OpenSceneGraph/include/osgDB/DatabasePager
Robert Osfield f61a6aa4e7 Refactored the way that the DatabasePager passes the Terrain decorator node onto the TerrainTile.
The DatabasePager now passes the Terrain pointer into the ReaderWriter's via osgDB::Options object,
rather than pushing a NodePath containing the Terrain onto NodeVisitor.  This
change means that the DatabasePager nolonger needs to observer the whole NodePath and
will be lighter and quicker for it.

The change also means that ReadFileCallback can now run custom NodeVisitor's on the scene graph without
having to worry about TerrainTile's constructing scene graphs prior to the Terrain being assigned.

Also changed is the NodeVisitor::DatabaseRequestHandler which now requires a NodePath to the node that you wish
to add to rather than just the pointer to the node you wish to add to.  This is more robust when handling scenes
with multiple parental paths, whereas previously errors could have occurred due to the default of picking the first
available parental path.  This change means that subclasses of DatabasePager will need to be updated to use this new
function entry point.
2011-01-12 19:29:24 +00:00

467 lines
19 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGDB_DATABASEPAGER
#define OSGDB_DATABASEPAGER 1
#include <osg/NodeVisitor>
#include <osg/Group>
#include <osg/PagedLOD>
#include <osg/Drawable>
#include <osg/GraphicsThread>
#include <osg/FrameStamp>
#include <osg/ObserverNodePath>
#include <osg/observer_ptr>
#include <OpenThreads/Thread>
#include <OpenThreads/Mutex>
#include <OpenThreads/ScopedLock>
#include <OpenThreads/Condition>
#include <osgUtil/IncrementalCompileOperation>
#include <osgDB/SharedStateManager>
#include <osgDB/ReaderWriter>
#include <osgDB/Options>
#include <map>
#include <list>
#include <algorithm>
#include <functional>
namespace osgDB {
/** Database paging class which manages the loading of files in a background thread,
* and synchronizing of loaded models with the main scene graph.*/
class OSGDB_EXPORT DatabasePager : public osg::NodeVisitor::DatabaseRequestHandler
{
public :
typedef OpenThreads::Thread::ThreadPriority ThreadPriority;
DatabasePager();
DatabasePager(const DatabasePager& rhs);
virtual const char* className() const { return "DatabasePager"; }
/** Create a shallow copy on the DatabasePager.*/
virtual DatabasePager* clone() const { return new DatabasePager(*this); }
/** get the prototype singleton used by DatabasePager::create().*/
static osg::ref_ptr<DatabasePager>& prototype();
/** create a DatabasePager by cloning DatabasePager::prototype().*/
static DatabasePager* create();
/** Add a request to load a node file to end the the database request list.*/
virtual void requestNodeFile(const std::string& fileName, osg::NodePath& nodePath,
float priority, const osg::FrameStamp* framestamp,
osg::ref_ptr<osg::Referenced>& databaseRequest,
const osg::Referenced* options);
/** Set the priority of the database pager thread(s).*/
int setSchedulePriority(OpenThreads::Thread::ThreadPriority priority);
/** Cancel the database pager thread(s).*/
virtual int cancel();
virtual bool isRunning() const;
/** Clear all internally cached structures.*/
virtual void clear();
class OSGDB_EXPORT DatabaseThread : public osg::Referenced, public OpenThreads::Thread
{
public:
enum Mode
{
HANDLE_ALL_REQUESTS,
HANDLE_NON_HTTP,
HANDLE_ONLY_HTTP
};
DatabaseThread(DatabasePager* pager, Mode mode, const std::string& name);
DatabaseThread(const DatabaseThread& dt, DatabasePager* pager);
void setName(const std::string& name) { _name = name; }
const std::string& getName() const { return _name; }
void setDone(bool done) { _done.exchange(done?1:0); }
bool getDone() const { return _done!=0; }
void setActive(bool active) { _active = active; }
bool getActive() const { return _active; }
virtual int cancel();
virtual void run();
protected:
virtual ~DatabaseThread();
OpenThreads::Atomic _done;
volatile bool _active;
DatabasePager* _pager;
Mode _mode;
std::string _name;
};
void setUpThreads(unsigned int totalNumThreads=2, unsigned int numHttpThreads=1);
unsigned int addDatabaseThread(DatabaseThread::Mode mode, const std::string& name);
DatabaseThread* getDatabaseThread(unsigned int i) { return _databaseThreads[i].get(); }
const DatabaseThread* getDatabaseThread(unsigned int i) const { return _databaseThreads[i].get(); }
unsigned int getNumDatabaseThreads() const { return _databaseThreads.size(); }
/** Set whether the database pager thread should be paused or not.*/
void setDatabasePagerThreadPause(bool pause);
/** Get whether the database pager thread should is paused or not.*/
bool getDatabasePagerThreadPause() const { return _databasePagerThreadPaused; }
/** Set whether new database request calls are accepted or ignored.*/
void setAcceptNewDatabaseRequests(bool acceptNewRequests) { _acceptNewRequests = acceptNewRequests; }
/** Get whether new database request calls are accepted or ignored.*/
bool getAcceptNewDatabaseRequests() const { return _acceptNewRequests; }
/** Get the number of frames that are currently active.*/
int getNumFramesActive() const { return _numFramesActive; }
/** Signal the database thread that the update, cull and draw has begun for a new frame.
