OpenSceneGraph/src/osg/Program.cpp

2308 lines
71 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
* Copyright (C) 2003-2005 3Dlabs Inc. Ltd.
* Copyright (C) 2004-2005 Nathan Cournia
*
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commericial and non commericial
* applications, as long as this copyright notice is maintained.
*
* This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
*/
/* file: src/osg/Program.cpp
* author: Mike Weiblen 2005-07-01
*/
#include <fstream>
#include <list>
#include <osg/Notify>
#include <osg/State>
#include <osg/Timer>
#include <osg/buffered_value>
#include <osg/ref_ptr>
#include <osg/Program>
#include <osg/Shader>
#include <osg/Uniform>
#include <osg/GLExtensions>
#include <osg/GLU>
#include <OpenThreads/ScopedLock>
#include <OpenThreads/Mutex>
using namespace osg;
///////////////////////////////////////////////////////////////////////////
// Extension function pointers for OpenGL v2.0
GL2Extensions::GL2Extensions(unsigned int contextID)
{
setupGL2Extensions(contextID);
}
GL2Extensions::GL2Extensions(const GL2Extensions& rhs) : osg::Referenced()
{
_glVersion = rhs._glVersion;
_glslLanguageVersion = rhs._glslLanguageVersion;
_isShaderObjectsSupported = rhs._isShaderObjectsSupported;
_isVertexShaderSupported = rhs._isVertexShaderSupported;
_isFragmentShaderSupported = rhs._isFragmentShaderSupported;
_isLanguage100Supported = rhs._isLanguage100Supported;
_glBlendEquationSeparate = rhs._glBlendEquationSeparate;
_glDrawBuffers = rhs._glDrawBuffers;
_glStencilOpSeparate = rhs._glStencilOpSeparate;
_glStencilFuncSeparate = rhs._glStencilFuncSeparate;
_glStencilMaskSeparate = rhs._glStencilMaskSeparate;
_glAttachShader = rhs._glAttachShader;
_glBindAttribLocation = rhs._glBindAttribLocation;
_glCompileShader = rhs._glCompileShader;
_glCreateProgram = rhs._glCreateProgram;
_glCreateShader = rhs._glCreateShader;
_glDeleteProgram = rhs._glDeleteProgram;
_glDeleteShader = rhs._glDeleteShader;
_glDetachShader = rhs._glDetachShader;
_glDisableVertexAttribArray = rhs._glDisableVertexAttribArray;
_glEnableVertexAttribArray = rhs._glEnableVertexAttribArray;
_glGetActiveAttrib = rhs._glGetActiveAttrib;
_glGetActiveUniform = rhs._glGetActiveUniform;
_glGetAttachedShaders = rhs._glGetAttachedShaders;
_glGetAttribLocation = rhs._glGetAttribLocation;
_glGetProgramiv = rhs._glGetProgramiv;
_glGetProgramInfoLog = rhs._glGetProgramInfoLog;
_glGetShaderiv = rhs._glGetShaderiv;
_glGetShaderInfoLog = rhs._glGetShaderInfoLog;
_glGetShaderSource = rhs._glGetShaderSource;
_glGetUniformLocation = rhs._glGetUniformLocation;
_glGetUniformfv = rhs._glGetUniformfv;
_glGetUniformiv = rhs._glGetUniformiv;
_glGetVertexAttribdv = rhs._glGetVertexAttribdv;
_glGetVertexAttribfv = rhs._glGetVertexAttribfv;
_glGetVertexAttribiv = rhs._glGetVertexAttribiv;
_glGetVertexAttribPointerv = rhs._glGetVertexAttribPointerv;
_glIsProgram = rhs._glIsProgram;
_glIsShader = rhs._glIsShader;
_glLinkProgram = rhs._glLinkProgram;
_glShaderSource = rhs._glShaderSource;
_glUseProgram = rhs._glUseProgram;
_glUniform1f = rhs._glUniform1f;
_glUniform2f = rhs._glUniform2f;
_glUniform3f = rhs._glUniform3f;
_glUniform4f = rhs._glUniform4f;
_glUniform1i = rhs._glUniform1i;
_glUniform2i = rhs._glUniform2i;
_glUniform3i = rhs._glUniform3i;
_glUniform4i = rhs._glUniform4i;
_glUniform1fv = rhs._glUniform1fv;
_glUniform2fv = rhs._glUniform2fv;
_glUniform3fv = rhs._glUniform3fv;
_glUniform4fv = rhs._glUniform4fv;
_glUniform1iv = rhs._glUniform1iv;
_glUniform2iv = rhs._glUniform2iv;
_glUniform3iv = rhs._glUniform3iv;
_glUniform4iv = rhs._glUniform4iv;
_glUniformMatrix2fv = rhs._glUniformMatrix2fv;
_glUniformMatrix3fv = rhs._glUniformMatrix3fv;
_glUniformMatrix4fv = rhs._glUniformMatrix4fv;
_glValidateProgram = rhs._glValidateProgram;
_glVertexAttrib1d = rhs._glVertexAttrib1d;
_glVertexAttrib1dv = rhs._glVertexAttrib1dv;
_glVertexAttrib1f = rhs._glVertexAttrib1f;
_glVertexAttrib1fv = rhs._glVertexAttrib1fv;
_glVertexAttrib1s = rhs._glVertexAttrib1s;
_glVertexAttrib1sv = rhs._glVertexAttrib1sv;
_glVertexAttrib2d = rhs._glVertexAttrib2d;
_glVertexAttrib2dv = rhs._glVertexAttrib2dv;
_glVertexAttrib2f = rhs._glVertexAttrib2f;
_glVertexAttrib2fv = rhs._glVertexAttrib2fv;
_glVertexAttrib2s = rhs._glVertexAttrib2s;
_glVertexAttrib2sv = rhs._glVertexAttrib2sv;
_glVertexAttrib3d = rhs._glVertexAttrib3d;
_glVertexAttrib3dv = rhs._glVertexAttrib3dv;
_glVertexAttrib3f = rhs._glVertexAttrib3f;
_glVertexAttrib3fv = rhs._glVertexAttrib3fv;
_glVertexAttrib3s = rhs._glVertexAttrib3s;
_glVertexAttrib3sv = rhs._glVertexAttrib3sv;
_glVertexAttrib4Nbv = rhs._glVertexAttrib4Nbv;
_glVertexAttrib4Niv = rhs._glVertexAttrib4Niv;
_glVertexAttrib4Nsv = rhs._glVertexAttrib4Nsv;
_glVertexAttrib4Nub = rhs._glVertexAttrib4Nub;
_glVertexAttrib4Nubv = rhs._glVertexAttrib4Nubv;
_glVertexAttrib4Nuiv = rhs._glVertexAttrib4Nuiv;
_glVertexAttrib4Nusv = rhs._glVertexAttrib4Nusv;
_glVertexAttrib4bv = rhs._glVertexAttrib4bv;
_glVertexAttrib4d = rhs._glVertexAttrib4d;
_glVertexAttrib4dv = rhs._glVertexAttrib4dv;
_glVertexAttrib4f = rhs._glVertexAttrib4f;
_glVertexAttrib4fv = rhs._glVertexAttrib4fv;
_glVertexAttrib4iv = rhs._glVertexAttrib4iv;
_glVertexAttrib4s = rhs._glVertexAttrib4s;
_glVertexAttrib4sv = rhs._glVertexAttrib4sv;
_glVertexAttrib4ubv = rhs._glVertexAttrib4ubv;
_glVertexAttrib4uiv = rhs._glVertexAttrib4uiv;
_glVertexAttrib4usv = rhs._glVertexAttrib4usv;
_glVertexAttribPointer = rhs._glVertexAttribPointer;
_glGetInfoLogARB = rhs._glGetInfoLogARB;
_glGetObjectParameterivARB = rhs._glGetObjectParameterivARB;
_glDeleteObjectARB = rhs._glDeleteObjectARB;
_glGetHandleARB = rhs._glGetHandleARB;
}
void GL2Extensions::lowestCommonDenominator(const GL2Extensions& rhs)
{
if (rhs._glVersion < _glVersion) _glVersion = rhs._glVersion;
if (rhs._glslLanguageVersion < _glslLanguageVersion)
_glslLanguageVersion = rhs._glslLanguageVersion;
if (!rhs._isShaderObjectsSupported) _isShaderObjectsSupported = false;
if (!rhs._isVertexShaderSupported) _isVertexShaderSupported = false;
if (!rhs._isFragmentShaderSupported) _isFragmentShaderSupported = false;
if (!rhs._isLanguage100Supported) _isLanguage100Supported = false;
if (!rhs._glBlendEquationSeparate) _glBlendEquationSeparate = 0;
if (!rhs._glDrawBuffers) _glDrawBuffers = 0;
if (!rhs._glStencilOpSeparate) _glStencilOpSeparate = 0;
if (!rhs._glStencilFuncSeparate) _glStencilFuncSeparate = 0;
if (!rhs._glStencilMaskSeparate) _glStencilMaskSeparate = 0;
if (!rhs._glAttachShader) _glAttachShader = 0;
if (!rhs._glBindAttribLocation) _glBindAttribLocation = 0;
if (!rhs._glCompileShader) _glCompileShader = 0;
if (!rhs._glCreateProgram) _glCreateProgram = 0;
if (!rhs._glCreateShader) _glCreateShader = 0;
if (!rhs._glDeleteProgram) _glDeleteProgram = 0;
if (!rhs._glDeleteShader) _glDeleteShader = 0;
if (!rhs._glDetachShader) _glDetachShader = 0;
if (!rhs._glDisableVertexAttribArray) _glDisableVertexAttribArray = 0;
if (!rhs._glEnableVertexAttribArray) _glEnableVertexAttribArray = 0;
if (!rhs._glGetActiveAttrib) _glGetActiveAttrib = 0;
if (!rhs._glGetActiveUniform) _glGetActiveUniform = 0;
if (!rhs._glGetAttachedShaders) _glGetAttachedShaders = 0;
if (!rhs._glGetAttribLocation) _glGetAttribLocation = 0;
if (!rhs._glGetProgramiv) _glGetProgramiv = 0;
if (!rhs._glGetProgramInfoLog) _glGetProgramInfoLog = 0;
if (!rhs._glGetShaderiv) _glGetShaderiv = 0;
if (!rhs._glGetShaderInfoLog) _glGetShaderInfoLog = 0;
if (!rhs._glGetShaderSource) _glGetShaderSource = 0;
if (!rhs._glGetUniformLocation) _glGetUniformLocation = 0;
if (!rhs._glGetUniformfv) _glGetUniformfv = 0;
if (!rhs._glGetUniformiv) _glGetUniformiv = 0;
if (!rhs._glGetVertexAttribdv) _glGetVertexAttribdv = 0;
if (!rhs._glGetVertexAttribfv) _glGetVertexAttribfv = 0;
if (!rhs._glGetVertexAttribiv) _glGetVertexAttribiv = 0;
