OpenSceneGraph/include/osgDB/Output
Robert Osfield f45ae6a4d8 From David Fries, "I was trying to create a lot of threads under 32 bit Linux, but could
only create 376, then the program would hang.
376 * 8MB stack per thread = 3008 MB
The stack size allocated per thread blew the process address stack.
To get more threads you have to specify a smaller per thread stack,
but while the Thread::start says it will limit the stack size to the
smallest allowable stack size, it won't let it be smaller than the
default.  I included the limits.h header to use PTHREAD_STACK_MIN as
the minimum stack size.

As for the deadlock, if the pthread_create failed, the new thread
doesn't exist and doesn't call threadStartedBlock.release(), so the
existing thread deadlocks on threadStartedBlock.block().  Only block
if the thread was started."
2009-11-20 10:27:43 +00:00

143 lines
4.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGDB_OUTPUT
#define OSGDB_OUTPUT 1
#include <osg/Object>
#include <osgDB/ReaderWriter>
#include <osgDB/fstream>
#include <string>
#include <map>
namespace osgDB {
/** ofstream wrapper class for adding support for indenting.
Used in output of .osg ASCII files to improve their readability.*/
class OSGDB_EXPORT Output : public osgDB::ofstream
{
public:
Output();
Output(const char* name);
virtual ~Output();
void setOptions(const Options* options);
const Options* getOptions() const { return _options.get(); }
void setWriteOutDefaultValues(bool flag) { _writeOutDefaultValues = flag; }
bool getWriteOutDefaultValues() const { return _writeOutDefaultValues; }
void open(const char *name);
// comment out temporarily to avoid compilation problems, RO Jan 2002.
// void open(const char *name,int mode);
Output& indent();
/** wrap a string with "" quotes and use \" for any internal quotes.*/
std::string wrapString(const char* str);
/** wrap a string with "" quotes and use \" for any internal quotes.*/
std::string wrapString(const std::string& str);
inline void setIndentStep(int step) { _indentStep = step; }
inline int getIndentStep() const { return _indentStep; }
inline void setIndent(int indent) { _indent = indent; }
inline int getIndent() const { return _indent; }
inline void setNumIndicesPerLine(int num) { _numIndicesPerLine = num; }
inline int getNumIndicesPerLine() const { return _numIndicesPerLine; }
void moveIn();
void moveOut();
virtual bool writeObject(const osg::Object& obj);
virtual void writeBeginObject(const std::string& name);
virtual void writeEndObject();
virtual void writeUseID(const std::string& id);
virtual void writeUniqueID(const std::string& id);
bool getUniqueIDForObject(const osg::Object* obj,std::string& uniqueID);
bool createUniqueIDForObject(const osg::Object* obj,std::string& uniqueID);
bool registerUniqueIDForObject(const osg::Object* obj,std::string& uniqueID);
enum PathNameHint
{
AS_IS,
FULL_PATH,
RELATIVE_PATH,
FILENAME_ONLY
};
inline void setPathNameHint(const PathNameHint pnh) { _pathNameHint = pnh; }
inline PathNameHint getPathNameHint() const { return _pathNameHint; }
virtual std::string getFileNameForOutput(const std::string& filename) const;
const std::string& getFileName() const { return _filename; }
// Set and get if export texture files during write
void setOutputTextureFiles(bool flag) { _outputTextureFiles = flag; }
bool getOutputTextureFiles() const { return _outputTextureFiles; }
// support code for OutputTextureFiles
virtual std::string getTextureFileNameForOutput();
void setOutputShaderFiles(bool flag) { _outputShaderFiles = flag; }
bool getOutputShaderFiles() const { return _outputShaderFiles; }
virtual std::string getShaderFileNameForOutput();
void setExternalFileWritten(const std::string& filename, bool hasBeenWritten=true);
bool getExternalFileWritten(const std::string& filename) const;
protected:
virtual void init();
osg::ref_ptr<const Options> _options;
int _indent;
int _indentStep;
int _numIndicesPerLine;
typedef std::map<const osg::Object*,std::string> UniqueIDToLabelMapping;
UniqueIDToLabelMapping _objectToUniqueIDMap;
std::string _filename;
PathNameHint _pathNameHint;
bool _outputTextureFiles;
unsigned int _textureFileNameNumber;
bool _outputShaderFiles;
unsigned int _shaderFileNameNumber;
bool _writeOutDefaultValues;
typedef std::map<std::string, bool> ExternalFileWrittenMap;
ExternalFileWrittenMap _externalFileWritten;
};
}
#endif // __SG_OUTPUT_H