OpenSceneGraph/include/osgText/Text
2002-07-16 20:07:32 +00:00

149 lines
4.2 KiB
Plaintext

//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
/* --------------------------------------------------------------------------
*
* openscenegraph textLib / FTGL wrapper (http://homepages.paradise.net.nz/henryj/code/)
*
* --------------------------------------------------------------------------
*
* prog: max rheiner;mrn@paus.ch
* date: 4/25/2001 (m/d/y)
*
* --------------------------------------------------------------------------
*
* --------------------------------------------------------------------------
*/
#ifndef OSGTEXT_TEXT
#define OSGTEXT_TEXT 1
#include <osg/Drawable>
#include <osg/GL>
#include <osg/Vec3>
#include <osg/Vec2>
#include <osgText/Font>
#include <string>
namespace osgText {
class OSGTEXT_EXPORT Text : public osg::Drawable
{
public:
enum AlignmentType
{ // from left to right, top to bottom
LEFT_TOP,
LEFT_CENTER,
LEFT_BOTTOM,
CENTER_TOP,
CENTER_CENTER,
CENTER_BOTTOM,
RIGHT_TOP,
RIGHT_CENTER,
RIGHT_BOTTOM,
};
enum BoundingBoxType
{
GEOMETRY,
GLYPH,
};
enum DrawModeType
{ // from left to right, top to bottom
TEXT = 1<<0,
BOUNDINGBOX = 1<<1,
ALIGNMENT = 1<<2,
DEFAULT = TEXT,
};
Text();
Text(const Text& text,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
Text(Font* font);
virtual osg::Object* cloneType() const { return new Text(); }
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new Text(*this,copyop); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Text*>(obj)!=NULL; }
virtual const char* className() const { return "Text"; }
virtual const char* libraryName() const { return "osgText"; }
void setPosition(const osg::Vec2& pos);
void setPosition(const osg::Vec3& pos);
const osg::Vec3& getPosition() const { return _pos; }
void setColor(const osg::Vec4& color) { _color = color; }
osg::Vec4& getColor() { return _color; }
const osg::Vec4& getColor() const { return _color; }
void setDrawMode(int mode) { _drawMode=mode; }
int getDrawMode() const { return _drawMode; }
void setBoundingBox(int mode);
int getBoundingBox() const { return _boundingBoxType; }
void setAlignment(int alignment);
int getAlignment() const { return _alignment; }
void setFont(Font* font);
Font* getFont() { return _font.get(); }
const Font* getFont() const { return _font.get(); }
void setText(const char* text) { _text=text; }
void setText(const std::string& text) { _text=text; }
const std::string& getText() const { return _text; }
virtual void drawImmediateMode(osg::State& state);
virtual void drawBoundingBox(void);
virtual void drawAlignment(void);
const osg::Vec3& getAlignmentPos() const { return _alignmentPos; };
protected:
enum FontType
{
UNDEF,
BITMAP,
PIXMAP,
OUTLINE,
POLYGON,
TEXTURE,
};
virtual ~Text();
virtual void setDefaults(void);
virtual const bool computeBound(void) const;
virtual void calcBounds(osg::Vec3* min,osg::Vec3* max) const;
void initAlignment(osg::Vec3* min,osg::Vec3* max);
bool initAlignment(void);
osg::ref_ptr<Font> _font;
bool _init;
bool _initAlignment;
std::string _text;
int _fontType;
int _alignment;
int _drawMode;
int _boundingBoxType;
osg::Vec3 _pos;
osg::Vec3 _alignmentPos;
osg::Vec4 _color;
};
}
#endif // OSGTEXT_TEXT