if (!rhs._glGetVertexAttribPointerv) _glGetVertexAttribPointerv = 0;
if (!rhs._glIsProgram) _glIsProgram = 0;
if (!rhs._glIsShader) _glIsShader = 0;
if (!rhs._glLinkProgram) _glLinkProgram = 0;
if (!rhs._glShaderSource) _glShaderSource = 0;
if (!rhs._glUseProgram) _glUseProgram = 0;
if (!rhs._glUniform1f) _glUniform1f = 0;
if (!rhs._glUniform2f) _glUniform2f = 0;
if (!rhs._glUniform3f) _glUniform3f = 0;
if (!rhs._glUniform4f) _glUniform4f = 0;
if (!rhs._glUniform1i) _glUniform1i = 0;
if (!rhs._glUniform2i) _glUniform2i = 0;
if (!rhs._glUniform3i) _glUniform3i = 0;
if (!rhs._glUniform4i) _glUniform4i = 0;
if (!rhs._glUniform1fv) _glUniform1fv = 0;
if (!rhs._glUniform2fv) _glUniform2fv = 0;
if (!rhs._glUniform3fv) _glUniform3fv = 0;
if (!rhs._glUniform4fv) _glUniform4fv = 0;
if (!rhs._glUniform1iv) _glUniform1iv = 0;
if (!rhs._glUniform2iv) _glUniform2iv = 0;
if (!rhs._glUniform3iv) _glUniform3iv = 0;
if (!rhs._glUniform4iv) _glUniform4iv = 0;
if (!rhs._glUniformMatrix2fv) _glUniformMatrix2fv = 0;
if (!rhs._glUniformMatrix3fv) _glUniformMatrix3fv = 0;
if (!rhs._glUniformMatrix4fv) _glUniformMatrix4fv = 0;
if (!rhs._glValidateProgram) _glValidateProgram = 0;
if (!rhs._glVertexAttrib1d) _glVertexAttrib1d = 0;
if (!rhs._glVertexAttrib1dv) _glVertexAttrib1dv = 0;
if (!rhs._glVertexAttrib1f) _glVertexAttrib1f = 0;
if (!rhs._glVertexAttrib1fv) _glVertexAttrib1fv = 0;
if (!rhs._glVertexAttrib1s) _glVertexAttrib1s = 0;
if (!rhs._glVertexAttrib1sv) _glVertexAttrib1sv = 0;
if (!rhs._glVertexAttrib2d) _glVertexAttrib2d = 0;
if (!rhs._glVertexAttrib2dv) _glVertexAttrib2dv = 0;
if (!rhs._glVertexAttrib2f) _glVertexAttrib2f = 0;
if (!rhs._glVertexAttrib2fv) _glVertexAttrib2fv = 0;
if (!rhs._glVertexAttrib2s) _glVertexAttrib2s = 0;
if (!rhs._glVertexAttrib2sv) _glVertexAttrib2sv = 0;
if (!rhs._glVertexAttrib3d) _glVertexAttrib3d = 0;
if (!rhs._glVertexAttrib3dv) _glVertexAttrib3dv = 0;
if (!rhs._glVertexAttrib3f) _glVertexAttrib3f = 0;
if (!rhs._glVertexAttrib3fv) _glVertexAttrib3fv = 0;
if (!rhs._glVertexAttrib3s) _glVertexAttrib3s = 0;
if (!rhs._glVertexAttrib3sv) _glVertexAttrib3sv = 0;
if (!rhs._glVertexAttrib4Nbv) _glVertexAttrib4Nbv = 0;
if (!rhs._glVertexAttrib4Niv) _glVertexAttrib4Niv = 0;
if (!rhs._glVertexAttrib4Nsv) _glVertexAttrib4Nsv = 0;
if (!rhs._glVertexAttrib4Nub) _glVertexAttrib4Nub = 0;
if (!rhs._glVertexAttrib4Nubv) _glVertexAttrib4Nubv = 0;
if (!rhs._glVertexAttrib4Nuiv) _glVertexAttrib4Nuiv = 0;
if (!rhs._glVertexAttrib4Nusv) _glVertexAttrib4Nusv = 0;
if (!rhs._glVertexAttrib4bv) _glVertexAttrib4bv = 0;
if (!rhs._glVertexAttrib4d) _glVertexAttrib4d = 0;
if (!rhs._glVertexAttrib4dv) _glVertexAttrib4dv = 0;
if (!rhs._glVertexAttrib4f) _glVertexAttrib4f = 0;
if (!rhs._glVertexAttrib4fv) _glVertexAttrib4fv = 0;
if (!rhs._glVertexAttrib4iv) _glVertexAttrib4iv = 0;
if (!rhs._glVertexAttrib4s) _glVertexAttrib4s = 0;
if (!rhs._glVertexAttrib4sv) _glVertexAttrib4sv = 0;
if (!rhs._glVertexAttrib4ubv) _glVertexAttrib4ubv = 0;
if (!rhs._glVertexAttrib4uiv) _glVertexAttrib4uiv = 0;
if (!rhs._glVertexAttrib4usv) _glVertexAttrib4usv = 0;
if (!rhs._glVertexAttribPointer) _glVertexAttribPointer = 0;
if (!rhs._glGetInfoLogARB) _glGetInfoLogARB = 0;
if (!rhs._glGetObjectParameterivARB) _glGetObjectParameterivARB = 0;
if (!rhs._glDeleteObjectARB) _glDeleteObjectARB = 0;
if (!rhs._glGetHandleARB) _glGetHandleARB = 0;
}
void GL2Extensions::setupGL2Extensions(unsigned int contextID)
{
const char* version = (const char*) glGetString( GL_VERSION );
if (!version)
{
osg::notify(osg::FATAL)<<"Error: OpenGL version test failed, requires valid graphics context."<<std::endl;
return;
}
_glVersion = atof( version );
_glslLanguageVersion = 0.0f;
_isShaderObjectsSupported = osg::isGLExtensionSupported(contextID,"GL_ARB_shader_objects");
_isVertexShaderSupported = osg::isGLExtensionSupported(contextID,"GL_ARB_vertex_shader");
_isFragmentShaderSupported = osg::isGLExtensionSupported(contextID,"GL_ARB_fragment_shader");
_isLanguage100Supported = osg::isGLExtensionSupported(contextID,"GL_ARB_shading_language_100");
if( isGlslSupported() )
{
// If glGetString raises an error, assume initial release "1.00"
while(glGetError() != GL_NO_ERROR) {} // reset error flag
const char* langVerStr = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
if( (glGetError() == GL_NO_ERROR) && langVerStr )
_glslLanguageVersion = atof( langVerStr );
else
_glslLanguageVersion = 1.0f;
}
osg::notify(osg::INFO)
<< "glVersion=" << getGlVersion() << ", "
<< "isGlslSupported=" << (isGlslSupported() ? "YES" : "NO") << ", "
<< "glslLanguageVersion=" << getLanguageVersion()
<< std::endl;
_glBlendEquationSeparate = osg::getGLExtensionFuncPtr("glBlendEquationSeparate");
_glDrawBuffers = osg::getGLExtensionFuncPtr("glDrawBuffers", "glDrawBuffersARB");
_glStencilOpSeparate = osg::getGLExtensionFuncPtr("glStencilOpSeparate");
_glStencilFuncSeparate = osg::getGLExtensionFuncPtr("glStencilFuncSeparate");
_glStencilMaskSeparate = osg::getGLExtensionFuncPtr("glStencilMaskSeparate");
_glAttachShader = osg::getGLExtensionFuncPtr("glAttachShader", "glAttachObjectARB");
_glBindAttribLocation = osg::getGLExtensionFuncPtr("glBindAttribLocation", "glBindAttribLocationARB");
_glCompileShader = osg::getGLExtensionFuncPtr("glCompileShader", "glCompileShaderARB");
_glCreateProgram = osg::getGLExtensionFuncPtr("glCreateProgram", "glCreateProgramObjectARB");
_glCreateShader = osg::getGLExtensionFuncPtr("glCreateShader", "glCreateShaderObjectARB");
_glDeleteProgram = osg::getGLExtensionFuncPtr("glDeleteProgram");
_glDeleteShader = osg::getGLExtensionFuncPtr("glDeleteShader");
_glDetachShader = osg::getGLExtensionFuncPtr("glDetachShader", "glDetachObjectARB");
_glDisableVertexAttribArray = osg::getGLExtensionFuncPtr("glDisableVertexAttribArray");
_glEnableVertexAttribArray = osg::getGLExtensionFuncPtr("glEnableVertexAttribArray");
_glGetActiveAttrib = osg::getGLExtensionFuncPtr("glGetActiveAttrib", "glGetActiveAttribARB");
_glGetActiveUniform = osg::getGLExtensionFuncPtr("glGetActiveUniform", "glGetActiveUniformARB");
_glGetAttachedShaders = osg::getGLExtensionFuncPtr("glGetAttachedShaders", "glGetAttachedObjectsARB");
_glGetAttribLocation = osg::getGLExtensionFuncPtr("glGetAttribLocation", "glGetAttribLocationARB");
_glGetProgramiv = osg::getGLExtensionFuncPtr("glGetProgramiv");
_glGetProgramInfoLog = osg::getGLExtensionFuncPtr("glGetProgramInfoLog");
_glGetShaderiv = osg::getGLExtensionFuncPtr("glGetShaderiv");
_glGetShaderInfoLog = osg::getGLExtensionFuncPtr("glGetShaderInfoLog");
_glGetShaderSource = osg::getGLExtensionFuncPtr("glGetShaderSource", "glGetShaderSourceARB");
_glGetUniformLocation = osg::getGLExtensionFuncPtr("glGetUniformLocation", "glGetUniformLocationARB");
_glGetUniformfv = osg::getGLExtensionFuncPtr("glGetUniformfv", "glGetUniformfvARB");
_glGetUniformiv = osg::getGLExtensionFuncPtr("glGetUniformiv", "glGetUniformivARB");
_glGetVertexAttribdv = osg::getGLExtensionFuncPtr("glGetVertexAttribdv");
_glGetVertexAttribfv = osg::getGLExtensionFuncPtr("glGetVertexAttribfv");
_glGetVertexAttribiv = osg::getGLExtensionFuncPtr("glGetVertexAttribiv");
_glGetVertexAttribPointerv = osg::getGLExtensionFuncPtr("glGetVertexAttribPointerv");
_glIsProgram = osg::getGLExtensionFuncPtr("glIsProgram");
_glIsShader = osg::getGLExtensionFuncPtr("glIsShader");
_glLinkProgram = osg::getGLExtensionFuncPtr("glLinkProgram", "glLinkProgramARB");
_glShaderSource = osg::getGLExtensionFuncPtr("glShaderSource", "glShaderSourceARB");
_glUseProgram = osg::getGLExtensionFuncPtr("glUseProgram", "glUseProgramObjectARB");
_glUniform1f = osg::getGLExtensionFuncPtr("glUniform1f", "glUniform1fARB");
_glUniform2f = osg::getGLExtensionFuncPtr("glUniform2f", "glUniform2fARB");
_glUniform3f = osg::getGLExtensionFuncPtr("glUniform3f", "glUniform3fARB");
