647 lines
21 KiB
C++
647 lines
21 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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// -*-c++-*- osgWidget - Code by: Jeremy Moles (cubicool) 2007-2008
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// $Id: Window 66 2008-07-14 21:54:09Z cubicool $
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#ifndef OSGWIDGET_WINDOW
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#define OSGWIDGET_WINDOW
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#include <osg/Scissor>
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#include <osg/MatrixTransform>
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#include <osg/Geode>
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#include <osg/ClipNode>
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#include <osgWidget/Types>
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#include <osgWidget/Util>
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#include <osgWidget/Widget>
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namespace osgWidget {
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// These are helper callbacks you can attach to Windows that will make them moveable,
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// rotatable, and scalable respectively.
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bool OSGWIDGET_EXPORT callbackWindowMove (Event&);
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bool OSGWIDGET_EXPORT callbackWindowRotate (Event&);
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bool OSGWIDGET_EXPORT callbackWindowScale (Event&);
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// These are helper callbacks you can attach to Windows to that will make various
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// keyboard events behave as you might imagine.
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bool OSGWIDGET_EXPORT callbackWindowTabFocus(Event&);
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class OSGWIDGET_EXPORT Window:
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public osg::MatrixTransform,
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public UIObjectParent<Widget>,
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public EventInterface,
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public StyleInterface
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{
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public:
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typedef std::list<osg::observer_ptr<Window> > WindowList;
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struct Sizes {
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point_type cur;
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point_type min;
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Sizes(point_type c = -1.0f, point_type m = -1.0f):
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cur(c),
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min(m) {
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}
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};
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// TODO: This is a class that puts (embeds) the Window inside of a Widget
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// interface, to help assemble Windows with Windows, and what have you.
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class OSGWIDGET_EXPORT EmbeddedWindow: public Widget {
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osg::ref_ptr<Window> _window;
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public:
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META_Object (osgWidget::Window, EmbeddedWindow);
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META_UIObject (EmbeddedWindow);
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EmbeddedWindow (const std::string& = "", point_type = 0.0f, point_type = 0.0f);
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EmbeddedWindow (const EmbeddedWindow&, const osg::CopyOp&);
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virtual void parented (Window*);
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virtual void unparented (Window*);
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virtual void managed (WindowManager*);
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virtual void unmanaged (WindowManager*);
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virtual void positioned ();
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bool setWindow(Window*);
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Window* getWindow() {
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return _window.get();
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}
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const Window* getWindow() const {
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return _window.get();
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}
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};
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// These correspond to special regions honored by the WindowManager. Most Windows
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// will want to be NONE, unless they need to exist in the foreground or background
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// for some reason.
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enum Strata {
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STRATA_NONE,
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STRATA_BACKGROUND,
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STRATA_FOREGROUND
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};
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// If you only want to display a portion of a Window (such as when it is embedded),
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// you will need to set the VisibilityMode to WM_PARTIAL. Otherwise, the entire
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// Window is visible by default. The final enum, VM_ENTIRE, says that no Scissoring
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// should take place at all, and is useful in cases where you want to properly
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// scale or rotate Windows.
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enum VisibilityMode {
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VM_FULL,
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VM_PARTIAL,
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VM_ENTIRE
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};
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// Anchors are very similar in that they allow us to pre-apply transformations in the
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// call to Window::update() that allow us to position a Window somewhere relative
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// to the WindowManger's viewable area. However, unlike the ALIGNMENT enums, these
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// are totally optional (whereas a Widget must always have some ALIGNMENT value set.
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enum VerticalAnchor {
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VA_NONE,
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VA_CENTER,
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VA_TOP,
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VA_BOTTOM
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};
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enum HorizontalAnchor {
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HA_NONE,
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HA_CENTER,
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HA_LEFT,
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HA_RIGHT
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};
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META_UIObject(Window);
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Window (const std::string& = "");
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Window (const Window&, const osg::CopyOp&);
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bool resize (point_type = 0.0f, point_type = 0.0f);
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bool resizeAdd (point_type = 0.0f, point_type = 0.0f);
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bool resizePercent (point_type = 0.0f, point_type = 0.0f);
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virtual void update ();
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virtual void managed (WindowManager*);
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virtual void unmanaged (WindowManager*);
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virtual bool addWidget (Widget*);
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virtual bool insertWidget (Widget*, unsigned int);
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virtual bool removeWidget (Widget*);
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virtual bool replaceWidget (Widget*, Widget*);
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// This method wraps our Geode's addDrawable() method and returns the index of
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// the newly-added Drawable.
