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forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTEXT_FONT3D
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#define OSGTEXT_FONT3D 1
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#include <osgText/Font>
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namespace osgText {
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typedef Font Font3D;
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#ifdef OSG_PROVIDE_READFILE
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/** deprecated, use readFontFile() instead.*/
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inline Font* readFont3DFile(const std::string& filename, const osgDB::ReaderWriter::Options* userOptions = 0)
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{
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return readFontFile(filename,userOptions);
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}
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/** deprecated, use readFontStream() instead.*/
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inline Font* readFont3DStream(std::istream& stream, const osgDB::ReaderWriter::Options* userOptions = 0)
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{
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return readFontStream(stream, userOptions);
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}
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#endif
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/** deprecated, use readRefFontFile() instead.*/
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inline osg::ref_ptr<Font> readRefFont3DFile(const std::string& filename, const osgDB::ReaderWriter::Options* userOptions = 0)
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{
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return readRefFontFile(filename, userOptions);
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}
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/** deprecated, use readRefFontStream() instead.*/
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inline osg::ref_ptr<Font> readRefFont3DStream(std::istream& stream, const osgDB::ReaderWriter::Options* userOptions = 0)
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{
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return readRefFontStream(stream, userOptions);
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}
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/** deprecated, use findFontFile() instead.*/
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inline std::string findFont3DFile(const std::string& str)
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{
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return findFontFile(str);
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}
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}
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#endif
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