398 lines
19 KiB
C++
398 lines
19 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*/
|
|
|
|
#ifndef OSGDB_DATABASEPAGER
|
|
#define OSGDB_DATABASEPAGER 1
|
|
|
|
#include <osg/NodeVisitor>
|
|
#include <osg/Group>
|
|
#include <osg/PagedLOD>
|
|
#include <osg/Drawable>
|
|
#include <osg/GraphicsThread>
|
|
|
|
#include <OpenThreads/Thread>
|
|
#include <OpenThreads/Mutex>
|
|
#include <OpenThreads/ScopedLock>
|
|
#include <OpenThreads/Condition>
|
|
|
|
#include <osgDB/SharedStateManager>
|
|
#include <osgDB/ReaderWriter>
|
|
#include <osgDB/Export>
|
|
|
|
#include <map>
|
|
#include <list>
|
|
|
|
namespace osgDB {
|
|
|
|
|
|
/** Database paging class which manages the loading of files in a background thread,
|
|
* and synchronizing of loaded models with the main scene graph.*/
|
|
class OSGDB_EXPORT DatabasePager : public osg::NodeVisitor::DatabaseRequestHandler, public OpenThreads::Thread
|
|
{
|
|
public :
|
|
|
|
typedef OpenThreads::Thread::ThreadPriority ThreadPriority;
|
|
|
|
DatabasePager();
|
|
|
|
DatabasePager(const DatabasePager& rhs);
|
|
|
|
/** Create a shallow copy on the DatabasePager.*/
|
|
virtual DatabasePager* clone() const { return new DatabasePager(*this); }
|
|
|
|
/** get the prototype singleton used by DatabasePager::create().*/
|
|
static osg::ref_ptr<DatabasePager>& prototype();
|
|
|
|
/** create a DatabasePager by cloning DatabasePager::prototype().*/
|
|
static DatabasePager* create();
|
|
|
|
|
|
|
|
/** Add a request to load a node file to end the the database request list.*/
|
|
virtual void requestNodeFile(const std::string& fileName,osg::Group* group,
|
|
float priority, const osg::FrameStamp* framestamp);
|
|
|
|
virtual void requestNodeFile(const std::string& fileName,osg::Group* group,
|
|
float priority, const osg::FrameStamp* framestamp,
|
|
ReaderWriter::Options* loadOptions);
|
|
|
|
/** Run does the database paging.*/
|
|
virtual void run();
|
|
|
|
/** Cancel the database pager thread.*/
|
|
virtual int cancel();
|
|
|
|
/** Clear all internally cached structures.*/
|
|
virtual void clear();
|
|
|
|
/** Set whether the database pager thread should be paused or not.*/
|
|
void setDatabasePagerThreadPause(bool pause);
|
|
|
|
/** Get whether the database pager thread should is paused or not.*/
|
|
bool getDatabasePagerThreadPause() const { return _databasePagerThreadPaused; }
|
|
|
|
/** Set whether new database request calls are accepted or ignored.*/
|
|
void setAcceptNewDatabaseRequests(bool acceptNewRequests) { _acceptNewRequests = acceptNewRequests; }
|
|
|
|
/** Get whether new database request calls are accepted or ignored.*/
|
|
bool getAcceptNewDatabaseRequests() const { return _acceptNewRequests; }
|
|
|
|
/** Get the number of frames that are currently active.*/
|
|
int getNumFramesActive() const { return _numFramesActive; }
|
|
|
|
/** Signal the database thread that the update, cull and draw has begun for a new frame.
|
|
* Note, this is called by the application so that the database pager can go to sleep while the CPU is busy on the main rendering threads. */
|
|
virtual void signalBeginFrame(const osg::FrameStamp* framestamp);
|
|
|
|
/** Signal the database thread that the update, cull and draw dispatch has completed.
|
|
* Note, this is called by the application so that the database pager can go to wake back up now the main rendering threads are iddle waiting for the next frame.*/
|
|
virtual void signalEndFrame();
|
|
|
|
|
|
/** Find all PagedLOD nodes in a subgraph and register them with
|
|
* the DatabasePager so it can keep track of expired nodes.