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unsigned int addDrawableAndGetIndex(osg::Drawable*);
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bool isVisible () const;
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bool isXYWithinVisible (float, float) const;
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void setVisibleArea (int = 0, int = 0, int = 0, int = 0);
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void addVisibleArea (int = 0, int = 0, int = 0, int = 0);
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bool setFocused (const Widget*);
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bool setFocused (const std::string&);
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bool setFirstFocusable ();
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bool setNextFocusable ();
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bool getFocusList (WidgetList&) const;
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bool getEmbeddedList (WindowList&) const;
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void getParentList (WindowList&) const;
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XYCoord localXY (double, double) const;
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XYCoord getAbsoluteOrigin () const;
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// This method wraps the current Window in a EmbeddedWindow object and returns it.
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EmbeddedWindow* embed();
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Widget* getFocused() {
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return _focused.get();
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}
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const Widget* getFocused() const {
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return _focused.get();
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}
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bool show() {
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return _setVisible(true);
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}
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bool hide() {
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return _setVisible(false);
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}
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bool isPointerXYWithinVisible(float x, float y) const {
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XYCoord xy = localXY(x, y);
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return isXYWithinVisible(xy.x(), xy.y());
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}
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osg::Geode* getGeode() {
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return _geode();
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}
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const osg::Geode* getGeode() const {
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return _geode();
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}
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Widget* getBackground() {
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return _bg();
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}
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const Widget* getBackground() const {
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return _bg();
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}
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WindowManager* getWindowManager() {
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return _wm;
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}
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const WindowManager* getWindowManager() const {
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return _wm;
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}
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Window* getParent() {
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return _parent;
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}
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const Window* getParent() const {
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return _parent;
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}
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Window* getTopmostParent() {
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return _getTopmostParent();
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}
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const Window* getTopmostParent() const {
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return _getTopmostParent();
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}
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unsigned int getIndex() const {
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return _index;
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}
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matrix_type getX() const {
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return _x;
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}
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matrix_type getY() const {
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return _y;
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}
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matrix_type getZ() const {
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return _z;
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}
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point_type getWidth() const {
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return _width.cur;
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}
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point_type getHeight() const {
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return _height.cur;
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}
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point_type getMinWidth() const {
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return _width.min;
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}
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point_type getMinHeight() const {
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return _height.min;
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}
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VerticalAnchor getAnchorVertical() const {
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return _vAnchor;
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}
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HorizontalAnchor getAnchorHorizontal() const {
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return _hAnchor;
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}
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XYCoord getOrigin() const {
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return XYCoord(_x, _y);
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}
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XYCoord getSize() const {
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return XYCoord(_width.cur, _height.cur);
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}
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XYCoord getMinSize() const {
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return XYCoord(_width.min, _height.min);
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}
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matrix_type getZRange() const {
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return _zRange;
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}
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Strata getStrata() const {
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return _strata;
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}
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const Quad& getVisibleArea() const {
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return _visibleArea;
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}
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VisibilityMode getVisibilityMode() const {
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return _vis;
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}
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Point getPosition() const {
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return Point(_x, _y, _z);
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}
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matrix_type getRotate() const {
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return _r;
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}
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matrix_type getScale() const {
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return _s;
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}
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matrix_type getScaleDenominator() const {
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return _scaleDenom;
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}
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void setX(matrix_type x) {
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_x = x;
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}
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void setY(matrix_type y) {
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_y = y;
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}
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void setPosition(matrix_type x, matrix_type y, matrix_type z) {
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_x = x;
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_y = y;
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_z = z;
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}
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void setPosition(const Point& p) {
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setPosition(p.x(), p.y(), p.z());
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}
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void setOrigin(matrix_type x, matrix_type y) {
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_x = x;
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_y = y;
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}
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void setRotate(matrix_type r) {
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_r = r;
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}
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void setScale(matrix_type s) {
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_s = s;
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}
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void setScaleDenominator(matrix_type sd) {
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_scaleDenom = sd;
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}
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void setAnchorVertical(VerticalAnchor va) {
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_vAnchor = va;
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}
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void setAnchorHorizontal(HorizontalAnchor ha) {
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_hAnchor = ha;
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}
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void setStrata(Strata s) {
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_strata = s;
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}
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void setVisibilityMode(VisibilityMode v) {
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_vis = v;
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}
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void addX(matrix_type x) {
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_x += x;
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}
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void addY(matrix_type y) {
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_y += y;
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}
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void addZ(matrix_type z) {
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_z += z;
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}
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void addRotate(matrix_type r) {
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_r += r;
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}
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void addScale(matrix_type s) {
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_s += s / (_scaleDenom != 0.0f ? _scaleDenom : 1.0f);
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}
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void addOrigin(matrix_type x, matrix_type y) {
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_x += x;
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_y += y;
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}
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void attachMoveCallback() {
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addCallback(Callback(&callbackWindowMove, EVENT_MOUSE_DRAG));
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}
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void attachRotateCallback() {
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addCallback(Callback(&callbackWindowRotate, EVENT_MOUSE_DRAG));
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}
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void attachScaleCallback() {
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addCallback(Callback(&callbackWindowScale, EVENT_MOUSE_DRAG));
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}
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void attachTabFocusCallback() {
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addCallback(Callback(&callbackWindowTabFocus, EVENT_KEY_DOWN));
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}
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protected:
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typedef point_type (Widget::*Getter)() const;
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typedef std::less<point_type> Less;
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typedef std::greater<point_type> Greater;
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typedef std::plus<point_type> Plus;
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friend class WindowManager;
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// The (optional) Window that this Window is parented inside.
