OpenSceneGraph/include/osgAnimation/CubicBezier
2016-06-25 07:49:56 +01:00

83 lines
3.0 KiB
C++

/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_CUBIC_BEZIER
#define OSGANIMATION_CUBIC_BEZIER 1
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
namespace osgAnimation
{
template <class T>
class TemplateCubicBezier
{
public:
TemplateCubicBezier() : _position(osg::default_value<T>()), _controlPointIn(osg::default_value<T>()), _controlPointOut(osg::default_value<T>()) {}
TemplateCubicBezier(const T& p, const T& i, const T& o) : _position(p), _controlPointIn(i), _controlPointOut(o)
{
}
// Constructor with value only
TemplateCubicBezier(const T& p) : _position(p), _controlPointIn(p), _controlPointOut(p)
{
}
const T& getPosition() const { return _position;}
const T& getControlPointIn() const { return _controlPointIn;}
const T& getControlPointOut() const { return _controlPointOut;}
T& getPosition() { return _position;}
T& getControlPointIn() { return _controlPointIn;}
T& getControlPointOut() { return _controlPointOut;}
void setPosition(const T& v) {_position = v;}
void setControlPointIn(const T& v) {_controlPointIn = v;}
void setControlPointOut(const T& v) {_controlPointOut = v;}
bool operator==(const TemplateCubicBezier<T>& other) const
{ return _position == other._position && _controlPointIn == other._controlPointIn && _controlPointOut == other._controlPointOut; }
// steaming operators.
friend std::ostream& operator << (std::ostream& output, const TemplateCubicBezier<T>& tcb)
{
output << tcb._position << " "
<< tcb._controlPointIn << " "
<< tcb._controlPointOut;
return output; // to enable cascading
}
friend std::istream& operator >> (std::istream& input, TemplateCubicBezier<T>& tcb)
{
input >> tcb._position >> tcb._controlPointIn >> tcb._controlPointOut;
return input;
}
protected:
T _position, _controlPointIn, _controlPointOut;
};
typedef TemplateCubicBezier<float> FloatCubicBezier;
typedef TemplateCubicBezier<double> DoubleCubicBezier;
typedef TemplateCubicBezier<osg::Vec2> Vec2CubicBezier;
typedef TemplateCubicBezier<osg::Vec3> Vec3CubicBezier;
typedef TemplateCubicBezier<osg::Vec4> Vec4CubicBezier;
}
#endif