* Note, this is called by the application so that the database pager can go to sleep while the CPU is busy on the main rendering threads. */
virtual void signalBeginFrame(const osg::FrameStamp* framestamp);
/** Signal the database thread that the update, cull and draw dispatch has completed.
* Note, this is called by the application so that the database pager can go to wake back up now the main rendering threads are iddle waiting for the next frame.*/
virtual void signalEndFrame();
/** Find all PagedLOD nodes in a subgraph and register them with
* the DatabasePager so it can keep track of expired nodes.
* note, should be only be called from the update thread. */
virtual void registerPagedLODs(osg::Node* subgraph, unsigned int frameNumber = 0);
/** Set the incremental compile operation.
* Used to manage the OpenGL object compilation and merging of subgraphs in a way that avoids overloading
* the rendering of frame with too many new objects in one frame. */
void setIncrementalCompileOperation(osgUtil::IncrementalCompileOperation* ico);
/** Get the incremental compile operation. */
osgUtil::IncrementalCompileOperation* getIncrementalCompileOperation() { return _incrementalCompileOperation.get(); }
/** Set whether the database pager should pre compile OpenGL objects before allowing
* them to be merged into the scene graph.
* Pre compilation helps reduce the chances of frame drops, but also slows the
* speed at which tiles are merged as they have to be compiled first.*/
void setDoPreCompile(bool flag) { _doPreCompile = flag; }
/** Get whether the database pager should pre compile OpenGL objects before allowing
* them to be merged into the scene graph.*/
bool getDoPreCompile() const { return _doPreCompile; }
/** Set the target maximum number of PagedLOD to maintain in memory.
* Note, if more than the target number are required for rendering of a frame then these active PagedLOD are excempt from being expiried.
* But once the number of active drops back below the target the inactive PagedLOD will be trimmed back to the target number.*/
void setTargetMaximumNumberOfPageLOD(unsigned int target) { _targetMaximumNumberOfPageLOD = target; }
/** Get the target maximum number of PagedLOD to maintain in memory.*/
unsigned int getTargetMaximumNumberOfPageLOD() const { return _targetMaximumNumberOfPageLOD; }
/** Set whether the removed subgraphs should be deleted in the database thread or not.*/
void setDeleteRemovedSubgraphsInDatabaseThread(bool flag) { _deleteRemovedSubgraphsInDatabaseThread = flag; }
/** Get whether the removed subgraphs should be deleted in the database thread or not.*/
bool getDeleteRemovedSubgraphsInDatabaseThread() const { return _deleteRemovedSubgraphsInDatabaseThread; }
enum DrawablePolicy
{
DO_NOT_MODIFY_DRAWABLE_SETTINGS,
USE_DISPLAY_LISTS,
USE_VERTEX_BUFFER_OBJECTS,
USE_VERTEX_ARRAYS
};
/** Set how loaded drawables should be handled w.r.t their display list/vertex buffer object/vertex array settings.*/
void setDrawablePolicy(DrawablePolicy policy) { _drawablePolicy = policy; }
/** Get how loaded drawables should be handled w.r.t their display list/vertex buffer object/vertex array settings.*/
DrawablePolicy getDrawablePolicy() const { return _drawablePolicy; }
/** Set whether newly loaded textures should have their UnrefImageDataAfterApply set to a specified value.*/
void setUnrefImageDataAfterApplyPolicy(bool changeAutoUnRef, bool valueAutoUnRef) { _changeAutoUnRef = changeAutoUnRef; _valueAutoUnRef = valueAutoUnRef; }
/** Get whether newly loaded textures should have their UnrefImageDataAfterApply set to a specified value.*/