_glUniform4f = osg::getGLExtensionFuncPtr("glUniform4f", "glUniform4fARB");
_glUniform1i = osg::getGLExtensionFuncPtr("glUniform1i", "glUniform1iARB");
_glUniform2i = osg::getGLExtensionFuncPtr("glUniform2i", "glUniform2iARB");
_glUniform3i = osg::getGLExtensionFuncPtr("glUniform3i", "glUniform3iARB");
_glUniform4i = osg::getGLExtensionFuncPtr("glUniform4i", "glUniform4iARB");
_glUniform1fv = osg::getGLExtensionFuncPtr("glUniform1fv", "glUniform1fvARB");
_glUniform2fv = osg::getGLExtensionFuncPtr("glUniform2fv", "glUniform2fvARB");
_glUniform3fv = osg::getGLExtensionFuncPtr("glUniform3fv", "glUniform3fvARB");
_glUniform4fv = osg::getGLExtensionFuncPtr("glUniform4fv", "glUniform4fvARB");
_glUniform1iv = osg::getGLExtensionFuncPtr("glUniform1iv", "glUniform1ivARB");
_glUniform2iv = osg::getGLExtensionFuncPtr("glUniform2iv", "glUniform2ivARB");
_glUniform3iv = osg::getGLExtensionFuncPtr("glUniform3iv", "glUniform3ivARB");
_glUniform4iv = osg::getGLExtensionFuncPtr("glUniform4iv", "glUniform4ivARB");
_glUniformMatrix2fv = osg::getGLExtensionFuncPtr("glUniformMatrix2fv", "glUniformMatrix2fvARB");
_glUniformMatrix3fv = osg::getGLExtensionFuncPtr("glUniformMatrix3fv", "glUniformMatrix3fvARB");
_glUniformMatrix4fv = osg::getGLExtensionFuncPtr("glUniformMatrix4fv", "glUniformMatrix4fvARB");
_glValidateProgram = osg::getGLExtensionFuncPtr("glValidateProgram", "glValidateProgramARB");
_glVertexAttrib1d = osg::getGLExtensionFuncPtr("glVertexAttrib1d");
_glVertexAttrib1dv = osg::getGLExtensionFuncPtr("glVertexAttrib1dv");
_glVertexAttrib1f = osg::getGLExtensionFuncPtr("glVertexAttrib1f");
_glVertexAttrib1fv = osg::getGLExtensionFuncPtr("glVertexAttrib1fv");
_glVertexAttrib1s = osg::getGLExtensionFuncPtr("glVertexAttrib1s");
_glVertexAttrib1sv = osg::getGLExtensionFuncPtr("glVertexAttrib1sv");
_glVertexAttrib2d = osg::getGLExtensionFuncPtr("glVertexAttrib2d");
_glVertexAttrib2dv = osg::getGLExtensionFuncPtr("glVertexAttrib2dv");
_glVertexAttrib2f = osg::getGLExtensionFuncPtr("glVertexAttrib2f");
_glVertexAttrib2fv = osg::getGLExtensionFuncPtr("glVertexAttrib2fv");
_glVertexAttrib2s = osg::getGLExtensionFuncPtr("glVertexAttrib2s");
_glVertexAttrib2sv = osg::getGLExtensionFuncPtr("glVertexAttrib2sv");
_glVertexAttrib3d = osg::getGLExtensionFuncPtr("glVertexAttrib3d");
_glVertexAttrib3dv = osg::getGLExtensionFuncPtr("glVertexAttrib3dv");
_glVertexAttrib3f = osg::getGLExtensionFuncPtr("glVertexAttrib3f");
_glVertexAttrib3fv = osg::getGLExtensionFuncPtr("glVertexAttrib3fv");
_glVertexAttrib3s = osg::getGLExtensionFuncPtr("glVertexAttrib3s");
_glVertexAttrib3sv = osg::getGLExtensionFuncPtr("glVertexAttrib3sv");
_glVertexAttrib4Nbv = osg::getGLExtensionFuncPtr("glVertexAttrib4Nbv");
_glVertexAttrib4Niv = osg::getGLExtensionFuncPtr("glVertexAttrib4Niv");
_glVertexAttrib4Nsv = osg::getGLExtensionFuncPtr("glVertexAttrib4Nsv");
_glVertexAttrib4Nub = osg::getGLExtensionFuncPtr("glVertexAttrib4Nub");
_glVertexAttrib4Nubv = osg::getGLExtensionFuncPtr("glVertexAttrib4Nubv");
_glVertexAttrib4Nuiv = osg::getGLExtensionFuncPtr("glVertexAttrib4Nuiv");
_glVertexAttrib4Nusv = osg::getGLExtensionFuncPtr("glVertexAttrib4Nusv");
_glVertexAttrib4bv = osg::getGLExtensionFuncPtr("glVertexAttrib4bv");
_glVertexAttrib4d = osg::getGLExtensionFuncPtr("glVertexAttrib4d");
_glVertexAttrib4dv = osg::getGLExtensionFuncPtr("glVertexAttrib4dv");
_glVertexAttrib4f = osg::getGLExtensionFuncPtr("glVertexAttrib4f");
_glVertexAttrib4fv = osg::getGLExtensionFuncPtr("glVertexAttrib4fv");
_glVertexAttrib4iv = osg::getGLExtensionFuncPtr("glVertexAttrib4iv");
_glVertexAttrib4s = osg::getGLExtensionFuncPtr("glVertexAttrib4s");
_glVertexAttrib4sv = osg::getGLExtensionFuncPtr("glVertexAttrib4sv");
_glVertexAttrib4ubv = osg::getGLExtensionFuncPtr("glVertexAttrib4ubv");
_glVertexAttrib4uiv = osg::getGLExtensionFuncPtr("glVertexAttrib4uiv");
_glVertexAttrib4usv = osg::getGLExtensionFuncPtr("glVertexAttrib4usv");
_glVertexAttribPointer = osg::getGLExtensionFuncPtr("glVertexAttribPointer");
// v1.5-only ARB entry points, in case they're needed for fallback
_glGetInfoLogARB = osg::getGLExtensionFuncPtr("glGetInfoLogARB");
_glGetObjectParameterivARB = osg::getGLExtensionFuncPtr("glGetObjectParameterivARB");
_glDeleteObjectARB = osg::getGLExtensionFuncPtr("glDeleteObjectARB");
_glGetHandleARB = osg::getGLExtensionFuncPtr("glGetHandleARB");
}
bool GL2Extensions::isGlslSupported() const
{
return ( _glVersion >= 2.0f ) ||
( _isShaderObjectsSupported &&
_isVertexShaderSupported &&
_isFragmentShaderSupported &&
_isLanguage100Supported );
}
///////////////////////////////////////////////////////////////////////////
// Static array of per-context osg::GL2Extensions instances
typedef osg::buffered_value< osg::ref_ptr<GL2Extensions> > BufferedExtensions;
static BufferedExtensions s_extensions;
GL2Extensions*
GL2Extensions::Get(unsigned int contextID, bool createIfNotInitalized)
{
if (!s_extensions[contextID] && createIfNotInitalized)
s_extensions[contextID] = new GL2Extensions(contextID);
return s_extensions[contextID].get();
}
void GL2Extensions::Set(unsigned int contextID, GL2Extensions* extensions)
{
s_extensions[contextID] = extensions;
}
///////////////////////////////////////////////////////////////////////////
static void NotSupported( const char* funcName )
{
osg::notify(osg::WARN)
<<"Error: "<<funcName<<" not supported by OpenGL driver"<<std::endl;
}
void GL2Extensions::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) const
{
if (_glBlendEquationSeparate)
{
typedef void (APIENTRY * BlendEquationSeparateProc)(GLenum modeRGB, GLenum modeAlpha);
((BlendEquationSeparateProc)_glBlendEquationSeparate)(modeRGB, modeAlpha);
}
else
{
NotSupported( "glBlendEquationSeparate" );
}
}
void GL2Extensions::glDrawBuffers(GLsizei n, const GLenum *bufs) const
{
if (_glDrawBuffers)
{
typedef void (APIENTRY * DrawBuffersProc)(GLsizei n, const GLenum *bufs);
((DrawBuffersProc)_glDrawBuffers)(n, bufs);
}
else
{
NotSupported( "glDrawBuffers" );
}
}
void GL2Extensions::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) const
{
if (_glStencilOpSeparate)
{
typedef void (APIENTRY * StencilOpSeparateProc)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
((StencilOpSeparateProc)_glStencilOpSeparate)(face, sfail, dpfail, dppass);
}
else
{
NotSupported( "glStencilOpSeparate" );
}
}
void GL2Extensions::glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) const
{
if (_glStencilFuncSeparate)
{
typedef void (APIENTRY * StencilFuncSeparateProc)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
((StencilFuncSeparateProc)_glStencilFuncSeparate)(frontfunc, backfunc, ref, mask);
}
else
{
NotSupported( "glStencilFuncSeparate" );
}
}
void GL2Extensions::glStencilMaskSeparate(GLenum face, GLuint mask) const
{
if (_glStencilMaskSeparate)
{
typedef void (APIENTRY * StencilMaskSeparateProc)(GLenum face, GLuint mask);
((StencilMaskSeparateProc)_glStencilMaskSeparate)(face, mask);
}
else
{
NotSupported( "glStencilMaskSeparate" );
}
}
void GL2Extensions::glAttachShader(GLuint program, GLuint shader) const
{
if (_glAttachShader)
{
typedef void (APIENTRY * AttachShaderProc)(GLuint program, GLuint shader);
((AttachShaderProc)_glAttachShader)(program, shader);
}
else
{
NotSupported( "glAttachShader" );
}
}
void GL2Extensions::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) const
{
if (_glBindAttribLocation)
{
typedef void (APIENTRY * BindAttribLocationProc)(GLuint program, GLuint index, const GLchar *name);
((BindAttribLocationProc)_glBindAttribLocation)(program, index, name);
}
else
{
NotSupported( "glBindAttribLocation" );
}
}
void GL2Extensions::glCompileShader(GLuint shader) const
{
if (_glCompileShader)
{
typedef void (APIENTRY * CompileShaderProc)(GLuint shader);
((CompileShaderProc)_glCompileShader)(shader);
}
else
{
NotSupported( "glCompileShader" );
}
}
