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Robert Osfield f5ec89e049 From Eric Wing, "Attached are a few Find modules with updates. Among other things, they
contain better support for environmental variables to pre-empt the
autodection default search path order which is very helpful for people
who do automated builds. (I recommend that the remaining modules
consider adding the same system to make things consistent and easier
for those people that want to do the automated builds.)

The CMAKE_PREFIX_PATH has also been added to help people. I don't
recommend adding this to the other modules because it looks like CMake
agreed with my idea and will be adding the support in 2.6. So when
that ships, people will get it for free. (In the meantime, my modules
that do have it, it can be used.)

Finally, I've submitted all of these modules to official CMake plus
more so they will be in the next version of CMake. It looks like I may
need to sort some compatibility issues out with the KDE people who
seem to have conflicting modules, but this is unrelated to the updates
submitted here as OSG already has these conflicts. I figured I would
just sync OSG up with my current/best versions.

Also of note, I added the large batch of Findosg*.cmake modules to
CMake so people building against OpenSceneGraph can use these without
writing their own. I wasn't sure if I should submit them here or not
since they are for building against OSG and not for building OSG
itself. So they are not included.
"
2008-01-04 20:00:18 +00:00
applications Updated AUTHORS file for 2.3.1 release 2008-01-04 12:03:24 +00:00
CMakeModules From Eric Wing, "Attached are a few Find modules with updates. Among other things, they 2008-01-04 20:00:18 +00:00
doc/Doxyfiles Based on Suggestions from "Harald A" fixed CMake setup of Doxygen docs 2007-12-24 12:56:19 +00:00
examples From Paul Martz, "The osgocclusionquery example contained some duplicate code that was also in the core OSG occlusion query code. This change removes the need for that." 2007-12-26 22:00:28 +00:00
include Added catch for handling cases where undefined settings for dislayNum and screenNum are used 2008-01-04 13:57:36 +00:00
packaging/pkgconfig Updated version for 2.2 release 2007-10-04 10:05:20 +00:00
src From Glenn Waldron, "I found that osg::Sequence::setDuration(speed,reps) was not changing the animation speed factor as expected. The one-line fix (line 312) is attached" 2008-01-04 15:33:21 +00:00
VisualStudio Removed more of the old VisualStudio build system 2007-04-10 13:12:58 +00:00
Xcode Added missing files for qt plugin 2007-11-10 03:43:23 +00:00
AUTHORS.txt Updated AUTHORS file for 2.3.1 release 2008-01-04 12:03:24 +00:00
ChangeLog Updated logs for 2.3.1 releae 2008-01-04 11:44:35 +00:00
CMakeLists.txt Updated version number for 2.3.1 release 2008-01-04 11:45:25 +00:00
configure Added a basic configure script to allow the setting of Release build by default. 2007-05-26 15:55:26 +00:00
genwrapper.conf Suppressed reflection of problem templates/typedefs 2007-12-26 21:38:11 +00:00
LICENSE.txt Added missing LGPL section to LICENSE.txt 2006-11-20 10:12:57 +00:00
NEWS.txt Updated version for 2.2 release 2007-10-04 10:05:20 +00:00
README.txt Updated data on readme 2008-01-04 12:03:54 +00:00
runexamples.bat Removed now redundent osgshadowtexture and osgdepthshadow examples 2007-08-12 13:10:07 +00:00

Welcome to the OpenSceneGraph (OSG).

For up-to-date information on the project, in-depth details on how to 
compile and run libraries and examples, see the documentation on the 
OpenSceneGraph website:

    http://www.openscenegraph.org
  
For the impatient, read the simplified build notes below.

Robert Osfield.
Project Lead.
4th January 2007.

--

How to build the OpenSceneGraph
===============================

The OpenSceneGraph uses the CMake build system to generate a 
platform-specific build environment.  CMake reads the CMakeLists.txt 
files that you'll find throughout the OpenSceneGraph directories, 
checks for installed dependenciesand then generates the appropriate 
build system.

If you don't already have CMake installed on your system you can grab 
it from http://www.cmake.org, use version 2.4.6 or later.  Details on the 
OpenSceneGraph's CMake build can be found at:

    http://www.openscenegraph.org/projects/osg/wiki/Build/CMake

Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX) 
use the cmake or ccmake command-line utils, or use the included tiny 
configure script that'll run cmake for you.  The configure script 
simply runs 'cmake . -DCMAKE_BUILD_TYPE=Release' to ensure that you 
get the best performance from your final libraries/applications.
 
    cd OpenSceneGraph
    ./configure
    make
    sudo make install
  
Alternatively, you can create an out-of-source build directory and run 
cmake or ccmake from there. The advantage to this approach is that the 
temporary files created by CMake won't clutter the OpenSceneGraph 
source directory, and also makes it possible to have multiple 
independent build targets by creating multiple build directories. In a 
directory alongside the OpenSceneGraph use:

    mkdir build
    cd build
    cmake ../OpenSceneGraph -DCMAKE_BUILD_TYPE=Release
    make
    sudo make install

Under Windows use the GUI tool CMakeSetup to build your VisualStudio 
files. The following page on our wiki dedicated to the CMake build 
system should help guide you through the process:

    http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio

Under OSX you can either use the CMake build system above, or use the 
Xcode projects that you will find in the OpenSceneGraph/Xcode 
directory.

For further details on compilation, installation and platform-specific 
information read "Getting Started" guide:

    http://www.openscenegraph.org/projects/osg/wiki/Support/GettingStarted