|
|
* note, should be only be called from the update thread. */
|
|
virtual void registerPagedLODs(osg::Node* subgraph);
|
|
|
|
/** Set whether the database pager should pre compile OpenGL objects before allowing
|
|
* them to be merged into the scene graph.
|
|
* Pre compilation helps reduce the chances of frame drops, but also slows the
|
|
* speed at which tiles are merged as they have to be compiled first.*/
|
|
void setDoPreCompile(bool flag) { _doPreCompile = flag; }
|
|
|
|
/** Get whether the database pager should pre compile OpenGL objects before allowing
|
|
* them to be merged into the scene graph.*/
|
|
bool getDoPreCompile() const { return _doPreCompile; }
|
|
|
|
|
|
/** Set the target frame rate that the DatabasePager should assume.
|
|
* Typically one would set this to the value refresh rate of your display system i.e. 60Hz.
|
|
* Default value is 100.
|
|
* Usage notes. The TargetFrameRate and the MinimumTimeAvailableForGLCompileAndDeletePerFrame
|
|
* parameters are not directly used by DatabasePager, but are should be used as a guide for how
|
|
* long to set aside per frame for compiling and deleting OpenGL objects - ie. the value to use
|
|
* when calling DatabasePager::compileGLObjectgs(state,availableTime,). The longer amount of
|
|
* time to set aside cthe faster databases will be paged in but with increased chance of frame drops,
|
|
* the lower the amount of time the set aside the slower databases will paged it but with better
|
|
* chance of avoid any frame drops. The default values are chosen to achieve the later when running
|
|
* on a modern mid to high end PC.
|
|
* The way to compute the amount of available time use a scheme such as :
|
|
* availableTime = maximum(1.0/targetFrameRate - timeTakenDuringUpdateCullAndDraw, minimumTimeAvailableForGLCompileAndDeletePerFrame).
|
|
*/
|
|
void setTargetFrameRate(double tfr) { _targetFrameRate = tfr; }
|
|
|
|
/** Get the target frame rate that the DatabasePager should assume.*/
|
|
double getTargetFrameRate() const { return _targetFrameRate; }
|
|
|
|
/** Set the minimum amount of time (in seconds) that should be made available for compiling and delete OpenGL objects per frame.
|
|
* Default value is 0.001 (1 millisecond).
|
|
* For usage see notes in setTargetFrameRate.*/
|
|
void setMinimumTimeAvailableForGLCompileAndDeletePerFrame(double ta) { _minimumTimeAvailableForGLCompileAndDeletePerFrame = ta; }
|
|
|
|
/** Get the minimum amount of time that should be made available for compiling and delete OpenGL objects per frame.
|
|
* For usage see notes in setTargetFrameRate.*/
|
|
double getMinimumTimeAvailableForGLCompileAndDeletePerFrame() const { return _minimumTimeAvailableForGLCompileAndDeletePerFrame; }
|
|
|
|
/** Set the maximum number of OpenGL objects that the page should attempt to compile per frame.
|
|
* Note, Lower values reduces chances of a frame drop but lower the rate that database will be paged in at.
