171 lines
8.4 KiB
HTML
171 lines
8.4 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<TITLE>class osgParticle::RadialShooter</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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<BODY BGCOLOR="#ffffff">
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<H2>class <A HREF="#DOC.DOCU">osgParticle::RadialShooter</A></H2></H2><BLOCKQUOTE>A shooter class that shoots particles radially.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
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<param name=classes value="Mosg::Object,M,CShooter,MShooter.html,CRadialShooter,MRadialShooter.html">
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<param name=before value="M,M,M">
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<param name=after value="Md_SP,Md_,M">
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<param name=indent value="0,1,2">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.20.1">META_Object</A></B>(<!1><A HREF="RadialShooter.html">RadialShooter</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.20.7">RadialShooter</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.20.8">RadialShooter</A></B>(const <!1><A HREF="RadialShooter.html#DOC.2.20.8">RadialShooter</A> &copy, const osg::CopyOp &copyop)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="rangef.html">rangef</A>& <B><A HREF="#DOC.2.20.9">getThetaRange</A></B>() const
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<DD><I>Get the range of possible values for <B>theta</B> angle</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="rangef.html">rangef</A>& <B><A HREF="#DOC.2.20.10">getPhiRange</A></B>() const
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<DD><I>Get the range of possible values for <B>phi</B> angle</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="rangef.html">rangef</A>& <B><A HREF="#DOC.2.20.11">getInitialSpeedRange</A></B>() const
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<DD><I>Get the range of possible values for initial speed of particles</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.20.12">setThetaRange</A></B>(const <!1><A HREF="rangef.html">rangef</A> &r)
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<DD><I>Set the range of possible values for <B>theta</B> angle</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.20.13">setThetaRange</A></B>(float r1, float r2)
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<DD><I>Set the range of possible values for <B>theta</B> angle</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.20.14">setPhiRange</A></B>(const <!1><A HREF="rangef.html">rangef</A> &r)
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<DD><I>Set the range of possible values for <B>phi</B> angle</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.20.15">setPhiRange</A></B>(float r1, float r2)
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<DD><I>Set the range of possible values for <B>phi</B> angle</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.20.16">setInitialSpeedRange</A></B>(const <!1><A HREF="rangef.html">rangef</A> &r)
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<DD><I>Set the range of possible values for initial speed of particles</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.20.17">setInitialSpeedRange</A></B>(float r1, float r2)
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<DD><I>Set the range of possible values for initial speed of particles</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.20.18">shoot</A></B>(<!1><A HREF="Particle.html">Particle</A>* P) const
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<DD><I>Shoot a particle.</I>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.20.2">~RadialShooter</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RadialShooter.html">RadialShooter</A>& <B><A HREF="#DOC.2.20.3">operator=</A></B>(const <!1><A HREF="RadialShooter.html">RadialShooter</A> &)
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Shooter.html">Shooter</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const osg::Object* obj) const
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>A shooter class that shoots particles radially.
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This shooter computes the velocity vector of incoming particles by choosing a
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random direction and a random speed. Both direction and speed are chosen within
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specified ranges. The direction is defined by two angles: <B>theta</B>, which
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is the angle between the velocity vector and the Z axis, and <B>phi</B>, which is
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the angle between the X axis and the velocity vector projected onto the X-Y plane.</BLOCKQUOTE>
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<DL>
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<A NAME="META_Object"></A>
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<A NAME="DOC.2.20.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Object(<!1><A HREF="RadialShooter.html">RadialShooter</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~RadialShooter"></A>
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<A NAME="DOC.2.20.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~RadialShooter()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="operator="></A>
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<A NAME="DOC.2.20.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RadialShooter.html">RadialShooter</A>& operator=(const <!1><A HREF="RadialShooter.html">RadialShooter</A> &)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="RadialShooter"></A>
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<A NAME="DOC.2.20.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline RadialShooter()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="RadialShooter"></A>
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<A NAME="DOC.2.20.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline RadialShooter(const <!1><A HREF="RadialShooter.html#DOC.2.20.8">RadialShooter</A> &copy, const osg::CopyOp &copyop)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getThetaRange"></A>
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<A NAME="DOC.2.20.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="rangef.html">rangef</A>& getThetaRange() const </B></TT>
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<DD>Get the range of possible values for <B>theta</B> angle
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<DL><DT><DD></DL><P>
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<A NAME="getPhiRange"></A>
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<A NAME="DOC.2.20.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="rangef.html">rangef</A>& getPhiRange() const </B></TT>
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<DD>Get the range of possible values for <B>phi</B> angle
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<DL><DT><DD></DL><P>
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<A NAME="getInitialSpeedRange"></A>
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<A NAME="DOC.2.20.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="rangef.html">rangef</A>& getInitialSpeedRange() const </B></TT>
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<DD>Get the range of possible values for initial speed of particles
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<DL><DT><DD></DL><P>
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<A NAME="setThetaRange"></A>
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<A NAME="DOC.2.20.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setThetaRange(const <!1><A HREF="rangef.html">rangef</A> &r)</B></TT>
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<DD>Set the range of possible values for <B>theta</B> angle
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<DL><DT><DD></DL><P>
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<A NAME="setThetaRange"></A>
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<A NAME="DOC.2.20.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setThetaRange(float r1, float r2)</B></TT>
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<DD>Set the range of possible values for <B>theta</B> angle
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<DL><DT><DD></DL><P>
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<A NAME="setPhiRange"></A>
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<A NAME="DOC.2.20.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setPhiRange(const <!1><A HREF="rangef.html">rangef</A> &r)</B></TT>
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<DD>Set the range of possible values for <B>phi</B> angle
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<DL><DT><DD></DL><P>
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<A NAME="setPhiRange"></A>
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<A NAME="DOC.2.20.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setPhiRange(float r1, float r2)</B></TT>
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<DD>Set the range of possible values for <B>phi</B> angle
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<DL><DT><DD></DL><P>
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<A NAME="setInitialSpeedRange"></A>
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<A NAME="DOC.2.20.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setInitialSpeedRange(const <!1><A HREF="rangef.html">rangef</A> &r)</B></TT>
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<DD>Set the range of possible values for initial speed of particles
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<DL><DT><DD></DL><P>
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<A NAME="setInitialSpeedRange"></A>
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<A NAME="DOC.2.20.17"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setInitialSpeedRange(float r1, float r2)</B></TT>
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<DD>Set the range of possible values for initial speed of particles
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<DL><DT><DD></DL><P>
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<A NAME="shoot"></A>
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<A NAME="DOC.2.20.18"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void shoot(<!1><A HREF="Particle.html">Particle</A>* P) const </B></TT>
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<DD>Shoot a particle. Do not call this method manually.
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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