b24353b12c
"- In order to build against GLES1 we execute: $ mkdir build_android_gles1 $ cd build_android_gles1 $ cmake .. -DOSG_BUILD_PLATFORM_ANDROID=ON -DDYNAMIC_OPENTHREADS=OFF -DDYNAMIC_OPENSCENEGRAPH=OFF -DANDROID_NDK=<path_to_android_ndk>/ -DOSG_GLES1_AVAILABLE=ON -DOSG_GL1_AVAILABLE=OFF -DOSG_GL2_AVAILABLE=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DJ=2 -DOSG_CPP_EXCEPTIONS_AVAILABLE=OFF $ make If all is correct you will have and static OSG inside: build_android_gles1/bin/ndk/local/armeabi. - GLES2 is not tested/proved, but I think it could be possible build it with the correct cmake flags. - The flag -DJ=2 is used to pass to the ndk-build the number of processors to speed up the building. - make install is not yet supported."
260 lines
4.6 KiB
CMake
260 lines
4.6 KiB
CMake
#---------------------------------------------------
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# OSG CMAKE SUPPORT
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# (C) by Michael Wagner, mtw@shared-reality.com 2005
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# (C) Eric Wing, Luigi Calori and Robert Osfield 2006-2007
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#---------------------------------------------------
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PROJECT(OSG_PLUGINS_MASTER)
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IF(NOT DYNAMIC_OPENSCENEGRAPH)
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ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
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ENDIF()
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IF(NOT MSVC)
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SET(LIBRARY_OUTPUT_PATH "${LIBRARY_OUTPUT_PATH}/${OSG_PLUGINS}")
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SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_LIBRARY_OUTPUT_DIRECTORY}/${OSG_PLUGINS}")
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ENDIF()
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SET(CMAKE_SHARED_MODULE_PREFIX ${OSG_PLUGIN_PREFIX})
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IF(MSVC80 OR MSVC90)
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IF(NOT OSG_MSVC_GENERATE_PLUGINS_AND_WRAPPERS_MANIFESTS)
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SET(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} /MANIFEST:NO")
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ENDIF()
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ENDIF()
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SET(TARGET_DEFAULT_PREFIX "osgdb_")
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SET(TARGET_DEFAULT_LABEL_PREFIX "Plugins")
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SET(TARGET_COMMON_LIBRARIES
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OpenThreads
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osg
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osgDB
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osgUtil
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)
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############################################################
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#
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# NodeKit/Psudo loader plugins
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#
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ADD_SUBDIRECTORY(osga)
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ADD_SUBDIRECTORY(rot)
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ADD_SUBDIRECTORY(scale)
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ADD_SUBDIRECTORY(trans)
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ADD_SUBDIRECTORY(normals)
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ADD_SUBDIRECTORY(revisions)
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ADD_SUBDIRECTORY(view)
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ADD_SUBDIRECTORY(shadow)
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ADD_SUBDIRECTORY(terrain)
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############################################################
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#
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# Main native plugins
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#
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ADD_SUBDIRECTORY(osg)
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ADD_SUBDIRECTORY(ive)
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############################################################
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#
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# Viewer plugins
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#
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ADD_SUBDIRECTORY(cfg)
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############################################################
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#
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# Shader plugins
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#
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ADD_SUBDIRECTORY(glsl)
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############################################################
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#
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# Image plugins
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#
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ADD_SUBDIRECTORY(rgb)
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ADD_SUBDIRECTORY(bmp)
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ADD_SUBDIRECTORY(pnm)
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ADD_SUBDIRECTORY(dds)
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ADD_SUBDIRECTORY(tga)
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ADD_SUBDIRECTORY(hdr)
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ADD_SUBDIRECTORY(dot)
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ADD_SUBDIRECTORY(vtf)
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IF(JPEG_FOUND)
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ADD_SUBDIRECTORY(jpeg)
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ENDIF()
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IF(JASPER_FOUND)
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ADD_SUBDIRECTORY(jp2)
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ENDIF()
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IF(OPENEXR_FOUND AND ZLIB_FOUND)
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ADD_SUBDIRECTORY(exr)
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ENDIF()
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IF(GIFLIB_FOUND)
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ADD_SUBDIRECTORY(gif)
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ENDIF()
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IF(PNG_FOUND)
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ADD_SUBDIRECTORY(png)
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ENDIF()
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IF(TIFF_FOUND)
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ADD_SUBDIRECTORY(tiff)
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ENDIF()
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IF(GDAL_FOUND)
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ADD_SUBDIRECTORY(gdal)
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ADD_SUBDIRECTORY(ogr)
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ENDIF()
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############################################################
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#
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# 3D Image plugins
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#
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IF(DCMTK_FOUND AND ZLIB_FOUND)
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ADD_SUBDIRECTORY(dicom)
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ELSE()
