8e2857905f
src/osgAnimation/Skeleton.cpp:25:87: warning: addition of default argument on redeclaration makes this constructor a copy constructor [-Wdefault-arg-special-member] Skeleton::UpdateSkeleton::UpdateSkeleton(const UpdateSkeleton& us, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY) : osg::Object(us, copyop), osg::NodeCallback(us, copyop) /src/OpenThreads/pthreads/PThread.cpp:1024:15: warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare] if (cpunum<0) return -1; src/osgDB/ExternalFileWriter.cpp:221:122: warning: expression result unused [-Wunused-value] _objects.insert(ObjectsSet::value_type(&obj, ObjectData(absoluteDestinationPath, relativeDestinationPath, written))).first; src/osgManipulator/Dragger.cpp:175:18: warning: using the result of an assignment as a condition without parentheses [-Wparentheses] if (*itr = constraint) return; src/osgManipulator/Dragger.cpp:187:18: warning: using the result of an assignment as a condition without parentheses [-Wparentheses] if (*itr = constraint)
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_SKELETON
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#define OSGANIMATION_SKELETON 1
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#include <osgAnimation/Export>
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#include <osg/MatrixTransform>
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namespace osgAnimation
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{
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class OSGANIMATION_EXPORT Skeleton : public osg::MatrixTransform
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{
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public:
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META_Node(osgAnimation, Skeleton);
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class OSGANIMATION_EXPORT UpdateSkeleton : public osg::NodeCallback
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{
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public:
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META_Object(osgAnimation, UpdateSkeleton);
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UpdateSkeleton();
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UpdateSkeleton(const UpdateSkeleton&, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
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bool needToValidate() const;
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protected:
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bool _needValidate;
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};
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Skeleton();
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Skeleton(const Skeleton&, const osg::CopyOp&);
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void setDefaultUpdateCallback();
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};
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}
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#endif
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