b24353b12c
"- In order to build against GLES1 we execute: $ mkdir build_android_gles1 $ cd build_android_gles1 $ cmake .. -DOSG_BUILD_PLATFORM_ANDROID=ON -DDYNAMIC_OPENTHREADS=OFF -DDYNAMIC_OPENSCENEGRAPH=OFF -DANDROID_NDK=<path_to_android_ndk>/ -DOSG_GLES1_AVAILABLE=ON -DOSG_GL1_AVAILABLE=OFF -DOSG_GL2_AVAILABLE=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DJ=2 -DOSG_CPP_EXCEPTIONS_AVAILABLE=OFF $ make If all is correct you will have and static OSG inside: build_android_gles1/bin/ndk/local/armeabi. - GLES2 is not tested/proved, but I think it could be possible build it with the correct cmake flags. - The flag -DJ=2 is used to pass to the ndk-build the number of processors to speed up the building. - make install is not yet supported."
53 lines
1.9 KiB
C++
53 lines
1.9 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 2008 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGDB_CONVERTUTF
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#define OSGDB_CONVERTUTF 1
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#include <osg/Config>
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#include <osgDB/Export>
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#include <string>
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#if defined(__CYGWIN__) || defined(ANDROID)
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namespace std
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{
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typedef basic_string<wchar_t> wstring;
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}
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#endif
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namespace osgDB
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{
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extern OSGDB_EXPORT std::string convertUTF16toUTF8(const wchar_t* source, unsigned sourceLength);
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extern OSGDB_EXPORT std::wstring convertUTF8toUTF16(const char* source, unsigned sourceLength);
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extern OSGDB_EXPORT std::string convertUTF16toUTF8(const std::wstring& s);
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extern OSGDB_EXPORT std::string convertUTF16toUTF8(const wchar_t* s);
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extern OSGDB_EXPORT std::wstring convertUTF8toUTF16(const std::string& s);
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extern OSGDB_EXPORT std::wstring convertUTF8toUTF16(const char* s);
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extern OSGDB_EXPORT std::string convertStringFromCurrentCodePageToUTF8(const char* source, unsigned sourceLength);
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extern OSGDB_EXPORT std::string convertStringFromUTF8toCurrentCodePage(const char* source, unsigned sourceLength);
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extern OSGDB_EXPORT std::string convertStringFromCurrentCodePageToUTF8(const std::string& s);
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extern OSGDB_EXPORT std::string convertStringFromCurrentCodePageToUTF8(const char* s);
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extern OSGDB_EXPORT std::string convertStringFromUTF8toCurrentCodePage(const std::string& s);
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extern OSGDB_EXPORT std::string convertStringFromUTF8toCurrentCodePage(const char* s);
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}
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#endif
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