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IF(ITK_FOUND)
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ADD_SUBDIRECTORY(dicom)
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ENDIF()
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ENDIF()
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############################################################
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#
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# 3rd party 3d plugins
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#
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ADD_SUBDIRECTORY(3dc)
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ADD_SUBDIRECTORY(p3d)
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IF(CURL_FOUND)
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ADD_SUBDIRECTORY(curl)
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ENDIF()
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IF(ZLIB_FOUND)
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ADD_SUBDIRECTORY(gz)
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ENDIF()
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IF(NOT OSG_GLES1_AVAILABLE AND NOT OSG_GLES2_AVAILABLE)
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IF(INVENTOR_FOUND)
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ADD_SUBDIRECTORY(Inventor)
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ENDIF()
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IF(PERFORMER_FOUND)
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ADD_SUBDIRECTORY(pfb)
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ENDIF()
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ENDIF()
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IF(OPENVRML_FOUND)
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ADD_SUBDIRECTORY(vrml)
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ENDIF()
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IF(COLLADA_FOUND)
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ADD_SUBDIRECTORY(dae)
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ENDIF()
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IF(FBX_FOUND)
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ADD_SUBDIRECTORY(fbx)
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ENDIF()
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ADD_SUBDIRECTORY(lwo)
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ADD_SUBDIRECTORY(dw)
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ADD_SUBDIRECTORY(bvh)
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ADD_SUBDIRECTORY(x)
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ADD_SUBDIRECTORY(dxf)
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ADD_SUBDIRECTORY(OpenFlight)
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# ADD_SUBDIRECTORY(flt)
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ADD_SUBDIRECTORY(geo)
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ADD_SUBDIRECTORY(obj)
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ADD_SUBDIRECTORY(pic)
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ADD_SUBDIRECTORY(stl)
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IF(NOT ANDROID)
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ADD_SUBDIRECTORY(3ds)
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ENDIF()
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ADD_SUBDIRECTORY(ac)
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ADD_SUBDIRECTORY(pov)
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ADD_SUBDIRECTORY(logo)
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ADD_SUBDIRECTORY(lws)
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ADD_SUBDIRECTORY(md2)
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ADD_SUBDIRECTORY(osgtgz)
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ADD_SUBDIRECTORY(tgz)
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ADD_SUBDIRECTORY(shp)
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ADD_SUBDIRECTORY(txf)
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ADD_SUBDIRECTORY(bsp)
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ADD_SUBDIRECTORY(mdl)
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IF(OSG_CPP_EXCEPTIONS_AVAILABLE)
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ADD_SUBDIRECTORY(ply)
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ADD_SUBDIRECTORY(txp)
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ENDIF()
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IF(XINE_FOUND)
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ADD_SUBDIRECTORY(xine)
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ENDIF()
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IF(FFMPEG_FOUND)
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ADD_SUBDIRECTORY(ffmpeg)
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ENDIF()
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IF(DIRECTSHOW_FOUND)
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ADD_SUBDIRECTORY(directshow)
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ENDIF()
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# IF(OPENAL_FOUND)
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# ADD_SUBDIRECTORY(OpenAL)
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# ENDIF()
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IF(APPLE AND NOT ANDROID)
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ADD_SUBDIRECTORY(imageio)
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ENDIF()
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IF(QUICKTIME_FOUND)
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ADD_SUBDIRECTORY(quicktime)
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ENDIF()
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IF(QTKIT_FOUND)
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ADD_SUBDIRECTORY(QTKit)
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ENDIF()
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IF(NVTT_FOUND)
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ADD_SUBDIRECTORY(nvtt)
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ENDIF()
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IF(FREETYPE_FOUND)
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ADD_SUBDIRECTORY(freetype)
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ENDIF()
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IF (QT4_FOUND)
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ADD_SUBDIRECTORY(qfont)
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ENDIF()
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IF(ZLIB_FOUND)
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ADD_SUBDIRECTORY(zip)
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ENDIF()
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IF(RSVG_FOUND)
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ADD_SUBDIRECTORY(svg)
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ENDIF()
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IF(POPPLER_FOUND)
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ADD_SUBDIRECTORY(pdf)
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ENDIF()
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IF(LIBVNCSERVER_FOUND)
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ADD_SUBDIRECTORY(vnc)
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ENDIF()
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ADD_SUBDIRECTORY(pvr)
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##########to get all the variables of Cmake
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#GET_CMAKE_PROPERTY(MYVARS VARIABLES)
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#FOREACH(myvar ${MYVARS})
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# FILE(APPEND ${CMAKE_CURRENT_BINARY_DIR}/AllVariables.txt
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# "${myvar} -->${${myvar}}<-\n"
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# )
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#ENDFOREACH(myvar)
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