void getUnrefImageDataAfterApplyPolicy(bool& changeAutoUnRef, bool& valueAutoUnRef) const { changeAutoUnRef = _changeAutoUnRef; valueAutoUnRef = _valueAutoUnRef; }
/** Set whether newly loaded textures should have their MaxAnisotopy set to a specified value.*/
void setMaxAnisotropyPolicy(bool changeAnisotropy, float valueAnisotropy) { _changeAnisotropy = changeAnisotropy; _valueAnisotropy = valueAnisotropy; }
/** Set whether newly loaded textures should have their MaxAnisotopy set to a specified value.*/
void getMaxAnisotropyPolicy(bool& changeAnisotropy, float& valueAnisotropy) const { changeAnisotropy = _changeAnisotropy; valueAnisotropy = _valueAnisotropy; }
/** Return true if there are pending updates to the scene graph that require a call to updateSceneGraph(double). */
bool requiresUpdateSceneGraph() const;
/** Merge the changes to the scene graph by calling calling removeExpiredSubgraphs then addLoadedDataToSceneGraph.
* Note, must only be called from single thread update phase. */
virtual void updateSceneGraph(const osg::FrameStamp& frameStamp);
/** Report how many items are in the _fileRequestList queue */
unsigned int getFileRequestListSize() const { return _fileRequestQueue->size() + _httpRequestQueue->size(); }
/** Report how many items are in the _dataToCompileList queue */
unsigned int getDataToCompileListSize() const { return _dataToCompileList->size(); }
/** Report how many items are in the _dataToMergeList queue */
unsigned int getDataToMergeListSize() const { return _dataToMergeList->size(); }
/** Report whether any requests are in the pager.*/
bool getRequestsInProgress() const;
/** Get the minimum time between the first request for a tile to be loaded and the time of its merge into the main scene graph.*/
double getMinimumTimeToMergeTile() const { return _minimumTimeToMergeTile; }
/** Get the maximum time between the first request for a tile to be loaded and the time of its merge into the main scene graph.*/
double getMaximumTimeToMergeTile() const { return _maximumTimeToMergeTile; }
/** Get the average time between the first request for a tile to be loaded and the time of its merge into the main scene graph.*/
double getAverageTimeToMergeTiles() const { return (_numTilesMerges > 0) ? _totalTimeToMergeTiles/static_cast<double>(_numTilesMerges) : 0; }
/** Reset the Stats variables.*/
void resetStats();
typedef std::set< osg::ref_ptr<osg::StateSet> > StateSetList;
typedef std::vector< osg::ref_ptr<osg::Drawable> > DrawableList;
class CountPagedLODsVisitor;
typedef std::list< osg::ref_ptr<osg::Object> > ObjectList;
struct PagedLODList : public osg::Referenced
{
virtual PagedLODList* clone() = 0;
virtual void clear() = 0;
virtual unsigned int size() = 0;
virtual void removeExpiredChildren(int numberChildrenToRemove, double expiryTime, unsigned int expiryFrame, ObjectList& childrenRemoved, bool visitActive) = 0;
virtual void removeNodes(osg::NodeList& nodesToRemove) = 0;
virtual void insertPagedLOD(const osg::observer_ptr<osg::PagedLOD>& plod) = 0;
virtual bool containsPagedLOD(const osg::observer_ptr<osg::PagedLOD>& plod) const = 0;
};
protected:
virtual ~DatabasePager();
friend class DatabaseThread;
friend struct DatabaseRequest;
struct RequestQueue;
struct DatabaseRequest : public osg::Referenced
{
DatabaseRequest():
osg::Referenced(true),
_valid(false),
_frameNumberFirstRequest(0),
_timestampFirstRequest(0.0),
_priorityFirstRequest(0.f),
_frameNumberLastRequest(0),
_timestampLastRequest(0.0),
_priorityLastRequest(0.0f),
_numOfRequests(0)
{}
void invalidate();
bool valid() const { return _valid; }
