OpenSceneGraph/include/osgDB/Output

116 lines
3.6 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGDB_OUTPUT
#define OSGDB_OUTPUT 1
#include <osg/Object>
#include <osgDB/ReaderWriter>
#include <string>
#include <map>
#include <fstream>
namespace osgDB {
/** ofstream wrapper class for adding support for indenting.
Used in output of .osg ASCII files to improve their readability.*/
class OSGDB_EXPORT Output : public std::ofstream
{
public:
Output();
Output(const char* name);
virtual ~Output();
void setOptions(const ReaderWriter::Options* options) { _options = options; }
const ReaderWriter::Options* getOptions() const { return _options.get(); }
void open(const char *name);
// comment out temporarily to avoid compilation problems, RO Jan 2002.
// void open(const char *name,int mode);
Output& indent();
/** wrap a string with "" quotes and use \" for any internal quotes.*/
std::string wrapString(const std::string& str);
inline void setIndentStep(int step) { _indentStep = step; }
inline int getIndentStep() const { return _indentStep; }
inline void setIndent(int indent) { _indent = indent; }
inline int getIndent() const { return _indent; }
inline void setNumIndicesPerLine(int num) { _numIndicesPerLine = num; }
inline int getNumIndicesPerLine() const { return _numIndicesPerLine; }
void moveIn();
void moveOut();
virtual bool writeObject(const osg::Object& obj);
bool getUniqueIDForObject(const osg::Object* obj,std::string& uniqueID);
bool createUniqueIDForObject(const osg::Object* obj,std::string& uniqueID);
bool registerUniqueIDForObject(const osg::Object* obj,std::string& uniqueID);
enum PathNameHint
{
AS_IS,
FULL_PATH,
RELATIVE_PATH,
FILENAME_ONLY
};
inline void setPathNameHint(const PathNameHint pnh) { _pathNameHint = pnh; }
inline PathNameHint getPathNameHint() const { return _pathNameHint; }
virtual std::string getFileNameForOutput(const std::string& filename) const;
const std::string& getFileName() const { return _filename; }
void setOutputTextureFiles(bool flag) { _outputTextureFiles = flag; }
bool getOutputTextureFiles() const { return _outputTextureFiles; }
virtual std::string getTextureFileNameForOutput();
protected:
virtual void init();
osg::ref_ptr<const ReaderWriter::Options> _options;
int _indent;
int _indentStep;
int _numIndicesPerLine;
typedef std::map<const osg::Object*,std::string> UniqueIDToLabelMapping;
UniqueIDToLabelMapping _objectToUniqueIDMap;
std::string _filename;
PathNameHint _pathNameHint;
bool _outputTextureFiles;
unsigned int _textureFileNameNumber;
};
}
#endif // __SG_OUTPUT_H