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AlphaFunc
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AnimationPath
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ApplicationUsage
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ArgumentParser
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Array
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AttributeDispatchers
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AudioStream
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AutoTransform
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Rewrote the handling of AutoTransform::setAutoScaleToScreen(bool) functionality so that is disabling CullingActive when switched on.
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2018-04-02 18:26:26 +01:00 |
Billboard
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BindImageTexture
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add (untested) BindImageTexture serializer
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2018-01-02 18:12:52 +01:00 |
BlendColor
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BlendEquation
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BlendEquationi
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BlendFunc
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BlendFunci
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BoundingBox
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BoundingSphere
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BoundsChecking
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buffered_value
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BufferIndexBinding
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BufferObject
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Fix typos and spelling.
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2018-04-20 18:18:22 +02:00 |
BufferTemplate
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Callback
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Imoroved backwards compatibility with 3.6
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2018-05-14 10:47:50 +01:00 |
Camera
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Added calling of releaseGLObjects() and resizeGLObjects() to the Camera DrawCallback's to enable the draw callbacks to clean up their own GL objects.
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2019-01-19 16:18:48 +00:00 |
CameraView
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Capability
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ClampColor
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ClearNode
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ClipControl
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ClipNode
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ClipPlane
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ClusterCullingCallback
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Changed the doxygen control characters and clarifications
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2018-02-19 08:39:23 +00:00 |
CollectOccludersVisitor
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ColorMask
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ColorMaski
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ColorMatrix
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ComputeBoundsVisitor
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ContextData
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ConvexPlanarOccluder
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ConvexPlanarPolygon
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CoordinateSystemNode
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When testing XYZ/ECEF coordinate values that convert to LLA points with latitude = 90.0 or latitude = -90.0, the heights calculated by EllipsoidModel::convertXYZToLatLongHeight have substantial errors. With the provided change, points at the pole are handled more correctly. This has been tested against US NGA GoldData.
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2018-04-04 08:50:39 +01:00 |
CopyOp
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CullFace
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CullingSet
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CullSettings
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Moved osg::clampProjectionMatrix() template from CullVisitor.cpp into include/osg/CullSettings to make it easier to implement custom clampProjectionMatrix callbacks
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2018-06-25 20:03:50 +01:00 |
CullStack
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DeleteHandler
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Depth
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DepthRangeIndexed
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DispatchCompute
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Pulled in latest changes from 3.6 branch
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2018-04-07 18:14:57 +01:00 |
DisplaySettings
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Drawable
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uncomment INLINE_DRAWABLE_DRAW
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2019-02-20 16:55:08 +00:00 |
DrawPixels
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Endian
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Export
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Fixed build when OSG_ENVVAR_SUPPORTED is disabled and quietened down warnings using OSG_UNUSED* macros
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2018-05-10 19:00:13 +01:00 |
fast_back_stack
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Fog
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FragmentProgram
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FrameBufferObject
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Added FrameBufferAttachment::resizeGLObjectBuffers(..) and releaseGLObjects(..) methods
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2019-07-12 16:11:45 +01:00 |
FrameStamp
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FrontFace
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Geode
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Cleaned up inbludes and unused code
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2018-04-20 14:01:21 +01:00 |
Geometry
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GL2Extensions
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GLDefines
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Replaced GL_TEXTURE_2D_ARRAY_EXT with GL_TEXTURE_2D_ARRAY
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2018-02-28 08:50:48 +00:00 |
GLExtensions
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Fixed build error when GL_USE_FLOAT_PLANE is used
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2018-10-23 09:11:49 +01:00 |
GLObjects
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GLU
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GraphicsContext
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Remove duplication of REGISTER_WINDOWINGSYSTEMINTERFACE code
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2018-08-15 12:49:01 -04:00 |
GraphicsCostEstimator
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GraphicsThread
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Moved resizeGLObjects/releaseGLObjects out of Referenced to avoid multiple inheritance warnings
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2019-01-12 11:28:25 +00:00 |
Group
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Hint
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Identifier
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Image
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Fix typos and spelling.
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2018-04-20 18:18:22 +02:00 |
ImageSequence
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ImageStream
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ImageUtils
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io_utils
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remove return of local pointer
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2019-08-15 20:21:15 +02:00 |
KdTree
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Light
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LightModel
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LightSource
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LineSegment
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LineStipple
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LineWidth
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LOD
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LogicOp
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Material
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Math
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Matrix
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Matrixd
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Renamed USE_DEPRECATED_API to OSG_USE_DEPRECATED_API
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2018-08-08 15:05:53 +03:00 |
Matrixf
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Renamed USE_DEPRECATED_API to OSG_USE_DEPRECATED_API
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2018-08-08 15:05:53 +03:00 |
MatrixTemplate
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MatrixTransform
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MixinVector
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Multisample
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Node
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Add asOccluderNode method to avoid dynamic casts in group child handling
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2019-03-15 18:09:13 +03:00 |
NodeCallback
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NodeTrackerCallback
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NodeVisitor
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Notify
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Object
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Fixed for crashes on exit associaciated with VAO usage and vairous niche usage cases
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2019-01-08 19:35:37 +00:00 |
Observer
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observer_ptr
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Fixed build
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2018-09-11 09:32:15 +01:00 |
ObserverNodePath
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OccluderNode
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Add asOccluderNode method to avoid dynamic casts in group child handling
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2019-03-15 18:09:13 +03:00 |
OcclusionQueryNode
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OcclusionQueryNode: fix use case of user defined query geometry
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2019-08-21 16:44:15 +02:00 |
OperationThread
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os_utils
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Fixed build when OSG_ENVVAR_SUPPORTED is disabled and quietened down warnings using OSG_UNUSED* macros
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2018-05-10 19:00:13 +01:00 |
PagedLOD
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Fix typos and spelling.
