maxSize)
|
|
{
|
|
BufferObject::resizeGLObjectBuffers(maxSize);
|
|
|
|
_mode.resize(maxSize);
|
|
}
|