GLuint GL2Extensions::glCreateProgram(void) const
{
if (_glCreateProgram)
{
typedef GLuint (APIENTRY * CreateProgramProc)(void);
return ((CreateProgramProc)_glCreateProgram)();
}
else
{
NotSupported( "glCreateProgram" );
return 0;
}
}
GLuint GL2Extensions::glCreateShader(GLenum type) const
{
if (_glCreateShader)
{
typedef GLuint (APIENTRY * CreateShaderProc)(GLenum type);
return ((CreateShaderProc)_glCreateShader)(type);
}
else
{
NotSupported( "glCreateShader" );
return 0;
}
}
void GL2Extensions::glDeleteProgram(GLuint program) const
{
if (_glDeleteProgram)
{
typedef void (APIENTRY * DeleteProgramProc)(GLuint program);
((DeleteProgramProc)_glDeleteProgram)(program);
}
else if (_glDeleteObjectARB)
{
typedef void (APIENTRY * DeleteObjectARBProc)(GLuint program);
((DeleteObjectARBProc)_glDeleteObjectARB)(program);
}
else
{
NotSupported( "glDeleteProgram" );
}
}
void GL2Extensions::glDeleteShader(GLuint shader) const
{
if (_glDeleteShader)
{
typedef void (APIENTRY * DeleteShaderProc)(GLuint shader);
((DeleteShaderProc)_glDeleteShader)(shader);
}
else if (_glDeleteObjectARB)
{
typedef void (APIENTRY * DeleteObjectARBProc)(GLuint shader);
((DeleteObjectARBProc)_glDeleteObjectARB)(shader);
}
else
{
NotSupported( "glDeleteShader" );
}
}
void GL2Extensions::glDetachShader(GLuint program, GLuint shader) const
{
if (_glDetachShader)
{
typedef void (APIENTRY * DetachShaderProc)(GLuint program, GLuint shader);
((DetachShaderProc)_glDetachShader)(program, shader);
}
else
{
NotSupported( "glDetachShader" );
}
}
void GL2Extensions::glDisableVertexAttribArray(GLuint index) const
{
if (_glDisableVertexAttribArray)
{
typedef void (APIENTRY * DisableVertexAttribArrayProc)(GLuint index);
((DisableVertexAttribArrayProc)_glDisableVertexAttribArray)(index);
}
else
{
NotSupported( "glDisableVertexAttribArray" );
}
}
void GL2Extensions::glEnableVertexAttribArray(GLuint index) const
{
if (_glEnableVertexAttribArray)
{
typedef void (APIENTRY * EnableVertexAttribArrayProc)(GLuint index);
((EnableVertexAttribArrayProc)_glEnableVertexAttribArray)(index);
}
else
{
NotSupported( "glEnableVertexAttribArray" );
}
}
void GL2Extensions::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
{
if (_glGetActiveAttrib)
{
typedef void (APIENTRY * GetActiveAttribProc)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
((GetActiveAttribProc)_glGetActiveAttrib)(program, index, bufSize, length, size, type, name);
}
else
{
NotSupported( "glGetActiveAttrib" );
}
}
void GL2Extensions::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
{
if (_glGetActiveUniform)
{
typedef void (APIENTRY * GetActiveUniformProc)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
((GetActiveUniformProc)_glGetActiveUniform)(program, index, bufSize, length, size, type, name);
}
else
{
NotSupported( "glGetActiveUniform" );
}
}
void GL2Extensions::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) const
{
if (_glGetAttachedShaders)
{
typedef void (APIENTRY * GetAttachedShadersProc)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
((GetAttachedShadersProc)_glGetAttachedShaders)(program, maxCount, count, obj);
}
else
{
NotSupported( "glGetAttachedShaders" );
}
}
GLint GL2Extensions::glGetAttribLocation(GLuint program, const GLchar *name) const
{
if (_glGetAttribLocation)
{
typedef GLint (APIENTRY * GetAttribLocationProc)(GLuint program, const GLchar *name);
return ((GetAttribLocationProc)_glGetAttribLocation)(program, name);
}
else
{
NotSupported( "glGetAttribLocation" );
return 0;
}
}
void GL2Extensions::glGetProgramiv(GLuint program, GLenum pname, GLint *params) const
{
if (_glGetProgramiv)
{
typedef void (APIENTRY * GetProgramivProc)(GLuint program, GLenum pname, GLint *params);
((GetProgramivProc)_glGetProgramiv)(program, pname, params);
}
else if (_glGetObjectParameterivARB)
{
typedef void (APIENTRY * GetObjectParameterivARBProc)(GLuint program, GLenum pname, GLint *params);
((GetObjectParameterivARBProc)_glGetObjectParameterivARB)(program, pname, params);
}
else
{
NotSupported( "glGetProgramiv" );
}
}
void GL2Extensions::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) const
{
if (_glGetProgramInfoLog)
{
typedef void (APIENTRY * GetProgramInfoLogProc)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
((GetProgramInfoLogProc)_glGetProgramInfoLog)(program, bufSize, length, infoLog);
}
else if (_glGetInfoLogARB)
{
typedef void (APIENTRY * GetInfoLogARBProc)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
((GetInfoLogARBProc)_glGetInfoLogARB)(program, bufSize, length, infoLog);
}
else
{
NotSupported( "glGetProgramInfoLog" );
}
}
void GL2Extensions::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) const
{
if (_glGetShaderiv)
{
typedef void (APIENTRY * GetShaderivProc)(GLuint shader, GLenum pname, GLint *params);
((GetShaderivProc)_glGetShaderiv)(shader, pname, params);
}
else if (_glGetObjectParameterivARB)
{
typedef void (APIENTRY * GetObjectParameterivARBProc)(GLuint shader, GLenum pname, GLint *params);
((GetObjectParameterivARBProc)_glGetObjectParameterivARB)(shader, pname, params);
}
else
{
NotSupported( "glGetShaderiv" );
}
}
void GL2Extensions::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) const
{
if (_glGetShaderInfoLog)
{
typedef void (APIENTRY * GetShaderInfoLogProc)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
((GetShaderInfoLogProc)_glGetShaderInfoLog)(shader, bufSize, length, infoLog);
}
else if (_glGetInfoLogARB)
{
typedef void (APIENTRY * GetInfoLogARBProc)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
((GetInfoLogARBProc)_glGetInfoLogARB)(shader, bufSize, length, infoLog);
}
else
{
NotSupported( "glGetShaderInfoLog" );
}
}
void GL2Extensions::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) const
{
if (_glGetShaderSource)
{
typedef void (APIENTRY * GetShaderSourceProc)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
((GetShaderSourceProc)_glGetShaderSource)(shader, bufSize, length, source);
}
else
{
NotSupported( "glGetShaderSource" );
}
}
GLint GL2Extensions::glGetUniformLocation(GLuint program, const GLchar *name) const
{
if (_glGetUniformLocation)
{
typedef GLint (APIENTRY * GetUniformLocationProc)(GLuint program, const GLchar *name);
return ((GetUniformLocationProc)_glGetUniformLocation)(program, name);
}
else
{
NotSupported( "glGetUniformLocation" );
return 0;
}
}
void GL2Extensions::glGetUniformfv(GLuint program, GLint location, GLfloat *params) const
{
if (_glGetUniformfv)
{
typedef void (APIENTRY * GetUniformfvProc)(GLuint program, GLint location, GLfloat *params);
((GetUniformfvProc)_glGetUniformfv)(program, location, params);
}
else
{
NotSupported( "glGetUniformfv" );
}
}
void GL2Extensions::glGetUniformiv(GLuint program, GLint location, GLint *params) const
{
if (_glGetUniformiv)
{
typedef void (APIENTRY * GetUniformivProc)(GLuint program, GLint location, GLint *params);
((GetUniformivProc)_glGetUniformiv)(program, location, params);
}
else
{
NotSupported( "glGetUniformiv" );
}
}
void GL2Extensions::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) const
{
if (_glGetVertexAttribdv)
{
typedef void (APIENTRY * GetVertexAttribdvProc)(GLuint index, GLenum pname, GLdouble *params);
((GetVertexAttribdvProc)_glGetVertexAttribdv)(index, pname, params);
}
else
{
NotSupported( "glGetVertexAttribdv" );
}
}
void GL2Extensions::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) const
{
if (_glGetVertexAttribfv)
{
typedef void (APIENTRY * GetVertexAttribfvProc)(GLuint index, GLenum pname, GLfloat *params);
((GetVertexAttribfvProc)_glGetVertexAttribfv)(index, pname, params);
}
else
{
NotSupported( "glGetVertexAttribfv" );
}
}
void GL2Extensions::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) const
{
if (_glGetVertexAttribiv)
{
typedef void (APIENTRY * GetVertexAttribivProc)(GLuint index, GLenum pname, GLint *params);
