OpenSceneGraph/include/osgDB/DataTypes
Robert Osfield 219696f1ee From Wang Rui, new native binary/ascii format infrastructure and wrappers.
From Robert Osfield, refactor of Wang Rui's original osg2 into 3 parts - parts placed into osgDB, the ReaderWriter placed into src/osg/Plugin/osg and wrappers into src/osgWrappers/serializers/osg
2010-01-20 20:13:33 +00:00

128 lines
3.5 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// Written by Wang Rui, (C) 2010
#ifndef H_DATATYPES
#define H_DATATYPES
#include <string>
namespace osgDB
{
// OSG Header (MD5, 16Bit)
#define OSG_HEADER_LOW 0x6C910EA1
#define OSG_HEADER_HIGH 0x1AFB4545
// Reader/writer plugin version
#define PLUGIN_VERSION 2
#define BOOL_SIZE 1
#define CHAR_SIZE 1
#define SHORT_SIZE 2
#define INT_SIZE 4
#define LONG_SIZE 4
#define FLOAT_SIZE 4
#define DOUBLE_SIZE 8
#define GLENUM_SIZE 4
#define ID_BYTE_ARRAY 0
#define ID_UBYTE_ARRAY 1
#define ID_SHORT_ARRAY 2
#define ID_USHORT_ARRAY 3
#define ID_INT_ARRAY 4
#define ID_UINT_ARRAY 5
#define ID_FLOAT_ARRAY 6
#define ID_DOUBLE_ARRAY 7
#define ID_VEC2B_ARRAY 8
#define ID_VEC3B_ARRAY 9
#define ID_VEC4B_ARRAY 10
#define ID_VEC4UB_ARRAY 11
#define ID_VEC2S_ARRAY 12
#define ID_VEC3S_ARRAY 13
#define ID_VEC4S_ARRAY 14
#define ID_VEC2_ARRAY 15
#define ID_VEC3_ARRAY 16
#define ID_VEC4_ARRAY 17
#define ID_VEC2D_ARRAY 18
#define ID_VEC3D_ARRAY 19
#define ID_VEC4D_ARRAY 20
#define ID_DRAWARRAYS 50
#define ID_DRAWARRAY_LENGTH 51
#define ID_DRAWELEMENTS_UBYTE 52
#define ID_DRAWELEMENTS_USHORT 53
#define ID_DRAWELEMENTS_UINT 54
// Used by BEGIN_BRACKET and END_BRACKET
#define INDENT_VALUE 2
// Used by the writeImage/readImage parameter
#define IMAGE_INLINE_DATA 0
#define IMAGE_INLINE_FILE 1
#define IMAGE_EXTERNAL 2
#define IMAGE_WRITE_OUT 3
struct ObjectGLenum
{
ObjectGLenum( GLenum value=0 ) : _value(value) {}
ObjectGLenum( const ObjectGLenum& copy ) : _value(copy._value) {}
void set( GLenum e ) { _value = e; }
GLenum get() const { return _value; }
GLenum _value;
};
#define GLENUM(value) osgDB::ObjectGLenum(value)
#define DEF_GLENUM(var) osgDB::ObjectGLenum var;
struct ObjectProperty
{
ObjectProperty( const char* name, int value=0, bool useMap=false )
: _name(name), _value(value), _mapProperty(useMap) {}
ObjectProperty( const ObjectProperty& copy )
: _name(copy._name), _value(copy._value), _mapProperty(copy._mapProperty) {}
ObjectProperty& proto( const char* name )
{ _name = name; return *this; }
void set( int v ) { _value = v; }
int get() const { return _value; }
std::string _name;
int _value;
bool _mapProperty;
};
static ObjectProperty defaultProp("");
#define PROPERTY(name) defaultProp.proto(name)
#define MAPPEE(pairName, value) osgDB::ObjectProperty(#pairName, value, true)
#define DEF_PROPERTY(name, var) osgDB::ObjectProperty var(name);
#define DEF_MAPPEE(pairName, var) osgDB::ObjectProperty var(#pairName, 0, true);
struct ObjectMark
{
ObjectMark( const char* name, int delta=0 )
: _name(name), _indentDelta(delta) {}
ObjectMark( const ObjectMark& copy )
: _name(copy._name), _indentDelta(copy._indentDelta) {}
std::string _name;
int _indentDelta;
};
static ObjectMark BEGIN_BRACKET("{", +INDENT_VALUE);
static ObjectMark END_BRACKET ("}", -INDENT_VALUE);
}
#endif