6a67be2e32
forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
144 lines
6.0 KiB
C++
144 lines
6.0 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*/
|
|
|
|
#ifndef OSG_LOD
|
|
#define OSG_LOD 1
|
|
|
|
#include <osg/Group>
|
|
|
|
namespace osg {
|
|
|
|
/** LOD - Level Of Detail group node which allows switching between children
|
|
depending on distance from eye point.
|
|
Typical uses are for load balancing - objects further away from
|
|
the eye point are rendered at a lower level of detail, and at times
|
|
of high stress on the graphics pipeline lower levels of detail can
|
|
also be chosen by adjusting the viewers's Camera/CullSettings LODScale value.
|
|
Each child has a corresponding valid range consisting of a minimum
|
|
and maximum distance. Given a distance to the viewer (d), LOD displays
|
|
a child if min <= d < max. LOD may display multiple children simultaneously
|
|
if their corresponding ranges overlap. Children can be in any order,
|
|
and don't need to be sorted by range or amount of detail. If the number of
|
|
ranges (m) is less than the number of children (n), then children m+1 through
|
|
n are ignored.
|
|
*/
|
|
class OSG_EXPORT LOD : public Group
|
|
{
|
|
public :
|
|
|
|
LOD();
|
|
|
|
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
|
|
LOD(const LOD&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
|
|
|
META_Node(osg, LOD);
|
|
|
|
typedef osg::BoundingSphere::vec_type vec_type;
|
|
typedef osg::BoundingSphere::value_type value_type;
|
|
|
|
virtual void traverse(NodeVisitor& nv);
|
|
|
|
using osg::Group::addChild;
|
|
|
|
virtual bool addChild(Node *child);
|
|
|
|
virtual bool addChild(Node *child, float rmin, float rmax);
|
|
|
|
template<class T> bool addChild( const ref_ptr<T>& child, float rmin, float rmax) { return addChild(child.get(), rmin, rmax); }
|
|
|
|
virtual bool removeChildren(unsigned int pos,unsigned int numChildrenToRemove=1);
|
|
|
|
typedef std::pair<float,float> MinMaxPair;
|
|
typedef std::vector<MinMaxPair> RangeList;
|
|
|
|
/** Modes which control how the center of object should be determined when computing which child is active.*/
|
|
enum CenterMode
|
|
{
|
|
USE_BOUNDING_SPHERE_CENTER,
|
|
USER_DEFINED_CENTER,
|
|
UNION_OF_BOUNDING_SPHERE_AND_USER_DEFINED
|
|
};
|
|
|
|
/** Set how the center of object should be determined when computing which child is active.*/
|
|
void setCenterMode(CenterMode mode) { _centerMode=mode; }
|
|
|
|
/** Get how the center of object should be determined when computing which child is active.*/
|
|
CenterMode getCenterMode() const { return _centerMode; }
|
|
|
|
/** Sets the object-space point which defines the center of the osg::LOD.
|
|
center is affected by any transforms in the hierarchy above the osg::LOD.*/
|
|
inline void setCenter(const vec_type& center) { if (_centerMode!=UNION_OF_BOUNDING_SPHERE_AND_USER_DEFINED) { _centerMode=USER_DEFINED_CENTER; } _userDefinedCenter = center; }
|
|
|
|
/** return the LOD center point. */
|
|
inline const vec_type& getCenter() const { if ((_centerMode==USER_DEFINED_CENTER)||(_centerMode==UNION_OF_BOUNDING_SPHERE_AND_USER_DEFINED)) return _userDefinedCenter; else return getBound().center(); }
|
|
|
|
|
|
/** Set the object-space reference radius of the volume enclosed by the LOD.
|
|
* Used to determine the bounding sphere of the LOD in the absence of any children.*/
|
|
inline void setRadius(value_type radius) { _radius = radius; }
|
|
|
|
/** Get the object-space radius of the volume enclosed by the LOD.*/
|
|
inline value_type getRadius() const { return _radius; }
|
|
|
|
/** Modes that control how the range values should be interpreted when computing which child is active.*/
|
|
enum RangeMode
|
|
{
|
|
DISTANCE_FROM_EYE_POINT,
|
|
PIXEL_SIZE_ON_SCREEN
|
|
};
|
|
|
|
/** Set how the range values should be interpreted when computing which child is active.*/
|
|
void setRangeMode(RangeMode mode) { _rangeMode = mode; }
|
|
|
|
/** Get how the range values should be interpreted when computing which child is active.*/
|
|
RangeMode getRangeMode() const { return _rangeMode; }
|
|
|
|
|
|
/** Sets the min and max visible ranges of range of specific child.
|
|
Values are floating point distance specified in local objects coordinates.*/
|
|
void setRange(unsigned int childNo, float min,float max);
|
|
|
|
/** returns the min visible range for specified child.*/
|
|
inline float getMinRange(unsigned int childNo) const { return _rangeList[childNo].first; }
|
|
|
|
/** returns the max visible range for specified child.*/
|
|
inline float getMaxRange(unsigned int childNo) const { return _rangeList[childNo].second; }
|
|
|
|
/** returns the number of ranges currently set.
|
|
* An LOD which has been fully set up will have getNumChildren()==getNumRanges(). */
|
|
inline unsigned int getNumRanges() const { return static_cast<unsigned int>(_rangeList.size()); }
|
|
|
|
/** set the list of MinMax ranges for each child.*/
|
|
inline void setRangeList(const RangeList& rangeList) { _rangeList=rangeList; }
|
|
|
|
/** return the list of MinMax ranges for each child.*/
|
|
inline const RangeList& getRangeList() const { return _rangeList; }
|
|
|
|
virtual BoundingSphere computeBound() const;
|
|
|
|
protected :
|
|
virtual ~LOD() {}
|
|
|
|
CenterMode _centerMode;
|
|
vec_type _userDefinedCenter;
|
|
value_type _radius;
|
|
|
|
RangeMode _rangeMode;
|
|
RangeList _rangeList;
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|