|
|
* Default value is 8. */
|
|
void setMaximumNumOfObjectsToCompilePerFrame(unsigned int num) { _maximumNumOfObjectsToCompilePerFrame = num; }
|
|
|
|
/** Get the maximum number of OpenGL objects that the page should attempt to compile per frame.*/
|
|
unsigned int getMaximumNumOfObjectsToCompilePerFrame() const { return _maximumNumOfObjectsToCompilePerFrame; }
|
|
|
|
|
|
/** Set the amount of time that a subgraph will be kept without being visited in the cull traversal
|
|
* before being removed.*/
|
|
void setExpiryDelay(double expiryDelay) { _expiryDelay = expiryDelay; }
|
|
|
|
/** Get the amount of time that a subgraph will be kept without being visited in the cull traversal
|
|
* before being removed.*/
|
|
double getExpiryDelay() const { return _expiryDelay; }
|
|
|
|
/** Set whether the removed subgraphs should be deleted in the database thread or not.*/
|
|
void setDeleteRemovedSubgraphsInDatabaseThread(bool flag) { _deleteRemovedSubgraphsInDatabaseThread = flag; }
|
|
|
|
/** Get whether the removed subgraphs should be deleted in the database thread or not.*/
|
|
bool getDeleteRemovedSubgraphsInDatabaseThread() const { return _deleteRemovedSubgraphsInDatabaseThread; }
|
|
|
|
enum DrawablePolicy
|
|
{
|
|
DO_NOT_MODIFY_DRAWABLE_SETTINGS,
|
|
USE_DISPLAY_LISTS,
|
|
USE_VERTEX_BUFFER_OBJECTS,
|
|
USE_VERTEX_ARRAYS
|
|
};
|
|
|
|
/** Set how loaded drawables should be handled w.r.t their display list/vertex buffer object/vertex array settings.*/
|
|
void setDrawablePolicy(DrawablePolicy policy) { _drawablePolicy = policy; }
|
|
|
|
/** Get how loaded drawables should be handled w.r.t their display list/vertex buffer object/vertex array settings.*/
|
|
DrawablePolicy getDrawablePolicy() const { return _drawablePolicy; }
|
|
|
|
|
|
/** Set whether newly loaded textures should have their UnrefImageDataAfterApply set to a specified value.*/
|
|
void setUnrefImageDataAfterApplyPolicy(bool changeAutoUnRef, bool valueAutoUnRef) { _changeAutoUnRef = changeAutoUnRef; _valueAutoUnRef = valueAutoUnRef; }
|
|
|
|
/** Get whether newly loaded textures should have their UnrefImageDataAfterApply set to a specified value.*/
|
|
void getUnrefImageDataAfterApplyPolicy(bool& changeAutoUnRef, bool& valueAutoUnRef) const { changeAutoUnRef = _changeAutoUnRef; valueAutoUnRef = _valueAutoUnRef; }
|
|
|
|
|
|
/** Set whether newly loaded textures should have their MaxAnisotopy set to a specified value.*/
|
|
void setMaxAnisotropyPolicy(bool changeAnisotropy, float valueAnisotropy) { _changeAnisotropy = changeAnisotropy; _valueAnisotropy = valueAnisotropy; }
|
|
|
|
/** Set whether newly loaded textures should have their MaxAnisotopy set to a specified value.*/
|
|
void getMaxAnisotropyPolicy(bool& changeAnisotropy, float& valueAnisotropy) const { changeAnisotropy = _changeAnisotropy; valueAnisotropy = _valueAnisotropy; }
|
|
|
|
|
|
/** Return true if there are pending updates to the scene graph that require a call to updateSceneGraph(double). */
|
|
bool requiresUpdateSceneGraph() const;
|
|
|
|
/** Merge the changes to the scene graph by calling calling removeExpiredSubgraphs then addLoadedDataToSceneGraph.
|
|
* Note, must only be called from single thread update phase. */
|
|
virtual void updateSceneGraph(double currentFrameTime)
|
|
{
|
|
removeExpiredSubgraphs(currentFrameTime);
|
|
addLoadedDataToSceneGraph(currentFrameTime);
|
|
}
|
|
|
|
/** Turn the compilation of rendering objects for specified graphics context on (true) or off(false). */
|
|
void setCompileGLObjectsForContextID(unsigned int contextID, bool on);
|
|
|
|
/** Get whether the compilation of rendering objects for specified graphics context on (true) or off(false). */
|
|
bool getCompileGLObjectsForContextID(unsigned int contextID);
|
|
|
|
/** Return true if an external draw thread should call compileGLObjects(..) or not.*/
|
|
bool requiresExternalCompileGLObjects(unsigned int contextID) const;
|
|
|
|
/** Return true if there are pending compile operations that are required.
|
|
* If requiresCompileGLObjects() return true the application should call compileGLObjects() .*/
|
|
bool requiresCompileGLObjects() const;
|
|
|
|
/** Compile the rendering objects (display lists,texture objects, VBO's) on loaded subgraph.
