OpenSceneGraph/src
2010-01-13 18:50:17 +00:00
..
OpenThreads From David Fries, "I was trying to create a lot of threads under 32 bit Linux, but could 2009-11-20 10:27:43 +00:00
osg For backwards compatiblity add a staic void BufferObject::deleteBufferObject(unsigned int contextID,GLuint globj) method. 2010-01-13 18:46:52 +00:00
osgAnimation From Cedric Pinson, remove unused file Skinning, cleanup file Timeline.cpp 2009-12-22 14:09:46 +00:00
osgDB From Jean-Sebastien Guay, "OK, so here are new changes. 2010-01-11 17:36:03 +00:00
osgFX Added missing .get() to fix build when compiling with no automatic type convention in ref_ptr<> 2010-01-13 11:45:19 +00:00
osgGA From Sukender, warning fix. 2010-01-13 10:46:40 +00:00
osgIntrospection From Philip Lowman, "Here's the promised cleanup of the OSG's CMakeLists.txt files for the src/ folder. I'll submit the others separately. 2009-03-23 16:01:02 +00:00
osgManipulator From Stephan Huber, "attached you'll find a bugfix for removeTransformUpdating and another 2009-11-19 17:42:25 +00:00
osgParticle From Martin Scheffler, "osgParticle: method to set start and end tile for particle texture (for animated particles). I also updated examples/osgParticle to show the feature. 2009-11-24 15:00:11 +00:00
osgPlugins Updated wrappers and supported shadow texture formats 2010-01-13 18:50:17 +00:00
osgPresentation <iterator>, <stdlib.h> and <ctype.h> includes required for QNX compiler 2009-11-17 14:06:07 +00:00
osgShadow From Marius Heise, "osgShadow was using single precision variables for light positioning and orientation. This was causing precision problems (shadow jumping) with big databases (eg. geocentric created vpb). This patch fixes this by using double precision variables for light positioning and orientation. It works for all algorithms dreived form osgShadow::StandardShadowMap. 2010-01-08 11:37:35 +00:00
osgSim From Christian Ehrlicher, "during profiling my program I found out that there's a lot of memory 2009-11-27 16:47:38 +00:00
osgTerrain From Jason Beverage, "I posted a question on osg users about resources not being properly released when using osgTerrain databases and multiple viewers are used a few weeks ago and I've found that at least part of the problem comes down to the fact that the nodes that are traversed by the GeometryTechnique are never actually added to the scene graph, and thus don't have releaseGLObjects called on them. I'm submitting a few changes that takes care of this by allowing the TerrainTechnique to provide a releaseGLObjects implementation. I've applied these changes in osgEarth and this example program no longer crashes on the second run, although I get corrupt geometry (see attached shot) which could be down to a driver issue. If I increment the context ID for the second viewer, I no longer get the corrupt geometry. 2009-11-20 11:08:40 +00:00
osgText Fixed bug in positioning of 3d text characters 2009-12-10 11:16:41 +00:00
osgUtil Added support for call root Camera CullCallbacks 2010-01-05 11:15:03 +00:00
osgViewer From Stephan Huber, "attached you'll find the missing GraphicsHandleCocoa-implementation." 2009-12-10 17:52:40 +00:00
osgVolume Added return at end of to fix warning 2009-09-24 10:11:32 +00:00
osgWidget From Jean-Sebastien Guay, "was testing an osgWidget-based test app I have and noticed that I couldn't move the windows/frames around on the screen anymore. Turns out that the virtual methods' interface changed in the EventInterface base class, the third argument to mouseDrag() is now const, but it was not changed in the derived classes, so it still compiled but the derived-class version was not being called because its arguments differed. 2010-01-08 11:40:43 +00:00
osgWrappers Updated wrappers and supported shadow texture formats 2010-01-13 18:50:17 +00:00
CMakeLists.txt From Farshid Lashkari, "I had to make a few small changes to some cmake files to enable the OSG_MSVC_GENERATE_PLUGINS_AND_WRAPPERS_MANIFESTS option for Visual Studio 2008." 2009-12-02 14:58:47 +00:00