bool _valid;
std::string _fileName;
unsigned int _frameNumberFirstRequest;
double _timestampFirstRequest;
float _priorityFirstRequest;
unsigned int _frameNumberLastRequest;
double _timestampLastRequest;
float _priorityLastRequest;
unsigned int _numOfRequests;
osg::observer_ptr<osg::Node> _terrain;
osg::observer_ptr<osg::Group> _group;
osg::ref_ptr<osg::Node> _loadedModel;
osg::ref_ptr<Options> _loadOptions;
osg::observer_ptr<osgUtil::IncrementalCompileOperation::CompileSet> _compileSet;
bool isRequestCurrent (int frameNumber) const
{
return _valid && (frameNumber - _frameNumberLastRequest <= 1);
}
};
struct RequestQueue : public osg::Referenced
{
public:
RequestQueue(DatabasePager* pager);
void add(DatabaseRequest* databaseRequest);
void remove(DatabaseRequest* databaseRequest);
void addNoLock(DatabaseRequest* databaseRequest);
void takeFirst(osg::ref_ptr<DatabaseRequest>& databaseRequest);
/// prune all the old requests and then return true if requestList left empty
bool pruneOldRequestsAndCheckIfEmpty();
virtual void updateBlock() {}
void invalidate(DatabaseRequest* dr);
bool empty();
unsigned int size();
void clear();
typedef std::list< osg::ref_ptr<DatabaseRequest> > RequestList;
void swap(RequestList& requestList);
DatabasePager* _pager;
RequestList _requestList;
OpenThreads::Mutex _requestMutex;
unsigned int _frameNumberLastPruned;
protected:
virtual ~RequestQueue();
};
typedef std::vector< osg::ref_ptr<DatabaseThread> > DatabaseThreadList;
struct ReadQueue : public RequestQueue
{
ReadQueue(DatabasePager* pager, const std::string& name);
void block() { _block->block(); }
void release() { _block->release(); }
virtual void updateBlock();
osg::ref_ptr<osg::RefBlock> _block;
std::string _name;
OpenThreads::Mutex _childrenToDeleteListMutex;
ObjectList _childrenToDeleteList;
};
// forward declare inner helper classes
class FindCompileableGLObjectsVisitor;
friend class FindCompileableGLObjectsVisitor;
struct DatabasePagerCompileCompletedCallback;
friend struct DatabasePagerCompileCompletedCallback;
class FindPagedLODsVisitor;
friend class FindPagedLODsVisitor;
struct SortFileRequestFunctor;
friend struct SortFileRequestFunctor;
OpenThreads::Mutex _run_mutex;
OpenThreads::Mutex _dr_mutex;
bool _startThreadCalled;
void compileCompleted(DatabaseRequest* databaseRequest);
/** Iterate through the active PagedLOD nodes children removing
* children which havn't been visited since specified expiryTime.
* note, should be only be called from the update thread. */
virtual void removeExpiredSubgraphs(const osg::FrameStamp &frameStamp);
/** Add the loaded data to the scene graph.*/
void addLoadedDataToSceneGraph(const osg::FrameStamp &frameStamp);
bool _done;
bool _acceptNewRequests;
bool _databasePagerThreadPaused;
DatabaseThreadList _databaseThreads;
int _numFramesActive;
mutable OpenThreads::Mutex _numFramesActiveMutex;
OpenThreads::Atomic _frameNumber;
osg::ref_ptr<ReadQueue> _fileRequestQueue;
osg::ref_ptr<ReadQueue> _httpRequestQueue;
osg::ref_ptr<RequestQueue> _dataToCompileList;
osg::ref_ptr<RequestQueue> _dataToMergeList;
DrawablePolicy _drawablePolicy;
bool _changeAutoUnRef;
bool _valueAutoUnRef;
bool _changeAnisotropy;
float _valueAnisotropy;
bool _deleteRemovedSubgraphsInDatabaseThread;
osg::ref_ptr<PagedLODList> _activePagedLODList;
unsigned int _targetMaximumNumberOfPageLOD;
bool _doPreCompile;
osg::ref_ptr<osgUtil::IncrementalCompileOperation> _incrementalCompileOperation;
double _minimumTimeToMergeTile;
double _maximumTimeToMergeTile;
double _totalTimeToMergeTiles;
unsigned int _numTilesMerges;
};
}
#endif