OpenSceneGraph/include/osgAnimation/ActionBlendOut
2012-03-21 17:36:20 +00:00

46 lines
1.4 KiB
C++

/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_ACTION_BLENDOUT_H
#define OSGANIMATION_ACTION_BLENDOUT_H
#include <osgAnimation/Action>
#include <osgAnimation/Export>
namespace osgAnimation {
/// blend out from weight to 0 in duration
class OSGANIMATION_EXPORT ActionBlendOut : public Action
{
public:
META_Action(osgAnimation, ActionBlendOut);
ActionBlendOut();
ActionBlendOut(const ActionBlendOut& a, const osg::CopyOp& c);
ActionBlendOut(Animation* animation, double duration);
Animation* getAnimation() { return _animation.get(); }
double getWeight() const { return _weight;}
void computeWeight(unsigned int frame);
protected:
double _weight;
osg::ref_ptr<Animation> _animation;
};
}
#endif