66 lines
2.2 KiB
Plaintext
66 lines
2.2 KiB
Plaintext
Welcome to the OpenSceneGraph (OSG).
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For up-to-date information on the project, in-depth details on how to
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compile and run libraries and examples, see the documentation on the
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OpenSceneGraph website:
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http://www.openscenegraph.org
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For the impatient, read the simplified build notes below.
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Robert Osfield.
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Project Lead.
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6th August 2007.
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--
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How to build the OpenSceneGraph
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===============================
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The OpenSceneGraph uses the CMake build system to generate a
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platform-specific build environment. CMake reads the CMakeLists.txt
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files that you'll find throughout the OpenSceneGraph directories,
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checks for installed dependenciesand then generates the appropriate
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build system.
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If you don't already have CMake installed on your system you can grab
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it from http://www.cmake.org, use version 2.4.6 or later.
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Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX)
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use the cmake or ccmake command-line utils, or use the included tiny
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configure script that'll run cmake for you. The configure script
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simply runs 'cmake . -DCMAKE_BUILD_TYPE=Release' to ensure that you
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get the best performance from your final libraries/applications.
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cd OpenSceneGraph
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./configure
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make
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sudo make install
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Alternatively, you can create an out-of-source build directory and run
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cmake or ccmake from there. The advantage to this approach is that the
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temporary files created by CMake won't clutter the OpenSceneGraph
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source directory, and also makes it possible to have multiple
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independent build targets by creating multiple build directories. In a
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directory alongside the OpenSceneGraph use:
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mkdir build
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cd build
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cmake ../OpenSceneGraph -DCMAKE_BUILD_TYPE=Release
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make
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sudo make install
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Under Windows use the GUI tool CMakeSetup to build your VisualStudio
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files. The following page on our wiki dedicated to the CMake build
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system should help guide you through the process:
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http://www.openscenegraph.com/index.php?page=Build.CMake
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Under OSX you can either use the CMake build system above, or use the
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Xcode projects that you will find in the OpenSceneGraph/Xcode
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directory.
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For further details on compilation, installation and platform-specific
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information read "Getting Started" at http://www.openscenegraph.org,
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under "Documentation".
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