((GetVertexAttribivProc)_glGetVertexAttribiv)(index, pname, params);
}
else
{
NotSupported( "glGetVertexAttribiv" );
}
}
void GL2Extensions::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) const
{
if (_glGetVertexAttribPointerv)
{
typedef void (APIENTRY * GetVertexAttribPointervProc)(GLuint index, GLenum pname, GLvoid* *pointer);
((GetVertexAttribPointervProc)_glGetVertexAttribPointerv)(index, pname, pointer);
}
else
{
NotSupported( "glGetVertexAttribPointerv" );
}
}
GLboolean GL2Extensions::glIsProgram(GLuint program) const
{
if (_glIsProgram)
{
typedef GLboolean (APIENTRY * IsProgramProc)(GLuint program);
return ((IsProgramProc)_glIsProgram)(program);
}
else
{
NotSupported( "glIsProgram" );
return 0;
}
}
GLboolean GL2Extensions::glIsShader(GLuint shader) const
{
if (_glIsShader)
{
typedef GLboolean (APIENTRY * IsShaderProc)(GLuint shader);
return ((IsShaderProc)_glIsShader)(shader);
}
else
{
NotSupported( "glIsShader" );
return 0;
}
}
void GL2Extensions::glLinkProgram(GLuint program) const
{
if (_glLinkProgram)
{
typedef void (APIENTRY * LinkProgramProc)(GLuint program);
((LinkProgramProc)_glLinkProgram)(program);
}
else
{
NotSupported( "glLinkProgram" );
}
}
void GL2Extensions::glShaderSource(GLuint shader, GLsizei count, const GLchar* *string, const GLint *length) const
{
if (_glShaderSource)
{
typedef void (APIENTRY * ShaderSourceProc)(GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
((ShaderSourceProc)_glShaderSource)(shader, count, string, length);
}
else
{
NotSupported( "glShaderSource" );
}
}
void GL2Extensions::glUseProgram(GLuint program) const
{
if (_glUseProgram)
{
typedef void (APIENTRY * UseProgramProc)(GLuint program);
((UseProgramProc)_glUseProgram)(program);
}
else
{
NotSupported( "glUseProgram" );
}
}
void GL2Extensions::glUniform1f(GLint location, GLfloat v0) const
{
if (_glUniform1f)
{
typedef void (APIENTRY * Uniform1fProc)(GLint location, GLfloat v0);
((Uniform1fProc)_glUniform1f)(location, v0);
}
else
{
NotSupported( "glUniform1f" );
}
}
void GL2Extensions::glUniform2f(GLint location, GLfloat v0, GLfloat v1) const
{
if (_glUniform2f)
{
typedef void (APIENTRY * Uniform2fProc)(GLint location, GLfloat v0, GLfloat v1);
((Uniform2fProc)_glUniform2f)(location, v0, v1);
}
else
{
NotSupported( "glUniform2f" );
}
}
void GL2Extensions::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) const
{
if (_glUniform3f)
{
typedef void (APIENTRY * Uniform3fProc)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
((Uniform3fProc)_glUniform3f)(location, v0, v1, v2);
}
else
{
NotSupported( "glUniform3f" );
}
}
void GL2Extensions::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) const
{
if (_glUniform4f)
{
typedef void (APIENTRY * Uniform4fProc)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
((Uniform4fProc)_glUniform4f)(location, v0, v1, v2, v3);
}
else
{
NotSupported( "glUniform4f" );
}
}
void GL2Extensions::glUniform1i(GLint location, GLint v0) const
{
if (_glUniform1i)
{
typedef void (APIENTRY * Uniform1iProc)(GLint location, GLint v0);
((Uniform1iProc)_glUniform1i)(location, v0);
}
else
{
NotSupported( "glUniform1i" );
}
}
void GL2Extensions::glUniform2i(GLint location, GLint v0, GLint v1) const
{
if (_glUniform2i)
{
typedef void (APIENTRY * Uniform2iProc)(GLint location, GLint v0, GLint v1);
((Uniform2iProc)_glUniform2i)(location, v0, v1);
}
else
{
NotSupported( "glUniform2i" );
}
}
void GL2Extensions::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) const
{
if (_glUniform3i)
{
typedef void (APIENTRY * Uniform3iProc)(GLint location, GLint v0, GLint v1, GLint v2);
((Uniform3iProc)_glUniform3i)(location, v0, v1, v2);
}
else
{
NotSupported( "glUniform3i" );
}
}
void GL2Extensions::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) const
{
if (_glUniform4i)
{
typedef void (APIENTRY * glUniform4iProc)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
((glUniform4iProc)_glUniform4i)(location, v0, v1, v2, v3);
}
else
{
NotSupported( "glUniform4i" );
}
}
void GL2Extensions::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) const
{
if (_glUniform1fv)
{
typedef void (APIENTRY * Uniform1fvProc)(GLint location, GLsizei count, const GLfloat *value);
((Uniform1fvProc)_glUniform1fv)(location, count, value);
}
else
{
NotSupported( "glUniform1fv" );
}
}
void GL2Extensions::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) const
{
if (_glUniform2fv)
{
typedef void (APIENTRY * Uniform2fvProc)(GLint location, GLsizei count, const GLfloat *value);
((Uniform2fvProc)_glUniform2fv)(location, count, value);
}
else
{
NotSupported( "glUniform2fv" );
}
}
void GL2Extensions::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) const
{
if (_glUniform3fv)
{
typedef void (APIENTRY * Uniform3fvProc)(GLint location, GLsizei count, const GLfloat *value);
((Uniform3fvProc)_glUniform3fv)(location, count, value);
}
else
{
NotSupported( "glUniform3fv" );
}
}
void GL2Extensions::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) const
{
if (_glUniform4fv)
{
typedef void (APIENTRY * Uniform4fvProc)(GLint location, GLsizei count, const GLfloat *value);
((Uniform4fvProc)_glUniform4fv)(location, count, value);
}
else
{
NotSupported( "glUniform4fv" );
}
}
void GL2Extensions::glUniform1iv(GLint location, GLsizei count, const GLint *value) const
{
if (_glUniform1iv)
{
typedef void (APIENTRY * Uniform1ivProc)(GLint location, GLsizei count, const GLint *value);
((Uniform1ivProc)_glUniform1iv)(location, count, value);
}
else
{
NotSupported( "glUniform1iv" );
}
}
void GL2Extensions::glUniform2iv(GLint location, GLsizei count, const GLint *value) const
{
if (_glUniform2iv)
{
typedef void (APIENTRY * Uniform2ivProc)(GLint location, GLsizei count, const GLint *value);
((Uniform2ivProc)_glUniform2iv)(location, count, value);
}
else
{
NotSupported( "glUniform2iv" );
}
}
void GL2Extensions::glUniform3iv(GLint location, GLsizei count, const GLint *value) const
{
if (_glUniform3iv)
{
typedef void (APIENTRY * glUniform3ivProc)(GLint location, GLsizei count, const GLint *value);
((glUniform3ivProc)_glUniform3iv)(location, count, value);
}
else
{
NotSupported( "glUniform3iv" );
}
}
void GL2Extensions::glUniform4iv(GLint location, GLsizei count, const GLint *value) const
{
if (_glUniform4iv)
{
typedef void (APIENTRY * Uniform4ivProc)(GLint location, GLsizei count, const GLint *value);
((Uniform4ivProc)_glUniform4iv)(location, count, value);
}
else
{
NotSupported( "glUniform4iv" );
}
}
void GL2Extensions::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) const
{
if (_glUniformMatrix2fv)
{
typedef void (APIENTRY * UniformMatrix2fvProc)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
((UniformMatrix2fvProc)_glUniformMatrix2fv)(location, count, transpose, value);
}
else
{
NotSupported( "glUniformMatrix2fv" );
}
}
void GL2Extensions::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) const
{
if (_glUniformMatrix3fv)
{
typedef void (APIENTRY * glUniformMatrix3fvProc)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
((glUniformMatrix3fvProc)_glUniformMatrix3fv)(location, count, transpose, value);
}
else
{
NotSupported( "glUniformMatrix3fv" );
}
}
void GL2Extensions::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) const
{
if (_glUniformMatrix4fv)
{
typedef void (APIENTRY * UniformMatrix4fvProc)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
((UniformMatrix4fvProc)_glUniformMatrix4fv)(location, count, transpose, value);
}
else
{
NotSupported( "glUniformMatrix4fv" );
}
}
void GL2Extensions::glValidateProgram(GLuint program) const
{
if (_glValidateProgram)
{
typedef void (APIENTRY * ValidateProgramProc)(GLuint program);
((ValidateProgramProc)_glValidateProgram)(program);
}
else
{
NotSupported( "glValidateProgram" );
}
}
void GL2Extensions::glVertexAttrib1d(GLuint index, GLdouble x) const
{
if (_glVertexAttrib1d)
{
typedef void (APIENTRY * VertexAttrib1dProc)(GLuint index, GLdouble x);
