OpenSceneGraph/src
Robert Osfield f549a9cb38 From Mike Connell, "3 smaller fixes for the 3DS loader (against trunk)
1. Respect "noMatrixTransforms" option for matrices attached to meshes, not only those attached to nodes

2. traverse_nodes variable did the exact opposite of it's description.

3. Always try to load referenced textures, even if we can't find the files (in order to the the registry's ReadFileCallback have a stab at it)
"
2013-02-07 19:16:07 +00:00
..
OpenThreads From Ulrich Hertlein, "as discussed on osg-users there is an issue with clang++ on OS X and iOS that results in 2012-03-23 10:24:50 +00:00
osg Added .get()'s to fix compilation when ref_ptr<> type conversion is disabled 2013-02-05 18:22:46 +00:00
osgAnimation Fixed the erronous header so that it is OSGPL like the rest of the osgAnimation. 2013-01-30 10:40:26 +00:00
osgDB From Lukasz Izdebski , "I added write and read numInstances in PrimitiveSet." 2013-02-07 11:10:24 +00:00
osgFX Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
osgGA From Stephan Huber, "* osgGA: fixed a small bug regarding emulating mouse-events from touch-events 2013-01-07 12:17:26 +00:00
osgManipulator Added Dragger::get/setActivationMouseButtonMask(uint). 2012-05-25 15:32:51 +00:00
osgParticle Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
osgPlugins From Mike Connell, "3 smaller fixes for the 3DS loader (against trunk) 2013-02-07 19:16:07 +00:00
osgPresentation Added .get()'s to fix compilation when ref_ptr<> type conversion is disabled 2013-02-05 18:22:46 +00:00
osgQt From Colin McDonald and Robert Osfield, converted Traits::sharedContext from GraphicsContext* to osg:observer_ptr<GraphicsContext> to prevent dangling pointer issues. 2012-09-05 21:03:41 +00:00
osgShadow From Wang Rui, "I've found a very covert bug in current VDSM implementation. It makes the computation of positional texgen incorrect if the shadow scene is under one or more child cameras with view/proj offsets. Using current stage instead will fix it." 2012-12-03 10:10:46 +00:00
osgSim Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
osgTerrain Added a fix for a multi-threading bug that occured when TerrainTiles were accessed via the Terrain::_updateTerrainTileSet that were being deleted at the same time by the DatabasePager thread. 2012-08-31 16:00:55 +00:00
osgText Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
osgUtil Added .get()'s to fix compilation when ref_ptr<> type conversion is disabled 2013-02-05 18:22:46 +00:00
osgViewer Fixed warning 2013-02-04 13:28:05 +00:00
osgVolume Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
osgWidget Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
osgWrappers From Wang Rui, "In the attached files I've added the Compute Shader support for OSG, as well as serializer updates and a new osgcomputeshaders example. My submission also include a setComputeGroups() function in Program for setting compute-shader work groups, and a bindToImageUnit() function in Texture for binding textures as image variables in shaders. 2013-01-25 11:54:03 +00:00
CMakeLists.txt From Rene Molenaar, "I have found a problem regarding manifest in the plugins, 2011-05-12 11:45:29 +00:00