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2018-04-20 18:18:22 +02:00 |
PatchParameter
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Plane
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Point
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PointSprite
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PolygonMode
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PolygonOffset
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PolygonStipple
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Polytope
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PositionAttitudeTransform
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PrimitiveRestartIndex
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PrimitiveSet
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PrimitiveSetIndirect
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Program
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Projection
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ProxyNode
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Quat
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Add OSG_USE_FLOAT_QUAT build option to use single precision quaternions
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2019-03-13 22:08:19 +03:00 |
ref_ptr
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Fix typos and spelling.
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2018-04-20 18:18:22 +02:00 |
Referenced
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Moved resizeGLObjects/releaseGLObjects out of Referenced to avoid multiple inheritance warnings
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2019-01-12 11:28:25 +00:00 |
RenderInfo
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SampleMaski
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Sampler
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add static helper func in order to generate Samplers of a Samplerless StateSet
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2018-01-13 21:25:47 +01:00 |
Scissor
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ScissorIndexed
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ScriptEngine
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Sequence
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ShadeModel
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Shader
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Protect the _programSet in Shader with a mutex.
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2018-09-04 10:35:38 -04:00 |
ShaderAttribute
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ShaderComposer
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Added deprecated comments for ShaderComposer
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2018-03-05 14:39:07 +00:00 |
ShadowVolumeOccluder
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Shape
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Fixed crash when using ShapeDrawable with a TriangleMesh or ConvexHull shape due to missing texture coords
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2018-05-13 11:53:21 +01:00 |
ShapeDrawable
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State
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Added separate test and rest of _currentVAO to State::resetCurrentVertexArrayStateOnMatch(..) method
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2019-01-22 20:22:49 +00:00 |
StateAttribute
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add GLSampler as Texture Property
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2018-01-03 21:34:10 +01:00 |
StateAttributeCallback
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StateSet
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Added osg::UnfiromBase* StateSet::getUniformBase(..) and osg::Uniform* StateSet::getUniform(..) methods to help with backwards compatibility
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2018-03-19 12:08:28 +00:00 |
Stats
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Stencil
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StencilTwoSided
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Switch
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TemplatePrimitiveFunctor
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TemplatePrimitiveIndexFunctor
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TexEnv
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TexEnvCombine
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TexEnvFilter
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TexGen
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TexGenNode
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TexMat
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Texture
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Created a GLenum Texture::selectSizedInternalFormat(const osg::Image* image=0) const method to help clean up set up of glTexStorage.
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2018-08-17 12:22:36 +01:00 |
Texture1D
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Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating
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2018-02-13 12:01:57 +00:00 |
Texture2D
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Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating
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2018-02-13 12:01:57 +00:00 |
Texture2DArray
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Replaced GL_TEXTURE_2D_ARRAY_EXT with GL_TEXTURE_2D_ARRAY
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2018-02-28 08:50:48 +00:00 |
Texture2DMultisample
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Texture3D
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Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating
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2018-02-13 12:01:57 +00:00 |
TextureAttribute
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TextureBuffer
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Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating
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2018-02-13 12:01:57 +00:00 |
TextureCubeMap
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Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating
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2018-02-13 12:01:57 +00:00 |
TextureRectangle
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Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating
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2018-02-13 12:01:57 +00:00 |
Timer
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Fixed type of Timer_t under Windows
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2018-05-23 06:34:51 +01:00 |
TransferFunction
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Transform
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TriangleFunctor
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TriangleIndexFunctor
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TriangleLinePointIndexFunctor
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Types
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Uniform
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Imoroved backwards compatibility with 3.6
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2018-05-14 10:47:50 +01:00 |
UniformBase
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Imoroved backwards compatibility with 3.6
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2018-05-14 10:47:50 +01:00 |
UserDataContainer
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Fix typos and spelling.
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2018-04-20 18:18:22 +02:00 |
ValueMap
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ValueObject
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move Get/SetScalarvalue out of ValueObject and provide specialization for GetScalarValue<bool> fixing MSVC waring C4800
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2018-02-15 14:59:24 +01:00 |
ValueStack
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Vec2
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Vec2b
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Vec2d
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Vec2f
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Vec2i
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Fix typos and spelling.
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2018-04-20 18:18:22 +02:00 |
Vec2s
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Vec2ub
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Vec2ui
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Fix typos and spelling.
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2018-04-20 18:18:22 +02:00 |
Vec2us
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Vec3
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Vec3b
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Vec3d
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Vec3f
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Vec3i
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Fix typos and spelling.
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2018-04-20 18:18:22 +02:00 |
Vec3s
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Vec3ub
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Vec3ui
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Fix typos and spelling.
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2018-04-20 18:18:22 +02:00 |
Vec3us
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Vec4
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Vec4b
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Vec4d
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Vec4f
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Vec4i
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Fix typos and spelling.
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2018-04-20 18:18:22 +02:00 |
Vec4s
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Vec4ub
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Vec4ui
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Fix typos and spelling.
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2018-04-20 18:18:22 +02:00 |
Vec4us
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VertexArrayState
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Added reset of the State::CurrentVertexArrayState() to prevent the State::_vas becoming a dangling pointer when VertexArrayState objects are deleted.
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2019-01-21 17:38:40 +00:00 |
VertexAttribDivisor
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VertexProgram
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View
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Fixed for crashes on exit associaciated with VAO usage and vairous niche usage cases
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2019-01-08 19:35:37 +00:00 |
Viewport
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ViewportIndexed
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