((VertexAttrib1dProc)_glVertexAttrib1d)(index, x);
}
else
{
NotSupported( "glVertexAttrib1d" );
}
}
void GL2Extensions::glVertexAttrib1dv(GLuint index, const GLdouble *v) const
{
if (_glVertexAttrib1dv)
{
typedef void (APIENTRY * glVertexAttrib1dvProc)(GLuint index, const GLdouble *v);
((glVertexAttrib1dvProc)_glVertexAttrib1dv)(index, v);
}
else
{
NotSupported( "glVertexAttrib1dv" );
}
}
void GL2Extensions::glVertexAttrib1f(GLuint index, GLfloat x) const
{
if (_glVertexAttrib1f)
{
typedef void (APIENTRY * VertexAttrib1fProc)(GLuint index, GLfloat x);
((VertexAttrib1fProc)_glVertexAttrib1f)(index, x);
}
else
{
NotSupported( "glVertexAttrib1f" );
}
}
void GL2Extensions::glVertexAttrib1fv(GLuint index, const GLfloat *v) const
{
if (_glVertexAttrib1fv)
{
typedef void (APIENTRY * VertexAttrib1fvProc)(GLuint index, const GLfloat *v);
((VertexAttrib1fvProc)_glVertexAttrib1fv)(index, v);
}
else
{
NotSupported( "glVertexAttrib1fv" );
}
}
void GL2Extensions::glVertexAttrib1s(GLuint index, GLshort x) const
{
if (_glVertexAttrib1s)
{
typedef void (APIENTRY * VertexAttrib1sProc)(GLuint index, GLshort x);
((VertexAttrib1sProc)_glVertexAttrib1s)(index, x);
}
else
{
NotSupported( "glVertexAttrib1s" );
}
}
void GL2Extensions::glVertexAttrib1sv(GLuint index, const GLshort *v) const
{
if (_glVertexAttrib1sv)
{
typedef void (APIENTRY * VertexAttrib1svProc)(GLuint index, const GLshort *v);
((VertexAttrib1svProc)_glVertexAttrib1sv)(index, v);
}
else
{
NotSupported( "glVertexAttrib1sv" );
}
}
void GL2Extensions::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) const
{
if (_glVertexAttrib2d)
{
typedef void (APIENTRY * VertexAttrib2dProc)(GLuint index, GLdouble x, GLdouble y);
((VertexAttrib2dProc)_glVertexAttrib2d)(index, x, y);
}
else
{
NotSupported( "glVertexAttrib2d" );
}
}
void GL2Extensions::glVertexAttrib2dv(GLuint index, const GLdouble *v) const
{
if (_glVertexAttrib2dv)
{
typedef void (APIENTRY * VertexAttrib2dvProc)(GLuint index, const GLdouble *v);
((VertexAttrib2dvProc)_glVertexAttrib2dv)(index, v);
}
else
{
NotSupported( "glVertexAttrib2dv" );
}
}
void GL2Extensions::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) const
{
if (_glVertexAttrib2f)
{
typedef void (APIENTRY * VertexAttrib2fProc)(GLuint index, GLfloat x, GLfloat y);
((VertexAttrib2fProc)_glVertexAttrib2f)(index, x, y);
}
else
{
NotSupported( "glVertexAttrib2f" );
}
}
void GL2Extensions::glVertexAttrib2fv(GLuint index, const GLfloat *v) const
{
if (_glVertexAttrib2fv)
{
typedef void (APIENTRY * VertexAttrib2fvProc)(GLuint index, const GLfloat *v);
((VertexAttrib2fvProc)_glVertexAttrib2fv)(index, v);
}
else
{
NotSupported( "glVertexAttrib2fv" );
}
}
void GL2Extensions::glVertexAttrib2s(GLuint index, GLshort x, GLshort y) const
{
if (_glVertexAttrib2s)
{
typedef void (APIENTRY * VertexAttrib2sProc)(GLuint index, GLshort x, GLshort y);
((VertexAttrib2sProc)_glVertexAttrib2s)(index, x, y);
}
else
{
NotSupported( "glVertexAttrib2s" );
}
}
void GL2Extensions::glVertexAttrib2sv(GLuint index, const GLshort *v) const
{
if (_glVertexAttrib2sv)
{
typedef void (APIENTRY * VertexAttrib2svProc)(GLuint index, const GLshort *v);
((VertexAttrib2svProc)_glVertexAttrib2sv)(index, v);
}
else
{
NotSupported( "glVertexAttrib2sv" );
}
}
void GL2Extensions::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) const
{
if (_glVertexAttrib3d)
{
typedef void (APIENTRY * VertexAttrib3dProc)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
((VertexAttrib3dProc)_glVertexAttrib3d)(index, x, y, z);
}
else
{
NotSupported( "glVertexAttrib3d" );
}
}
void GL2Extensions::glVertexAttrib3dv(GLuint index, const GLdouble *v) const
{
if (_glVertexAttrib3dv)
{
typedef void (APIENTRY * VertexAttrib3dvProc)(GLuint index, const GLdouble *v);
((VertexAttrib3dvProc)_glVertexAttrib3dv)(index, v);
}
else
{
NotSupported( "glVertexAttrib3dv" );
}
}
void GL2Extensions::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) const
{
if (_glVertexAttrib3f)
{
typedef void (APIENTRY * VertexAttrib3fProc)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
((VertexAttrib3fProc)_glVertexAttrib3f)(index, x, y, z);
}
else
{
NotSupported( "glVertexAttrib3f" );
}
}
void GL2Extensions::glVertexAttrib3fv(GLuint index, const GLfloat *v) const
{
if (_glVertexAttrib3fv)
{
typedef void (APIENTRY * VertexAttrib3fvProc)(GLuint index, const GLfloat *v);
((VertexAttrib3fvProc)_glVertexAttrib3fv)(index, v);
}
else
{
NotSupported( "glVertexAttrib3fv" );
}
}
void GL2Extensions::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) const
{
if (_glVertexAttrib3s)
{
typedef void (APIENTRY * VertexAttrib3sProc)(GLuint index, GLshort x, GLshort y, GLshort z);
((VertexAttrib3sProc)_glVertexAttrib3s)(index, x, y, z);
}
else
{
NotSupported( "glVertexAttrib3s" );
}
}
void GL2Extensions::glVertexAttrib3sv(GLuint index, const GLshort *v) const
{
if (_glVertexAttrib3sv)
{
typedef void (APIENTRY * VertexAttrib3svProc)(GLuint index, const GLshort *v);
((VertexAttrib3svProc)_glVertexAttrib3sv)(index, v);
}
else
{
NotSupported( "glVertexAttrib3sv" );
}
}
void GL2Extensions::glVertexAttrib4Nbv(GLuint index, const GLbyte *v) const
{
if (_glVertexAttrib4Nbv)
{
typedef void (APIENTRY * VertexAttrib4NbvProc)(GLuint index, const GLbyte *v);
((VertexAttrib4NbvProc)_glVertexAttrib4Nbv)(index, v);
}
else
{
NotSupported( "glVertexAttrib4Nbv" );
}
}
void GL2Extensions::glVertexAttrib4Niv(GLuint index, const GLint *v) const
{
if (_glVertexAttrib4Niv)
{
typedef void (APIENTRY * VertexAttrib4NivProc)(GLuint index, const GLint *v);
((VertexAttrib4NivProc)_glVertexAttrib4Niv)(index, v);
}
else
{
NotSupported( "glVertexAttrib4Niv" );
}
}
void GL2Extensions::glVertexAttrib4Nsv(GLuint index, const GLshort *v) const
{
if (_glVertexAttrib4Nsv)
{
typedef void (APIENTRY * VertexAttrib4NsvProc)(GLuint index, const GLshort *v);
((VertexAttrib4NsvProc)_glVertexAttrib4Nsv)(index, v);
}
else
{
NotSupported( "glVertexAttrib4Nsv" );
}
}
void GL2Extensions::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) const
{
if (_glVertexAttrib4Nub)
{
typedef void (APIENTRY * VertexAttrib4NubProc)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
((VertexAttrib4NubProc)_glVertexAttrib4Nub)(index, x, y, z, w);
}
else
{
NotSupported( "glVertexAttrib4Nub" );
}
}
void GL2Extensions::glVertexAttrib4Nubv(GLuint index, const GLubyte *v) const
{
if (_glVertexAttrib4Nubv)
{
typedef void (APIENTRY * VertexAttrib4NubvProc)(GLuint index, const GLubyte *v);
((VertexAttrib4NubvProc)_glVertexAttrib4Nubv)(index, v);
}
else
{
NotSupported( "glVertexAttrib4Nubv" );
}
}
void GL2Extensions::glVertexAttrib4Nuiv(GLuint index, const GLuint *v) const
{
if (_glVertexAttrib4Nuiv)
{
typedef void (APIENTRY * VertexAttrib4NuivProc)(GLuint index, const GLuint *v);
((VertexAttrib4NuivProc)_glVertexAttrib4Nuiv)(index, v);
}
else
{
NotSupported( "glVertexAttrib4Nuiv" );
}
}
void GL2Extensions::glVertexAttrib4Nusv(GLuint index, const GLushort *v) const
{
if (_glVertexAttrib4Nusv)
{
typedef void (APIENTRY * VertexAttrib4NusvProc)(GLuint index, const GLushort *v);
((VertexAttrib4NusvProc)_glVertexAttrib4Nusv)(index, v);
}
else
{
NotSupported( "glVertexAttrib4Nusv" );
}
}
void GL2Extensions::glVertexAttrib4bv(GLuint index, const GLbyte *v) const
{
if (_glVertexAttrib4bv)
{
typedef void (APIENTRY * VertexAttrib4bvProc)(GLuint index, const GLbyte *v);
((VertexAttrib4bvProc)_glVertexAttrib4bv)(index, v);
}
else
{
NotSupported( "glVertexAttrib4bv" );
}
}
void GL2Extensions::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) const
{
if (_glVertexAttrib4d)
{
typedef void (APIENTRY * VertexAttrib4dProc)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
((VertexAttrib4dProc)_glVertexAttrib4d)(index, x, y, z, w);
}
else
{
NotSupported( "glVertexAttrib4d" );
}
}
void GL2Extensions::glVertexAttrib4dv(GLuint index, const GLdouble *v) const
