OpenSceneGraph/include/osgText/Font3D
Robert Osfield 6a67be2e32 Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods.  The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache.  This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero.  Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.

To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage.  The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:

    bool addChild(Node* child); // old method which can only be used with a Node*

    tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method

These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 14:14:53 +00:00

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTEXT_FONT3D
#define OSGTEXT_FONT3D 1
#include <osgText/Font>
namespace osgText {
typedef Font Font3D;
#ifdef OSG_PROVIDE_READFILE
/** deprecated, use readFontFile() instead.*/
inline Font* readFont3DFile(const std::string& filename, const osgDB::ReaderWriter::Options* userOptions = 0)
{
return readFontFile(filename,userOptions);
}
/** deprecated, use readFontStream() instead.*/
inline Font* readFont3DStream(std::istream& stream, const osgDB::ReaderWriter::Options* userOptions = 0)
{
return readFontStream(stream, userOptions);
}
#endif
/** deprecated, use readRefFontFile() instead.*/
inline osg::ref_ptr<Font> readRefFont3DFile(const std::string& filename, const osgDB::ReaderWriter::Options* userOptions = 0)
{
return readRefFontFile(filename, userOptions);
}
/** deprecated, use readRefFontStream() instead.*/
inline osg::ref_ptr<Font> readRefFont3DStream(std::istream& stream, const osgDB::ReaderWriter::Options* userOptions = 0)
{
return readRefFontStream(stream, userOptions);
}
/** deprecated, use findFontFile() instead.*/
inline std::string findFont3DFile(const std::string& str)
{
return findFontFile(str);
}
}
#endif