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forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
133 lines
4.5 KiB
C++
133 lines
4.5 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGVIEWER_Viewer
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#define OSGVIEWER_Viewer 1
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#include <osg/ArgumentParser>
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#include <osgGA/EventVisitor>
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#include <osgUtil/UpdateVisitor>
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#include <osgViewer/GraphicsWindow>
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#include <osgViewer/View>
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namespace osgViewer {
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/** Viewer holds a single view on to a single scene.*/
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class OSGVIEWER_EXPORT Viewer : public ViewerBase, public osgViewer::View
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{
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public:
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Viewer();
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Viewer(osg::ArgumentParser& arguments);
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Viewer(const osgViewer::Viewer& viewer, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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virtual ~Viewer();
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META_Object(osgViewer,Viewer);
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/** Take all the settings, Camera and Slaves from the passed in view(er), leaving it empty. */
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virtual void take(osg::View& rhs);
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/** Set the Stats object used to collect various frame related timing and scene graph stats.*/
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virtual void setViewerStats(osg::Stats* stats) { setStats(stats); }
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/** Get the Viewers Stats object.*/
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virtual osg::Stats* getViewerStats() { return getStats(); }
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/** Get the Viewers Stats object.*/
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virtual const osg::Stats* getViewerStats() const { return getStats(); }
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/** read the viewer configuration from a configuration file.*/
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virtual bool readConfiguration(const std::string& filename);
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/** Get whether at least of one of this viewers windows are realized.*/
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virtual bool isRealized() const;
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/** set up windows and associated threads.*/
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virtual void realize();
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virtual void setStartTick(osg::Timer_t tick);
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void setReferenceTime(double time=0.0);
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using osgViewer::View::setSceneData;
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/** Set the sene graph data that viewer with view.*/
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virtual void setSceneData(osg::Node* node);
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/** Convenience method for setting up the viewer so it can be used embedded in an external managed window.
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* Returns the GraphicsWindowEmbedded that can be used by applications to pass in events to the viewer. */
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virtual GraphicsWindowEmbedded* setUpViewerAsEmbeddedInWindow(int x, int y, int width, int height);
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virtual double elapsedTime();
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virtual osg::FrameStamp* getViewerFrameStamp() { return getFrameStamp(); }
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/** Execute a main frame loop.
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* Equivalent to while (!viewer.done()) viewer.frame();
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* Also calls realize() if the viewer is not already realized,
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* and installs trackball manipulator if one is not already assigned.
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*/
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virtual int run();
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/** check to see if the new frame is required, called by run(..) when FrameScheme is set to ON_DEMAND.*/
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virtual bool checkNeedToDoFrame();
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/** check to see if events have been received, return true if events are now available.*/
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virtual bool checkEvents();
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virtual void advance(double simulationTime=USE_REFERENCE_TIME);
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virtual void eventTraversal();
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virtual void updateTraversal();
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virtual void getCameras(Cameras& cameras, bool onlyActive=true);
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virtual void getContexts(Contexts& contexts, bool onlyValid=true);
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virtual void getAllThreads(Threads& threads, bool onlyActive=true);
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virtual void getOperationThreads(OperationThreads& threads, bool onlyActive=true);
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virtual void getScenes(Scenes& scenes, bool onlyValid=true);
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virtual void getViews(Views& views, bool onlyValid=true);
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/** Get the keyboard and mouse usage of this viewer.*/
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virtual void getUsage(osg::ApplicationUsage& usage) const;
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protected:
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void constructorInit();
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virtual void viewerInit() { init(); }
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void generateSlavePointerData(osg::Camera* camera, osgGA::GUIEventAdapter& event);
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void generatePointerData(osgGA::GUIEventAdapter& event);
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void reprojectPointerData(osgGA::GUIEventAdapter& source_event, osgGA::GUIEventAdapter& dest_event);
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};
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}
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#endif
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