{
if (_glVertexAttrib4dv)
{
typedef void (APIENTRY * VertexAttrib4dvProc)(GLuint index, const GLdouble *v);
((VertexAttrib4dvProc)_glVertexAttrib4dv)(index, v);
}
else
{
NotSupported( "glVertexAttrib4dv" );
}
}
void GL2Extensions::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) const
{
if (_glVertexAttrib4f)
{
typedef void (APIENTRY * VertexAttrib4fProc)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
((VertexAttrib4fProc)_glVertexAttrib4f)(index, x, y, z, w);
}
else
{
NotSupported( "glVertexAttrib4f" );
}
}
void GL2Extensions::glVertexAttrib4fv(GLuint index, const GLfloat *v) const
{
if (_glVertexAttrib4fv)
{
typedef void (APIENTRY * VertexAttrib4fvProc)(GLuint index, const GLfloat *v);
((VertexAttrib4fvProc)_glVertexAttrib4fv)(index, v);
}
else
{
NotSupported( "glVertexAttrib4fv" );
}
}
void GL2Extensions::glVertexAttrib4iv(GLuint index, const GLint *v) const
{
if (_glVertexAttrib4iv)
{
typedef void (APIENTRY * VertexAttrib4ivProc)(GLuint index, const GLint *v);
((VertexAttrib4ivProc)_glVertexAttrib4iv)(index, v);
}
else
{
NotSupported( "glVertexAttrib4iv" );
}
}
void GL2Extensions::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) const
{
if (_glVertexAttrib4s)
{
typedef void (APIENTRY * VertexAttrib4sProc)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
((VertexAttrib4sProc)_glVertexAttrib4s)(index, x, y, z, w);
}
else
{
NotSupported( "glVertexAttrib4s" );
}
}
void GL2Extensions::glVertexAttrib4sv(GLuint index, const GLshort *v) const
{
if (_glVertexAttrib4sv)
{
typedef void (APIENTRY * VertexAttrib4svProc)(GLuint index, const GLshort *v);
((VertexAttrib4svProc)_glVertexAttrib4sv)(index, v);
}
else
{
NotSupported( "glVertexAttrib4sv" );
}
}
void GL2Extensions::glVertexAttrib4ubv(GLuint index, const GLubyte *v) const
{
if (_glVertexAttrib4ubv)
{
typedef void (APIENTRY * VertexAttrib4ubvProc)(GLuint index, const GLubyte *v);
((VertexAttrib4ubvProc)_glVertexAttrib4ubv)(index, v);
}
else
{
NotSupported( "glVertexAttrib4ubv" );
}
}
void GL2Extensions::glVertexAttrib4uiv(GLuint index, const GLuint *v) const
{
if (_glVertexAttrib4uiv)
{
typedef void (APIENTRY * VertexAttrib4uivProc)(GLuint index, const GLuint *v);
((VertexAttrib4uivProc)_glVertexAttrib4uiv)(index, v);
}
else
{
NotSupported( "glVertexAttrib4uiv" );
}
}
void GL2Extensions::glVertexAttrib4usv(GLuint index, const GLushort *v) const
{
if (_glVertexAttrib4usv)
{
typedef void (APIENTRY * VertexAttrib4usvProc)(GLuint index, const GLushort *v);
((VertexAttrib4usvProc)_glVertexAttrib4usv)(index, v);
}
else
{
NotSupported( "glVertexAttrib4usv" );
}
}
void GL2Extensions::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) const
{
if (_glVertexAttribPointer)
{
typedef void (APIENTRY * VertexAttribPointerProc)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
((VertexAttribPointerProc)_glVertexAttribPointer)(index, size, type, normalized, stride, pointer);
}
else
{
NotSupported( "glVertexAttribPointer" );
}
}
///////////////////////////////////////////////////////////////////////////
// C++-friendly convenience methods
GLuint GL2Extensions::getCurrentProgram() const
{
if( _glVersion >= 2.0f )
{
// GLSL as GL v2.0 core functionality
GLint result = 0;
glGetIntegerv( GL_CURRENT_PROGRAM, &result );
return static_cast<GLuint>(result);
}
else if (_glGetHandleARB)
{
// fallback for GLSL as GL v1.5 ARB extension
#ifndef GL_PROGRAM_OBJECT_ARB
#define GL_PROGRAM_OBJECT_ARB 0x8B40
#endif
typedef GLuint (APIENTRY * GetHandleProc) (GLenum pname);
return ((GetHandleProc)_glGetHandleARB)( GL_PROGRAM_OBJECT_ARB );
}
else
{
NotSupported( "getCurrentProgram" );
return 0;
}
}
bool GL2Extensions::getProgramInfoLog( GLuint program, std::string& result ) const
{
GLsizei bufLen = 0; // length of buffer to allocate
GLsizei strLen = 0; // strlen GL actually wrote to buffer
glGetProgramiv( program, GL_INFO_LOG_LENGTH, &bufLen );
if( bufLen > 1 )
{
GLchar* infoLog = new GLchar[bufLen];
glGetProgramInfoLog( program, bufLen, &strLen, infoLog );
if( strLen > 0 ) result = infoLog;
delete [] infoLog;
}
return (strLen > 0);
}
bool GL2Extensions::getShaderInfoLog( GLuint shader, std::string& result ) const
{
GLsizei bufLen = 0; // length of buffer to allocate
GLsizei strLen = 0; // strlen GL actually wrote to buffer
glGetShaderiv( shader, GL_INFO_LOG_LENGTH, &bufLen );
if( bufLen > 1 )
{
GLchar* infoLog = new GLchar[bufLen];
glGetShaderInfoLog( shader, bufLen, &strLen, infoLog );
if( strLen > 0 ) result = infoLog;
delete [] infoLog;
}
return (strLen > 0);
}
bool GL2Extensions::getAttribLocation( const char* attribName, GLuint& location ) const
{
// is there an active GLSL program?
GLuint program = getCurrentProgram();
if( glIsProgram(program) == GL_FALSE ) return false;
// has that program been successfully linked?
GLint linked = GL_FALSE;
glGetProgramiv( program, GL_LINK_STATUS, &linked );
if( linked == GL_FALSE ) return false;
// is there such a named attribute?
GLint loc = glGetAttribLocation( program, attribName );
if( loc < 0 ) return false;
location = loc;
return true;
}
///////////////////////////////////////////////////////////////////////////
// static cache of glPrograms flagged for deletion, which will actually
// be deleted in the correct GL context.
typedef std::list<GLuint> GlProgramHandleList;
typedef std::map<unsigned int, GlProgramHandleList> DeletedGlProgramCache;
static OpenThreads::Mutex s_mutex_deletedGlProgramCache;
static DeletedGlProgramCache s_deletedGlProgramCache;
void Program::deleteGlProgram(unsigned int contextID, GLuint program)
{
if( program )
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedGlProgramCache);
// add glProgram to the cache for the appropriate context.
s_deletedGlProgramCache[contextID].push_back(program);
}
}
void Program::flushDeletedGlPrograms(unsigned int contextID,double /*currentTime*/, double& availableTime)
{
// if no time available don't try to flush objects.
if (availableTime<=0.0) return;
const GL2Extensions* extensions = GL2Extensions::Get(contextID,true);
if( ! extensions->isGlslSupported() ) return;
const osg::Timer& timer = *osg::Timer::instance();
osg::Timer_t start_tick = timer.tick();
double elapsedTime = 0.0;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedGlProgramCache);
DeletedGlProgramCache::iterator citr = s_deletedGlProgramCache.find(contextID);
if( citr != s_deletedGlProgramCache.end() )
{
GlProgramHandleList& pList = citr->second;
for(GlProgramHandleList::iterator titr=pList.begin();
titr!=pList.end() && elapsedTime<availableTime;
)
{
extensions->glDeleteProgram( *titr );
titr = pList.erase( titr );
elapsedTime = timer.delta_s(start_tick,timer.tick());
}
}
}
availableTime -= elapsedTime;
}
///////////////////////////////////////////////////////////////////////////
// osg::Program
///////////////////////////////////////////////////////////////////////////
Program::Program()
{
}
Program::Program(const Program& rhs, const osg::CopyOp& copyop):
osg::StateAttribute(rhs, copyop)
{
osg::notify(osg::FATAL) << "how got here?" << std::endl;
}
Program::~Program()
{
// inform any attached Shaders that we're going away
for( unsigned int i=0; i < _shaderList.size(); ++i )
{
_shaderList[i]->removeProgramRef( this );
}
}
int Program::compare(const osg::StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(Program,sa)
if( _shaderList.size() < rhs._shaderList.size() ) return -1;
if( rhs._shaderList.size() < _shaderList.size() ) return 1;
if( getName() < rhs.getName() ) return -1;
if( rhs.getName() < getName() ) return 1;
ShaderList::const_iterator litr=_shaderList.begin();
ShaderList::const_iterator ritr=rhs._shaderList.begin();
for(;
litr!=_shaderList.end();
++litr,++ritr)
{
int result = (*litr)->compare(*(*ritr));
if (result!=0) return result;
}
return 0; // passed all the above comparison macro's, must be equal.
