f36bc69c58
that they arn't created on the stack inappropriately. Split the implemention of Matrix up so that it is a simple no referenced counted class and can be safefly created on the stack. To support referenced counting a seperate subclass now exists, this is RefMatrix which inherits from both Matrix and Object.
53 lines
1.3 KiB
Plaintext
53 lines
1.3 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_PROJECTION
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#define OSG_PROJECTION 1
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#include <osg/Group>
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#include <osg/Matrix>
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namespace osg {
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/** Projection nodes set up the frustum/orthographic projection used when rendering the scene .
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*/
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class SG_EXPORT Projection : public Group
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{
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public :
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Projection();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Projection(const Projection&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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Projection(const Matrix& matix);
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META_Node(osg, Projection);
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/** Set the transform's matrix.*/
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void setMatrix(const Matrix& mat) { _matrix = mat; }
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/** Get the transform's matrix. */
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inline const Matrix& getMatrix() const { return _matrix; }
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/** preMult transform.*/
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void preMult(const Matrix& mat) { _matrix.preMult(mat); }
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/** postMult transform.*/
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void postMult(const Matrix& mat) { _matrix.postMult(mat); }
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protected :
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virtual ~Projection();
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Matrix _matrix;
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};
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}
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#endif
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