f612924a45
copy constructor which takes an optional Cloner object, and the old osg::Object::clone() has changed so that it now requires a Cloner as paramter. This is passed on to the copy constructor to help control the shallow vs deep copying. The old functionality of clone() which was clone of type has been renamed to cloneType(). Updated all of the OSG to work with these new conventions, implemention all the required copy constructors etc. A couple of areas will do shallow copies by design, a couple of other still need to be updated to do either shallow or deep. Neither of the shallow or deep copy operations have been tested yet, only the old functionality of the OSG has been checked so far, such running the viewer on various demo datasets. Also fixed a problem in osg::Optimize::RemoveRendundentNodesVisitor which was not checking that Group didn't have have any attached StateSet's, Callbacks or UserData. These checks have now been added, which fixes a bug which was revealled by the new osgscribe demo, this related to removal of group acting as state decorator. method
73 lines
2.1 KiB
Plaintext
73 lines
2.1 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSGUTIL_RENDERSTAGELIGHTING
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#define OSGUTIL_RENDERSTAGELIGHTING 1
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#include <osg/Object>
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#include <osg/Light>
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#include <osg/State>
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#include <osgUtil/RenderLeaf>
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#include <osgUtil/RenderGraph>
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namespace osgUtil {
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/**
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* RenderBin base class.
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*/
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class OSGUTIL_EXPORT RenderStageLighting : public osg::Object
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{
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public:
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RenderStageLighting();
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virtual osg::Object* cloneType() const { return new RenderStageLighting(); }
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virtual osg::Object* clone(const osg::Cloner&) const { return new RenderStageLighting(); } // note only implements a clone of type.
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const RenderStageLighting*>(obj)!=0L; }
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virtual const char* className() const { return "RenderStageLighting"; }
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virtual void reset();
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enum Mode {
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HEADLIGHT, // default
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SKY_LIGHT,
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NO_SCENEVIEW_LIGHT
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};
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void setLightingMode(Mode mode) { _lightingMode=mode; }
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Mode getLightingMode() const { return _lightingMode; }
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void setLight(osg::Light* light) { _light = light; }
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osg::Light* getLight() { return _light.get(); }
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const osg::Light* getLight() const { return _light.get(); }
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typedef std::pair< osg::Light*, osg::ref_ptr<osg::Matrix> > LightMatrixPair;
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typedef std::vector< LightMatrixPair > LightList;
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virtual void addLight(osg::Light* light,osg::Matrix* matrix)
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{
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_lightList.push_back(LightMatrixPair(light,matrix));
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}
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virtual void draw(osg::State& state,RenderLeaf*& previous);
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public:
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Mode _lightingMode;
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osg::ref_ptr<osg::Light> _light;
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LightList _lightList;
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protected:
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virtual ~RenderStageLighting();
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};
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};
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#endif
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