}
void Program::compileGLObjects( osg::State& state ) const
{
if( isFixedFunction() ) return;
const unsigned int contextID = state.getContextID();
for( unsigned int i=0; i < _shaderList.size(); ++i )
{
_shaderList[i]->compileShader( contextID );
}
getPCP( contextID )->linkProgram();
}
void Program::dirtyProgram()
{
// mark our PCPs as needing relink
for( unsigned int cxt=0; cxt < _pcpList.size(); ++cxt )
{
if( _pcpList[cxt].valid() ) _pcpList[cxt]->requestLink();
}
}
void Program::releaseGLObjects(osg::State* /*state*/) const
{
// TODO
}
bool Program::addShader( Shader* shader )
{
if( !shader ) return false;
// Shader can only be added once to a Program
for( unsigned int i=0; i < _shaderList.size(); ++i )
{
if( shader == _shaderList[i].get() ) return false;
}
shader->addProgramRef( this );
_shaderList.push_back( shader );
dirtyProgram();
return true;
}
bool Program::removeShader( Shader* shader )
{
if( !shader ) return false;
// Shader must exist to be removed.
for( unsigned int i=0; i < _shaderList.size(); ++i )
{
if( shader == _shaderList[i].get() )
{
shader->removeProgramRef( this );
_shaderList[i] = 0;
dirtyProgram();
return true;
}
}
return false;
}
void Program::addBindAttribLocation( const std::string& name, GLuint index )
{
_attribBindingList[name] = index;
dirtyProgram();
}
void Program::removeBindAttribLocation( const std::string& name )
{
_attribBindingList.erase(name);
dirtyProgram();
}
void Program::apply( osg::State& state ) const
{
const unsigned int contextID = state.getContextID();
const GL2Extensions* extensions = GL2Extensions::Get(contextID,true);
if( ! extensions->isGlslSupported() ) return;
if( isFixedFunction() )
{
extensions->glUseProgram( 0 );
state.setLastAppliedProgramObject(0);
return;
}
PerContextProgram* pcp = getPCP( contextID );
if( pcp->needsLink() ) compileGLObjects( state );
if( pcp->isLinked() )
{
// for shader debugging: to minimize performance impact,
// optionally validate based on notify level.
// TODO: enable this using notify level, or perhaps its own getenv()?
if( osg::isNotifyEnabled(osg::INFO) )
pcp->validateProgram();
pcp->useProgram();
state.setLastAppliedProgramObject(pcp);
}
else
{
// program not usable, fallback to fixed function.
extensions->glUseProgram( 0 );
state.setLastAppliedProgramObject(0);
}
}
Program::PerContextProgram* Program::getPCP(unsigned int contextID) const
{
if( ! _pcpList[contextID].valid() )
{
_pcpList[contextID] = new PerContextProgram( this, contextID );
// attach all PCSs to this new PCP
for( unsigned int i=0; i < _shaderList.size(); ++i )
{
_shaderList[i]->attachShader( contextID, _pcpList[contextID]->getHandle() );
}
}
return _pcpList[contextID].get();
}
bool Program::isFixedFunction() const
{
// A Program object having no attached Shaders is a special case:
// it indicates that programmable shading is to be disabled,
// and thus use GL 1.x "fixed functionality" rendering.
return _shaderList.empty();
}
bool Program::getGlProgramInfoLog(unsigned int contextID, std::string& log) const
{
return getPCP( contextID )->getInfoLog( log );
}
const Program::NameInfoMap& Program::getActiveUniforms(unsigned int contextID) const
{
return getPCP( contextID )->getActiveUniforms();
}
const Program::NameInfoMap& Program::getActiveAttribs(unsigned int contextID) const
{
return getPCP( contextID )->getActiveAttribs();
}
///////////////////////////////////////////////////////////////////////////
// osg::Program::PerContextProgram
// PCP is an OSG abstraction of the per-context glProgram
///////////////////////////////////////////////////////////////////////////
Program::PerContextProgram::PerContextProgram(const Program* program, unsigned int contextID ) :
osg::Referenced(),
_contextID( contextID )
{
_program = program;
_extensions = GL2Extensions::Get( _contextID, true );
_glProgramHandle = _extensions->glCreateProgram();
requestLink();
}
Program::PerContextProgram::~PerContextProgram()
{
Program::deleteGlProgram( _contextID, _glProgramHandle );
}
void Program::PerContextProgram::requestLink()
{
_needsLink = true;
_isLinked = false;
}
void Program::PerContextProgram::linkProgram()
{
if( ! _needsLink ) return;
_needsLink = false;
osg::notify(osg::INFO)
<< "Linking osg::Program \"" << _program->getName() << "\""
<< " id=" << _glProgramHandle
<< " contextID=" << _contextID
<< std::endl;
_uniformInfoMap.clear();
_attribInfoMap.clear();
_lastAppliedUniformList.clear();
// set any explicit vertex attribute bindings
const AttribBindingList& bindlist = _program->getAttribBindingList();
for( AttribBindingList::const_iterator itr = bindlist.begin();
itr != bindlist.end(); ++itr )
{
_extensions->glBindAttribLocation( _glProgramHandle, itr->second, itr->first.c_str() );
}
// link the glProgram
GLint linked = GL_FALSE;
_extensions->glLinkProgram( _glProgramHandle );
_extensions->glGetProgramiv( _glProgramHandle, GL_LINK_STATUS, &linked );
_isLinked = (linked == GL_TRUE);
if( ! _isLinked )
{
osg::notify(osg::WARN) << "glLinkProgram \""<< _program->getName() << "\" FAILED" << std::endl;
std::string infoLog;
if( getInfoLog(infoLog) )
{
osg::notify(osg::WARN) << "Program \""<< _program->getName() << "\" "
"infolog:\n" << infoLog << std::endl;
}
return;
}
else
{
std::string infoLog;
if( getInfoLog(infoLog) )
{
osg::notify(osg::INFO) << "Program \""<< _program->getName() << "\" "<<
"link succeded, infolog:\n" << infoLog << std::endl;
}
}
// build _uniformInfoMap
GLint numUniforms = 0;
GLsizei maxLen = 0;
_extensions->glGetProgramiv( _glProgramHandle, GL_ACTIVE_UNIFORMS, &numUniforms );
_extensions->glGetProgramiv( _glProgramHandle, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLen );
if( (numUniforms > 0) && (maxLen > 1) )
{
GLint size = 0;
GLenum type = 0;
GLchar* name = new GLchar[maxLen];
for( GLint i = 0; i < numUniforms; ++i )
{
_extensions->glGetActiveUniform( _glProgramHandle,
i, maxLen, 0, &size, &type, name );
GLint loc = _extensions->glGetUniformLocation( _glProgramHandle, name );
if( loc != -1 )
{
_uniformInfoMap[name] = std::pair<GLint,GLenum>(loc,type);
osg::notify(osg::INFO)
<< "\tUniform \"" << name << "\""
<< " loc="<< loc
<< " type=" << Uniform::getTypename((Uniform::Type)type)
<< std::endl;
}
}
delete [] name;
}
// build _attribInfoMap
GLint numAttrib = 0;
_extensions->glGetProgramiv( _glProgramHandle, GL_ACTIVE_ATTRIBUTES, &numAttrib );
_extensions->glGetProgramiv( _glProgramHandle, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxLen );
if( (numAttrib > 0) && (maxLen > 1) )
{
GLint size = 0;
GLenum type = 0;
GLchar* name = new GLchar[maxLen];
for( GLint i = 0; i < numAttrib; ++i )
{
_extensions->glGetActiveAttrib( _glProgramHandle,
i, maxLen, 0, &size, &type, name );
GLint loc = _extensions->glGetAttribLocation( _glProgramHandle, name );
if( loc != -1 )
{
_attribInfoMap[name] = std::pair<GLint,GLenum>(loc,type);
osg::notify(osg::INFO)
<< "\tAttrib \"" << name << "\""
<< " loc=" << loc
<< std::endl;
}
}
delete [] name;
}
osg::notify(osg::INFO) << std::endl;
}
void Program::PerContextProgram::validateProgram()
{
GLint validated = GL_FALSE;
_extensions->glValidateProgram( _glProgramHandle );
_extensions->glGetProgramiv( _glProgramHandle, GL_VALIDATE_STATUS, &validated );
if( validated == GL_TRUE)
return;
osg::notify(osg::INFO)
<< "glValidateProgram FAILED \"" << _program->getName() << "\""
<< " id=" << _glProgramHandle
<< " contextID=" << _contextID
<< std::endl;
std::string infoLog;
if( getInfoLog(infoLog) )
osg::notify(osg::INFO) << "infolog:\n" << infoLog << std::endl;
osg::notify(osg::INFO) << std::endl;
}
bool Program::PerContextProgram::getInfoLog( std::string& infoLog ) const
{
return _extensions->getProgramInfoLog( _glProgramHandle, infoLog );
}
void Program::PerContextProgram::useProgram() const
{
_extensions->glUseProgram( _glProgramHandle );
}
/*EOF*/