1e508d432b
strip, in the case of the quad strip the strip is aligned to the be orthogonal with the eye point.
335 lines
9.2 KiB
Plaintext
335 lines
9.2 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="Core osgParticle" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=Core osgParticle - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "osgParticle.mak" CFG="Core osgParticle - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Core osgParticle - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "Core osgParticle - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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# ADD LINK32 OpenThreadsWin32.lib opengl32.lib glu32.lib /nologo /dll /pdb:none /machine:I386 /out:"../../bin/osgParticle.dll" /libpath:"../../lib" /libpath:"../../../OpenThreads/lib/win32" /libpath:"../../../Producer/lib" /libpath:"../../../3rdParty/lib"
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# ADD LINK32 OpenThreadsWin32d.lib opengl32.lib glu32.lib /nologo /dll /debug /machine:I386 /out:"../../bin/osgParticled.dll" /pdbtype:sept /libpath:"../../lib" /libpath:"../../../OpenThreads/lib/win32" /libpath:"../../../Producer/lib" /libpath:"../../../3rdParty/lib"
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SOURCE=..\..\src\osgParticle\Emitter.cpp
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SOURCE=..\..\src\osgParticle\ExplosionEffect.cpp
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SOURCE=..\..\src\osgParticle\ExplosionDebrisEffect.cpp
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SOURCE=..\..\src\osgParticle\FireEffect.cpp
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SOURCE=..\..\src\osgParticle\FluidFrictionOperator.cpp
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SOURCE=..\..\src\osgParticle\ModularEmitter.cpp
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SOURCE=..\..\src\osgParticle\ModularProgram.cpp
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SOURCE=..\..\src\osgParticle\MultiSegmentPlacer.cpp
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SOURCE=..\..\src\osgParticle\Particle.cpp
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# End Source File
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SOURCE=..\..\src\osgParticle\ParticleEffect.cpp
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# End Source File
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SOURCE=..\..\src\osgParticle\ParticleProcessor.cpp
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# End Source File
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SOURCE=..\..\src\osgParticle\ParticleSystem.cpp
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# End Source File
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SOURCE=..\..\src\osgParticle\ConnectedParticleSystem.cpp
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SOURCE=..\..\src\osgParticle\ParticleSystemUpdater.cpp
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SOURCE=..\..\src\osgParticle\Program.cpp
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SOURCE=..\..\src\osgParticle\SmokeEffect.cpp
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# End Source File
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SOURCE=..\..\src\osgParticle\SmokeTrailEffect.cpp
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# End Source File
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SOURCE=..\..\src\osgParticle\Version.cpp
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SOURCE=..\..\include\osgParticle\AccelOperator
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\AngularAccelOperator
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# End Source File
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SOURCE=..\..\include\osgParticle\CenteredPlacer
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# End Source File
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SOURCE=..\..\include\osgParticle\Counter
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SOURCE=..\..\include\osgParticle\ConstantRateCounter
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SOURCE=..\..\include\osgParticle\Emitter
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SOURCE=..\..\include\osgParticle\ExplosionDebrisEffect
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# End Source File
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SOURCE=..\..\include\osgParticle\Export
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SOURCE=..\..\include\osgParticle\Interpolator
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SOURCE=..\..\include\osgParticle\Operator
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SOURCE=..\..\include\osgParticle\Particle
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SOURCE=..\..\include\osgParticle\ParticleEffect
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SOURCE=..\..\include\osgParticle\ParticleProcessor
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SOURCE=..\..\include\osgParticle\ConnectedParticleSystem
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SOURCE=..\..\include\osgParticle\ParticleSystemUpdater
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SOURCE=..\..\include\osgParticle\Placer
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SOURCE=..\..\include\osgParticle\PointPlacer
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SOURCE=..\..\include\osgParticle\Program
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SOURCE=..\..\include\osgParticle\RadialShooter
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SOURCE=..\..\include\osgParticle\RandomRateCounter
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