OpenSceneGraph/src/osgAnimation/Animation.cpp
2012-03-21 17:36:20 +00:00

150 lines
3.7 KiB
C++

/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgAnimation/Animation>
using namespace osgAnimation;
Animation::Animation(const osgAnimation::Animation& anim, const osg::CopyOp& copyop): osg::Object(anim, copyop),
_duration(anim._duration),
_originalDuration(anim._originalDuration),
_weight(anim._weight),
_startTime(anim._startTime),
_playmode(anim._playmode)
{
const ChannelList& cl = anim.getChannels();
for (ChannelList::const_iterator it = cl.begin(); it != cl.end(); ++it)
{
addChannel(it->get()->clone());
}
}
void Animation::addChannel(Channel* pChannel)
{
_channels.push_back(pChannel);
if (_duration == _originalDuration)
computeDuration();
else
_originalDuration = computeDurationFromChannels();
}
double Animation::computeDurationFromChannels() const
{
double tmin = 1e5;
double tmax = -1e5;
ChannelList::const_iterator chan;
for( chan=_channels.begin(); chan!=_channels.end(); chan++ )
{
float min = (*chan)->getStartTime();
if (min < tmin)
tmin = min;
float max = (*chan)->getEndTime();
if (max > tmax)
tmax = max;
}
return tmax-tmin;
}
void Animation::computeDuration()
{
_duration = computeDurationFromChannels();
_originalDuration = _duration;
}
osgAnimation::ChannelList& Animation::getChannels()
{
return _channels;
}
const osgAnimation::ChannelList& Animation::getChannels() const
{
return _channels;
}
void Animation::setDuration(double duration)
{
_originalDuration = computeDurationFromChannels();
_duration = duration;
}
double Animation::getDuration() const
{
return _duration;
}
float Animation::getWeight () const
{
return _weight;
}
void Animation::setWeight (float weight)
{
_weight = weight;
}
bool Animation::update (double time, int priority)
{
if (!_duration) // if not initialized then do it
computeDuration();
double ratio = _originalDuration / _duration;
double t = (time - _startTime) * ratio;
switch (_playmode)
{
case ONCE:
if (t > _originalDuration)
return false;
break;
case STAY:
if (t > _originalDuration)
t = _originalDuration;
break;
case LOOP:
if (!_originalDuration)
t = _startTime;
else if (t > _originalDuration)
t = fmod(t, _originalDuration);
// std::cout << "t " << t << " duration " << _duration << std::endl;
break;
case PPONG:
if (!_originalDuration)
t = _startTime;
else
{
int tt = (int) (t / _originalDuration);
t = fmod(t, _originalDuration);
if (tt%2)
t = _originalDuration - t;
}
break;
}
ChannelList::const_iterator chan;
for( chan=_channels.begin(); chan!=_channels.end(); ++chan)
{
(*chan)->update(t, _weight, priority);
}
return true;
}
void Animation::resetTargets()
{
ChannelList::const_iterator chan;
for( chan=_channels.begin(); chan!=_channels.end(); ++chan)
(*chan)->reset();
}