170 lines
5.6 KiB
C++
170 lines
5.6 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This application is open source and may be redistributed and/or modified
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* freely and without restriction, both in commericial and non commericial applications,
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* as long as this copyright notice is maintained.
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*
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* This application is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*/
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#include <osgDB/ReadFile>
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#include <osgUtil/Optimizer>
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#include <osgProducer/Viewer>
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class MotionBlurDrawCallback: public osgProducer::OsgSceneHandler::Callback
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{
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public:
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MotionBlurDrawCallback(double persistence)
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: cleared_(false),
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persistence_(persistence)
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{
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}
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virtual void operator()(osgProducer::OsgSceneHandler &handler, Producer::Camera &camera)
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{
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double t = handler.getSceneView()->getFrameStamp()->getReferenceTime();
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if (!cleared_)
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{
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// clear the accumulation buffer
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glClearColor(0, 0, 0, 0);
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glClear(GL_ACCUM_BUFFER_BIT);
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cleared_ = true;
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t0_ = t;
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}
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double dt = fabs(t - t0_);
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t0_ = t;
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// call the scene handler's draw function
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handler.drawImplementation(camera);
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// compute the blur factor
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double s = powf(0.2, dt / persistence_);
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// scale, accumulate and return
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glAccum(GL_MULT, s);
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glAccum(GL_ACCUM, 1 - s);
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glAccum(GL_RETURN, 1.0f);
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}
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private:
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bool cleared_;
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double t0_;
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double persistence_;
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};
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int main( int argc, char **argv )
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is an OpenSceneGraph example that shows how to use the accumulation buffer to achieve a simple motion blur effect.");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
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arguments.getApplicationUsage()->addCommandLineOption("-P or --persistence","Set the motion blur persistence time");
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// construct the viewer.
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osgProducer::Viewer viewer(arguments);
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// set up the value with sensible default event handlers.
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viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
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// get details on keyboard and mouse bindings used by the viewer.
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viewer.getUsage(*arguments.getApplicationUsage());
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// if user request help write it out to cout.
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if (arguments.read("-h") || arguments.read("--help"))
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{
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arguments.getApplicationUsage()->write(std::cout);
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return 1;
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}
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double persistence = 0.25;
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arguments.read("-P", persistence) || arguments.read("--persistence", persistence);
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// report any errors if they have occured when parsing the program aguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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if (arguments.argc()<=1)
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{
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arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
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return 1;
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}
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osg::Timer_t start_tick = osg::Timer::instance()->tick();
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// read the scene from the list of file specified commandline args.
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
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// if no model has been successfully loaded report failure.
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if (!loadedModel)
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{
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std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
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return 1;
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}
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occured when parsing the program aguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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}
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osg::Timer_t end_tick = osg::Timer::instance()->tick();
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std::cout << "Time to load = "<<osg::Timer::instance()->delta_s(start_tick,end_tick)<<std::endl;
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// set the display settings we can to request, OsgCameraGroup will read this.
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osg::DisplaySettings::instance()->setMinimumNumAccumBits(8,8,8,8);
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// optimize the scene graph, remove rendundent nodes and state etc.
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osgUtil::Optimizer optimizer;
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optimizer.optimize(loadedModel.get());
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// pass the loaded scene graph to the viewer.
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viewer.setSceneData(loadedModel.get());
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// create the windows and run the threads.
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viewer.realize();
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// set our motion blur callback as the draw callback for each scene handler
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osgProducer::Viewer::SceneHandlerList &shl = viewer.getSceneHandlerList();
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for (osgProducer::Viewer::SceneHandlerList::iterator i=shl.begin(); i!=shl.end(); ++i)
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{
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(*i)->setDrawCallback(new MotionBlurDrawCallback(persistence));
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}
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while( !viewer.done() )
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{
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// wait for all cull and draw threads to complete.
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viewer.sync();
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// update the scene by traversing it with the the update visitor which will
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// call all node update callbacks and animations.
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viewer.update();
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// fire off the cull and draw traversals of the scene.
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viewer.frame();
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}
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// wait for all cull and draw threads to complete before exit.
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viewer.sync();
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return 0;
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}
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