|
|
* note, should only be called from the draw thread.
|
|
* Note, must only be called from a valid graphics context. */
|
|
virtual void compileGLObjects(osg::State& state,double& availableTime);
|
|
|
|
/** Compile the rendering objects (display lists,texture objects, VBO's) on loaded subgraph.
|
|
* note, should only be called from the draw thread.
|
|
* Note, must only be called from a valid graphics context. */
|
|
virtual void compileAllGLObjects(osg::State& state);
|
|
|
|
/** Report how many items are in the _fileRequestList queue */
|
|
unsigned int getFileRequestListSize() const { return _fileRequestList.size(); }
|
|
|
|
/** Report how many items are in the _dataToCompileList queue */
|
|
unsigned int getDataToCompileListSize() const { return _dataToCompileList.size(); }
|
|
|
|
|
|
|
|
/** Get the minimum time between the first request for a tile to be loaded and the time of its merge into the main scene graph.*/
|
|
double getMinimumTimeToMergeTile() const { return _minimumTimeToMergeTile; }
|
|
|
|
/** Get the maximum time between the first request for a tile to be loaded and the time of its merge into the main scene graph.*/
|
|
double getMaximumTimeToMergeTile() const { return _maximumTimeToMergeTile; }
|
|
|
|
/** Get the average time between the first request for a tile to be loaded and the time of its merge into the main scene graph.*/
|
|
double getAverageTimeToMergeTiles() const { return _totalTimeToMergeTiles/static_cast<double>(_numTilesMerges); }
|
|
|
|
/** Reset the Stats variables.*/
|
|
void resetStats();
|
|
|
|
/** Set the maximum number of PagedLOD child to remove per frame */
|
|
void setMaximumNumOfRemovedChildPagedLODs(unsigned int number) { _maximumNumOfRemovedChildPagedLODs = number; }
|
|
|
|
/** Get the maximum number of PagedLOD child to remove per frame */
|
|
unsigned int getMaximumNumOfRemovedChildPagedLODs() const { return _maximumNumOfRemovedChildPagedLODs; }
|
|
|
|
/** Set the minimum number of inactive PagedLOD child to keep */
|
|
void setMinimumNumOfInactivePagedLODs(unsigned int number) { _minimumNumOfInactivePagedLODs = number; }
|
|
|
|
/** Get the minimum number of inactive PagedLOD child to keep */
|
|
unsigned int getMinimumNumOfInactivePagedLODs() const { return _minimumNumOfInactivePagedLODs; }
|
|
|
|
typedef std::list< osg::ref_ptr<osg::PagedLOD> > PagedLODList;
|
|
typedef std::set< osg::ref_ptr<osg::StateSet> > StateSetList;
|
|
typedef std::vector< osg::ref_ptr<osg::Drawable> > DrawableList;
|
|
typedef std::pair<StateSetList,DrawableList> DataToCompile;
|
|
typedef std::map< unsigned int, DataToCompile > DataToCompileMap;
|
|
typedef std::set<unsigned int> ActiveGraphicsContexts;
|
|
typedef std::vector< osg::observer_ptr<osg::GraphicsContext> > CompileGraphicsContexts;
|
|
|
|
protected:
|
|
|
|
virtual ~DatabasePager();
|
|
|
|
|
|
friend struct DatabaseRequest;
|
|
|
|
struct DatabaseRequest : public osg::Referenced
|
|
{
|
|
DatabaseRequest():
|
|
_numOfRequests(0)
|
|
{}
|
|
|
|
std::string _fileName;
|
|
int _frameNumberFirstRequest;
|
|
double _timestampFirstRequest;
|
|
float _priorityFirstRequest;
|
|
int _frameNumberLastRequest;
|
|
double _timestampLastRequest;
|
|
