OpenSceneGraph/include
2011-12-23 16:14:51 +00:00
..
OpenThreads Updated version number 2011-06-17 11:47:47 +00:00
osg From Ulrich Hertlein, typo fixes 2011-12-23 16:14:51 +00:00
osgAnimation Fix crash in osgAnimation when keyframe container are empty 2011-07-15 10:22:44 +00:00
osgDB Added removeFromObjectCache method. 2011-11-04 12:44:01 +00:00
osgFX From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
osgGA Improved handling of resetting of the EventQueue::startTick(). 2011-11-04 12:45:32 +00:00
osgManipulator Fixed warnings. 2011-06-23 11:09:49 +00:00
osgParticle Fixed Coverity reported issues. 2011-05-06 10:30:23 +00:00
osgPresentation Implement presentation update feature that reloads the presentation on pressing 'u'. 2011-11-04 12:50:05 +00:00
osgQt From Robert Milharcic, "This will hopefully fix some issues with osgQt, more precisely with GLWidget event handling. There are at least two current GL context braking events, QEvent::Hide and QEvent::ParentChange. When running in a multithreaded mode they both try to change current GL context in a wrong thread (main GUI thread). The QEvent::ParentChange is also problematic when running in a single threaded model because Qt is going to release current contex then delete it, and then it will create new one, and as a result the osg will continue to render to an invalid deleted context. This changes workaround above problems by deferring execution of the problematic evens. These events has to be enqueued and executed later. The enqueued event processing is currently done right after swap in a swapBuffersImplementation of GraphicsWindowQt while code is running in a render thread by calling QGLWidget handler directly. In principle the deferred events queue should be executed while in GUI thread but I couldn't find any reliable way to do this, that is without risking a deadlock. For now it is assumed, Qt is not going to execute any GUI thread only operations inside the QGLWidget handler." 2011-09-13 11:09:39 +00:00
osgShadow Added prelimanary support for parallel split shadow maps into ViewDependentShadowMap. 2011-11-22 21:55:30 +00:00
osgSim Added doxygen comments explaining read file callback functionality. 2011-07-18 12:41:22 +00:00
osgTerrain From Piotr Gwiazdowski, "So there's config setting OSG_DISABLE_MSVC_WARNINGS which should 2011-03-09 14:15:04 +00:00
osgText Added Font::getVertical(float& ascender, float& descender) methods. 2011-10-03 10:36:18 +00:00
osgUtil Created new PerlinNoise class from the Noise.h+Noise.cpp code in the osgshaders example. 2011-12-13 21:12:00 +00:00
osgViewer From Bjorn Blissing, "Found a minor (probably a copy & paste) bug in ViewerEventHandlers. 2011-09-12 12:38:41 +00:00
osgVolume Moved constructor implementation into .cpp 2011-05-06 12:30:21 +00:00
osgWidget Fixed Coverity reported issues. 2011-05-06 10:29:47 +00:00