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Window* _parent;
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// The WindowManger to which this window is attached.
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WindowManager* _wm;
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// The positional index this Node holds within it's parent WindowManager.
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unsigned int _index;
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// The X and Y values of the Window (origin).
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matrix_type _x;
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matrix_type _y;
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// A pair of values representing the currently calculated Z value and the
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// depth range for all children to be used during the call to update().
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matrix_type _z;
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matrix_type _zRange;
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// This is a special value that can be used to "force" a Window not to be
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// focusable and instead always exist in the foreground or background.
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Strata _strata;
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// A flag determining whether our visible area is the full Window or rather
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// a portion of the Window.
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VisibilityMode _vis;
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// A rotation value in degrees.
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matrix_type _r;
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// This will also need to adjust geom internally so that picking is correct.
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matrix_type _s;
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matrix_type _scaleDenom;
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Sizes _width;
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Sizes _height;
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VerticalAnchor _vAnchor;
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HorizontalAnchor _hAnchor;
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// Not all windows have widgets that can focus, but if they do this should
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// be a pointer to it.
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osg::observer_ptr<Widget> _focused;
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// The "visible" area that will define both the glScissor bounds AND will
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// be used to make sure our pick is valid. The values herein correspond to
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// X, Y, W, and H--in that order.
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Quad _visibleArea;
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// This helper method is used by _compare<>() and _accumulate<>(), so ignore this
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// function and go see the docs for those instead. This thing is huge and unwieldy
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// and not to be triffled with! :)
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template<typename T>
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point_type _forEachAssignOrApply(
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Getter get,
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int begin,
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int end,
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int add,
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bool assign
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) const {
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point_type val = 0.0f;
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unsigned int c = begin;
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ConstIterator e = end > 0 ? _objects.begin() + end : _objects.end() + end;
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// I WARNED YOU! If you try and understand what this does your head will
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// explode! But let me say a few things: in MSVC you can't add to an iterator
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// such that the add will cause it to increment past the end of the container.
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// This appears to be safe in GCC, where it will just return the last
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// item therein, but causes an assertion error in other compilers. I'm not
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// sure if there is a cleaner remedy for this, so what we do for now is keep a
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// count variable called "c" that makes sure our iterator's opterator+()
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// method is safe to call.
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for(
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ConstIterator i = _objects.begin() + begin;
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i < e;
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c += add
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) {
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point_type v = 0.0f;
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if(i->valid()) v = (i->get()->*get)();
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// If you want to assign to val, and NOT add a sequence of them...
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if(assign) {
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if(T()(v, val)) val = v;
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}
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// If you want to accumulate a value INTO val...
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else val = T()(v, val);
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// Make sure our iterator is safe to increment. Otherwise, set it to
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// whatever end is.
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// TODO: This isn't 100% accurate, as it does not YET take into account
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// our requested end in any way other than implicitly. It should, however,
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// work okay for now.
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if((c + add) < _objects.size()) i += add;
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else i = e;
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}
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return val;
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}
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void _setWidthAndHeightUnknownSizeError (const std::string&, point_type);
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void _setWidthAndHeightNotPAError (const std::string&, point_type);
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void _setWidthAndHeight ();
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void _removeFromGeode (Widget*);
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Widget* _getBackground() const;
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Window* _getTopmostParent() const;
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// This method will return the T'th value returned by applying the Getter member function
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// pointer to each iterator in the range of iterators defined by offset and add. In
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// plain language, this helper method will apply some standard Widget::get* function
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// to a range of objects in the _objects Vector, and will return the T'th of that.
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// The template T can be any functor accepting two point_type values that return
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// a bool. For example, this is commonly used with std::less to find the smallest
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// width in a range of Widgets.