float _priorityLastRequest;
|
|
unsigned int _numOfRequests;
|
|
osg::ref_ptr<osg::Group> _groupForAddingLoadedSubgraph;
|
|
osg::ref_ptr<osg::Node> _loadedModel;
|
|
DataToCompileMap _dataToCompileMap;
|
|
osg::ref_ptr<ReaderWriter::Options> _loadOptions;
|
|
};
|
|
|
|
typedef std::vector< osg::ref_ptr<DatabaseRequest> > DatabaseRequestList;
|
|
typedef std::vector< osg::ref_ptr<osg::Object> > ObjectList;
|
|
|
|
// forward declare inner helper classes
|
|
class FindCompileableGLObjectsVisitor;
|
|
friend class FindCompileableGLObjectsVisitor;
|
|
|
|
class FindPagedLODsVisitor;
|
|
friend class FindPagedLODsVisitor;
|
|
|
|
struct SortFileRequestFunctor;
|
|
friend struct SortFileRequestFunctor;
|
|
|
|
|
|
OpenThreads::Mutex _run_mutex;
|
|
bool _startThreadCalled;
|
|
|
|
|
|
osg::ref_ptr<osg::RefBlock> _databasePagerThreadBlock;
|
|
|
|
inline void updateDatabasePagerThreadBlock()
|
|
{
|
|
_databasePagerThreadBlock->set(
|
|
(!_fileRequestList.empty() || !_childrenToDeleteList.empty()) && !_databasePagerThreadPaused);
|
|
}
|
|
|
|
|
|
/** Iterate through the active PagedLOD nodes children removing
|
|
* children which havn't been visited since specified expiryTime.
|
|
* note, should be only be called from the update thread. */
|
|
virtual void removeExpiredSubgraphs(double currentFrameTime);
|
|
|
|
/** Add the loaded data to the scene graph.*/
|
|
void addLoadedDataToSceneGraph(double currentFrameTime);
|
|
|
|
|
|
bool _done;
|
|
bool _acceptNewRequests;
|
|
bool _databasePagerThreadPaused;
|
|
|
|
int _numFramesActive;
|
|
mutable OpenThreads::Mutex _numFramesActiveMutex;
|
|
int _frameNumber;
|
|
|
|
DatabaseRequestList _fileRequestList;
|
|
mutable OpenThreads::Mutex _fileRequestListMutex;
|
|
|
|
DatabaseRequestList _dataToCompileList;
|
|
mutable OpenThreads::Mutex _dataToCompileListMutex;
|
|
|
|
DrawablePolicy _drawablePolicy;
|
|
|
|
bool _changeAutoUnRef;
|
|
bool _valueAutoUnRef;
|
|
bool _changeAnisotropy;
|
|
float _valueAnisotropy;
|
|
|
|
bool _deleteRemovedSubgraphsInDatabaseThread;
|
|
ObjectList _childrenToDeleteList;
|
|
mutable OpenThreads::Mutex _childrenToDeleteListMutex;
|
|
|
|
DatabaseRequestList _dataToMergeList;
|
|
mutable OpenThreads::Mutex _dataToMergeListMutex;
|
|
|
|
|
|
PagedLODList _activePagedLODList;
|
|
PagedLODList _inactivePagedLODList;
|
|
|
|
double _expiryDelay;
|
|
|
|
ActiveGraphicsContexts _activeGraphicsContexts;
|
|
// CompileGraphicsContexts _compileGraphicsContexts;
|
|
|
|
bool _doPreCompile;
|
|
double _targetFrameRate;
|
|
double _minimumTimeAvailableForGLCompileAndDeletePerFrame;
|
|
unsigned int _maximumNumOfObjectsToCompilePerFrame;
|
|
unsigned int _maximumNumOfRemovedChildPagedLODs;
|
|
unsigned int _minimumNumOfInactivePagedLODs;
|
|
|
|
double _minimumTimeToMergeTile;
|
|
double _maximumTimeToMergeTile;
|
|
double _totalTimeToMergeTiles;
|
|
unsigned int _numTilesMerges;
|
|
|
|
|
|
struct CompileOperation : public osg::GraphicsOperation
|
|
{
|
|
CompileOperation(DatabasePager* databasePager);
|
|
|
|
virtual void operator () (osg::GraphicsContext* context);
|
|
|
|
osg::observer_ptr<DatabasePager> _databasePager;
|
|
};
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|