7a33cc00cd
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14466 16af8721-9629-0410-8352-f15c8da7e697
159 lines
4.7 KiB
C++
159 lines
4.7 KiB
C++
#ifndef OSGTERRAIN_SHADERTERRAIN
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#define OSGTERRAIN_SHADERTERRAIN
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#include <OpenThreads/Mutex>
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#include <osg/MatrixTransform>
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#include <osg/Program>
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#include <osgTerrain/GeometryTechnique>
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namespace osgTerrain
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{
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extern const osgTerrain::Locator* computeMasterLocator(const osgTerrain::TerrainTile* tile);
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class GeometryPool : public osg::Referenced
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{
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public:
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GeometryPool() {}
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struct GeometryKey
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{
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GeometryKey(): sx(0.0), sy(0.0), y(0.0), nx(0), ny(0) {}
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bool operator < (const GeometryKey& rhs) const
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{
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if (sx<rhs.sx) return true;
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if (sx>rhs.sx) return false;
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if (sx<rhs.sx) return true;
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if (sx>rhs.sx) return false;
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if (y<rhs.y) return true;
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if (y>rhs.y) return false;
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if (nx<rhs.nx) return true;
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if (nx>rhs.nx) return false;
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return (ny<rhs.ny);
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}
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double sx;
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double sy;
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double y;
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int nx;
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int ny;
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};
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typedef std::map< GeometryKey, osg::ref_ptr<osg::Geometry> > GeometryMap;
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bool createKeyForTile(TerrainTile* tile, GeometryKey& key);
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enum LayerType
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{
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HEIGHTFIELD_LAYER,
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COLOR_LAYER,
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CONTOUR_LAYER
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};
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typedef std::vector<LayerType> LayerTypes;
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typedef std::map<LayerTypes, osg::ref_ptr<osg::Program> > ProgramMap;
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osg::ref_ptr<osg::Program> getOrCreateProgram(LayerTypes& layerTypes);
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osg::ref_ptr<osg::Geometry> getOrCreateGeometry(osgTerrain::TerrainTile* tile);
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osg::ref_ptr<osg::MatrixTransform> getTileSubgraph(osgTerrain::TerrainTile* tile);
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void applyLayers(osgTerrain::TerrainTile* tile, osg::StateSet* stateset);
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protected:
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virtual ~GeometryPool();
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OpenThreads::Mutex _geometryMapMutex;
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GeometryMap _geometryMap;
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OpenThreads::Mutex _programMapMutex;
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ProgramMap _programMap;
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};
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class HeightFieldDrawable : public osg::Drawable
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{
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public:
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HeightFieldDrawable();
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HeightFieldDrawable(const HeightFieldDrawable&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Node(osgTerrain, HeightFieldDrawable);
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void setHeightField(osg::HeightField* hf) { _heightField = hf; }
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osg::HeightField* getHeightField() { return _heightField.get(); }
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const osg::HeightField* getHeightField() const { return _heightField.get(); }
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void setGeometry(osg::Geometry* geom) { _geometry = geom; }
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osg::Geometry* getGeometry() { return _geometry.get(); }
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const osg::Geometry* getGeometry() const { return _geometry.get(); }
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virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
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virtual void compileGLObjects(osg::RenderInfo& renderInfo) const;
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virtual void resizeGLObjectBuffers(unsigned int maxSize);
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virtual void releaseGLObjects(osg::State* state=0) const;
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virtual bool supports(const osg::Drawable::AttributeFunctor&) const { return true; }
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virtual void accept(osg::Drawable::AttributeFunctor&);
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virtual bool supports(const osg::Drawable::ConstAttributeFunctor&) const { return true; }
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virtual void accept(osg::Drawable::ConstAttributeFunctor&) const;
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virtual bool supports(const osg::PrimitiveFunctor&) const { return true; }
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virtual void accept(osg::PrimitiveFunctor&) const;
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virtual bool supports(const osg::PrimitiveIndexFunctor&) const { return true; }
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virtual void accept(osg::PrimitiveIndexFunctor&) const;
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protected:
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osg::ref_ptr<osg::HeightField> _heightField;
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osg::ref_ptr<osg::Geometry> _geometry;
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};
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class ShaderTerrain : public osgTerrain::TerrainTechnique
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{
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public:
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ShaderTerrain();
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ShaderTerrain(const ShaderTerrain&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgTerrain, ShaderTerrain);
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virtual void init(int dirtyMask, bool assumeMultiThreaded);
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virtual void update(osgUtil::UpdateVisitor* uv);
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virtual void cull(osgUtil::CullVisitor* cv);
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virtual void traverse(osg::NodeVisitor& nv);
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virtual void cleanSceneGraph();
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virtual void releaseGLObjects(osg::State* state) const;
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protected:
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virtual ~ShaderTerrain();
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osg::ref_ptr<GeometryPool> _geometryPool;
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mutable OpenThreads::Mutex _traversalMutex;
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mutable OpenThreads::Mutex _transformMutex;
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osg::ref_ptr<osg::MatrixTransform> _transform;
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OpenThreads::Atomic _currentTraversalCount;
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};
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}
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#endif
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