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template<typename T>
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point_type _compare(
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Getter get,
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int begin = 0,
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int end = 0,
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int add = 1
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) const {
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return _forEachAssignOrApply<T>(get, begin, end, add, true);
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}
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// This method will return the T'th value accumulated by applying the Getter member
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// function to each iterator in the range of iterators defined by offset and add (similar
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// to above). For example, this method can be used to apply std::plus to every
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// width in a range of Widgets, and return the total.
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template<typename T>
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point_type _accumulate(
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Getter get,
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int begin = 0,
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int end = 0,
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int add = 1
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) const {
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return _forEachAssignOrApply<T>(get, begin, end, add, false);
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}
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osg::Geode* _geode() {
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return dynamic_cast<osg::Geode*>(getChild(0));
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}
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const osg::Geode* _geode() const {
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return dynamic_cast<const osg::Geode*>(getChild(0));
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}
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Widget* _bg() {
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return _getBackground();
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}
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const Widget* _bg() const {
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return _getBackground();
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}
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osg::Scissor* _scissor() {
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return dynamic_cast<osg::Scissor*>(
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getStateSet()->getAttribute(osg::StateAttribute::SCISSOR)
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);
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}
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bool _setWidget (Widget*, int = -1);
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bool _setVisible (bool);
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void _setFocused (Widget*);
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void _setStyled (Widget*);
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void _setParented (Widget*, bool=false);
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void _setManaged (Widget*, bool=false);
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void _positionWidget(Widget*, point_type, point_type);
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// These return the smallest and largest width and height values for the given
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// range of Widgets.
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point_type _getMinWidgetWidth (int = 0, int = 0, int = 1) const;
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point_type _getMinWidgetHeight (int = 0, int = 0, int = 1) const;
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point_type _getMaxWidgetWidth (int = 0, int = 0, int = 1) const;
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point_type _getMaxWidgetHeight (int = 0, int = 0, int = 1) const;
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// These return the smallest and largest minWidth and minHeight values for
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// the given range of Widgets.
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point_type _getMinWidgetMinWidth (int = 0, int = 0, int = 1) const;
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point_type _getMinWidgetMinHeight (int = 0, int = 0, int = 1) const;
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point_type _getMaxWidgetMinWidth (int = 0, int = 0, int = 1) const;
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point_type _getMaxWidgetMinHeight (int = 0, int = 0, int = 1) const;
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// These return the smallest and largest width and height total (width + pad)
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// values for the given range of Widgets.
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point_type _getMinWidgetWidthTotal (int = 0, int = 0, int = 1) const;
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point_type _getMinWidgetHeightTotal (int = 0, int = 0, int = 1) const;
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point_type _getMaxWidgetWidthTotal (int = 0, int = 0, int = 1) const;
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point_type _getMaxWidgetHeightTotal (int = 0, int = 0, int = 1) const;
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// These return the smallest and largest minWidth and minHeight total
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// (width + pad) values for the given range of Widgets.
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point_type _getMinWidgetMinWidthTotal (int = 0, int = 0, int = 1) const;
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point_type _getMinWidgetMinHeightTotal (int = 0, int = 0, int = 1) const;
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point_type _getMaxWidgetMinWidthTotal (int = 0, int = 0, int = 1) const;
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point_type _getMaxWidgetMinHeightTotal (int = 0, int = 0, int = 1) const;
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// These return the smallest and largest horizontal and vertical padding
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// values for the given range of Widgets.
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point_type _getMinWidgetPadHorizontal (int = 0, int = 0, int = 1) const;
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point_type _getMinWidgetPadVertical (int = 0, int = 0, int = 1) const;
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point_type _getMaxWidgetPadHorizontal (int = 0, int = 0, int = 1) const;
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point_type _getMaxWidgetPadVertical (int = 0, int = 0, int = 1) const;
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point_type _getNumFill(int = 0, int = 0, int = 1) const;
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// This method is passed the additional values by which width and height should be
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// modified as calculed by the parent method, Window::resize. Keep in mind that these
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// values can be negative (indicating a potential "shrink" request) or positive (which
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// would indicate a "grow" reqeust).
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virtual void _resizeImplementation(point_type, point_type) = 0;
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// These are made into implementation functions since getting the width or height
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// of a window can potentially be an expensive operation, and we'll want to cache
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// results if possible (which is handled transparently by the actualy Window::resize
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// method). They return a Sizes struct which contains two members: cur (for current)
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// and min (minimum). It's important that the Window know it's minimum possible
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// size so that it can ignore invaled requests to resize.
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//
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// Default versions using BoundingBox calculations are provided, but some Windows
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// override this (Table, Box).
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virtual Sizes _getWidthImplementation () const;
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virtual Sizes _getHeightImplementation () const;
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};
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typedef Window::WindowList WindowList;
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}
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#endif
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